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[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…

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Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2014-11-21 03:20:02
November 21 2014 01:49 GMT
#101
got to play some jungle games tonight, vi and warwick.

warwick is silly/op. vi is weak 1-3 and then completely fine.

gold income felt significantly lower then season 4. it definitely felt like i had less gold to work with. i guess that is probably intended.

xp seemed okay-ish. in the vi game i was equal with solo lanes, but i farmed lane minions a few times. in the warwick game i was in-between the solo lanes and bot lane (solos were 13-14, i was 12, bot was 11).

certainly a lot of new aspects of the game to think about when you jungle. i guess the main thing they were going for was less jungle impact, especially early game, and in that respect they achieved their goal. i dont think its possible to powerfarm for 20-25 minutes and come out of the jungle as strong/stronger then solo lanes anymore like udyr or yi could do and if a lane is won or lost in the first 5ish minutes its likely because the laner lost, not because they got ganked. of course none of this applies to warwick. i full cleared the jungle, got level 4 with full health, ganked and got my top jax a kill without backing.

the major take away i found was it seems junglers as a whole have been nerfed. it will now be up to the really good ones to find new ways to impact the game. i really think tank junglers are going to be much better now too. zac is next up on my jungle roster, really interested to see how that goes.

edit: played 2 games as zac and 1 as sejuani. i forgot how much fun zac is. it never even occured to me that zac was a champion and i used to be good with him when i was looking at junglers last season. he felt pretty good. i went magic pen, armor, mr, ap quints. 9/21/0. went totally fine.

sejuani. i was not expecting this at all. her clear is better then decent, its almost good. this jungle buffed her a lot i think. went attack speed reds, scaling hp yellows, 5 flat ap and 4 scaling mr blues, flat armor quints. 9/21/0.
Vaporized
Profile Joined July 2010
United States1471 Posts
November 21 2014 01:52 GMT
#102
On November 21 2014 10:33 wei2coolman wrote:
Show nested quote +
On November 21 2014 10:05 M2 wrote:
an issue I see with the smites and the new jungle is that jungle is pretty hard and you need smite to clear, thus,the dueling smites become pointless. What I am trying to say is that you want to use smite in the jungle, coz its fuckin hard there and then smite has big cooldown so you cannot use it to gank or duel,hence only the counter jungling and farming smite make any sense.

I liked that they increased spawn timers, so hopefully past the 2nd clear, you can smite camp -> gank -> farm camp

i like this also. in s4 if i had to make a choice between farming a camp and a borderlane gank, id almost always farm the camp. now you can full clear the jungle and have some time where ganking is the clear move.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 21 2014 01:58 GMT
#103
Is Hecarim a shit jungler with the new jungle? I kind of want to be a better pony player but things are not looking too good.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
November 21 2014 02:04 GMT
#104
Its kind of funny, I feel like I have way more gold in the jungle.

I always feel so rich. lol.

All the camps worth so much gold. :D

Also, teambuilder is hilarious. I am in a game with a Blitzcrank / Blitzcrank bottom lane. On the same team.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 21 2014 02:06 GMT
#105
On November 21 2014 11:04 iCanada wrote:
Its kind of funny, I feel like I have way more gold in the jungle.

I always feel so rich. lol.

All the camps worth so much gold. :D

Also, teambuilder is hilarious. I am in a game with a Blitzcrank / Blitzcrank bottom lane. On the same team.


Premade One For All via Teambuilder?
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
November 21 2014 02:14 GMT
#106
No, just weird glitch in lobby, its blitz Graves
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-11-21 02:41:18
November 21 2014 02:40 GMT
#107
Apparently I am a greedy jungler.

lol.

I keep thinking I can go get golems before backing after diving top.

I've died like 3 times to jungle camps. LOL.

ALSO WTF IS THAT INHIB TOWER. Diving that shit is impossible. Basically have to stall and stack dragons, get baron, or be full retard ahead to win the game... It is like incredible amounts harder to just end a won game.

Not only does the tower have no overkill, but it also slows you like 80%. lol. Thats silly.

GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 21 2014 03:02 GMT
#108
Is it just me or does Kalista look like Underworld Wukong?
http://na.op.gg/summoner/userName=FLABREZU
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 21 2014 03:04 GMT
#109
I dont know this game anymore.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
lefty
Profile Joined November 2003
United States1896 Posts
November 21 2014 03:55 GMT
#110
Anyone have a summary of the season rewards? Was there some sort of 1000 rp reward?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 21 2014 03:59 GMT
#111
On November 21 2014 12:55 lefty wrote:
Anyone have a summary of the season rewards? Was there some sort of 1000 rp reward?

Icon, skin/ward, and 4 IP boost(lol) for being a good person.

