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Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
November 22 2014 05:30 GMT
#301
On November 22 2014 12:23 iCanada wrote:
Udyr is so incredibly awesome right now.

ROFL.

Any meta where I can ban warwick and udyr to no objections from the team is a good one for me.
Glorious SEA doto
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2014-11-22 05:57:37
November 22 2014 05:56 GMT
#302
Goddamn Piglet. 41-3 Diamond V and not even playing 100% ADC, just jungle and mid laners too.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
JazzVortical
Profile Joined July 2013
Australia1825 Posts
November 22 2014 06:14 GMT
#303
On November 22 2014 14:14 wei2coolman wrote:
Show nested quote +
On November 22 2014 14:07 Amui wrote:
On November 22 2014 13:58 iCanada wrote:
Oh my god.

Kalista is literally the anti melee.

She does way too much damage for the mobility she has. That is ridiculous.

Kalista in conjunction with the big inhib / nexus tower slows... I bet S6 Preseason Rito will announce that people that pick melee champions get a 1-month temp ban from the servers.

Yep. Any melee without a gap closer might as well not be in the game unless they can powerfarm jungle and get enough gold to make up for it(udyr). IMO her jump distance needs to be reduced by slows. That at least would make it possible for a melee to close(not really).

Her mobility is severely hampered by AS slows. Imo I would rather see a range reduction, to compensate for her mobility and make it so she's more vulnerable to spells.

I agree with this. She shouldn't have regular range (550).

Also, get rid of the increased distance when jumping back. That's dumb.
parkufarku
Profile Blog Joined March 2014
882 Posts
November 22 2014 06:24 GMT
#304
Kalista arguably has more mobility than EZ, way more damage (thanks to armor shred), and much more utility

A fed ADC is scary but can be shut down with focus. A fed kalista? No chance
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 22 2014 06:29 GMT
#305
--- Nuked ---
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2014-11-22 06:43:25
November 22 2014 06:42 GMT
#306
Had a great time playing Warwick and Shyvana. I missed days like this. Shyvana's early jungle feels a little reliant on Redbuff for the healing, but it levels off pretty quickly with her mix of killing shit fast and having some pretty good innate mitigation.

Having my smite be a slow makes Shyvana feel really good in fights.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 22 2014 06:50 GMT
#307
my only questions about Kalista are how well will she fare in lane if she does not link to her support, because there are some hilarious jungle combos that come to mind.
(you can only ult your tethered buddy)
Either way she seems pretty good to me, I really like her so far.
Carrilord has arrived.
Goumindong
Profile Joined February 2013
United States3529 Posts
November 22 2014 07:04 GMT
#308
On November 22 2014 15:24 parkufarku wrote:
Kalista arguably has more mobility than EZ, way more damage (thanks to armor shred), and much more utility

A fed ADC is scary but can be shut down with focus. A fed kalista? No chance


Kalista doesn't have any armor shred.

What she has is

1)Ridiculous Mobility

2) An effective steroid equal to her damage per additional spear, which is ridiculous at 27 + 27% AD at rank 5 and some of the most ridiculous mobility in the game.

3) One of the best "free damage" abilities in the game on her W passive... which can be applied to every member of the enemy team so long as your linked companion remembers to auto attack

4) A fucking nidalee spear that lets her hop walls at will.
cLutZ
Profile Joined November 2010
United States19573 Posts
November 22 2014 08:00 GMT
#309
On November 22 2014 10:45 Ryuu314 wrote:
Show nested quote +
On November 22 2014 10:39 cLutZ wrote:
On November 22 2014 09:56 Ryuu314 wrote:
They should just revert the Cass rework already.

On November 22 2014 09:13 TheYango wrote:
The more ridiculous part is that it includes the possibility of cross-regional team ownership (well, it actually has to in order to affect Alex Garfield at all) AND includes ALL potential Worlds-qualifying Leagues. Riot can't possibly expect it to be believable that they have the ability to maintain control over all possible indirect associations between the teams that encompasses.

