[Patch 5.1] Season 5 General Discussion - Page 60
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As of page 44, no more placement QQ in GD. Ty, Neo | ||
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Nos-
Canada12016 Posts
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wei2coolman
United States60033 Posts
On January 27 2015 13:07 Nos- wrote: wait when did TL get nyjacky as a sub that's pretty cool He's also the midlaner for TL's challenger team. | ||
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Cedstick
Canada3336 Posts
On January 27 2015 12:32 Parnage wrote: Welcome to the Retirement home yo. He may be old man saint but he's still my favorite jungler to watch. Long after the hype of the general, nightblue and others have gone Saint just keeps doing his thing and having fun. Not that I'm a fan of Nightblue or Oddone, but they're both pretty dang popular still ![]() Oddone is pretty cool, just not a big fan of his stream. His sound quality is crap IMO, and otherwise just not my cup of tea. Saint is chill as fuck, and he throws-out random comments now and then that make me laugh for some reason. | ||
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GolemMadness
Canada11044 Posts
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Gahlo
United States35174 Posts
On January 27 2015 12:32 Parnage wrote: Welcome to the Retirement home yo. He may be old man saint but he's still my favorite jungler to watch. Long after the hype of the general, nightblue and others have gone Saint just keeps doing his thing and getting drunk. Fixed. Patch Wednesday: http://www.surrenderat20.net/2015/01/patch-52-server-maintenance-announced.html | ||
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obesechicken13
United States10467 Posts
On January 27 2015 11:16 cLutZ wrote: The S2 jungle "problem" was not about diversity of junglers, just about how there was a single, dominant, strategy that basically was a low-econ GP5+Oracles and ward clearing style. Which let your laners CS more freely and ganks were very strong. The thing is, the non-jungle changes we have had since S2 would have mostly solved the problems of S2. Increased ambient gold and reduced gold on CS makes junglers richer by default, and makes ganks less worthwhile because if you dont get a kill they don't zone a player off hundreds of gold in CS. Removal of oracles frees junglers from buying a major gold sink so they are richer again, and a single death doesn't ruin your game. Athenes changes and the introduction of new (or rework/buffs of old) champions has made the infinite farm karthus/anivia/ori less plausible so the taxing of jungle camps would have been reduced anyways. Maybe some small tweaks like increased gold/exp for jungle monsters killed by smite and the S2 jungle, plus our non-jungle changes is mostly fixed, with the likes of Udyr, Hecarim, and Amumu still strong alongside our S3+ junglers. Right now if those guys could clear the jungle while surviving in a reasonable fashion they would be S-tier toplaners. Like, a super Gnar. I might be remembering wrong but I thought the problems with S2 jungle were
AoE junglers being too fast compared to single target junglers Wraiths being too easy for mid to take I don't think it was ever stated but they probably wanted to reduce the amount junglers could snowball games early So they made the jungle monsters stronger so AoE didn't kill all the smaller camps too quickly increasing the viability of single target junglers Then they added machete to make it so mid laners trying to do wraiths without machete early on would get chunked too much for it to be worthwhile And fixed the bot lane lane swapping and double golems with other changes like changing camp spawn times. If they were trying to reduce camping why did they then add conservation stacks? Is it just a gp10 to reduce the % gold advantage of slow clearers and fast clearers? I do agree they were trying to remove the huge impact of oracles, either from someone holding it for 20 minutes and clearing 8 wards with it or dying right after buying it. And now that you mention it everyone did buy heart of gold... | ||
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Gahlo
United States35174 Posts
On January 27 2015 13:52 obesechicken13 wrote: I might be remembering wrong but I thought the problems with S2 jungle were
AoE junglers being too fast compared to single target junglers Wraiths being too easy for mid to take I don't think it was ever stated but they probably wanted to reduce the amount junglers could snowball games early So they made the jungle monsters stronger so AoE didn't kill all the smaller camps too quickly increasing the viability of single target junglers Then they added machete to make it so mid laners trying to do wraiths without machete early on would get chunked too much for it to be worthwhile And fixed the bot lane lane swapping and double golems with other changes like changing camp spawn times. If they were trying to reduce camping why did they then add conservation stacks? Is it just a gp10 to reduce the % gold advantage of slow clearers and fast clearers? I do agree they were trying to remove the huge impact of oracles, either from someone holding it for 20 minutes and clearing 8 wards with it or dying right after buying it. And now that you mention it everyone did buy heart of gold... Conservation stacks were put in so that if you ganked and didn't get anything out of it a few times, you weren't utterly screwed. | ||
