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[Patch 5.12] Runeglaive General Discussion - Page 31

Forum Index > LoL General
Post a Reply
Prev 1 29 30 31 32 33 36 Next All
Goumindong
Profile Joined February 2013
United States3529 Posts
July 05 2015 02:37 GMT
#601
Well her burst is Insane with her upt regardless of whether or not the plants do a lot of damage.

2 plants get 3 attacks in 2 seconds in her ult for 6 attacks(which is like 1.8 AP ratio!) on top of her q,w,r ability damage.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 05 2015 02:42 GMT
#602
On July 05 2015 04:51 Sufficiency wrote:
Show nested quote +
On July 05 2015 04:07 Alaric wrote:
How would it be different from a directional Janna ult then? Blocking people (like terrain does) without cc-ing them if they run in after the first sortie would be nice, and also resolve the pathing stuff that happens when some soldiers would end up inside walls (they end up in hard to predict on the spot places, and sometimes you want to jump a nearby wall and get your Flash/dash/etc. wasted because part of a soldier sticks from there instead of besides the others).

Lowering or removing the damage would be nice too, as I don't think the ult should be used as part of the kill combo on someone either. Since Riot are so fond of "thematics" and stuff.


Azir is not Janna.

Azir's non-ultimate already offers a huge amount of zone control and consistent AOE damage. He even has quite a bit of mobility. I think that's already a very strong feature of his kit. There is really no need for him to be also able to completely invalidate melee champions who don't have blinks.

that is being generous even. he invalidates most characters with blinks and flashes if it is timed right or placed at a proper angle
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 05 2015 02:49 GMT
#603
On July 05 2015 11:42 Frolossus wrote:
Show nested quote +
On July 05 2015 04:51 Sufficiency wrote:
On July 05 2015 04:07 Alaric wrote:
How would it be different from a directional Janna ult then? Blocking people (like terrain does) without cc-ing them if they run in after the first sortie would be nice, and also resolve the pathing stuff that happens when some soldiers would end up inside walls (they end up in hard to predict on the spot places, and sometimes you want to jump a nearby wall and get your Flash/dash/etc. wasted because part of a soldier sticks from there instead of besides the others).

Lowering or removing the damage would be nice too, as I don't think the ult should be used as part of the kill combo on someone either. Since Riot are so fond of "thematics" and stuff.


Azir is not Janna.

Azir's non-ultimate already offers a huge amount of zone control and consistent AOE damage. He even has quite a bit of mobility. I think that's already a very strong feature of his kit. There is really no need for him to be also able to completely invalidate melee champions who don't have blinks.

that is being generous even. he invalidates most characters with blinks and flashes if it is timed right or placed at a proper angle


He basically completely invalidates melee champions. His R is so mindblowingly OP that it's hard to even describe. You can basically get trapped in a corner and for all intents and purposes be CC'ed for 7 seconds. It's absolutely ridiculous.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 05 2015 03:21 GMT
#604
Found this "interesting" (ranked soloQ) game that lasted 108 minutes... http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1739105526?tab=overview
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2015 04:09 GMT
#605
On July 05 2015 12:21 Sufficiency wrote:
Found this "interesting" (ranked soloQ) game that lasted 108 minutes... http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1739105526?tab=overview


Wait...

What....

How? Like full retard bronze not pushing after teamfight wins? I dont get it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 05 2015 04:14 GMT
#606
On July 05 2015 13:09 iCanada wrote:
Show nested quote +
On July 05 2015 12:21 Sufficiency wrote:
Found this "interesting" (ranked soloQ) game that lasted 108 minutes... http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1739105526?tab=overview


Wait...

What....

How? Like full retard bronze not pushing after teamfight wins? I dont get it.


That Lee Sin is Gold 2 (plat last season).
https://twitter.com/SufficientStats
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-07-05 04:18:53
July 05 2015 04:16 GMT
#607
On July 05 2015 13:09 iCanada wrote:
Show nested quote +
On July 05 2015 12:21 Sufficiency wrote:
Found this "interesting" (ranked soloQ) game that lasted 108 minutes... http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1739105526?tab=overview


Wait...

What....

How? Like full retard bronze not pushing after teamfight wins? I dont get it.

In death locations it looks everyone just fought over purple's botside inhib constantly. Certainly a lot of deaths there. Love the full tank zz'rot pantheon.

If Udyr had kept his Devourer... Holy fuck the damage it would have done lol
It's Elo not ELO - Every statiscian playing League
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2015 04:18 GMT
#608
That game had 10 barons.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 05 2015 04:31 GMT
#609
On July 05 2015 13:18 iCanada wrote:
That game had 10 barons.