Riot wants LCS to be like major sports leagues. That is, one organization owns and controls one team (usually). The problem is that unlike major sports leagues, many teams don't do their own sponsorship searching. GGA does that for a bunch of teams, making it kind of an utterly pointless rule change since whoever controls the money controls the team (or at least exerts a shitton of influence over them).


The issue I have with this is that the possibility of competitive integrity being questioned is WAYYY below the problem of inadequate support and compensation for players. This is true for every E-Sport, but particularly true for LOL below the top 4 in every scene.

Its 10x easier for Riot to structure group stages and elimination stages of tournaments to avoid sister teams playing in a situation where they would want to collude then it is to find another Samsung, or another EG, etc.

Maybe, but competitive integrity is the most visible and potentially damaging problem for any esport. Just look what happened to BW.

Adequate support and compensation for players is something that can only come with more exposure and thus, money. LCS is already a financial black hole for Riot; if more money is needed, that can only come from people like Alex or companies like Coca-Cola.


I just want to point out a few things:

1. The BW competitive integrity thing had nothing to do with sister teams, or orgs influencing more than 1 team. It was basically something that could only be prevented by the rewards of playing exceeding the rewards of fixing.

2. What I just said further proves my initial point that having adequate teams/sponsors is still the #1 Esports issue.

3. Every "potential" match fixing/etc issue that has arisen in League (SKT SvK, BluevWhite) are all the result of the tournament organizers being lazy. You write a rule: Sister teams are not in the same group, wherever possible. You write a rule, teams are re-seeded in the elimination round. Its actually freaking stupid. The last 3 OGNs, and the last 2 Riot World Championships have had one side of the group "stacked" and its just laziness.
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-22 08:06:06
November 22 2014 08:03 GMT
#310
Well no, because in ALL OTHER ASPECTS, making lopsided groups furthers Riot's intentions. Making the Samsung teams eliminate each other early maximizes the "diversity" of the later stages of the tournament rather than having a KR vs. KR final.

Riot just wanted to have their cake and eat it too in this case (i.e. avoid KR vs. KR final while at the same time trying to avoid match-fixing possibilities). Not to mention, trying to get what are probably the two best teams in the tournament to eliminate one another early so you can have a more diverse final calls competitive integrity into question for other reasons.
Moderator
cLutZ
Profile Joined November 2010
United States19573 Posts
November 22 2014 08:14 GMT
#311
I honestly don't mind Riot Seeding Blue v. White for the Semis...in a vacuum, particularly since they were technically not both #1 seeds and there was no reason for ether team to throw. The issue I have is actually OGN putting Blue/White/K on the same side 2x in a row...and now deciding to eliminate sister teams. Or Riot complaining about sister teams while taking none of the easy measures to fix it.

I want to emphasize that, at the moment, becoming a "pro" LOL player is not worth it for anyone who has another reliable plan. Yes, it has worked out for the Dyrus/Bjergson/Voyboy players, but lets be honest, the Velocity or Complexity players are actually worse off than if they had just gone to community college. That's untenable. You cant make the LCS and still be worse off than if you just took the easy path, because tons of people tried to get into the LCS and failed, and they are even worse off than your are. And hell, in NA, you could be great and no one would know because apparently the scouting is unreliable at best.
Freeeeeeedom
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
November 22 2014 08:16 GMT
#312
How do you guys feel about the state of mana regen on mages this patch? I don't know why but the grail changes don't feel good to me. The combination of a cost increase alongside a cost decrease for morello is making me look elsewhere but morello just doesn't seem like enough when you have no guarantee of blue.

Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-11-22 08:24:52
November 22 2014 08:23 GMT
#313
On November 22 2014 17:14 cLutZ wrote:
I honestly don't mind Riot Seeding Blue v. White for the Semis...in a vacuum, particularly since they were technically not both #1 seeds and there was no reason for ether team to throw. The issue I have is actually OGN putting Blue/White/K on the same side 2x in a row...and now deciding to eliminate sister teams. Or Riot complaining about sister teams while taking none of the easy measures to fix it.

