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[Patch 5.1] Season 5 General Discussion - Page 60

Forum Index > LoL General
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As of page 44, no more placement QQ in GD.

Ty,
Neo
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 27 2015 04:07 GMT
#1181
wait when did TL get nyjacky as a sub that's pretty cool
Bronze player stuck in platinum
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 27 2015 04:10 GMT
#1182
On January 27 2015 13:07 Nos- wrote:
wait when did TL get nyjacky as a sub that's pretty cool

He's also the midlaner for TL's challenger team.
liftlift > tsm
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
January 27 2015 04:16 GMT
#1183
On January 27 2015 12:32 Parnage wrote:
Show nested quote +
On January 27 2015 12:19 Cedstick wrote:
Random note while watching C9 vs GV: I love how "Old Man Saint" has become a thing even with the commentators.


Welcome to the Retirement home yo. He may be old man saint but he's still my favorite jungler to watch. Long after the hype of the general, nightblue and others have gone Saint just keeps doing his thing and having fun.

Not that I'm a fan of Nightblue or Oddone, but they're both pretty dang popular still

Oddone is pretty cool, just not a big fan of his stream. His sound quality is crap IMO, and otherwise just not my cup of tea. Saint is chill as fuck, and he throws-out random comments now and then that make me laugh for some reason.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 27 2015 04:44 GMT
#1184
Saint is definitely my favourite streamer to watch. Always a good combination of informative, entertaining and chill.
http://na.op.gg/summoner/userName=FLABREZU
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2015-01-27 04:48:16
January 27 2015 04:45 GMT
#1185
On January 27 2015 12:32 Parnage wrote:
Show nested quote +
On January 27 2015 12:19 Cedstick wrote:
Random note while watching C9 vs GV: I love how "Old Man Saint" has become a thing even with the commentators.


Welcome to the Retirement home yo. He may be old man saint but he's still my favorite jungler to watch. Long after the hype of the general, nightblue and others have gone Saint just keeps doing his thing and getting drunk.

Fixed.

Patch Wednesday:
http://www.surrenderat20.net/2015/01/patch-52-server-maintenance-announced.html
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 27 2015 04:52 GMT
#1186
On January 27 2015 11:16 cLutZ wrote:
Show nested quote +
On January 27 2015 08:32 obesechicken13 wrote:
On January 27 2015 08:25 Slayer91 wrote:
i powerfarmed jungle in s2 and it had the quickest respawn times wtf u smoking with that poll

It was mostly just for pro games, you had games where mid took your wraiths every time, bot took your golems every time they walked by, and by the time people started rotating they just took all your camps.

You were an aegis carrier for a while rather than a selfish carry role. I preferred S2 to S3 and S4 as well. I didn't play S1 but I hear it was so hard you could only really jungle Lee, Trundle, Udyr, and a few others efficiently enough.

I do remember S2 having a strong Udyr Shyvana and AoE clearer meta though.


The S2 jungle "problem" was not about diversity of junglers, just about how there was a single, dominant, strategy that basically was a low-econ GP5+Oracles and ward clearing style. Which let your laners CS more freely and ganks were very strong.

The thing is, the non-jungle changes we have had since S2 would have mostly solved the problems of S2. Increased ambient gold and reduced gold on CS makes junglers richer by default, and makes ganks less worthwhile because if you dont get a kill they don't zone a player off hundreds of gold in CS. Removal of oracles frees junglers from buying a major gold sink so they are richer again, and a single death doesn't ruin your game. Athenes changes and the introduction of new (or rework/buffs of old) champions has made the infinite farm karthus/anivia/ori less plausible so the taxing of jungle camps would have been reduced anyways.

Maybe some small tweaks like increased gold/exp for jungle monsters killed by smite and the S2 jungle, plus our non-jungle changes is mostly fixed, with the likes of Udyr, Hecarim, and Amumu still strong alongside our S3+ junglers.