Don't forget 15 dragons. Both teams had Aspect at one point.
https://twitter.com/SufficientStats
JazzVortical
Profile Joined July 2013
Australia1825 Posts
July 05 2015 05:31 GMT
#610
On July 05 2015 11:49 Sufficiency wrote:
Show nested quote +
On July 05 2015 11:42 Frolossus wrote:
On July 05 2015 04:51 Sufficiency wrote:
On July 05 2015 04:07 Alaric wrote:
How would it be different from a directional Janna ult then? Blocking people (like terrain does) without cc-ing them if they run in after the first sortie would be nice, and also resolve the pathing stuff that happens when some soldiers would end up inside walls (they end up in hard to predict on the spot places, and sometimes you want to jump a nearby wall and get your Flash/dash/etc. wasted because part of a soldier sticks from there instead of besides the others).

Lowering or removing the damage would be nice too, as I don't think the ult should be used as part of the kill combo on someone either. Since Riot are so fond of "thematics" and stuff.


Azir is not Janna.

Azir's non-ultimate already offers a huge amount of zone control and consistent AOE damage. He even has quite a bit of mobility. I think that's already a very strong feature of his kit. There is really no need for him to be also able to completely invalidate melee champions who don't have blinks.

that is being generous even. he invalidates most characters with blinks and flashes if it is timed right or placed at a proper angle


He basically completely invalidates melee champions. His R is so mindblowingly OP that it's hard to even describe. You can basically get trapped in a corner and for all intents and purposes be CC'ed for 7 seconds. It's absolutely ridiculous.

I also hate that he doesn't have to build Attack Speed items anymore. For a sustained damage mage who 'auto attacks', it's something he should need to be doing.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 05 2015 05:40 GMT
#611
God damned dude.

3900 ping the whole last game I played...

Did a speedtest mid game to Kansas got 14 ping. Rito Servers pls.
Majax
Profile Joined December 2014
France816 Posts
Last Edited: 2015-07-05 11:06:52
July 05 2015 11:06 GMT
#612
On July 05 2015 12:21 Sufficiency wrote:
Found this "interesting" (ranked soloQ) game that lasted 108 minutes... http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1739105526?tab=overview


Cait built Runaan, they deserved to lose. And she also built Statikk ; I hate her.
Also lol the Zyra dmg. And I'm glad I'm not the only one endying up 4th dmg dealer whenever I play Ori mid. :')
Can't take LMS hipsters serious
Alaric
Profile Joined November 2009
France45622 Posts
July 05 2015 12:15 GMT
#613
They also only had shrooms and one enhanced trinket for map vision/control, the other team had 2 trinkets and 2 sightstone, and Ashe.

The part that amuses me is the first time all 3 inhibs are down, between 1:09 and 1:14. You can see the gold differential shrink because of all the gold purple team gets from killing wave upon wave while blue team gets no cs at all.
Cant take LMS hipsters serious.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 05 2015 14:39 GMT
#614
What's the runeglaive/luden's interaction people are talking about?
Bronze player stuck in platinum
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
Last Edited: 2015-07-05 15:07:44
July 05 2015 14:41 GMT
#615
is there a way to see what LPL/LCK players' runes? Since s4 3x quints AS is the best for adc, what about S5?
Caiada
Profile Joined January 2015
United States3052 Posts
July 05 2015 14:41 GMT
#616
On July 05 2015 23:39 Nos- wrote:
What's the runeglaive/luden's interaction people are talking about?


Runeglaive makes certain spells like Ez Q and Gangplank Q proc Luden's. Riot decided it's a bug.
XDG Mata
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 05 2015 14:50 GMT
#617
Riot decided it's a bug without disabling the item or hotfixing it :|
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 05 2015 15:02 GMT
#618
Hilariously, the largest multikill was 2 in that game.
(╯°□°)╯︵ ┻━┻
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2015-07-05 15:10:52
July 05 2015 15:10 GMT
#619
Why is that a bug, i thought luden's procs off of any spells
Bronze player stuck in platinum
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 05 2015 15:14 GMT
#620
On July 06 2015 00:10 Nos- wrote:
Why is that a bug, i thought luden's procs off of any spells

Here's a Riot post on it.

To clarify, it was definitely a bug we missed in development. Luden's Echo will trigger on 'spell damage' which are damage sources that apply effects like the slow from Rylai's Crystal Scepter or the spell vamp from Hextech Gunblade. 'Proc damage' doesn't interact with those effects though, which is why Sunfire Cape doesn't perma-slow when you also buy Rylai's Crystal Scepter. Additionally, Luden's doesn't care about what type of damage is being applied, so Talon's Rake and Olaf's Reckless Swing would trigger the item's effect if they ever had the item (please don't try it with those champions in a real game though)…

Runeglaive was always intended to be treated as 'proc damage' just like Lichbane, Iceborn Gauntlet, Sunfire Cape, etc but the damage on the primary target was flagged incorrectly (the AoE damage was correctly flagged).

Fun Fact: the damage from Hextech Gunblade and Luden's Echo are intended to apply spell effects. This means you could do things like shoot a champion with Gunblade, have Luden's bounce off of them to three other targets, and heal off of the damage done to all four. If you had Rylai's, they'd all be slowed too!

Edit: used the word 'though' too many times and it was bothering me…


Source
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
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