• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:48
CET 23:48
KST 07:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League66Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[Recap] 0-6 Defeat for Mong's Team Do we even care about balance? BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8581 users

[Patch 6.1] League of Legends General Discussion - Page 31

Forum Index > LoL General
Post a Reply
Prev 1 29 30 31 32 33 Next All
Gameplay discussion should go in the Gameplay Discussion thread. Gameplay discussion includes, but is not exclusive to:
  • Runes and masteries
  • Item builds
  • Jungle paths
  • Playstyle and skill order for new/updated champions
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-27 09:09:07
January 27 2016 09:08 GMT
#601
On January 27 2016 18:04 PrinceXizor wrote:
Show nested quote +
On January 27 2016 17:58 killerdog wrote:
On January 27 2016 17:55 PrinceXizor wrote:
On January 27 2016 17:49 killerdog wrote:
Duo with scip, after the game the adc (some high diamond last season dude) adds me, says I played well helping him carry a bad team, and asked if i wanted to duo.

LOL

Also the queue was a little odd. I queue mid jungle, he queues jungle top, and over 5 lobbies i get mid every time, he gets jungle once and top 4 times

why didn't he queue jungle/mid and then you guys just swap if needed.

Don't you need to have 3 roles total if you're duoing?

Honestly no idea. i play solo always. if that's true, then that is why, my b. but i figured it'd be the easiest way to guarantee roles. Worth a try one time i guess though.


the system requires you to have 1 extra role covered up to 5 (ofc)
Carrilord has arrived.
DystopiaX
Profile Joined October 2010
United States16236 Posts
January 27 2016 10:09 GMT
#602
On January 27 2016 18:08 Slusher wrote:
Show nested quote +
On January 27 2016 18:04 PrinceXizor wrote:
On January 27 2016 17:58 killerdog wrote:
On January 27 2016 17:55 PrinceXizor wrote:
On January 27 2016 17:49 killerdog wrote:
Duo with scip, after the game the adc (some high diamond last season dude) adds me, says I played well helping him carry a bad team, and asked if i wanted to duo.

LOL

Also the queue was a little odd. I queue mid jungle, he queues jungle top, and over 5 lobbies i get mid every time, he gets jungle once and top 4 times

why didn't he queue jungle/mid and then you guys just swap if needed.

Don't you need to have 3 roles total if you're duoing?

Honestly no idea. i play solo always. if that's true, then that is why, my b. but i figured it'd be the easiest way to guarantee roles. Worth a try one time i guess though.


the system requires you to have 1 extra role covered up to 5 (ofc)

for whatever reason I'm pretty sure jungle is the 2nd most coveted role after mid. I queued jg/bot jg/supp several times, got botlane each time after like 2 seconds of queuetime, went mid/jg after no locking in ban/picks and stuff got 3 jungle picks and 2 mid, it took several minutes between each one.

My guess is that asking for jg (or mid) is like the reverse of queueing for botlane, in that no one wants to botlane so the wait time is instantaneous versus everyone queuing for solo lanes/jungle so the wait time is longer.

It kinda lines up with how long it took to find people in teambuilder as well, very easy to find top/mid/jg, but finding adc/support took forever
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 27 2016 10:11 GMT
#603
There are a lot of junglers who cannot lane in NA, a surprisingly large percentage of jungle mains.
Complete
Profile Joined October 2009
United States1864 Posts
January 27 2016 10:16 GMT
#604
last hitting is hard yo
Volband
Profile Joined March 2011
Hungary6034 Posts
January 27 2016 11:13 GMT
#605
I don't know, in my experience, finding a jungler and a support was the hardest in teambuilder. Then adc, then top.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-27 11:22:12
January 27 2016 11:18 GMT
#606
On January 27 2016 20:13 Volband wrote:
I don't know, in my experience, finding a jungler and a support was the hardest in teambuilder. Then adc, then top.

