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[Patch 4.4] CUDDLY INCOMING! ヽ(*・ω・)ノ - Page 151

Forum Index > LoL General
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arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 02 2014 04:18 GMT
#3001
On April 02 2014 13:15 TheYango wrote:
Show nested quote +
On April 02 2014 11:52 beefhamburger wrote:
CC is honestly not too important in URF. Everyone is so strong for their levels with the increased gold gains that everyone is a squishy and blows up so fast anyways. You almost never need to chain cc to kill someone. Just a single solid hard cc or long soft cc is enough.

It matters because most anybody has the ability to counter-kill anyone else except when chain-CC is involved. Permastun means you can 1v1 anyone regardless of levels or items, which, on certain heroes (e.g. TF who can capitalize on anyone being alone with ~30s ult CD) really limits what the enemy can do.

If anything, "everyone's a squishy" means that someone with permastun can pretty much always kill someone who's alone fast enough that nobody can come save them unless they were already waiting there to counter-kill, which can't happen against someone like TF because of Destiny's map reveal.

doesnt exactly work like that in practice, youre assuming tf is going to get a gold card first, and if he never misses a cycle at that. which if youre trying to kite someone who is all over your ass you're not gonna get a second chance.

even heroes with perma cc arent unkillable, like someone said earlier you get free tenacity from the start, so there is no such thing as perma cc, with the exception of blitz apparently who can chain knockup :x
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 02 2014 04:19 GMT
#3002
On April 02 2014 13:15 TheYango wrote:
Show nested quote +
On April 02 2014 11:52 beefhamburger wrote:
CC is honestly not too important in URF. Everyone is so strong for their levels with the increased gold gains that everyone is a squishy and blows up so fast anyways. You almost never need to chain cc to kill someone. Just a single solid hard cc or long soft cc is enough.

It matters because most anybody has the ability to counter-kill anyone else except when chain-CC is involved. Permastun means you can 1v1 anyone regardless of levels or items, which, on certain heroes (e.g. TF who can capitalize on anyone being alone with ~30s ult CD) really limits what the enemy can do.

If anything, "everyone's a squishy" means that someone with permastun can pretty much always kill someone who's alone fast enough that nobody can come save them unless they were already waiting there to counter-kill, which can't happen against someone like TF because of Destiny's map reveal.

I wish they made this game mode last for a couple months just so we can see what strategies become really apparently broken.
liftlift > tsm
canikizu
Profile Joined September 2010
4860 Posts
April 02 2014 04:20 GMT
#3003
YESSS, Rito disabled Revive. That spell is just bullsh!t.
TheYango
Profile Joined September 2008
United States47024 Posts
April 02 2014 04:23 GMT
#3004
No, even with 25% tenacity, Pick a Card IS perma-stun at rank 4.

You basically have to miss a cycle for it not to be, and given how the TF card selection mechanics work (card selection keeps spinning at the same rate even when the selector is not active/visible) this is something a practiced TF player won't do.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-04-02 04:23:54
April 02 2014 04:23 GMT
#3005
On April 02 2014 13:20 canikizu wrote:
YESSS, Rito disabled Revive. That spell is just bullsh!t.


Should be disabled from every game mode, IMO.

Edit: Oh, they did. Yay!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 02 2014 04:38 GMT
#3006
On April 02 2014 13:23 TheYango wrote:
No, even with 25% tenacity, Pick a Card IS perma-stun at rank 4.

You basically have to miss a cycle for it not to be, and given how the TF card selection mechanics work (card selection keeps spinning at the same rate even when the selector is not active/visible) this is something a practiced TF player won't do.


Uh.

As far as I know, PAC's cooldown starts when the card is consumed - that is, when you launch an enhanced auto or when the buff expires. Also, his W has a 6 seconds cooldown, which with 80% CDR is 1.2 seconds.

Now, assume for now you have rank 5 PAC, which has a 2 seconds stun. After passive tenacity it is 1.5 seconds. Therefore, barring TF's auto wind up and missile travel speed:

Time 0s: Stun
Time 1.2s: PAC ready
Time 1.5S: Stun expires

You only have a 0.3s time frame to pick out your next card. Ignoring your reaction time and ping, you have a little more than 67% chance to stun again.

Not even close to perm stun.
https://twitter.com/SufficientStats
canikizu
Profile Joined September 2010
4860 Posts
April 02 2014 04:41 GMT
#3007
Yeah. can confirm PAC will not let you permanent stun.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2014-04-02 04:48:56
April 02 2014 04:42 GMT
#3008
I'll give you $100 if you can keep me locked in place with TF for 20 seconds.