Right now if those guys could clear the jungle while surviving in a reasonable fashion they would be S-tier toplaners. Like, a super Gnar.

I might be remembering wrong but I thought the problems with S2 jungle were
    Bot taking krugs (and laneswaps which were related)
    AoE junglers being too fast compared to single target junglers
    Wraiths being too easy for mid to take
    I don't think it was ever stated but they probably wanted to reduce the amount junglers could snowball games early

So they made the jungle monsters stronger so AoE didn't kill all the smaller camps too quickly increasing the viability of single target junglers
Then they added machete to make it so mid laners trying to do wraiths without machete early on would get chunked too much for it to be worthwhile
And fixed the bot lane lane swapping and double golems with other changes like changing camp spawn times.


If they were trying to reduce camping why did they then add conservation stacks? Is it just a gp10 to reduce the % gold advantage of slow clearers and fast clearers?
I do agree they were trying to remove the huge impact of oracles, either from someone holding it for 20 minutes and clearing 8 wards with it or dying right after buying it.
And now that you mention it everyone did buy heart of gold...
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 27 2015 04:55 GMT
#1187
On January 27 2015 13:52 obesechicken13 wrote:
Show nested quote +
On January 27 2015 11:16 cLutZ wrote:
On January 27 2015 08:32 obesechicken13 wrote:
On January 27 2015 08:25 Slayer91 wrote:
i powerfarmed jungle in s2 and it had the quickest respawn times wtf u smoking with that poll

It was mostly just for pro games, you had games where mid took your wraiths every time, bot took your golems every time they walked by, and by the time people started rotating they just took all your camps.

You were an aegis carrier for a while rather than a selfish carry role. I preferred S2 to S3 and S4 as well. I didn't play S1 but I hear it was so hard you could only really jungle Lee, Trundle, Udyr, and a few others efficiently enough.

I do remember S2 having a strong Udyr Shyvana and AoE clearer meta though.


The S2 jungle "problem" was not about diversity of junglers, just about how there was a single, dominant, strategy that basically was a low-econ GP5+Oracles and ward clearing style. Which let your laners CS more freely and ganks were very strong.

The thing is, the non-jungle changes we have had since S2 would have mostly solved the problems of S2. Increased ambient gold and reduced gold on CS makes junglers richer by default, and makes ganks less worthwhile because if you dont get a kill they don't zone a player off hundreds of gold in CS. Removal of oracles frees junglers from buying a major gold sink so they are richer again, and a single death doesn't ruin your game. Athenes changes and the introduction of new (or rework/buffs of old) champions has made the infinite farm karthus/anivia/ori less plausible so the taxing of jungle camps would have been reduced anyways.

Maybe some small tweaks like increased gold/exp for jungle monsters killed by smite and the S2 jungle, plus our non-jungle changes is mostly fixed, with the likes of Udyr, Hecarim, and Amumu still strong alongside our S3+ junglers.

Right now if those guys could clear the jungle while surviving in a reasonable fashion they would be S-tier toplaners. Like, a super Gnar.

I might be remembering wrong but I thought the problems with S2 jungle were
    Bot taking krugs (and laneswaps which were related)
    AoE junglers being too fast compared to single target junglers
    Wraiths being too easy for mid to take
    I don't think it was ever stated but they probably wanted to reduce the amount junglers could snowball games early

So they made the jungle monsters stronger so AoE didn't kill all the smaller camps too quickly increasing the viability of single target junglers
Then they added machete to make it so mid laners trying to do wraiths without machete early on would get chunked too much for it to be worthwhile
And fixed the bot lane lane swapping and double golems with other changes like changing camp spawn times.


If they were trying to reduce camping why did they then add conservation stacks? Is it just a gp10 to reduce the % gold advantage of slow clearers and fast clearers?
I do agree they were trying to remove the huge impact of oracles, either from someone holding it for 20 minutes and clearing 8 wards with it or dying right after buying it.
And now that you mention it everyone did buy heart of gold...

