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GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 22 2014 10:47 GMT
#321
Felt like I was running out of mana faster on Zilean, but I've only played a couple games so far. Gotta spam that E + W all over the place.
http://na.op.gg/summoner/userName=FLABREZU
Goumindong
Profile Joined February 2013
United States3529 Posts
November 22 2014 11:06 GMT
#322
Chalice passive is now 1.5% missing mana/5 seconds. Which isn't all that much unless you have a lot of mana.
M2
Profile Joined December 2002
Bulgaria4168 Posts
November 22 2014 11:06 GMT
#323
Guys do you think that Ohmwrecker will become useful now? I mean sounds legit to have it on Leona for example and initiate fights under turrets, or volibear or maybe even on malphite. Overall on initiators when your team depends on hard engage vs poke compositions, something like that?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-11-22 11:11:37
November 22 2014 11:11 GMT
#324
Feels only slightly 'worse' to me. Grail is still pretty much Grail. Morello I've been favoring for a while now anyway unless I desperately needed the MR boost. Just have to be a little bit more careful, particularly early on. I've only played a couple of games though.

But the resourceless thing is beyond a joke. Watching Gnar makes me want to throw up in my mouth.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
November 22 2014 11:28 GMT
#325
On November 22 2014 20:11 JazzVortical wrote:
Feels only slightly 'worse' to me. Grail is still pretty much Grail. Morello I've been favoring for a while now anyway unless I desperately needed the MR boost. Just have to be a little bit more careful, particularly early on. I've only played a couple of games though.

But the resourceless thing is beyond a joke. Watching Gnar makes me want to throw up in my mouth.


This is exactly what I'm talking about, it isn't like wave clear mages were dominating the mid meta at the end of the season, but I guess this is what preseasons are for. If left alone I think the mana issue will push the meta away from a lot of champions I like, but that's my issue.

Regarding ohmwrecker, Sirhcez is rushing it on Nasus and he claims the 30% speed boost near enemy towers is crazy for diving. He is a terrible theorycrafter and spouts a lot of nonsense for views but it could totally be legit for top bruisers that don't need to rush damage given then stats.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 22 2014 12:09 GMT
#326
Seeing Sirhcez build spell vamp on Singed for months left me with pretty little faith in his theory crafting.
http://na.op.gg/summoner/userName=FLABREZU
Alaric
Profile Joined November 2009
France45622 Posts
November 22 2014 12:27 GMT
#327
On November 22 2014 15:14 JazzVortical wrote:
Show nested quote +
On November 22 2014 14:14 wei2coolman wrote:
On November 22 2014 14:07 Amui wrote:
On November 22 2014 13:58 iCanada wrote:
Oh my god.

Kalista is literally the anti melee.

She does way too much damage for the mobility she has. That is ridiculous.

Kalista in conjunction with the big inhib / nexus tower slows... I bet S6 Preseason Rito will announce that people that pick melee champions get a 1-month temp ban from the servers.

Yep. Any melee without a gap closer might as well not be in the game unless they can powerfarm jungle and get enough gold to make up for it(udyr). IMO her jump distance needs to be reduced by slows. That at least would make it possible for a melee to close(not really).

Her mobility is severely hampered by AS slows. Imo I would rather see a range reduction, to compensate for her mobility and make it so she's more vulnerable to spells.

I agree with this. She shouldn't have regular range (550).

Also, get rid of the increased distance when jumping back. That's dumb.

She has 500 range.
On November 22 2014 16:04 Goumindong wrote:
Show nested quote +
On November 22 2014 15:24 parkufarku wrote:
Kalista arguably has more mobility than EZ, way more damage (thanks to armor shred), and much more utility

A fed ADC is scary but can be shut down with focus. A fed kalista? No chance


Kalista doesn't have any armor shred.

What she has is
3) One of the best "free damage" abilities in the game on her W passive... which can be applied to every member of the enemy team so long as your linked companion remembers to auto attack

It's worse than Vi's, Amumu's, Vayne's. Well it may be better than Amumu's now since they nerfed it, I didn't check.
It's better for burst, it's worse for dps, and it's only better if you can switch targets a lot (which her range shouldn't accomodate, even Udyr and Nautilus have issues applying their on-hit to everyone). That thing has a cooldown.

Where it's pretty strong however is during clean-up, because you can burst a low-health enemy down then move onto the next (who's low health too) as a kind of execute move.
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 22 2014 12:32 GMT
#328
RoA spellvamp used to be the go to build in s2. Remember when Shy busted singed out at worlds
JazzVortical
Profile Joined July 2013
Australia1825 Posts
November 22 2014 12:37 GMT
#329
On November 22 2014 21:27 Alaric wrote:
Show nested quote +
On November 22 2014 15:14 JazzVortical wrote:
On November 22 2014 14:14 wei2coolman wrote:
On November 22 2014 14:07 Amui wrote:
On November 22 2014 13:58 iCanada wrote:
Oh my god.

