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[Patch 5.7] More Executes General Discussion - Page 43

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Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 22 2015 00:58 GMT
#841
Graves nerfs seem kinda weird, he's already non ideal except to punish ads who are better than him at killing tanks in lane, seems like a fair trade off to me.
Carrilord has arrived.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 22 2015 01:14 GMT
#842
On April 22 2015 08:35 AlterKot wrote:
Alright I need advice again. How to survive as Xerath? I constantly die in lane against mid/jungler, forcing 2-3 summoner's at best (and once they have an advantage they can just 100-0 me without summs). I usually bounce back but I don't remember when's last time my opponent wasn't fed. I tried different summs myself (heal, cleanse, ghost) and nothing seems to really work. Additionally should I try to buy items like RoA, Rylai's, Banshee's or Guardian Angel to survive flashgapclosers later? I only tried Zhonya and it seems like if someone jumped on me then I'm dead, no matter if I have Zhonya's, flash, heal or cleanse.


As xerath you should be very hard to gank, because you can stay so far back in lane. Ward one side of mid, then stay on that side as far back as you can while harassing and csing. Later on and depending on matchup you can do that and get your opponent low enough that its pretty dangerous for them to go in for a gank. Xerath has a ton of luxury in his positioning, as you can even support a gank with Q and ult from 1400 range away, so there is no reason to be up in lane unless you know their jungler location and are pushing the tower down.

If their jungler does come at you from the unwarded brush, it sets you up for an easy E stun if you see them coming from that distance away. Mostly though just stay far back.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 22 2015 01:28 GMT
#843
On April 22 2015 09:57 wei2coolman wrote:
Show nested quote +
On April 22 2015 09:44 ticklishmusic wrote:
On April 22 2015 04:46 wei2coolman wrote:
On April 22 2015 02:38 ticklishmusic wrote:
Zyra is okay, she does stupid amounts of damage. Wins lane really hard against most melee supports from my experience (and Zyra is one of my worst supports), but you become pretty weak past laning phase. Her ult also has a pretty ass cast range, so you can only use it as a counter initiate/ disengage tool.

her ult is just fine considering it's teh size of a amumu ult...


The cast range is 700 on a champ that is less tanky than minions for most of the game unless she gets fed. Also the 2 second delay on the knockup means you have to land it so enemy champs are not too close to the edge, or they walk out of it. That in turn means you end up closer to enemy champs, and since you're made of a paper/ cardboard-precursor you die if they even look at you the wrong way.

Considering the purpose of the ult is a disengage, and not an engage tool, the cast range is more than gratuitous for an ult that large.


It's super lame to be a support whose one good skill lets you run away. Most supports can disengage and engage, like Sona, Nami, Braum, Thresh, etc.
(╯°□°)╯︵ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 22 2015 01:31 GMT
#844
On April 22 2015 10:28 ticklishmusic wrote:
Show nested quote +
On April 22 2015 09:57 wei2coolman wrote:
On April 22 2015 09:44 ticklishmusic wrote:
On April 22 2015 04:46 wei2coolman wrote:
On April 22 2015 02:38 ticklishmusic wrote:
Zyra is okay, she does stupid amounts of damage. Wins lane really hard against most melee supports from my experience (and Zyra is one of my worst supports), but you become pretty weak past laning phase. Her ult also has a pretty ass cast range, so you can only use it as a counter initiate/ disengage tool.

her ult is just fine considering it's teh size of a amumu ult...


The cast range is 700 on a champ that is less tanky than minions for most of the game unless she gets fed. Also the 2 second delay on the knockup means you have to land it so enemy champs are not too close to the edge, or they walk out of it. That in turn means you end up closer to enemy champs, and since you're made of a paper/ cardboard-precursor you die if they even look at you the wrong way.

Considering the purpose of the ult is a disengage, and not an engage tool, the cast range is more than gratuitous for an ult that large.


It's super lame to be a support whose one good skill lets you run away. Most supports can disengage and engage, like Sona, Nami, Braum, Thresh, etc.

that sounds more like a complaint in dislike of playstyle, and less so the champion's issues tho.
liftlift > tsm
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
April 22 2015 01:39 GMT
#845
On April 22 2015 09:39 aurawashere wrote:
if ure constantly dying mid lane u probably have shit lane management, be conscious of how ur spells are pushing the lane and be smart with how u aim ur spells

Not sure if I understand that advice. Should I always aim for pushed/frozen/even lane or are you basically telling me that I should correctly assess situation and figure out what's most beneficial for me and how to achieve it :p ?

