• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:22
CEST 05:22
KST 12:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down13ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9264 users

[Patch 5.20] League of Legends General Discussion - Page 5

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
rebdomine
Profile Blog Joined October 2010
6040 Posts
October 16 2015 11:02 GMT
#81
Annie and Lux are good choices too.
"Just because you are correct doesn't mean you are right!"
Prog
Profile Joined December 2009
United Kingdom1470 Posts
October 16 2015 11:10 GMT
#82
My approach is the complete opposite to NeoIllusion's. I believe you climb in elo if you simply don't do stupid stuff. Play safe and consistent. Risky playmaking is way overrated. There is no need to carry your team as long as you don't carry your opponents.

Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-10-16 11:42:29
October 16 2015 11:38 GMT
#83
On October 16 2015 20:10 Prog wrote:
My approach is the complete opposite to NeoIllusion's. I believe you climb in elo if you simply don't do stupid stuff. Play safe and consistent. Risky playmaking is way overrated. There is no need to carry your team as long as you don't carry your opponents.



It's funny you mention this since the other day I was speaking to Neo about how I kept losing games with "risky carry" heroes then I pick malphite and just destroy the game easily by not being dumb. I think people care far too much about "destroying their opponent" instead of just doing things to help your team win the game. Trying to carry your team is only consistent if you are drastically better than your rank. At least that's how I feel. You also don't learn how to play well as eventually you'll hit a level where you can no longer do this but you won't have the tools you need to just play a smart, safe, consistent game since all you are used to is going balls to the wall playmaking.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2015-10-16 12:47:06
October 16 2015 12:45 GMT
#84
On October 16 2015 00:25 NeoIllusions wrote:
With a lot of poke based champions and team comps, they're incredibly team reliant. Azir's biggest strength is obviously his zone control. If he can keep the enemy at arm's length, 2-4 soldiers are going to do a lot of work.

Problem with solo q is that communication is nearly non-existant. Azir's team isn't going to peel for him optimally and if the enemy hard engages with CC, he's toast. Most Azir can manage themselves with his dash, wall and pseudo-turret to fall back on. But if he gets stun locked and there's no peel, he's as good as dead.

Solo q rewards aggression far more than defensive play. It's also why assassins Mid are so prevalent.

Edit: if you want a solo q mid, pick something that can win lane, then hard carry late game. See sentence above.

errr idk dude but defensive play is all I ever did and out of my 999 problems climbing ladder wasn't one of them
the easiest way to phrase it is, it's really really hard to lose if you never die
and if you don't lose you win
never die=almost always win

yeah, agree with Numy and Prog. Not doing retarded shit is the dominant soloQ strategy.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 16 2015 12:53 GMT
#85
I do think it's important to know when dying may be the best way to win though. That's a completely different discussion though.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 16 2015 12:54 GMT
#86
Imo not doing dumb shit is how you get to where you roughly should be while by yoloing it up you improve faster.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 16 2015 13:00 GMT
#87
Well improving is basically trying to cut all the dumbness from your play right?
Playing better is simply doing less dumb stuff and more smart stuff, in really simple terms.

I have a couple friends in silver-plat who I play with a bunch and they die a lot more than me, not just a little bit, but even if they're winning the game they'll usually die somewhere around 8 times. Every time you die you lose roughly a minute where you can do useful shit, so essentially just by dying 2 times less each game you gain 2 minutes worth of gold/objectives.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-10-16 13:04:11
October 16 2015 13:03 GMT
#88
Well I guess my usage of dumb shit is bad here and should use "force yourself to do plays which you would usually think are too risky to do". For me the biggest improvement in my play was realizing a death or 2 really don't matter all that much and to be more realistic with how important me living is.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2015-10-16 13:05:38
October 16 2015 13:04 GMT
#89
On October 16 2015 21:54 nafta wrote:
Imo not doing dumb shit is how you get to where you roughly should be while by yoloing it up you improve faster.

it really depends
if one of your main problems is doing dumb shit (which unless you're in masters it probably is) then trying to not do dumb shit until it becomes 2nd nature is the best way to improve imo.

