• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:01
CET 17:01
KST 01:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League65Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7398 users

[Patch 5.12] Runeglaive General Discussion - Page 30

Forum Index > LoL General
Post a Reply
Prev 1 28 29 30 31 32 36 Next All
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-07-04 17:45:09
July 04 2015 17:02 GMT
#581
On July 05 2015 00:44 Sufficiency wrote:
Show nested quote +
On July 04 2015 15:06 Frolossus wrote:
On July 04 2015 13:51 Sufficiency wrote:
On July 04 2015 12:41 Slusher wrote:
I still can't believe that Riot has allowed him to kill wards from 1k range for 6+ months


I still can't believe Azir was given that kind of ultimate.

maybe change it to 2 or 3 soldiers?


I prefer removing it entirely.

I wouldnt mind seeing his ultimate only give a single knockback and then in retunr let him use the ult generated soldiers as normal sandsoldiers with half damage. Would probably be even better than now, I just absolutely loath the "huehuehue you may not leave" few places near walls he can get you stuck for the full duration.

Fits his theme of being a sorta "adc mage".
It's Elo not ELO - Every statiscian playing League
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 04 2015 17:46 GMT
#582
On July 05 2015 02:02 Jek wrote:
Show nested quote +
On July 05 2015 00:44 Sufficiency wrote:
On July 04 2015 15:06 Frolossus wrote:
On July 04 2015 13:51 Sufficiency wrote:
On July 04 2015 12:41 Slusher wrote:
I still can't believe that Riot has allowed him to kill wards from 1k range for 6+ months


I still can't believe Azir was given that kind of ultimate.

maybe change it to 2 or 3 soldiers?


I prefer removing it entirely.

I wouldnt mind seeing his ultimate only give a single knockback and then in retunr let him use the ult generated soldiers as normal sandsoldiers with half damage. Would probably be even better than now, I just absolutely loath the "huehuehue you may not leave" few places near walls he can get you stuck for the full duration.

Fits his theme of being a sorta "adc mage".

you want azir to have access to 7 soldiers at once?
Bronze player stuck in platinum
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
July 04 2015 17:53 GMT
#583
On July 04 2015 20:17 AlterKot wrote:
As someone who picked Azir a week ago, never ever change him he's perfect :>

i picked azir for the first time yesterday with no idea how to play/build him and ended up 13/2/10

and he's STILL buggy as hell
)))____◎◎◎◎█████
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 04 2015 17:53 GMT
#584
Maybe do lvl 1 is X, then each level of ult adds another one or something.

Make Azir soldiers like Zyra plants. It still takes a couple hits to kill them. IMO Azir is a much better version of Zyra in many ways rather than being Heimer 2.0
(╯°□°)╯︵ ┻━┻
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 04 2015 18:00 GMT
#585
On July 05 2015 02:46 Nos- wrote:
Show nested quote +
On July 05 2015 02:02 Jek wrote:
On July 05 2015 00:44 Sufficiency wrote:
On July 04 2015 15:06 Frolossus wrote:
On July 04 2015 13:51 Sufficiency wrote:
On July 04 2015 12:41 Slusher wrote:
I still can't believe that Riot has allowed him to kill wards from 1k range for 6+ months


I still can't believe Azir was given that kind of ultimate.

maybe change it to 2 or 3 soldiers?


I prefer removing it entirely.

I wouldnt mind seeing his ultimate only give a single knockback and then in retunr let him use the ult generated soldiers as normal sandsoldiers with half damage. Would probably be even better than now, I just absolutely loath the "huehuehue you may not leave" few places near walls he can get you stuck for the full duration.

Fits his theme of being a sorta "adc mage".

you want azir to have access to 7 soldiers at once?

They should of course be locked in location and do a lot less damage than his regular soldiers. I hate his unpassable ult so much I'd give it a 10.0 AP ratio if that's what it takes to make it passable after the first time you get knocked back.
It's Elo not ELO - Every statiscian playing League
Alaric
Profile Joined November 2009
France45622 Posts
July 04 2015 18:14 GMT
#586
I kind of flip the finger to Riot for remembering people the joke that is Jayce exists.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 04 2015 18:52 GMT
#587
On July 05 2015 02:02 Jek wrote:
Show nested quote +
On July 05 2015 00:44 Sufficiency wrote:
On July 04 2015 15:06 Frolossus wrote:
On July 04 2015 13:51 Sufficiency wrote:
On July 04 2015 12:41 Slusher wrote:
I still can't believe that Riot has allowed him to kill wards from 1k range for 6+ months


I still can't believe Azir was given that kind of ultimate.

maybe change it to 2 or 3 soldiers?


I prefer removing it entirely.

I wouldnt mind seeing his ultimate only give a single knockback and then in retunr let him use the ult generated soldiers as normal sandsoldiers with half damage. Would probably be even better than now, I just absolutely loath the "huehuehue you may not leave" few places near walls he can get you stuck for the full duration.

Fits his theme of being a sorta "adc mage".


