Hi all! After much discussion amongst the staff I am now laying down several new laws for the LoL General Discussion Thread.
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On April 01 2014 08:54 Eppa! wrote: Janna is about pushing towers and stopping engages and not teamfighting where she is bad which is why she is bad lategame which I always said. This is also what she would be doing well if she wasn't weak.
Janna isn't a tower pushing support. She isn't bad at it if no one is opposing her, but she isn't Sona, she doesn't win lane and keep shoving the lane down throats. She doesn't sustain a siege (though she can protect one). Janna has always been about peel for her carry. Her lategame is/was amazing because she provides so much peel for the carry near ensuring that your carry would be relevant lategame (bonus AD) and alive to do that damage (big shield, big heal on ultimate, big peel in Q and W and bonus move speed)
More items do not favour burst supports its more of the opposite because they have problems vs anything with 1.5 hp items or more. Sightstone and Crucible is the core items on supports neither gives much burst or survivability.
Depends on whom you're bursting. AD's and AP's did not get any more items. Janna has primarily been about protecting and advancing the power of a consistent DPS AD. The ability of your consistent DPS depends on the strength of the enemy team, both in the number and power of their tanks (whom you more or less have to kill first), and the number and power of their burst (who have the power to kill you before you can do anything) by adding more and more powerful of these, Janna has gotten weaker, even if she has more items herself.
In Season 3 you had 3-4 threats who had money. One was the enemy AD, so that is a combination of tank/burst out of 3 champions. Two tanks and one burst, or two burst and one tank were most common. Sometimes you got lucky(as Janna) and they had extra consistent damage champions
Now you have 5 threats who have money. One is the enemy AD. So you have 4 threats who have money. Call it two burst and two tank. Each one is making the advantage that Janna brought weaker. If they have more burst then you have a harder time protecting your squishies (and you're pretty squishy yourself). If they've more tank then the person you're protecting is less efficient.
eh, i think it's simpler than that. Janna is just weaker in every way than other supports. Want aoe cc? Pick Annie, Leona, Sona. Want to protect your AD carry? Pick Thresh, Lulu, Morgana. Her only redeeming quality was the fact that she had insane mobility via W (which got nerfed) and a very powerful global passive (which also got nerfed). She also could go mid, build AP and act as an insane tower pusher/seige defense, but that got nerfed too.
Riot took a sub-par support, then nerfed everything that was strong about her in the S4 support changes. The only thing she was ever picked for (post E nerfs, which was like...season 1~2) was her ability to disengage, which basically became useless/outclassed once people started picking up Shurelya's/Talisman.
Also, I think her S3 winrate was very related to how easy it was to throw with a lot of the popular champions, and Janna is a big anti-throw champ. Like, half of S3 was "Explode one person, watch as the rest of their team goes in 1v5 trying to save them, win the game." Janna, when decently strong, is very anti-throw, so you would probably win the majority of the games you were supposed to, plus the midlaners generated the picks in S3, not the supports so her lack of strong pick potential wasn't that much of a detriment.
Also people forget that the "changes" to Janna were straight nerfs to her. People probably have their minds clouded by the Lulu changes that turned out decently for Lulu, but Janna did not get that same treatment.
I agree with both of these things.
I think it was Dig vs Clg showed how you execute a push comp with Janna. She is good at sieging because she can stop engage which is why you pick her. She is one of the very few chars in the game which stop flanks reliably which Sona and Zyra are shitty at. AoE cc always beats peel because hard cc is better than knockbacks in teamfights. When she was strong mid she was good because she cleared waves with Q and her shield gave stupid amounts of health. When she was a strong support she gave the AD stupid amounts of free stats so you won lanes and pushed towers.
There was also that crazy Curse game vs. CLG where they ran Nunu jungle with Janna support and Jinx adc for massive early pushing. Zekent played a very strong Janna that game that kept CLG from engaging with the dragon ult several times, but the Curse comp just didn't do enough before they dropped off and one final teamfight finally sealed the deal. Imo it showed a lot if not all of Janna's strength's in one match.
Also lol at the Kill la Kill soundtrack in the background.