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On October 21 2013 01:47 Gahlo wrote:Show nested quote +On October 21 2013 01:41 Seuss wrote:On October 21 2013 01:16 Gahlo wrote:On October 21 2013 00:46 Haiq343 wrote: Some people, and I know this will blow your mind, enjoy teamwork. That I can't do stuff alone on a support, just means I need to coordinate with my teammates to make it happen. Low-income supports with no items are a symptom of other design decisions (item design, scaling etc.) that will still exist. Consider: Nami is solid compared to other supports, but she has hilariously bad damage scaling. If you gave supports the $ to buy laner items there are ~0 situations where she'd compete with having another tank/zed/... on the team. And Morello has said that they'd rebalance supports around having more gold, because what supports can do with gold is disjointed as fuck because it doesn't matter on SR. For example, again, lets go with Nami. Every time I get her on ARAM I reroll as fast as possible, but I will TRADE people for Leona. You're a terrible person for rerolling Nami. Nami is a terrible champ on ARAM.
disagree strongly.
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I agree with everyone that buffing support gold isn't the answer, but I would personally love it if they nerfed wards somehow.
The main problem I've been noticing even at Bronze is that it's super hard to come back if you go down early and lose 2 or 3 outer turrets. Even the most incompetent of Bronze supports now at least have a basic ability to ward your jungle, and vision control snowballs the game incredibly hard. People were talking earlier about how it's going to shift the meta in favor of pushing poke comps, which sounds incredibly unfun from my perspective (I love hard-engage champs like J4, Renekton, Malphite, Skarner, etc.) and sounds like a bad direction for the game to go overall.
I like the concept of capping wards per player, I think less vision is actually the direction this game needs to go in. It's no fun if you're forced into passive farming as a jungler like Lee Sin because the other team is lighting the map up like a christmas tree. There's no counterplay to it and you end up wasting the game period when you're most effective because you can't have an impact on the game until the teamfight phase. It might give rise to more roam-oriented or gank-oriented support play - imagine taking Alistar and being able to occasionally just roll up a different lane to surprise the enemy laner in a 3-man gank with the jungler. Or rotating mid as Taric for a little bit to surprise an enemy Leblanc and interrupt her snowball. That sounds like way more fun than just keeping track of ward timers and occasionally sweeping with oracles, then hiding at the back of teamfights trying desperately to get a spell rotation in before Zed pops you.
The people who are saying "But if I can't do da visionz what's the purpose of playing support???" are too trapped in a narrow definition of what support actually means. I'm personally cautiously optimistic about support changes, if they go in this direction. If they buff support gold gain, then yeah, goddammit Morello.
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when you shoot and scoot with jinx her three bullets fly out in random directions hue
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Nami owns on the bridge. Heals, buff your AA carry, stun, ezpz 5 man tidal waves.
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On October 21 2013 01:54 Infundibulum wrote: Nami owns on the bridge. Heals, buff your AA carry, stun, ezpz 5 man tidal waves. Problem is her ratios are shit so building ap sorta sucks
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thats why you don't build ap? same build as Soraka ARAM
Chalice > Locket > Morello's gg, my team is unkillable.
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On October 21 2013 01:56 wei2coolman wrote:Show nested quote +On October 21 2013 01:54 Infundibulum wrote: Nami owns on the bridge. Heals, buff your AA carry, stun, ezpz 5 man tidal waves. Problem is her ratios are shit so building ap sorta sucks
That doesn't stop Sona.
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On October 21 2013 01:58 Seuss wrote:Show nested quote +On October 21 2013 01:56 wei2coolman wrote:On October 21 2013 01:54 Infundibulum wrote: Nami owns on the bridge. Heals, buff your AA carry, stun, ezpz 5 man tidal waves. Problem is her ratios are shit so building ap sorta sucks That doesn't stop Sona. Sona auras op'd, constant 5 man scaling makes it op'd. Also considering how fast she stacks tears, her endgame AP is a lot higher.
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Any support on ARAM that isn't going like Grail/Morello > Locket > Banner of Command is 100% doing it wrong. Throw in a mana manipulator if your team has mana hungry champs like Kogmaw or Sivir or something.
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On October 21 2013 02:11 Ketara wrote: Any support on ARAM that isn't going like Grail/Morello > Locket > Banner of Command is 100% doing it wrong. That is not how I build warwick.
I feel like this is fringeshitposting, so! Semi specific question: how do people who don't suck build early as Shyv? I do ok, but it feels like theres a real lul in the powercurve where I'm vulnerable to being out sustained into bullied.
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Tri-force nami is pretty strong from my experience. If it works in solo queue, i would assume it works in ARAM :p
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dunno why it would be shitposting, ARAM is a legit game mode in league of legends for which strategy's are being discussed.
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On October 21 2013 02:11 Ketara wrote: Any support on ARAM that isn't going like Grail/Morello > Locket > Banner of Command is 100% doing it wrong. Throw in a mana manipulator if your team has mana hungry champs like Kogmaw or Sivir or something. Your playing taric, janna and soraka wrong in arams.
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On October 21 2013 03:00 wei2coolman wrote:Show nested quote +On October 21 2013 02:11 Ketara wrote: Any support on ARAM that isn't going like Grail/Morello > Locket > Banner of Command is 100% doing it wrong. Throw in a mana manipulator if your team has mana hungry champs like Kogmaw or Sivir or something. Your playing taric, janna and soraka wrong in arams.
I play Taeic straight up DFG rush. Dat burst. <3
Janna AP, because with tornado you can never lose. Soraka AP toio, because fuck yeah biggers heals battlesoraka da shit.
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Soraka is like the poster child for the 40% cdr + locket build, pls
it would take roughly 600ap to get the same raw healing as 40% cdr and with a smaller oppertunity for 100% effective heals to boot.
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Nami is the best Support champon in aram, even before Aura Sona. Phantastic battle heal, Multi Person stun with a relatively low cooldown and a low cooldown ulti that can be used every teamfight, when you're at 40% CDR, and that's supposed to happen pretty early.
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On October 21 2013 03:02 Slusher wrote: Soraka is like the poster child for the 40% cdr + locket build, pls
it would take roughly 600ap to get the same raw healing as 40% cdr and with a smaller oppertunity for 100% effective heals to boot. Who da fuq builds raka ap for the heals? All about star fall. Liandries rylais with voidstaff, bitches don't expect that damage.
Janna is best support in aram. By farrrrrr. Wave clear is so op'd
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because a team of 5 people building damage basically always loses to this build.
a build that relies on walking into the middle of a team of 5 and does not involve 3-4 pure defensive items is a recipe for uselessness.
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On October 21 2013 02:59 Slusher wrote: dunno why it would be shitposting, ARAM is a legit game mode in league of legends for which strategy's are being discussed. I meant the throwaway 1liner about warwick support. I'm surprised at the Nami love in Arams. Though she has a good combat heal, her e is hot garbage and if people dodge the bubble via dashes or terrible aim you're not going to contribute a whole lot else. Nami's not bad the way say renekton is, but she's probably the weakest of the pure supports.
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On October 21 2013 03:09 Slusher wrote: because a team of 5 people building damage basically always loses to this build. They also lose to mpen burn dmg raka as well.
On the topic of aram, darius is pretty good on it despite being a bruiser.
The main issue with nami imo is she has no good builds in aram. Cdr is the only thing she should get, but ap is so shit on her due to her poor ratios, and tanky seems wasted on her
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