Kalista is literally the anti melee.

She does way too much damage for the mobility she has. That is ridiculous.

Kalista in conjunction with the big inhib / nexus tower slows... I bet S6 Preseason Rito will announce that people that pick melee champions get a 1-month temp ban from the servers.

Yep. Any melee without a gap closer might as well not be in the game unless they can powerfarm jungle and get enough gold to make up for it(udyr). IMO her jump distance needs to be reduced by slows. That at least would make it possible for a melee to close(not really).

Her mobility is severely hampered by AS slows. Imo I would rather see a range reduction, to compensate for her mobility and make it so she's more vulnerable to spells.

I agree with this. She shouldn't have regular range (550).

Also, get rid of the increased distance when jumping back. That's dumb.

She has 500 range.

Wiki and her stats when first released on PBE said/say 550. Maybe they are out of date though. If the 500 is true, that's a bit more palatable, but makes me also think she is even stronger than I first thought, having this strength and only 500 range.

Thanks.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2014-11-22 12:53:25
November 22 2014 12:40 GMT
#330
On November 22 2014 04:35 GrandInquisitor wrote:
Someone suggests that a bug bounty system for Riot, akin to what Google, Adobe, Apple, Microsoft etc. all do, would make sense. Osmoses proceeds to take a condescending tone and spout shit out of his ass as to why it'd be a "retarded" thing for Riot to do:

Show nested quote +
On October 23 2014 17:55 Osmoses wrote:
Way to encourage the entire community to hack your game. Brilliant strategy.

Show nested quote +
On October 23 2014 18:51 Osmoses wrote:
Riot is not a bank, and they don't make high-profile security software. They make a game, and if people finding exploits in your game do not immediately affect your sales, why spend money trying to fix it? It's the same reasoning they use to explain why they still have the shitty death recaps, there's just not enough to gain from spending resources on it.

They fix things when they become a big enough problem to need fixing. That's just good business.

Show nested quote +
I can see why the companies you listed would do it. First of all they can afford it, second of all it's zero risk because adobe for example don't piss off their other customers by letting hackers dick around with their own copies of photoshop, but to actively encourage people to hack a multiplayer game would just be retarded.

I'm a software developer. I know anything I've written that is over one or two years old simply isn't up to my current standards. The last thing I want is to encourage other people to find faults with it. I KNOW it's shitty, but for me to go back and fix my old code that works perfectly fine as long as you're not actively trying to fuck with it is just a huge time and moneysink that I don't see anyone but huge companies like Google, Mozilla, Microsoft, Adobe, etc being able to afford, and I definitely don't fault Riot for not fixing anything that's not making headlines.

Also, to fuck around with old code is asking for trouble, as Riot above all have proven again and again. Every time they change something, new bugs crop up. Now that's how you piss off your customers.

http://www.riotgames.com/articles/20141121/1622/hunt-introducing-riot’s-bug-bounty-program

Fuck you Osmoses.

Not really sure why you're so upset. My first response was sarcastic, but was it really so bad it warranted you telling me to fuck myself?

Riot apparently disagrees with me, imagine that, I guess I was wrong on the internet.

Edit: for the record, I still think it's retarded, and just because the suits at Riot thought this was a good idea doesn't mean their developers are super excited about it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 22 2014 12:49 GMT
#331
On November 22 2014 21:40 Osmoses wrote:
Show nested quote +
On November 22 2014 04:35 GrandInquisitor wrote:
Someone suggests that a bug bounty system for Riot, akin to what Google, Adobe, Apple, Microsoft etc. all do, would make sense. Osmoses proceeds to take a condescending tone and spout shit out of his ass as to why it'd be a "retarded" thing for Riot to do:

On October 23 2014 17:55 Osmoses wrote:
Way to encourage the entire community to hack your game. Brilliant strategy.

On October 23 2014 18:51 Osmoses wrote:
Riot is not a bank, and they don't make high-profile security software. They make a game, and if people finding exploits in your game do not immediately affect your sales, why spend money trying to fix it? It's the same reasoning they use to explain why they still have the shitty death recaps, there's just not enough to gain from spending resources on it.

They fix things when they become a big enough problem to need fixing. That's just good business.

I can see why the companies you listed would do it. First of all they can afford it, second of all it's zero risk because adobe for example don't piss off their other customers by letting hackers dick around with their own copies of photoshop, but to actively encourage people to hack a multiplayer game would just be retarded.