Allowing pushing back only once would be a huge step forward.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35174 Posts
July 04 2015 19:03 GMT
#588
You guys know that each soldier that the 2nd+ sand soldier that connect on an attack does 25% damage, right? You'd need to hit somebody with 5 soldiers to deal the damage of 2 soldiers individually.
Alaric
Profile Joined November 2009
France45622 Posts
July 04 2015 19:07 GMT
#589
How would it be different from a directional Janna ult then? Blocking people (like terrain does) without cc-ing them if they run in after the first sortie would be nice, and also resolve the pathing stuff that happens when some soldiers would end up inside walls (they end up in hard to predict on the spot places, and sometimes you want to jump a nearby wall and get your Flash/dash/etc. wasted because part of a soldier sticks from there instead of besides the others).

Lowering or removing the damage would be nice too, as I don't think the ult should be used as part of the kill combo on someone either. Since Riot are so fond of "thematics" and stuff.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
July 04 2015 19:39 GMT
#590
On July 05 2015 02:53 ticklishmusic wrote:
Maybe do lvl 1 is X, then each level of ult adds another one or something.

Make Azir soldiers like Zyra plants. It still takes a couple hits to kill them. IMO Azir is a much better version of Zyra in many ways rather than being Heimer 2.0


He's actually a good example of why current Zyra is binary garbage. She's a burst mage too weak to burst anything for most of the game. Her plants are just additional ratios and an 'is the enemy stupid' test. Azir with killable soldiers wouldn't be picked.
XDG Mata
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 04 2015 19:51 GMT
#591
On July 05 2015 04:07 Alaric wrote:
How would it be different from a directional Janna ult then? Blocking people (like terrain does) without cc-ing them if they run in after the first sortie would be nice, and also resolve the pathing stuff that happens when some soldiers would end up inside walls (they end up in hard to predict on the spot places, and sometimes you want to jump a nearby wall and get your Flash/dash/etc. wasted because part of a soldier sticks from there instead of besides the others).

Lowering or removing the damage would be nice too, as I don't think the ult should be used as part of the kill combo on someone either. Since Riot are so fond of "thematics" and stuff.


Azir is not Janna.

Azir's non-ultimate already offers a huge amount of zone control and consistent AOE damage. He even has quite a bit of mobility. I think that's already a very strong feature of his kit. There is really no need for him to be also able to completely invalidate melee champions who don't have blinks.
https://twitter.com/SufficientStats
cLutZ
Profile Joined November 2010
United States19574 Posts
July 04 2015 19:59 GMT
#592
I think all that is much too extreme when the obvious Pink Ward killing solution is out there and would significantly reduce his zone control.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
July 04 2015 20:03 GMT
#593
On July 05 2015 04:39 Caiada wrote:
Show nested quote +
On July 05 2015 02:53 ticklishmusic wrote:
Maybe do lvl 1 is X, then each level of ult adds another one or something.

Make Azir soldiers like Zyra plants. It still takes a couple hits to kill them. IMO Azir is a much better version of Zyra in many ways rather than being Heimer 2.0


He's actually a good example of why current Zyra is binary garbage. She's a burst mage too weak to burst anything for most of the game. Her plants are just additional ratios and an 'is the enemy stupid' test. Azir with killable soldiers wouldn't be picked.

Right, her cc letting her create plants at the same time will totally not guarantee some damage and the plants only work if the enemy is stupid.
Nevermind the 750 (!) range on the thornspitters, the aggressively scaling damage (136 base at 18 with 0.8 AS).

That's like saying that Malzahar's W is worthless and will only damage stupid enemies for more than a single tick.
Zyra's not a burst mage, she's a zone control and sustained damage mage who happens to have really strong burst (get her a bit ahead and she'll 100-0 anyone caught in her root when her ult is up, often before they even land), and who showcases it more often than not since she's squishy and immobile (so if exposed will rarely live long enough to show her sustained damage), and longer range champs (Jayce, Xerath, Ziggs, etc.) make it hard for her to apply her zone control patterns.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 04 2015 21:07 GMT
#594
On July 05 2015 05:03 Alaric wrote:
Show nested quote +
On July 05 2015 04:39 Caiada wrote:
On July 05 2015 02:53 ticklishmusic wrote:
Maybe do lvl 1 is X, then each level of ult adds another one or something.

Make Azir soldiers like Zyra plants. It still takes a couple hits to kill them. IMO Azir is a much better version of Zyra in many ways rather than being Heimer 2.0


He's actually a good example of why current Zyra is binary garbage. She's a burst mage too weak to burst anything for most of the game. Her plants are just additional ratios and an 'is the enemy stupid' test. Azir with killable soldiers wouldn't be picked.

Right, her cc letting her create plants at the same time will totally not guarantee some damage and the plants only work if the enemy is stupid.
Nevermind the 750 (!) range on the thornspitters, the aggressively scaling damage (136 base at 18 with 0.8 AS).

