[Patch 4.21] Rek'Sai General Discussion - Page 21
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krndandaman
Mozambique16569 Posts
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wei2coolman
United States60033 Posts
On December 16 2014 06:48 ParadeofMadness wrote: Reksai is so underwhelming as fck.... I've been watching nightblu3 playing her. He seems to have her figured out somewhat. It's hard to initiate with her W + E, because you can only popup at the end of the E, so if you over shoot it with E, it can be really clunky and slow. You have to have plenty of map vision plus + baiting people into poor over extensions. Personally I think she's sort of fun to play as slippery annoyance in teamfights. You can bait a ton of damage out, and then tunnel out. Overall I'm not convinced that she's that strong, if only her Q's AoE applied on hit... | ||
Vaporized
United States1471 Posts
On December 16 2014 07:15 krndandaman wrote: yeah I felt that too when trying her out. kalista as a whole feels pretty clunky too. her teamfighting is insane but it just bothers me playing her. i saw a post on reddit the other day about her e damage. people were saying it was only doing the base damage and not scaling. somebody from riot said it was working as intended but i dont think it is. it feels lower then it did last patch, which i dont think was their intended change. she does feel a bit clunky to play =( i like her in theory, but its hard to play her well. | ||
Nemireck
Canada1875 Posts
On December 16 2014 06:51 Sufficiency wrote: I heard her E damage is bugged. Either way though, I really don't want to see her being viable. I really don't want to play against one because she is really ridiculous Forget playing against Kalista, I'm ok with that, every single time. What I NEVER want to have to deal with is playing with Kalista on MY team in SoloQ. Her ult is infuriating. My teammate should NEVER have physical control over my champion against my will. | ||
phyvo
United States5635 Posts
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nafta
Bulgaria18893 Posts
On December 16 2014 08:00 Vaporized wrote: i saw a post on reddit the other day about her e damage. people were saying it was only doing the base damage and not scaling. somebody from riot said it was working as intended but i dont think it is. it feels lower then it did last patch, which i dont think was their intended change. she does feel a bit clunky to play =( i like her in theory, but its hard to play her well. If it is doing as much damage as intented the champ needs a very big buff lol. Like I got 2 free autos on a graves outside of creep wave and still lost that trade with equal items LOL. | ||
Nemireck
Canada1875 Posts
On December 16 2014 08:10 phyvo wrote: In before Jarvan/Anivia "I'm helping!" It's worse than Jarvan and Anivia by far. They are creating barriers that obstruct my champion. Yes, it's bullshit, but there's "counterplay" to that bullshit. I can keep a safe distance from my J4 teammate or hell, stay in the damn circle of death and continue to use my skills and move in the limited area that I'm given. Anivia is even less of an issue because it's just a small wall, I can turn the other way or walk around the obstruction, and importantly, I can continue to use my skills and control my champion... My champion that is STILL where I originally intended. What they aren't doing is hitting the R key and physically removing my Champion from where I want to be. For instance, do you understand how frustrating it is to go all-in as Leona, and instead of following up and dealing damage, your Kalista clicks R and "saves" you from the fight? How about later in the game, when you finally land an E on that key squishy target, and before you can melee them with one Q, there's that idiot Kalista clicking R and ruining the entire initiation. It's just completely unacceptable to me that my teammate can have that type of physical control over me. It defeats the ability of the Kalista player to use her Ult quickly in reaction to situations, but there needs to be a way for me, as the non-Kalista player, to agree that "Yes, I will go along with this ult." before I'm instantly transported away from where I want to be. Kalista's ult needs to be reworked. | ||
lilwisper
United States2515 Posts
On December 16 2014 08:03 Nemireck wrote: My teammate should NEVER have physical control over my champion against my will. I seem to remember a while back reading that the Riot champ designers were very much against having people control other people's champs. They said too much griefing is possible from it. I wonder what made them change their stance on this. | ||
PrinceXizor
United States17713 Posts
On December 16 2014 09:06 lilwisper wrote: I seem to remember a while back reading that the Riot champ designers were very much against having people control other people's champs. They said too much griefing is possible from it. I wonder what made them change their stance on this. CertainlyT probably has a lot of pull when it comes to pushing the guidelines. since his champs have generated insane amounts of money for riot. | ||
Alaric
France45622 Posts
You could argue that they fail on their unfun/non-interactive/other points on a regular basis (esp. when it comes to manaless stuff or not being punished for putting an ability on cd) but that's another thing though. About the black lance I thought you had to accept it when she uses it on you? Apparently it's automatic though? | ||
MattBarry
United States4006 Posts
On December 16 2014 09:51 Alaric wrote: Look at it this way: with Thresh you don't get pulled, you have to actually click the lantern. With Kalista you get grabbed but you decide when and where you go out. Riot's realised that pushing further their boundaries when it comes to griefing and stuff like that can allow more creativity so they try to do it while prioritising their "caveats" of non-griefing. You could argue that they fail on their unfun/non-interactive/other points on a regular basis (esp. when it comes to manaless stuff or not being punished for putting an ability on cd) but that's another thing though. About the black lance I thought you had to accept it when she uses it on you? Apparently it's automatic though? I get annoyed when Kallista gives me the soul link when i'm a squishy support. Give it to the initiator jungler not the damn Nami. What am I supposed to do with it | ||
wei2coolman
United States60033 Posts
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ShaLLoW[baY]
Canada12499 Posts
On December 16 2014 10:05 MattBarry wrote: I get annoyed when Kallista gives me the soul link when i'm a squishy support. Give it to the initiator jungler not the damn Nami. What am I supposed to do with it Autoattack to proc her W? | ||
MattBarry
United States4006 Posts
I suppose. It'd still be more useful on a jungler in that case in my opinion. If the enemy bot lane pushes up you can do brutal lane ganks with the jungler. Imagine having a skarner thrown at your adc. Soul linking the jungler is highly underrated | ||
sob3k
United States7572 Posts
On December 16 2014 10:25 MattBarry wrote: I suppose. It'd still be more useful on a jungler in that case in my opinion. If the enemy bot lane pushes up you can do brutal lane ganks with the jungler. Imagine having a skarner thrown at your adc. Soul linking the jungler is highly underrated uhh, the W procs are pretty much necessary if you want to win lane. also, people don't seem to realize that there is a feature of the ult that if you throw yourself at enemies as a ranged champion you bounce back off them to a pretty reasonable distance, so you can still initiate without getting recked. they demo it here \/ | ||
Vaporized
United States1471 Posts
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Nemireck
Canada1875 Posts
On December 16 2014 10:48 Vaporized wrote: i just played as kalista with leona and our all in was insane throughout lane, thanks in no small part to the w. you might not strictly NEED it to succeed, but goddamn its so strong. Please don't get me wrong. I actually LOVE the idea and the plays that the ult can create. But it's incredibly difficult and frustrating to deal with in SoloQ as the support. | ||
chalice
United States1945 Posts
the data is taken from ~200k ranked solo queue games collected from the match histories of the top 1200 players on the NA ladder shortly before the end of season four. ![]() to compare with some pro numbers, in this article it was calculated (although with a tiny sample size) that around a 10% gold lead at 10 minutes was required for a 90% win probability at Worlds, while in my solo queue data it takes a lead of ~33% to reach that same 90% threshold. | ||
Goumindong
United States3529 Posts
So now we know that you win more when you're ahead. Did we not know that before? | ||
chalice
United States1945 Posts
On December 16 2014 10:57 Goumindong wrote: OK? So now we know that you win more when you're ahead. Did we not know that before? rest assured that educating or illuminating you in any way, shape, or form was not my intent when i posted that image. | ||
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