Guess I'll just try to watch some midlane streamers and see if I learn anything, since apparently I might have entirely wrong idea of how to lane with him. For example someone advised me to just stay back and use spells and almost never get in AA range from what I understand, but then other person tells me to start codex since I shouldn't have mana issues? Guess I might need entire guide and not just couple of advice :f
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-04-22 01:54:25
April 22 2015 01:45 GMT
#846
actually we are basically saying the same thing, the idea behind codex is to do more damage to minions, thus resetting the wave faster spending less time away from your tower, and AT worst autoing minions that are at the exact middle of the lane to proc your passive, exposing yourself to minimal jungle pressure.

you said the jungler was a big part of the problem hence that advice. if you are having problems getting killed 1v1 by like Fizz or LeBlanc then your old build is actually better.

like in your original statement you said that you normally bounce back and I asked if this is normally around the time you reach a strength where you can reset the wave quickly and easily, if the answer is yes, then you will definitely feel an improvement by going codex before chalice.
Carrilord has arrived.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 22 2015 02:23 GMT
#847
On April 22 2015 09:58 Slusher wrote:
Graves nerfs seem kinda weird, he's already non ideal except to punish ads who are better than him at killing tanks in lane, seems like a fair trade off to me.


because hes better than lucian, so better nerf graves. With tank meta graves is already dead for like 1-2 patches, nerfing jinx is kinda ok but I am looking forward to cheaper adc items than balancing these heroes.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-04-22 03:39:58
April 22 2015 03:39 GMT
#848
On April 22 2015 10:31 wei2coolman wrote:
Show nested quote +
On April 22 2015 10:28 ticklishmusic wrote:
On April 22 2015 09:57 wei2coolman wrote:
On April 22 2015 09:44 ticklishmusic wrote:
On April 22 2015 04:46 wei2coolman wrote:
On April 22 2015 02:38 ticklishmusic wrote:
Zyra is okay, she does stupid amounts of damage. Wins lane really hard against most melee supports from my experience (and Zyra is one of my worst supports), but you become pretty weak past laning phase. Her ult also has a pretty ass cast range, so you can only use it as a counter initiate/ disengage tool.

her ult is just fine considering it's teh size of a amumu ult...


The cast range is 700 on a champ that is less tanky than minions for most of the game unless she gets fed. Also the 2 second delay on the knockup means you have to land it so enemy champs are not too close to the edge, or they walk out of it. That in turn means you end up closer to enemy champs, and since you're made of a paper/ cardboard-precursor you die if they even look at you the wrong way.

Considering the purpose of the ult is a disengage, and not an engage tool, the cast range is more than gratuitous for an ult that large.


It's super lame to be a support whose one good skill lets you run away. Most supports can disengage and engage, like Sona, Nami, Braum, Thresh, etc.

that sounds more like a complaint in dislike of playstyle, and less so the champion's issues tho.


No, I'm stating Zyra is just straight up inferior to most supports after laning phase. Honestly, I'd almost rather have Heimer because at least his ult-Q/E is good.
(╯°□°)╯︵ ┻━┻
Sonnington
Profile Joined December 2012
United States1107 Posts
April 22 2015 04:01 GMT
#849
I think Zyra's fine after the laning phase. If she has Liandry's she can poke the enemy with plants and her damage isn't insignificant. Saying a support is bad or falls off because she doesn't have hard engage is kinda silly. Neither does Janna and she's a good support. Just peel for the adc when someone tries to dive the back line and they melt instantly. Some say death is the best CC.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 22 2015 04:44 GMT
#850
On April 22 2015 12:39 ticklishmusic wrote:
Show nested quote +
On April 22 2015 10:31 wei2coolman wrote:
On April 22 2015 10:28 ticklishmusic wrote:
On April 22 2015 09:57 wei2coolman wrote:
On April 22 2015 09:44 ticklishmusic wrote:
On April 22 2015 04:46 wei2coolman wrote:
On April 22 2015 02:38 ticklishmusic wrote:
Zyra is okay, she does stupid amounts of damage. Wins lane really hard against most melee supports from my experience (and Zyra is one of my worst supports), but you become pretty weak past laning phase. Her ult also has a pretty ass cast range, so you can only use it as a counter initiate/ disengage tool.

her ult is just fine considering it's teh size of a amumu ult...