I want to emphasize that, at the moment, becoming a "pro" LOL player is not worth it for anyone who has another reliable plan. Yes, it has worked out for the Dyrus/Bjergson/Voyboy players, but lets be honest, the Velocity or Complexity players are actually worse off than if they had just gone to community college. That's untenable. You cant make the LCS and still be worse off than if you just took the easy path, because tons of people tried to get into the LCS and failed, and they are even worse off than your are. And hell, in NA, you could be great and no one would know because apparently the scouting is unreliable at best.

Becoming a pro gamer in general is not worth it for anyone who has another reliable plan except for the elite few.

Doesn't matter what game it is. Unless you're literally the best in your region or have an incredible streaming personality, gaming is an awful fucking career option.

But that's no different than practically every other entertainment career path be it sports, music, dancing, etc...

On November 22 2014 17:16 Velocirapture wrote:
How do you guys feel about the state of mana regen on mages this patch? I don't know why but the grail changes don't feel good to me. The combination of a cost increase alongside a cost decrease for morello is making me look elsewhere but morello just doesn't seem like enough when you have no guarantee of blue.


Good. Resource management needs to come back as a player skill.

Yes, resourceless champs are a thing, but perhaps they can be tweaked and brought into line. Grail was honestly really dumb. After you get Grail you literally can ignore your mana bar like 75% of the time.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
November 22 2014 08:36 GMT
#314
On November 22 2014 17:23 Ryuu314 wrote:
Show nested quote +
On November 22 2014 17:14 cLutZ wrote:
I honestly don't mind Riot Seeding Blue v. White for the Semis...in a vacuum, particularly since they were technically not both #1 seeds and there was no reason for ether team to throw. The issue I have is actually OGN putting Blue/White/K on the same side 2x in a row...and now deciding to eliminate sister teams. Or Riot complaining about sister teams while taking none of the easy measures to fix it.

I want to emphasize that, at the moment, becoming a "pro" LOL player is not worth it for anyone who has another reliable plan. Yes, it has worked out for the Dyrus/Bjergson/Voyboy players, but lets be honest, the Velocity or Complexity players are actually worse off than if they had just gone to community college. That's untenable. You cant make the LCS and still be worse off than if you just took the easy path, because tons of people tried to get into the LCS and failed, and they are even worse off than your are. And hell, in NA, you could be great and no one would know because apparently the scouting is unreliable at best.

Becoming a pro gamer in general is not worth it for anyone who has another reliable plan except for the elite few.

Doesn't matter what game it is. Unless you're literally the best in your region or have an incredible streaming personality, gaming is an awful fucking career option.

But that's no different than practically every other entertainment career path be it sports, music, dancing, etc...

Show nested quote +
On November 22 2014 17:16 Velocirapture wrote:
How do you guys feel about the state of mana regen on mages this patch? I don't know why but the grail changes don't feel good to me. The combination of a cost increase alongside a cost decrease for morello is making me look elsewhere but morello just doesn't seem like enough when you have no guarantee of blue.


Good. Resource management needs to come back as a player skill.

Yes, resourceless champs are a thing, but perhaps they can be tweaked and brought into line. Grail was honestly really dumb. After you get Grail you literally can ignore your mana bar like 75% of the time.


I don't mind resource management in theory but I feel that Riot beat that horse to death ages ago. Maybe I am just really tired of playing against Zed though. Infinite abilities with no attenuation of damage to compensate is a standard all other champs have to be measured against in my mind.
cLutZ
Profile Joined November 2010
United States19573 Posts
November 22 2014 08:50 GMT
#315
On November 22 2014 17:23 Ryuu314 wrote:
Show nested quote +
On November 22 2014 17:14 cLutZ wrote:
I honestly don't mind Riot Seeding Blue v. White for the Semis...in a vacuum, particularly since they were technically not both #1 seeds and there was no reason for ether team to throw. The issue I have is actually OGN putting Blue/White/K on the same side 2x in a row...and now deciding to eliminate sister teams. Or Riot complaining about sister teams while taking none of the easy measures to fix it.