Honestly, 800IP is so fucking minimal it's laughable.
Porouscloud - NA LoL
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
November 21 2014 04:12 GMT
#112
I did an interview with HUYA if you guys are interested
http://www.reddit.com/r/leagueoflegends/comments/2mya4h/ogn_global_interview_with_nofe_about_huyas_goals/
WriterFollow me @TL_Chexx
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 21 2014 04:26 GMT
#113
I think the jungle change I didn't like in the patch notes is the one where, if you're ahead of the jungle camp in levels, you get 10% less experience each level. As a newbie jungler how the crap am I supposed to figure that out? I thought we were supposed to get rid of that invisible crap this season.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35158 Posts
November 21 2014 04:38 GMT
#114
On November 21 2014 10:30 nafta wrote:
Also kind of funny that we are back to bot lane doing golems.It's not as big of a problem as it used to be but some particular combos that have a lot of damage lvl 1 are real terror.

Riot need to make that camp impossible to kite already it has been too long.

That's dumb, they should be helping jungle with golems anyway.
TheYango
Profile Joined September 2008
United States47024 Posts
November 21 2014 04:46 GMT
#115
On November 21 2014 13:26 phyvo wrote:
I think the jungle change I didn't like in the patch notes is the one where, if you're ahead of the jungle camp in levels, you get 10% less experience each level. As a newbie jungler how the crap am I supposed to figure that out? I thought we were supposed to get rid of that invisible crap this season.

It's essentially the same mechanic as the % bonus XP for each level you're behind a jungle camp, just adapted to account for farm junglers being above-average level.

If you had no complaints about that at the beginning of S3, there's no reason to hate this now.
Moderator
iCanada
Profile Joined August 2010
Canada10660 Posts
November 21 2014 04:55 GMT
#116
On November 21 2014 13:46 TheYango wrote:
Show nested quote +
On November 21 2014 13:26 phyvo wrote:
I think the jungle change I didn't like in the patch notes is the one where, if you're ahead of the jungle camp in levels, you get 10% less experience each level. As a newbie jungler how the crap am I supposed to figure that out? I thought we were supposed to get rid of that invisible crap this season.

It's essentially the same mechanic as the % bonus XP for each level you're behind a jungle camp, just adapted to account for farm junglers being above-average level.

If you had no complaints about that at the beginning of S3, there's no reason to hate this now.


Makes sense as to why in my full retard farm jungle I feel like there is no XP in the jungle. Apparently normal Jungler should be hitting lv 6 at 8 minutes... Which is crap, I always used to hit six at like 6:40 before my second buff.

I feel rich all the time tho. Its weird, you gte like 1.5 times the amount of gold and .8 times the amount of XP.
jaybrundage
Profile Joined December 2009
United States3921 Posts
November 21 2014 05:10 GMT
#117
So thinking I'll just ignore jungling till this hot mess gets figured out
The more you sweat in training, the less you bleed in battle.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 21 2014 05:11 GMT
#118
On November 21 2014 13:38 Gahlo wrote:
Show nested quote +
On November 21 2014 10:30 nafta wrote:
Also kind of funny that we are back to bot lane doing golems.It's not as big of a problem as it used to be but some particular combos that have a lot of damage lvl 1 are real terror.

Riot need to make that camp impossible to kite already it has been too long.

That's dumb, they should be helping jungle with golems anyway.

?? Not taking leash into account a lot of junglers prefer starting frog
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 21 2014 05:15 GMT
#119
On November 21 2014 13:46 TheYango wrote:
Show nested quote +
On November 21 2014 13:26 phyvo wrote:
I think the jungle change I didn't like in the patch notes is the one where, if you're ahead of the jungle camp in levels, you get 10% less experience each level. As a newbie jungler how the crap am I supposed to figure that out? I thought we were supposed to get rid of that invisible crap this season.

It's essentially the same mechanic as the % bonus XP for each level you're behind a jungle camp, just adapted to account for farm junglers being above-average level.

If you had no complaints about that at the beginning of S3, there's no reason to hate this now.

Punishing a player for getting ahead seems a bit silly. COMMUNISM I TELL YOU! COMMUNISM!
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35158 Posts
Last Edited: 2014-11-21 05:19:40
November 21 2014 05:19 GMT
#120
On November 21 2014 14:11 Scip wrote:
Show nested quote +
On November 21 2014 13:38 Gahlo wrote:
On November 21 2014 10:30 nafta wrote:
Also kind of funny that we are back to bot lane doing golems.It's not as big of a problem as it used to be but some particular combos that have a lot of damage lvl 1 are real terror.

Riot need to make that camp impossible to kite already it has been too long.

That's dumb, they should be helping jungle with golems anyway.

?? Not taking leash into account a lot of junglers prefer starting frog

The whole point of starting golems is because of the bot lane leash. You can't not take it into account.
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