2 plants get 3 attacks in 2 seconds in her ult for 6 attacks(which is like 1.8 AP ratio!) on top of her q,w,r ability damage.
[Patch 5.12] Runeglaive General Discussion - Page 31
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Goumindong
United States3529 Posts
2 plants get 3 attacks in 2 seconds in her ult for 6 attacks(which is like 1.8 AP ratio!) on top of her q,w,r ability damage. | ||
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Frolossus
United States4779 Posts
On July 05 2015 04:51 Sufficiency wrote: Azir is not Janna. Azir's non-ultimate already offers a huge amount of zone control and consistent AOE damage. He even has quite a bit of mobility. I think that's already a very strong feature of his kit. There is really no need for him to be also able to completely invalidate melee champions who don't have blinks. that is being generous even. he invalidates most characters with blinks and flashes if it is timed right or placed at a proper angle | ||
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Sufficiency
Canada23833 Posts
On July 05 2015 11:42 Frolossus wrote: that is being generous even. he invalidates most characters with blinks and flashes if it is timed right or placed at a proper angle He basically completely invalidates melee champions. His R is so mindblowingly OP that it's hard to even describe. You can basically get trapped in a corner and for all intents and purposes be CC'ed for 7 seconds. It's absolutely ridiculous. | ||
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Sufficiency
Canada23833 Posts
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iCanada
Canada10660 Posts
On July 05 2015 12:21 Sufficiency wrote: Found this "interesting" (ranked soloQ) game that lasted 108 minutes... http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1739105526?tab=overview Wait... What.... How? Like full retard bronze not pushing after teamfight wins? I dont get it. | ||
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Sufficiency
Canada23833 Posts
On July 05 2015 13:09 iCanada wrote: Wait... What.... How? Like full retard bronze not pushing after teamfight wins? I dont get it. That Lee Sin is Gold 2 (plat last season). | ||
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Jek
Denmark2771 Posts
On July 05 2015 13:09 iCanada wrote: Wait... What.... How? Like full retard bronze not pushing after teamfight wins? I dont get it. In death locations it looks everyone just fought over purple's botside inhib constantly. Certainly a lot of deaths there. Love the full tank zz'rot pantheon. If Udyr had kept his Devourer... Holy fuck the damage it would have done lol | ||
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iCanada
Canada10660 Posts
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Sufficiency
Canada23833 Posts
On July 05 2015 13:18 iCanada wrote: That game had 10 barons. Don't forget 15 dragons. Both teams had Aspect at one point. | ||
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JazzVortical
Australia1825 Posts
On July 05 2015 11:49 Sufficiency wrote: He basically completely invalidates melee champions. His R is so mindblowingly OP that it's hard to even describe. You can basically get trapped in a corner and for all intents and purposes be CC'ed for 7 seconds. It's absolutely ridiculous. I also hate that he doesn't have to build Attack Speed items anymore. For a sustained damage mage who 'auto attacks', it's something he should need to be doing. | ||
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iCanada
Canada10660 Posts
3900 ping the whole last game I played... Did a speedtest mid game to Kansas got 14 ping. Rito Servers pls. | ||
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Majax
France816 Posts
On July 05 2015 12:21 Sufficiency wrote: Found this "interesting" (ranked soloQ) game that lasted 108 minutes... http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1739105526?tab=overview Cait built Runaan, they deserved to lose. And she also built Statikk ; I hate her. Also lol the Zyra dmg. And I'm glad I'm not the only one endying up 4th dmg dealer whenever I play Ori mid. :') | ||
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Alaric
France45622 Posts
The part that amuses me is the first time all 3 inhibs are down, between 1:09 and 1:14. You can see the gold differential shrink because of all the gold purple team gets from killing wave upon wave while blue team gets no cs at all. | ||
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Nos-
Canada12016 Posts
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justiceknight
Singapore5741 Posts
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Caiada
United States3052 Posts
On July 05 2015 23:39 Nos- wrote: What's the runeglaive/luden's interaction people are talking about? Runeglaive makes certain spells like Ez Q and Gangplank Q proc Luden's. Riot decided it's a bug. | ||
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Ansibled
United Kingdom9872 Posts
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ticklishmusic
United States15977 Posts
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Nos-
Canada12016 Posts
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Ansibled
United Kingdom9872 Posts
On July 06 2015 00:10 Nos- wrote: Why is that a bug, i thought luden's procs off of any spells Here's a Riot post on it. To clarify, it was definitely a bug we missed in development. Luden's Echo will trigger on 'spell damage' which are damage sources that apply effects like the slow from Rylai's Crystal Scepter or the spell vamp from Hextech Gunblade. 'Proc damage' doesn't interact with those effects though, which is why Sunfire Cape doesn't perma-slow when you also buy Rylai's Crystal Scepter. Additionally, Luden's doesn't care about what type of damage is being applied, so Talon's Rake and Olaf's Reckless Swing would trigger the item's effect if they ever had the item (please don't try it with those champions in a real game though)… Runeglaive was always intended to be treated as 'proc damage' just like Lichbane, Iceborn Gauntlet, Sunfire Cape, etc but the damage on the primary target was flagged incorrectly (the AoE damage was correctly flagged). Fun Fact: the damage from Hextech Gunblade and Luden's Echo are intended to apply spell effects. This means you could do things like shoot a champion with Gunblade, have Luden's bounce off of them to three other targets, and heal off of the damage done to all four. If you had Rylai's, they'd all be slowed too! Edit: used the word 'though' too many times and it was bothering me… Source | ||
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