in NA ADC/MID is the largest two groups at high ranks Jungle a bit after that.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 27 2016 11:56 GMT
#607
I guess a solution might be an "advanced" option, with weighted prefs, i.e. Queue for top/jng but weigh top 75% and jng 25%? A simple draggable bar to imply preference, done.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
DystopiaX
Profile Joined October 2010
United States16236 Posts
January 27 2016 11:57 GMT
#608
On January 27 2016 20:56 Osmoses wrote:
I guess a solution might be an "advanced" option, with weighted prefs, i.e. Queue for top/jng but weigh top 75% and jng 25%? A simple draggable bar to imply preference, done.

they should already be weighing primary more than secondary, maybe just increase priority on getting primary role over queuetime?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 27 2016 12:00 GMT
#609
Either way it seems like a very solvable problem. I'm with the bar pulling because I imagine some dynamic clock listing wait times for the two roles going up and down. Mmmm interface...
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Frolossus
Profile Joined February 2010
United States4779 Posts
January 27 2016 20:10 GMT
#610
On January 27 2016 15:46 Slusher wrote:
they should introduce Solo ladder with a hard mmr reset for that q specifically imo. It would be kinda dumb for the first couple weeks but I think in the intended spirit of that ladder, it makes sense.

hard resets are bad for the lower half of the playerbase
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 27 2016 20:12 GMT
#611
On January 28 2016 05:10 Frolossus wrote:
Show nested quote +
On January 27 2016 15:46 Slusher wrote:
they should introduce Solo ladder with a hard mmr reset for that q specifically imo. It would be kinda dumb for the first couple weeks but I think in the intended spirit of that ladder, it makes sense.

hard resets are bad for the lower half of the playerbase

I mean, so is a ranked mode in general. you shouldnt cater to the lower half on ladders.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2016-01-27 20:28:04
January 27 2016 20:14 GMT
#612
On January 28 2016 05:12 PrinceXizor wrote:
Show nested quote +
On January 28 2016 05:10 Frolossus wrote:
On January 27 2016 15:46 Slusher wrote:
they should introduce Solo ladder with a hard mmr reset for that q specifically imo. It would be kinda dumb for the first couple weeks but I think in the intended spirit of that ladder, it makes sense.

hard resets are bad for the lower half of the playerbase

I mean, so is a ranked mode in general. you shouldnt cater to the lower half on ladders.

yeah, but the reason they do soft resets is to make it less bad for those people.
why make it intentionally worse for them? the idea is to get more people to want to play ranked, not less.
Caiada
Profile Joined January 2015
United States3052 Posts
January 27 2016 20:52 GMT
#613
A hard reset is pointless and just means accurate matchmaking takes more games than necessary.
XDG Mata
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-27 21:01:08
January 27 2016 20:58 GMT
#614
I mean if the spirit of the new ladder is solo only, which hasn't been done before, then the old mmr doesn't really make sense

I mean in terms of tryhard I think solo would be #1, so I don't see a reason to cater to people afraid of what might happen when normals and dynamic are available.
Carrilord has arrived.
Frolossus
Profile Joined February 2010
United States4779 Posts
January 27 2016 21:04 GMT
#615
On January 28 2016 05:58 Slusher wrote:
I mean if the spirit of the new ladder is solo only, which hasn't been done before, then the old mmr doesn't really make sense

I mean in terms of tryhard I think solo would be #1, so I don't see a reason to cater to people afraid of what might happen when normals and dynamic are available.

i disagree. i think fewer people would play solo queue and all of the best players would be stacking with premades or LCS players
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 27 2016 21:08 GMT
#616
I don't understand Riot's philosophy that having more people play ranked, in and of itself, is fiat good.

I play pickup tennis games for fun and I have no illusions of my ability to play in ranked matches.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Alaric
Profile Joined November 2009
France45622 Posts
January 27 2016 21:14 GMT
#617
Patch notes.
Last time they said they intended TDL as the "lane dominance" mastery amongst its alternatives, now they explain that they don't like it being that strong in lane so they buff its lategame instead. Revolving doors!