^^ So often I have games where if only I hadn't died that 1 time we would have won. Like, really really often. Especially with junglers highly reliant on exp/gold like Olaf.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 16 2015 13:09 GMT
#90
On October 16 2015 22:03 nafta wrote:
Well I guess my usage of dumb shit is bad here and should use "force yourself to do plays which you would usually think are too risky to do". For me the biggest improvement in my play was realizing a death or 2 really don't matter all that much and to be more realistic with how important me living is.

Yeah as long as you can still farm and your death didn't cause that much of a snowball it doesn't really matter. Bonus points if your death gives your team an advantage in some other way.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 16 2015 13:24 GMT
#91
On October 16 2015 22:04 Scip wrote:
Show nested quote +
On October 16 2015 21:54 nafta wrote:
Imo not doing dumb shit is how you get to where you roughly should be while by yoloing it up you improve faster.

it really depends
if one of your main problems is doing dumb shit (which unless you're in masters it probably is) then trying to not do dumb shit until it becomes 2nd nature is the best way to improve imo.

^^ So often I have games where if only I hadn't died that 1 time we would have won. Like, really really often. Especially with junglers highly reliant on exp/gold like Olaf.

Maybe this is cuz you play only jungle and play everything but jungle. I honestly can't really recall many games where it matters all that much unless everyone but me is feeding. But then again if everyone is feeding how can you compensate by just playing safe?

Just because you died a few times trying to make a play but failed doesn't just remove the times it does work though. It is pretty hard to learn that something is a bad decision unless someone better than you explains it or you try it enough times to understand why it doesn't.

MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
October 16 2015 19:00 GMT
#92
Damn I like that Mundo buff, his E always felt super underwhelming but now it seems pretty strong.

Patience tweaked finally after all the complaints.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Celial
Profile Blog Joined June 2006
2602 Posts
October 17 2015 00:00 GMT
#93
On October 16 2015 22:04 Scip wrote:
Show nested quote +
On October 16 2015 21:54 nafta wrote:
Imo not doing dumb shit is how you get to where you roughly should be while by yoloing it up you improve faster.

it really depends
if one of your main problems is doing dumb shit (which unless you're in masters it probably is) then trying to not do dumb shit until it becomes 2nd nature is the best way to improve imo.

^^ So often I have games where if only I hadn't died that 1 time we would have won. Like, really really often. Especially with junglers highly reliant on exp/gold like Olaf.


When watching streams, I noticed that up until the highest levels of play you basically learn more and more and better and better what NOT to do. And only at the highest levels the question then becomes what CAN I do. But 99.9999999999999% is "I should not do this".
Do not regret. Always forward, never back.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-10-17 01:16:25
October 17 2015 01:16 GMT
#94
Something something everyone's playing Kindred (and do badly) in One For All.

http://www.manaless.com/2015/10/one-for-all-statistics-2015.html
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
October 17 2015 02:25 GMT
#95
On October 17 2015 04:00 MooMooMugi wrote:
Damn I like that Mundo buff, his E always felt super underwhelming but now it seems pretty strong.

Patience tweaked finally after all the complaints.


His E was always super strong.

Mundo with just a Phantom Dancer could unleash some real auto attack beatings. Like 600 damage crits kind of real damage.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 17 2015 02:29 GMT
#96
On October 17 2015 10:16 Sufficiency wrote:
Something something everyone's playing Kindred (and do badly) in One For All.

http://www.manaless.com/2015/10/one-for-all-statistics-2015.html

Bard 4.79% 18.07%

Well...I am the 18.07%

Seems like only Azir is worse.

As for the winningest champs, it seems they all share the quality apart from MF of being able to pick a direction and kill whatever is in that direction, supported by mass AoE/burst/CC.
Porouscloud - NA LoL
OhTwoMise
Profile Joined September 2012
United States164 Posts
October 17 2015 03:31 GMT
#97
On October 15 2015 15:14 Goumindong wrote:
You shouldn't be able to queue anything in this way to get it past CC. What matters is when the animation starts not the action queue. Unless you're in an ability which queues an action as part of its animation. Because then the entire thing is basically one animation.

Basically, if you start an animation and get hit with a CC that does not interrupt animations (like a stun or a root) then the animation continues.

Rengar is getting his jump+q in because fear doesn't move block and his Q doesn't have an animation. He has probably pressed Q before he gets feared and so lands with a single auto attack Q. Then the fear hits.



