[Patch 5.12] Runeglaive General Discussion - Page 29
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Ethelis
United States2400 Posts
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Nos-
Canada12016 Posts
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phyvo
United States5635 Posts
On July 04 2015 06:15 Ethelis wrote: 6300 ip for free tho, i'd be upset if i got anything lower than a 4800ip champ (i got hec, yay) Yes he's 6300, but it's not just that I don't like Aatrox, I think he's the ugliest character in the game by far. Like, I really don't want to play this character kind of ugly. He looks like some kind of emo alien angel that got its face from its ironing board grandpappy. It might be alright if he had interesting mechanics to make up for his clash with my personal taste but when I've tried him he's nothing special. I would have preferred Akali even though she's 3150. I can't complain too much about not getting the random thing I wanted for free though, such is chance. | ||
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Gahlo
United States35174 Posts
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Nemireck
Canada1875 Posts
That's pretty neat. | ||
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Frolossus
United States4779 Posts
On July 04 2015 06:57 Nos- wrote: why is azir so fucking azir god damn it i think too much attack range on soldiers and his ult should't keep pushing after it is cast | ||
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Kinie
United States3106 Posts
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Slusher
United States19143 Posts
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cLutZ
United States19574 Posts
On July 04 2015 12:31 Kinie wrote: Just let people AA/damage the soldiers, similar to how you can attack/kill Malz's little void crab thingie and get gold from killing it. And create another heimer situation? The ward killing is a big problem, especially with how important pinks are, and one of the main defenses for them is supposed to be how risky 5 autos in vision are. | ||
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Amui
Canada10567 Posts
On July 04 2015 12:41 Slusher wrote: I still can't believe that Riot has allowed him to kill wards from 1k range for 6+ months Competitively, this is absolutely massive. It's so incredibly hard to defend pinks against azir when he can kill it from over a wall from basically anywhere. | ||
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Sufficiency
Canada23833 Posts
On July 04 2015 12:41 Slusher wrote: I still can't believe that Riot has allowed him to kill wards from 1k range for 6+ months I still can't believe Azir was given that kind of ultimate. | ||
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ticklishmusic
United States15977 Posts
I'm preeeeetty sure I didn't start until season 2. That's the thing. Anyways, couldn't find any skins or new champs on my account, so I'm confused. | ||
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justiceknight
Singapore5741 Posts
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eagle
United States693 Posts
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iCanada
Canada10660 Posts
Them: Ryze 1 Eve 2 Vayne 2 Janna 3 Gnar 3 Us: Gragas 1 Alistar 1 Smite Ez 2 Trundle 2 Varus 3 I'm pretty sure this game will be impossible to lose. Was worried Ryze was going to get fed off Trundle, but lol they pick Gnar. Feels good man. | ||
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Frolossus
United States4779 Posts
On July 04 2015 13:51 Sufficiency wrote: I still can't believe Azir was given that kind of ultimate. maybe change it to 2 or 3 soldiers? | ||
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Kinie
United States3106 Posts
On July 04 2015 14:27 justiceknight wrote: is tristana even worth learning? the win rate in pro scene isnt so convincing to me. 1. Don't die in super-early lane phase to ganks or support making plays, just focus on CSing. 2. Post-7 start pushing hardcore with your E onto the enemy ADC/support and hammering turrets into the ground. 3. Repeat step 2 in other lanes until the enemy base is dead. You are now a Master-tier Tristana player. In all seriousness, once you get some AD on Tristana - even something as simple as a BF Sword - her E-Q stacking will do insane amounts of damage to turrets once you get 3-4 points in the E. Some pros just put 3 points in her E before maxing Q, others still do the normal E > Q > R > W maxing route. After that it's normal ADC mechanics of knowing how to kite, knowing when to save the W to leap away, when to use W to leap in, get a kill, and leap out with the reset, and when you use your R (basically whenever someone tries to dive you, you R them away). | ||
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AlterKot
Poland7525 Posts
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Alaric
France45622 Posts
Because you don't have anything to hit farther than basic aa range (like Cait's Q, etc.) when someone is in a position to zone you (posturing, not necessarily 3 kills ahead) I feel like there's not much she can do. And I don't know how to deal with Annie regardless of the enemy marksman unless your support is strong in the match-up because she can walk up to you and you can't punish her (I had to support a Vayne as Soraka vs Lucian/Annie, was the same since Vayne has to gtfo as soon as Annie starts walking toward her), which probably extends to a bunch of other supports (like Thresh because his range isn't really an issue when he has E's passive and the threat or Q either/or E). Of course my mechanics and lack of knowledge about a bunch of marksmen match-ups (I tend to know what I can do against combos with my support, but not at all as a marksman, prob. stems from my playstyle which is basically "make space" (by posturing or straight up 1v2ing) rather than fighting)), but I tried several in the last weeks since Graves doesn't cut it in this meta, and Tristana was my worst experience. Jinx was kinda painful before I bought a bunch of AS, but that's because it was on my smurf with ArPen/AD runes rather than AD/AS, and you can really feel the difference in how many autos you cancel unwittingly. | ||
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Sufficiency
Canada23833 Posts
I prefer removing it entirely. | ||
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