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cLutZ
United States19574 Posts
On January 27 2015 13:52 obesechicken13 wrote: I might be remembering wrong but I thought the problems with S2 jungle were
AoE junglers being too fast compared to single target junglers Wraiths being too easy for mid to take I don't think it was ever stated but they probably wanted to reduce the amount junglers could snowball games early So they made the jungle monsters stronger so AoE didn't kill all the smaller camps too quickly increasing the viability of single target junglers Then they added machete to make it so mid laners trying to do wraiths without machete early on would get chunked too much for it to be worthwhile And fixed the bot lane lane swapping and double golems with other changes like changing camp spawn times. * LVL1 jungle camps by duos were a problem, yes. I mostly forgot, about that because it still is. * AOE being "too fast" has been revealed to not be a problem, but actually a feature of a well-designed jungle. Yango has pointed out that single target damage is also the dominant ganking modality. This change is one of the primary reasons for our lack of diversity. *That is whyu they added machete, yes, but the jungle items have added more problems than they fixed (most of the time there has been a dominant item, which also corresponded to the dominant junglers). Also, like I said, the new midlane meta would have reduced this issue a lot, along with the nerfs to Athenes and blue (technically a jungle change, but actually more midlane). Plus, none of these things make sense for them to have continued stepping up the difficulty of the first clear (the most significant gate for potential junglers), its not like any mids were taking camps pre-6. * As to the snowball, like I said all that was changed by non-jungle changes... While early ganks are harder, that is because of free wards as well as being chunked out. And in many ways, it was emphasized even more, because all the viable jungle champs also ended up being fairly dominant earlygame gankers (because they are the only ones who can clear healthy and quickly). | ||
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Gahlo
United States35174 Posts
http://www.reddit.com/r/leagueoflegends/comments/2tshp7/seriously_riot_the_last_time_i_saw_a_shen_was_in/ | ||
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GrapeApe
1053 Posts
Last season, started bronze 3/4 grinded my way to silver 2 and the game sent me back to bronze 3. Okay, np. This season I grind my way to silver 2, promos for silver 1, and the game sends me back to bronze 3. My placements were with/vs golds. Sooo why the drop, man? This doesn't make me want to play ![]() | ||
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Gahlo
United States35174 Posts
On January 27 2015 15:36 GrapeApe wrote: Dunno where to ask this, but can someone explain to me, or give me a brief run down of how this games fucking match making or ranking or whatever is calculated? Last season, started bronze 3/4 grinded my way to silver 2 and the game sent me back to bronze 3. Okay, np. This season I grind my way to silver 2, promos for silver 1, and the game sends me back to bronze 3. My placements were with/vs golds. Sooo why the drop, man? This doesn't make me want to play ![]() Everybody drops with a reset. Get over it. If you belong where you were, getting back there shouldn't be difficult. | ||
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MooMooMugi
United States10531 Posts
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JonGalt
Pootie too good!4331 Posts
ps It didn't work. I caught him doing it and flash ignited for that sweet sweet double dorans ring start. | ||
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Gahlo
United States35174 Posts
On January 27 2015 15:46 JonGalt wrote: So I just had a Sion in my game try to do the get low on turret and do wolves cheese thing. I don't really understand what this does? Why does Sion have to be dead? Can he not do it alive? ps It didn't work. I caught him doing it and flash ignited for that sweet sweet double dorans ring start. Sion passive has enough DPS that he can wreck the camp. By doing so he gets a "free" level 2, respawns almost immediately, and can TP into lane up on XP and pots. | ||
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Ketara
United States15065 Posts
On January 27 2015 15:24 Gahlo wrote: A gem from reddit: http://www.reddit.com/r/leagueoflegends/comments/2tshp7/seriously_riot_the_last_time_i_saw_a_shen_was_in/ Some of these comments are spectacular. | ||
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Alaric
France45622 Posts
Welp, mood whiplash. | ||
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Kinie
United States3106 Posts
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739
Bearded Elder29905 Posts
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Osmoses
Sweden5302 Posts
You want lategame buffs, fine, but I'd have to advocate for early game nerfs to compensate. | ||
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SoSexy
Italy3725 Posts
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