I want to emphasize that, at the moment, becoming a "pro" LOL player is not worth it for anyone who has another reliable plan. Yes, it has worked out for the Dyrus/Bjergson/Voyboy players, but lets be honest, the Velocity or Complexity players are actually worse off than if they had just gone to community college. That's untenable. You cant make the LCS and still be worse off than if you just took the easy path, because tons of people tried to get into the LCS and failed, and they are even worse off than your are. And hell, in NA, you could be great and no one would know because apparently the scouting is unreliable at best.

Becoming a pro gamer in general is not worth it for anyone who has another reliable plan except for the elite few.

Doesn't matter what game it is. Unless you're literally the best in your region or have an incredible streaming personality, gaming is an awful fucking career option.

But that's no different than practically every other entertainment career path be it sports, music, dancing, etc...

Show nested quote +
On November 22 2014 17:16 Velocirapture wrote:
How do you guys feel about the state of mana regen on mages this patch? I don't know why but the grail changes don't feel good to me. The combination of a cost increase alongside a cost decrease for morello is making me look elsewhere but morello just doesn't seem like enough when you have no guarantee of blue.


Good. Resource management needs to come back as a player skill.

Yes, resourceless champs are a thing, but perhaps they can be tweaked and brought into line. Grail was honestly really dumb. After you get Grail you literally can ignore your mana bar like 75% of the time.


IMO its much worse than other entertainment sports right now. The "upside" is significantly less, and the downside is greater. Not that I don;t enjoy Bjerson, but he makes as much as the 11th man on an NBA roster. People can act confused about Voyboy resigning, but I understand he is a 99th percentile student in high school and had a scholarship to a major California university. Getting back on that track while streaming is a great option compared to the MAYBE 1 more year of 95% percentile salary.
Freeeeeeedom
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 22 2014 09:55 GMT
#316
Of course it's worse than traditional sports. Greater time investment, shorter career span, much less money and fame, etc. That's not really an argument.
http://na.op.gg/summoner/userName=FLABREZU
nafta
Profile Joined August 2010
Bulgaria18893 Posts
November 22 2014 10:04 GMT
#317
On November 22 2014 17:36 Velocirapture wrote:
Show nested quote +
On November 22 2014 17:23 Ryuu314 wrote:
On November 22 2014 17:14 cLutZ wrote:
I honestly don't mind Riot Seeding Blue v. White for the Semis...in a vacuum, particularly since they were technically not both #1 seeds and there was no reason for ether team to throw. The issue I have is actually OGN putting Blue/White/K on the same side 2x in a row...and now deciding to eliminate sister teams. Or Riot complaining about sister teams while taking none of the easy measures to fix it.

I want to emphasize that, at the moment, becoming a "pro" LOL player is not worth it for anyone who has another reliable plan. Yes, it has worked out for the Dyrus/Bjergson/Voyboy players, but lets be honest, the Velocity or Complexity players are actually worse off than if they had just gone to community college. That's untenable. You cant make the LCS and still be worse off than if you just took the easy path, because tons of people tried to get into the LCS and failed, and they are even worse off than your are. And hell, in NA, you could be great and no one would know because apparently the scouting is unreliable at best.

Becoming a pro gamer in general is not worth it for anyone who has another reliable plan except for the elite few.

Doesn't matter what game it is. Unless you're literally the best in your region or have an incredible streaming personality, gaming is an awful fucking career option.

But that's no different than practically every other entertainment career path be it sports, music, dancing, etc...

On November 22 2014 17:16 Velocirapture wrote:
How do you guys feel about the state of mana regen on mages this patch? I don't know why but the grail changes don't feel good to me. The combination of a cost increase alongside a cost decrease for morello is making me look elsewhere but morello just doesn't seem like enough when you have no guarantee of blue.


Good. Resource management needs to come back as a player skill.

Yes, resourceless champs are a thing, but perhaps they can be tweaked and brought into line. Grail was honestly really dumb. After you get Grail you literally can ignore your mana bar like 75% of the time.


I don't mind resource management in theory but I feel that Riot beat that horse to death ages ago. Maybe I am just really tired of playing against Zed though. Infinite abilities with no attenuation of damage to compensate is a standard all other champs have to be measured against in my mind.

