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Gameplay discussion should go in the Gameplay Discussion thread. Gameplay discussion includes, but is not exclusive to: - Runes and masteries
- Item builds
- Jungle paths
- Playstyle and skill order for new/updated champions
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On January 15 2016 06:57 PrinceXizor wrote: It makes you wonder how long it was taking in internal testing when they were developing this, before the patch went out a few patches ago to speed up matchmaking. But yeah mid/bottom is going to be a nightmare to queue for in master/challenger on NA. because about half the players are those two lanes, on the low end of estimates. it's probably closer to 65-70%. (specifically AD and mid players, but throw support in that and you probably hit 80%) Still better than playing a game of 5 people who get their roles vs 4 support mains and a jungle main who goes ad.
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On January 15 2016 07:13 nafta wrote:Show nested quote +On January 15 2016 06:57 PrinceXizor wrote: It makes you wonder how long it was taking in internal testing when they were developing this, before the patch went out a few patches ago to speed up matchmaking. But yeah mid/bottom is going to be a nightmare to queue for in master/challenger on NA. because about half the players are those two lanes, on the low end of estimates. it's probably closer to 65-70%. (specifically AD and mid players, but throw support in that and you probably hit 80%) Still better than playing a game of 5 people who get their roles vs 4 support mains and a jungle main who goes ad. That'll probably be the end result for the top of the ladder. same as always with slightly longer queues, everyone running fill role primary to cut down queues. Or back to smurf city like in the old days.
And if your ranking system isn't working for the top, aka the GOAL of playing a ranked mode, you got a problem.
Though it'll work real well for bronze -> gold though, since thats the vast majority of the population.
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It honestly feels like there is something off in the matchmaking system. Even ignoring the insane difference in lp gains/losses between blue/red the way your gain mmr is incredibly random.
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New queue is down.
If only Riot had a place where they could get these things tested properly and get feedback on it ^_^
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...didn't they make it so that you can't get lifesteal/spellvamp effects from smite around the same patch where they changed it from magic damage to true damage? Am I just crazy?
Ever since then I've assumed smite doesn't trigger those things. Shows what I know ._.
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No, they didn't do it, that's why Monte kept jungling Akali, even though he doesn't play anymore. ^_T
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that sounds like a lot of co-op vs ai games
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Nah, champion release schedule is so slow now that you can just grab first win every few days, and/or cram first wins once the champion hits the PBE, and you'll have enough IP by the time the premium IP cost drops to buy them.
Jhin is actually coming in fairly fast on the heels of Illaoi, but I'm still on track to lazy my way into buying him.
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I don't play that much and I can hit 6300 by the time Jhin rolls around (well I'll have one more week, but I'll get them before release), and I've bought Lee Sin since buying Illaoi.
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sup guys whos ready for another year of exciting ranked lets get plat again
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On January 15 2016 07:25 nafta wrote: It honestly feels like there is something off in the matchmaking system. Even ignoring the insane difference in lp gains/losses between blue/red the way your gain mmr is incredibly random.
Yeah I don't understand. Did matchmaking/MMR get overhauled as well? Pulled a Silver 1 in my plat game today...
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Bearded Elder29905 Posts
Why there is no patch on EU yet :<
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Reading the Hashinshin reddit thread about the new queue system is hilarious. The amount of QQ is delicious.
I like the new queue, if anything it'll stimulate high ELO players to group up and take solo queue more seriously, and we get to see some fantasy team-tier scrims on stream.
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Bearded Elder29905 Posts
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On January 15 2016 15:57 739 wrote: Well if it's true that as a solo player you're matched against premade team of 3-4-5 people that yes, it is bullshit indeed. Not if the ELO is adjusted accordingly. Which will take data points to determine.
Also, for majority of player base, games are lost due to lack of skill, not due to enemy coordination.
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On January 15 2016 16:00 wei2coolman wrote:Show nested quote +On January 15 2016 15:57 739 wrote: Well if it's true that as a solo player you're matched against premade team of 3-4-5 people that yes, it is bullshit indeed. Not if the ELO is adjusted accordingly. but it wont be even with duo the situation was quite problematic now its gonna be huge mess and nobody will have accurate solo mmr
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On January 15 2016 15:47 wei2coolman wrote: Reading the Hashinshin reddit thread about the new queue system is hilarious. The amount of QQ is delicious.
I like the new queue, if anything it'll stimulate high ELO players to group up and take solo queue more seriously, and we get to see some fantasy team-tier scrims on stream. I hope this was meant to be sarcastic, and you are a comedic genius who pulled it off with a dead pan.
But if it's not the case, I'm glad to help out.
Anyway, good to see that the inevitable crashing down of this new system happened rather sooner than later.
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On January 15 2016 16:06 Volband wrote:Show nested quote +On January 15 2016 15:47 wei2coolman wrote: Reading the Hashinshin reddit thread about the new queue system is hilarious. The amount of QQ is delicious.
I like the new queue, if anything it'll stimulate high ELO players to group up and take solo queue more seriously, and we get to see some fantasy team-tier scrims on stream. I hope this was meant to be sarcastic, and you are a comedic genius who pulled it off with a dead pan. But if it's not the case, I'm glad to help out. Anyway, good to see that the inevitable crashing down of this new system happened rather sooner than later. I only call it solo queue out of habit, hybrid queue or w.e the fuck you want to call it now. If anything, it rewards coordination, which is a good thing.
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a lot of people still prefer to play solo over duo etc, riot l basically killed one of the most popular game modes when nobody asked them too
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