The cast range is 700 on a champ that is less tanky than minions for most of the game unless she gets fed. Also the 2 second delay on the knockup means you have to land it so enemy champs are not too close to the edge, or they walk out of it. That in turn means you end up closer to enemy champs, and since you're made of a paper/ cardboard-precursor you die if they even look at you the wrong way.

Considering the purpose of the ult is a disengage, and not an engage tool, the cast range is more than gratuitous for an ult that large.


It's super lame to be a support whose one good skill lets you run away. Most supports can disengage and engage, like Sona, Nami, Braum, Thresh, etc.

that sounds more like a complaint in dislike of playstyle, and less so the champion's issues tho.


No, I'm stating Zyra is just straight up inferior to most supports after laning phase. Honestly, I'd almost rather have Heimer because at least his ult-Q/E is good.

I don't think anyone disagrees with her being a tier below meta, but what needs changing probably isn't her ult.
liftlift > tsm
RagequitBM
Profile Joined November 2011
Canada2270 Posts
April 22 2015 04:58 GMT
#851
While Jinx is really strong compared to other marksmen, I don't think marksmen as a whole are nerf worthy. I'd rather they buff some of the other ADC. Always feels like they nerf ADC champions, and items, but never buff them. I don't know, maybe I'm just an idiot.
Twitch.tv/Ragequitbm for all the fans
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 22 2015 05:03 GMT
#852
--- Nuked ---
FinestHour
Profile Joined August 2010
United States18466 Posts
April 22 2015 05:17 GMT
#853
i realize the only reason i keep coming back to this game is cuz of lee sin holy shit i just crack up every time someone dies to kicks and shit
thug life.                                                       MVP/ex-
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 22 2015 05:19 GMT
#854
honestly with the decreased range required for max damage I'm not sure the Jinx change is some huge nerf, current base damage is 125 and it's being lowered to 25 that sounds like a lot, but with the new ramp up speed it sounds like they would need to be inside of Rocket range to be a nerf and @rocket range it's a debatable dps increase to ult even at 125
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-04-22 06:49:44
April 22 2015 06:48 GMT
#855
Personally, I think they're nerfing Jinx ult because they're sick of seeing point blank rockets being fired and still doing a lot of damage, and want it to be used instead as something like Ezreal ult (which it should never be used for) or Caitlyn ult (to set up a fight by throwing down a AoE damage spike right when your top/mid/jungler goes in).

If they want it to be like Ezreal ult they need to reduce the cooldown to compensate (maybe something like 80/65/50). If they want it to be like Caitlyn ult, then the AoE splash needs to be bigger.

Also, I don't get these nerfs to ADCs right now. Aren't we having issues with dealing damage to tanks as is? Why are you nerfing the archetype that's meant to (eventually) cut through tanks?
Sonnington
Profile Joined December 2012
United States1107 Posts
April 22 2015 07:50 GMT
#856
Jinx is just OP right now. I think it's fine that they're reducing some of her burst. Let me remind you that Corki was buffed quite a bit last season and Graves was buffed to get him to where he is today. Graves used to be shitty in season 3 and 4.
Alaric
Profile Joined November 2009
France45622 Posts
April 22 2015 08:08 GMT
#857
Gypsylord:
and ideally she can't just Graves ult you for a burst of power unless you're incredibly low on health.

I ranted since Jinx hit PBE about the numbers on her ult because teamfight AoE burst was part of Graves' thing and he paid for it with range, low dps, meh base stats (he's not much tankier than Ashe if you discount his passive, and his passive doesn't kick in vs frontloaded burst)... while Jinx also has excellent reach and extreme sustained damage/AoE dps.

It only took over a year for Riot to realise this. Yay!
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 22 2015 08:25 GMT
#858
Myeah Jinx was definitely too strong, and the graves change isn't a huge nerf, it's slightly stronger against divers and slightly weaker in lane.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Alaric
Profile Joined November 2009
France45622 Posts
April 22 2015 08:42 GMT
#859
It's like 10 more damage after your 3rd item if you hit all 3 bullets (I'm not sure about their hitboxes but it's really not that wide, to match the visuals, so hitting all 3 is hard and it's a net nerf unless you do that).
I guess it's also a level 1 buff.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 22 2015 14:08 GMT
#860
Well, reddit sure threw the books at Richard Lewis.

I can't say I didn't see it coming.
https://twitter.com/SufficientStats
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