I'm a software developer. I know anything I've written that is over one or two years old simply isn't up to my current standards. The last thing I want is to encourage other people to find faults with it. I KNOW it's shitty, but for me to go back and fix my old code that works perfectly fine as long as you're not actively trying to fuck with it is just a huge time and moneysink that I don't see anyone but huge companies like Google, Mozilla, Microsoft, Adobe, etc being able to afford, and I definitely don't fault Riot for not fixing anything that's not making headlines.

Also, to fuck around with old code is asking for trouble, as Riot above all have proven again and again. Every time they change something, new bugs crop up. Now that's how you piss off your customers.

http://www.riotgames.com/articles/20141121/1622/hunt-introducing-riot’s-bug-bounty-program

Fuck you Osmoses.

Not really sure why you're so upset. My first response was sarcastic, but was it really so bad it warranted you telling me to fuck myself?

Riot apparently disagrees with me, imagine that, I guess I was wrong on the internet.

He isn't upset, he just thinks it's hilarious
I concur
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 22 2014 12:54 GMT
#332
His tone does seem a little salty though :p
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35174 Posts
November 22 2014 13:04 GMT
#333
On November 22 2014 20:06 Goumindong wrote:
Chalice passive is now 1.5% missing mana/5 seconds. Which isn't all that much unless you have a lot of mana.

Some guy on reddit did the math and said that it's bugged and currently doing 1.5% missing mana PER second instead.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
November 22 2014 13:16 GMT
#334
"As we have just nerfed KhaZix again, now we can start the discussions about how the new patch will be" rito.
"windows bash is a steaming heap of shit" tofucake
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 22 2014 14:48 GMT
#335
from my very limited experience so far it seems like they just changed a lot of things that did absolutely nothing, game still feels stale and boring. Definitely more snowbally though, first dragon is so important its stupid. they need to change those dragon buffs badly. the second one is so pathetically bad and the first is like one of the best ones, lolwut
I come in for the scraps
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 22 2014 15:02 GMT
#336
Sufficiency, what are the Blue/Red winrates sitting at right now with the new SR?
Teamwork is awesome... As long as your team is doing all the work!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-11-22 15:13:37
November 22 2014 15:13 GMT
#337
On November 22 2014 23:48 VayneAuthority wrote:
from my very limited experience so far it seems like they just changed a lot of things that did absolutely nothing, game still feels stale and boring. Definitely more snowbally though, first dragon is so important its stupid. they need to change those dragon buffs badly. the second one is so pathetically bad and the first is like one of the best ones, lolwut


Don't know about other stuff but the Dragon buffs are specifically made like that so that if you lose 1-3 dragons but gain one you aren't put hugely behind.

edit: I last checked blue has 56% winrate atm.
Gahlo
Profile Joined February 2010
United States35174 Posts
November 22 2014 15:14 GMT
#338
On November 22 2014 22:16 Djagulingu wrote:
"As we have just nerfed KhaZix again, now we can start the discussions about how the new patch will be" rito.

Kha'Zix has to be one of the most frustrating champions to play from a Riot meddling perspective.

From Season 4 alone:
4.3- Kha'Zix does too much damage, so his numbers get pulled back a bit for some utility.
4.5- Kha'Zix is diving too much, so we're going to try and stop that.
4.7- Kha'Zix is ganking too well, so we're going to make it hard to get full damage on ganks so we're going to double the area needed to be clear of allies to be isolated.
4.9- Kha'Zix is too tanky for an assassin, so we're going to nerf his damage, kill the DR on his ult, and add some utility to his poke.
4.18- Kha'Zix is doing too much poke damage despite us pointing him in that direction, we're going to nerf it.
4.20- New jungle for Kha'Zix to play in! But now that sustain matters we're going to increase the CD on his sustain ability by 25%

They can't seem to decide what they want Kha'Zix to do and just balance around that. Instead we play "spin the wheel to find out what is the good first evo that his playstyle will revolve around" ever 3-4 months.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 22 2014 15:16 GMT
#339
On November 22 2014 21:54 Osmoses wrote:
His tone does seem a little salty though :p

Dude, are you even euro?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 22 2014 15:35 GMT
#340
On November 23 2014 00:13 Numy wrote:
Show nested quote +
On November 22 2014 23:48 VayneAuthority wrote:
from my very limited experience so far it seems like they just changed a lot of things that did absolutely nothing, game still feels stale and boring. Definitely more snowbally though, first dragon is so important its stupid. they need to change those dragon buffs badly. the second one is so pathetically bad and the first is like one of the best ones, lolwut


Don't know about other stuff but the Dragon buffs are specifically made like that so that if you lose 1-3 dragons but gain one you aren't put hugely behind.

edit: I last checked blue has 56% winrate atm.


thats pretty akin to nerfing teemo or xin zhao though, the losing team doesnt just magically get a free dragon in real games heh. I think they will change it eventually.
I come in for the scraps
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