Just grab an extra chalice if you are having that much issues with just morello.Also is it just me or is mana regen much higher than before?Like I played a few sona games and my mana just couldn't end no matter how much I spammed with 40% cdr after like lvl 10 with just frostfang+chalice.
M2
Profile Joined December 2002
Bulgaria4110 Posts
November 22 2014 10:12 GMT
#318
tried several games with all type of smites and my suspicious came true. The ganking and the dueling smites are pretty much useless outside of some very niche picks or situations. The fact that you need to save smite just for the duel/gank, fucks up your jungling rhythm, while they don;t to so much. Farming and counter jungling smites just make more sense, depends on your decision what to do
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
November 22 2014 10:29 GMT
#319
On November 22 2014 14:30 Fusilero wrote:
Show nested quote +
On November 22 2014 12:23 iCanada wrote:
Udyr is so incredibly awesome right now.

ROFL.

Any meta where I can ban warwick and udyr to no objections from the team is a good one for me.

Rengar, Yi, Kalista, Trynd, why are there so little bans ://///
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
November 22 2014 10:29 GMT
#320
On November 22 2014 19:04 nafta wrote:
Show nested quote +
On November 22 2014 17:36 Velocirapture wrote:
On November 22 2014 17:23 Ryuu314 wrote:
On November 22 2014 17:14 cLutZ wrote:
I honestly don't mind Riot Seeding Blue v. White for the Semis...in a vacuum, particularly since they were technically not both #1 seeds and there was no reason for ether team to throw. The issue I have is actually OGN putting Blue/White/K on the same side 2x in a row...and now deciding to eliminate sister teams. Or Riot complaining about sister teams while taking none of the easy measures to fix it.

I want to emphasize that, at the moment, becoming a "pro" LOL player is not worth it for anyone who has another reliable plan. Yes, it has worked out for the Dyrus/Bjergson/Voyboy players, but lets be honest, the Velocity or Complexity players are actually worse off than if they had just gone to community college. That's untenable. You cant make the LCS and still be worse off than if you just took the easy path, because tons of people tried to get into the LCS and failed, and they are even worse off than your are. And hell, in NA, you could be great and no one would know because apparently the scouting is unreliable at best.

Becoming a pro gamer in general is not worth it for anyone who has another reliable plan except for the elite few.

Doesn't matter what game it is. Unless you're literally the best in your region or have an incredible streaming personality, gaming is an awful fucking career option.

But that's no different than practically every other entertainment career path be it sports, music, dancing, etc...

On November 22 2014 17:16 Velocirapture wrote:
How do you guys feel about the state of mana regen on mages this patch? I don't know why but the grail changes don't feel good to me. The combination of a cost increase alongside a cost decrease for morello is making me look elsewhere but morello just doesn't seem like enough when you have no guarantee of blue.


Good. Resource management needs to come back as a player skill.

Yes, resourceless champs are a thing, but perhaps they can be tweaked and brought into line. Grail was honestly really dumb. After you get Grail you literally can ignore your mana bar like 75% of the time.


I don't mind resource management in theory but I feel that Riot beat that horse to death ages ago. Maybe I am just really tired of playing against Zed though. Infinite abilities with no attenuation of damage to compensate is a standard all other champs have to be measured against in my mind.

Just grab an extra chalice if you are having that much issues with just morello.Also is it just me or is mana regen much higher than before?Like I played a few sona games and my mana just couldn't end no matter how much I spammed with 40% cdr after like lvl 10 with just frostfang+chalice.


Support mana regen is tuned 50% higher than mage regen at level one so it is pretty huge. I am not having trouble managing mana. I'm saying that I feel that mana management in the mid lane feels way clunkier. It can be done, I just feel that it will push the meta even further in the Zed direction. Resource-less/very low resource champions have been left completely unchanged and many of them were already S-tier champs so if this is a straight nerf to mages, which is how it feels, then it's a pretty big deal. I have only played a couple games so maybe I am still adjusting.
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