That's like saying that Malzahar's W is worthless and will only damage stupid enemies for more than a single tick.
Zyra's not a burst mage, she's a zone control and sustained damage mage who happens to have really strong burst (get her a bit ahead and she'll 100-0 anyone caught in her root when her ult is up, often before they even land), and who showcases it more often than not since she's squishy and immobile (so if exposed will rarely live long enough to show her sustained damage), and longer range champs (Jayce, Xerath, Ziggs, etc.) make it hard for her to apply her zone control patterns.

What?
She is bad mid because people can clear her plants easily. And she is sometimes good bot because those things are oppressive before you can clear them easily. The plant problem is the number 1 reason Riot can't keep her in a good place. Also, the ult delay and the stupid E speed nerf dont fit into the modern game.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
July 04 2015 21:15 GMT
#595
The plants aren't really an issue mid, as she can at least farm/push just fine without them.

And you need 2 spells to kill a plant to it depends (I'm not sure but I think it's even 3 if you're only using AoE?).
Champions with good aa range or with low cd, good range spells can kill the plants easily, champs with that minus the low cd can at least clear, and she's super vulnerable to assassins (Zed, LB, Ahri can all gtfo her ult before it snaps, even if rooted if she casts ER and not RE).
Cant take LMS hipsters serious.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 04 2015 21:22 GMT
#596
I am still sad for Zyra E speed nerf.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-04 21:25:44
July 04 2015 21:25 GMT
#597
Wrong thread
XDG Mata
cLutZ
Profile Joined November 2010
United States19574 Posts
July 04 2015 21:42 GMT
#598
On July 05 2015 06:15 Alaric wrote:
The plants aren't really an issue mid, as she can at least farm/push just fine without them.

And you need 2 spells to kill a plant to it depends (I'm not sure but I think it's even 3 if you're only using AoE?).
Champions with good aa range or with low cd, good range spells can kill the plants easily, champs with that minus the low cd can at least clear, and she's super vulnerable to assassins (Zed, LB, Ahri can all gtfo her ult before it snaps, even if rooted if she casts ER and not RE).


Thats a huge issue if you're mid. Mid Zyra needs to be your #1 or #2 DPS threat and the plants are 20%+ of her damage. You are essentially talking about Orianna/Lux without her shield, or Midlane Nami when it comes to teamfights.

Killable Azir soldiers only works if they scale very hard (defensively ) with AP so mid-late they are essentially unkillable anyways, turn him into a support, or make him into a conditional hardcounter (basically a different heimer).
Freeeeeeedom
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 04 2015 22:34 GMT
#599
On July 05 2015 06:22 Ansibled wrote:
I am still sad for Zyra E speed nerf.

Her E moved faster than morg/lux bind with similar hitbox. Complain all you want but I think that was justified given the similarity of the other skills.
Porouscloud - NA LoL
Caiada
Profile Joined January 2015
United States3052 Posts
July 04 2015 22:49 GMT
#600
On July 05 2015 07:34 Amui wrote:
Show nested quote +
On July 05 2015 06:22 Ansibled wrote:
I am still sad for Zyra E speed nerf.

Her E moved faster than morg/lux bind with similar hitbox. Complain all you want but I think that was justified given the similarity of the other skills.


It was a lot more pertinent when she had insane damage. Now she's got average damage til 3 items.

She'll be better once the AP itemization stuff goes through, but so will most. And she'll still fit in compositionally like Vel'Koz but riskier for barely more reward and good-but-extremely risky scaling.
XDG Mata
Prev 1 28 29 30 31 32 36 Next All
Please log in or register to reply.
Live Events Refresh
FEL
19:00
ScienceCraft - Day 2
RotterdaM656
IndyStarCraft 507
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1721
RotterdaM 656
IndyStarCraft 507
Hui .250
Classic 38
MindelVK 26
BRAT_OK 3
StarCraft: Brood War
Britney 43804
Calm 2379
Horang2 503
Larva 454
Snow 297
Stork 261
firebathero 224
ProTech176
Mind 109
Sexy 92
[ Show more ]
Last 71
Pusan 40
Shinee 39
ToSsGirL 31
Creator 30
Hm[arnc] 28
Rock 20
JYJ 19
Aegong 17
Sacsri 17
yabsab 10
Shine 7
Dota 2
Gorgc14906
qojqva2526
Cr1tdota860
Counter-Strike
fl0m3526
allub273
Other Games
singsing2080
Liquid`RaSZi1505
B2W.Neo1480
FrodaN742
Beastyqt733
Mlord653
KnowMe184
syndereN159
XaKoH 140
Organizations
Counter-Strike
PGL24671
StarCraft: Brood War
lovetv 8
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 36
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 7
• Azhi_Dahaki3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3446
League of Legends
• Nemesis3324
• Jankos1761
Other Games
• Shiphtur452
Upcoming Events
Replay Cast
6h 59m
WardiTV Weekly
19h 59m
IntoTheTV X SOOP
1d 18h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.