Conservation stacks were put in so that if you ganked and didn't get anything out of it a few times, you weren't utterly screwed.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 27 2015 05:46 GMT
#1188
On January 27 2015 13:52 obesechicken13 wrote:
Show nested quote +
On January 27 2015 11:16 cLutZ wrote:
On January 27 2015 08:32 obesechicken13 wrote:
On January 27 2015 08:25 Slayer91 wrote:
i powerfarmed jungle in s2 and it had the quickest respawn times wtf u smoking with that poll

It was mostly just for pro games, you had games where mid took your wraiths every time, bot took your golems every time they walked by, and by the time people started rotating they just took all your camps.

You were an aegis carrier for a while rather than a selfish carry role. I preferred S2 to S3 and S4 as well. I didn't play S1 but I hear it was so hard you could only really jungle Lee, Trundle, Udyr, and a few others efficiently enough.

I do remember S2 having a strong Udyr Shyvana and AoE clearer meta though.


The S2 jungle "problem" was not about diversity of junglers, just about how there was a single, dominant, strategy that basically was a low-econ GP5+Oracles and ward clearing style. Which let your laners CS more freely and ganks were very strong.

The thing is, the non-jungle changes we have had since S2 would have mostly solved the problems of S2. Increased ambient gold and reduced gold on CS makes junglers richer by default, and makes ganks less worthwhile because if you dont get a kill they don't zone a player off hundreds of gold in CS. Removal of oracles frees junglers from buying a major gold sink so they are richer again, and a single death doesn't ruin your game. Athenes changes and the introduction of new (or rework/buffs of old) champions has made the infinite farm karthus/anivia/ori less plausible so the taxing of jungle camps would have been reduced anyways.

Maybe some small tweaks like increased gold/exp for jungle monsters killed by smite and the S2 jungle, plus our non-jungle changes is mostly fixed, with the likes of Udyr, Hecarim, and Amumu still strong alongside our S3+ junglers.

Right now if those guys could clear the jungle while surviving in a reasonable fashion they would be S-tier toplaners. Like, a super Gnar.

I might be remembering wrong but I thought the problems with S2 jungle were
    Bot taking krugs (and laneswaps which were related)
    AoE junglers being too fast compared to single target junglers
    Wraiths being too easy for mid to take
    I don't think it was ever stated but they probably wanted to reduce the amount junglers could snowball games early

So they made the jungle monsters stronger so AoE didn't kill all the smaller camps too quickly increasing the viability of single target junglers
Then they added machete to make it so mid laners trying to do wraiths without machete early on would get chunked too much for it to be worthwhile
And fixed the bot lane lane swapping and double golems with other changes like changing camp spawn times.



* LVL1 jungle camps by duos were a problem, yes. I mostly forgot, about that because it still is.
* AOE being "too fast" has been revealed to not be a problem, but actually a feature of a well-designed jungle. Yango has pointed out that single target damage is also the dominant ganking modality. This change is one of the primary reasons for our lack of diversity.
*That is whyu they added machete, yes, but the jungle items have added more problems than they fixed (most of the time there has been a dominant item, which also corresponded to the dominant junglers). Also, like I said, the new midlane meta would have reduced this issue a lot, along with the nerfs to Athenes and blue (technically a jungle change, but actually more midlane). Plus, none of these things make sense for them to have continued stepping up the difficulty of the first clear (the most significant gate for potential junglers), its not like any mids were taking camps pre-6.
* As to the snowball, like I said all that was changed by non-jungle changes... While early ganks are harder, that is because of free wards as well as being chunked out. And in many ways, it was emphasized even more, because all the viable jungle champs also ended up being fairly dominant earlygame gankers (because they are the only ones who can clear healthy and quickly).
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
January 27 2015 06:24 GMT
#1189
A gem from reddit:
http://www.reddit.com/r/leagueoflegends/comments/2tshp7/seriously_riot_the_last_time_i_saw_a_shen_was_in/
GrapeApe
Profile Joined March 2011
1053 Posts
January 27 2015 06:36 GMT
#1190
Dunno where to ask this, but can someone explain to me, or give me a brief run down of how this games fucking match making or ranking or whatever is calculated?