I bet I could get a tristana jump off in the downtime between a computer AI playing the game frame perfect.

i CAN confirm, after going 4-20 and still winning with TF, that the hidden card cycle very closely matches the spam cooldown for button mashing, but its still not even close to permastun. its very easy to gold card, autoQ, gold card, but you still get blown up by just about anything in the 0.5 seconds that they arent actually stunned.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2014-04-02 04:44:08
April 02 2014 04:43 GMT
#3009
--- Nuked ---
Disengaged
Profile Joined July 2010
United States6994 Posts
April 02 2014 04:45 GMT
#3010
Just thought I would say that 10 second CD Culling is amaaaaazing
ItsFunToLose
Profile Joined December 2010
United States776 Posts
April 02 2014 04:45 GMT
#3011
On April 02 2014 13:43 krndandaman wrote:
what are your guys thoughts on ori for urf?
i've played against, and as ori a few times and she seems very very strong.
I don't want to say OP because she's obviously still high skill-cap (can't just chuck ults everywhere or q-w wherever like nid does) but very very good in the hands of an actual ori player.

the shockwave is something ridiculous like 15 seconds



She's spammable and fun to play, but definitely not OP. her lack of true mobility really hurts, but she can probably 1v1 outplay most champions if you are truly the better player.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 02 2014 04:52 GMT
#3012
On April 02 2014 13:42 ItsFunToLose wrote:
I'll give you $100 if you can keep me locked in place with TF for 20 seconds.


I bet I could get a tristana jump off in the downtime between a computer AI playing the game frame perfect.


To keep the stun cycle 13 times, and assume the TF player has a 50% chance to perform the play correctly each time (big if), there is a 0.012% chance of this happening. Your money is safe.


https://twitter.com/SufficientStats
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 02 2014 04:52 GMT
#3013
If you think CC doesn't matter then you haven't played against Veigar.
http://na.op.gg/summoner/userName=FLABREZU
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
April 02 2014 04:57 GMT
#3014
Poppy passive is best passive in game verses nid spears

Being able to stick on people in urf is incredible and the ult lets you ignore everything they throw at you. You just need a heal champ to slip through the bans to get you through early game.

+ Show Spoiler +
p.s. every 2.4 seconds you get to 1 shot somebody
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-04-02 04:59:44
April 02 2014 04:58 GMT
#3015
Anyway, I think at this point the only things that can perm hard CC are Brand and Taric, and only when they are:

1. Very close to their target
2. (Taric) has a lot of attack speed

Morgana can perm bind a target if she is very close to the target.

Despite what Riot said, LB cannot perm bind her target with her E. I am skeptical that she can do it even if she also use mimick E. LB cannot perm silence with only her Q either. She cannot perm silence even with her R.

I will argue that a Taric will outduel almost anyone one on one if Taric has Flash to follow up on the intial stun. But at this point this scenario seems a bit unlikely.
https://twitter.com/SufficientStats
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2014-04-02 05:03:58
April 02 2014 05:02 GMT
#3016
Good Riven players shit on that map so damn hard...you cant even spam her abilites fast enough....had to go botrk first because i needed to autoattack and her attack speed isnt allowing it with how fast her E and W is coming back
Stop procrastinating
ItsFunToLose
Profile Joined December 2010
United States776 Posts
April 02 2014 05:07 GMT
#3017
On April 02 2014 14:02 padfoota wrote:
Good Riven players shit on that map so damn hard...you cant even spam her abilites fast enough....had to go botrk first because i needed to autoattack and her attack speed isnt allowing it with how fast her E and W is coming back


anyone who cant build and utilize gunblade is at a minor disadvantage. that item is so fucking good in this mode.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 02 2014 05:07 GMT
#3018
Hecarim too fun lololol
(╯°□°)╯︵ ┻━┻
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 02 2014 05:11 GMT
#3019
lol i think someone just drop hacked a game of URF.

Can't say I blame them. My team was cancer: Soraka, Sona, Nami, Alistar, Janna
Gahlo
Profile Joined February 2010
United States35134 Posts
Last Edited: 2014-04-02 05:14:28
April 02 2014 05:13 GMT
#3020
On April 02 2014 14:11 Ryuu314 wrote:
lol i think someone just drop hacked a game of URF.

Can't say I blame them. My team was cancer: Soraka, Sona, Nami, Alistar, Janna

I call it team "we're strong, independent supports who don't need no carry!"
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