And I assume people playing ranked are likely to get more invested in the game, because that ranking and league and stuff gives you an objective, has an emotional component, etc. and you're more likely to hear of pros and stuff maybe?
Cant take LMS hipsters serious.
Frolossus
Profile Joined February 2010
United States4779 Posts
January 27 2016 21:15 GMT
#618
On January 28 2016 06:14 Alaric wrote:
Patch notes.
Last time they said they intended TDL as the "lane dominance" mastery amongst its alternatives, now they explain that they don't like it being that strong in lane so they buff its lategame instead. Revolving doors!

And I assume people playing ranked are likely to get more invested in the game, because that ranking and league and stuff gives you an objective, has an emotional component, etc. and you're more likely to hear of pros and stuff maybe?

agree with it helping people feel invested in the game, but that also makes them continue to play and spend money.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 27 2016 21:45 GMT
#619
What do the nunu E changes mean for Top Nunu? Obviously he's never going to be nuking people, but it seems like a nice QoL buff for his harassment in lane.
It's your boy Guzma!
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-27 21:55:34
January 27 2016 21:51 GMT
#620
Nunu top lost an awful lot of his power ever since they destroyed Consume for lane. With all the mechanics and stuff that make bruisers not rely on AS as much (Fiora has her passive every few seconds, Poppy relies on Q and can auto at range with her passive anyway, Tahm doesn't care if you slow him, he applies 3 stacks super easily and then Nunu is zoned for 8s), you lose the "trading autos" part that amplified his damage (plus he's got decent base AD).
But now with even more damage in the lane, I doubt some more harass starting at level 5+ will change much. Also mana potions aren't a thing anymore so managing his passive becomes even more important, and in that case it gates you more than Iceball's cooldown.

I'd be surprised if top lane Nunu had any kind of resurgence (even small) this patch, apart from people trying him.

On January 28 2016 06:15 Frolossus wrote:
Show nested quote +
On January 28 2016 06:14 Alaric wrote:
Patch notes.
Last time they said they intended TDL as the "lane dominance" mastery amongst its alternatives, now they explain that they don't like it being that strong in lane so they buff its lategame instead. Revolving doors!

And I assume people playing ranked are likely to get more invested in the game, because that ranking and league and stuff gives you an objective, has an emotional component, etc. and you're more likely to hear of pros and stuff maybe?

agree with it helping people feel invested in the game, but that also makes them continue to play and spend money.

How is that not precisely the point I was making?

Really, the whole slew of changes in the last weeks (you could say some months, including the facebook integration and announcements for similar stuff, since it shows it's been in the works for awhile) is mostly about getting people to play, recruit their friends (doing Riot's job) and then hooking people and giving them more incentive to play, or rather, less incentive to go (your friends play -> you won't let them down -> it's harder for the group to give up on the game all at once rather than for isolated people one by one).
Cant take LMS hipsters serious.
Prev 1 29 30 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group C
OyAji vs Nesh
Kyrie vs Aeternum
ZZZero.O216
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 82
StarCraft: Brood War
Artosis 555
Liquid`Hasu 398
ZZZero.O 216
ProTech160
Aegong 44
Dota 2
NeuroSwarm38
League of Legends
JimRising 865
Other Games
summit1g7583
Grubby3056
FrodaN2912
Liquid`RaSZi2601
KnowMe157
syndereN108
Maynarde68
Organizations
Other Games
gamesdonequick2004
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 19
• Hupsaiya 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV747
League of Legends
• Nemesis3657
• Jankos3043
• Scarra1455
Other Games
• imaqtpie722
• Shiphtur434
Upcoming Events
Replay Cast
12m
WardiTV Weekly
13h 12m
IntoTheTV X SOOP
1d 12h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.