Last season, started bronze 3/4 grinded my way to silver 2 and the game sent me back to bronze 3. Okay, np. This season I grind my way to silver 2, promos for silver 1, and the game sends me back to bronze 3. My placements were with/vs golds. Sooo why the drop, man? This doesn't make me want to play
GOIMBA.com <--- eSports betting :)
Gahlo
Profile Joined February 2010
United States35174 Posts
January 27 2015 06:38 GMT
#1191
On January 27 2015 15:36 GrapeApe wrote:
Dunno where to ask this, but can someone explain to me, or give me a brief run down of how this games fucking match making or ranking or whatever is calculated?

Last season, started bronze 3/4 grinded my way to silver 2 and the game sent me back to bronze 3. Okay, np. This season I grind my way to silver 2, promos for silver 1, and the game sends me back to bronze 3. My placements were with/vs golds. Sooo why the drop, man? This doesn't make me want to play

Everybody drops with a reset. Get over it. If you belong where you were, getting back there shouldn't be difficult.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
January 27 2015 06:41 GMT
#1192
I just saw a late game Cassio solo baron with her insane spellvamp lol
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
January 27 2015 06:46 GMT
#1193
So I just had a Sion in my game try to do the get low on turret and do wolves cheese thing. I don't really understand what this does? Why does Sion have to be dead? Can he not do it alive?

ps It didn't work. I caught him doing it and flash ignited for that sweet sweet double dorans ring start.
LiquidLegends StaffWho is Jon Galt?
Gahlo
Profile Joined February 2010
United States35174 Posts
January 27 2015 06:48 GMT
#1194
On January 27 2015 15:46 JonGalt wrote:
So I just had a Sion in my game try to do the get low on turret and do wolves cheese thing. I don't really understand what this does? Why does Sion have to be dead? Can he not do it alive?

ps It didn't work. I caught him doing it and flash ignited for that sweet sweet double dorans ring start.

Sion passive has enough DPS that he can wreck the camp. By doing so he gets a "free" level 2, respawns almost immediately, and can TP into lane up on XP and pots.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 27 2015 06:52 GMT
#1195
On January 27 2015 15:24 Gahlo wrote:
A gem from reddit:
http://www.reddit.com/r/leagueoflegends/comments/2tshp7/seriously_riot_the_last_time_i_saw_a_shen_was_in/


Some of these comments are spectacular.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-01-27 09:21:57
January 27 2015 09:21 GMT
#1196
At first there was the season 1 and before comment chain, so I scrolled and read the following one.
Welp, mood whiplash.
Cant take LMS hipsters serious.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-01-27 10:59:20
January 27 2015 10:58 GMT
#1197
Honestly all I want from the jungle is the Spirit Stone unique on machete's. Let the jungle monsters do a bunch of damage, the sustain from Spirit Stone will be enough for all the junglers to at least do more than 3 camps before having to back, and might even open up more jungler diversity.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
January 27 2015 11:08 GMT
#1198
I'm wondering if Riot is planning to buff Elise somehow as she's sitting with the lowest win % in game atm.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 27 2015 11:18 GMT
#1199
Meh, screw elise, her rapple is the most annoying early game zhonyas, free towerdive shit ever, and if she lands her stun in a gank you are deader than dead because her early game burst is bonkers.

You want lategame buffs, fine, but I'd have to advocate for early game nerfs to compensate.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
January 27 2015 12:27 GMT
#1200
there's an user talking about hard hentai with name 'sona cant scream' xDDDD
Dating thread on TL LUL
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