It's more universal than that. The vast (vast, vast) majority of spells in League of Legends are not interruptible at all, including via stuns and suppression. Or rather, the windup animations of spells are not interruptible; if the spell has an actual animation to it (generally dashes), that part is interruptible.

I don't know why Riot coded the game this way. It's contrary to 100% of other games I've played with similar features. But it's been this way since pre-season 1 and probably somewhere around once a month when I'm actively reading this thread, someone pops in with a new "bug" that is the CC-windup-animation-interaction working as intended.

On October 16 2015 20:01 nafta wrote:
If you wanna play mid viktor/lulu/karthus(don't blind pick kart though) are the easiest to play and easy to be useful with.


I think Lulu is a lot like Caitlyn in the sense that she gives the illusion of being easy because of her relative safety early game and the way they often feel like they're contributing a lot even if they aren't really doing anything. For instance, it's good enough in a lot of games to just E+W your AD on cooldown, but it's certainly not optimal in all of them, and it's sometimes actively bad. And I think a lot of people fall into the trap of running the same baseline strategy on Lulu every game (whether it's buffbot or something else) and sort of throwing up their hands and saying they were destined to lose in the games where it doesn't work. But Lulu's true strength is her versatility. Her decision tree is among the largest in the game. She's excellent at teamfighting, split-pushing, and skirmishing, but building for one of these aspects makes her substantially worse at the others. All of her spells are modal; in any given teamfight, you have more options than probably anyone else in the game, and though multiple paths might lead to a win, only one is optimal.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-10-17 03:52:23
October 17 2015 03:48 GMT
#98
Cancelling in mid animation is a pretty terrible idea anyway. If the spell is not an actual "channel", it should just go through instead of getting interrupted accidentally.

One of the reasons why animations shouldn't be interrupted is because the animations are usually 0.1-0.2 seconds long; it's not actually possible for a player to react to an ANIMATION to interrupt. So if it is allowed you end up in a situation where you can randomly get interrupted because someone just happened to have thrown something at you while you are casting an ability.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
October 17 2015 04:10 GMT
#99
o.o

Kindred hurts.

I just seen a two item one (devourer-BtorK) melee a Jax (Triforce, BtorK, Wardens mail) to death. Things I thought I'd never see.
Celial
Profile Blog Joined June 2006
2602 Posts
October 17 2015 05:48 GMT
#100
Btw I now totally get Flash Wolves when they say that they see themselves as very aggressive and high pressure early game team. Despite not being one AT ALL.

Since I got Kindred I feel like I'm "working" so much in the game, trying to do so much, farming ganking, watching lanes for opportunities, invading, etc etc.

And then I have 25 cs at minute 10 and zero kills.
And then I watch some Asian replay vods of Kindred.

Yeah, to me it seems like I'm being busy. But I'm not.

It is a revelation, like the MSL show where they were showing first person vods from pro games from BW.

I watch a lot of jungle streamers, and I felt like there is not that much difference how they spend their time between me and them. They were just overall "better", or making better decisions. But really, watching replays was the first time I noticed just how much more high level players do in the game.

50 cs at ten minutes, plus immense lane pressure, plus a few kills, plus some counter jungling. And they keep that pace, doubling their stats by minute 20. And when I look at worlds, or high level streams in general, then that's just the absolute basic foundation. Thats just the expected bare minimum.

Specifically talking about these two, especially the second one really let the realization sink in:


Do not regret. Always forward, never back.
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE174
RuFF_SC2 163
PiLiPiLi 32
StarCraft: Brood War
Leta 2201
ProTech167
NaDa 54
Dota 2
NeuroSwarm226
LuMiX0
League of Legends
JimRising 665
Counter-Strike
taco 551
Other Games
summit1g8990
fl0m627
C9.Mang0322
minikerr2
Organizations
Other Games
gamesdonequick1049
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 104
• davetesta20
• Sammyuel 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1033
• Shiphtur206
Upcoming Events
FEL
5h 39m
Patches Events
9h 39m
AI Arena Tournament
13h 39m
FEL
1d 6h
Sparkling Tuna Cup
1d 6h
Replay Cast
1d 19h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.