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[Patch 3.10: Yimake Patch] General Discussion - Page 197

Forum Index > LoL General
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No more bad posting
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 10 2013 15:09 GMT
#3921
the drawback of blue ez is lack of damage in the early game around the time the other adc has bf ez has a tear and a bunch of small items. when crit starts to matter ez has catched up in damage. a ie pd lw cait has more dps but can't due a blue ez. Also blue ez tends to deal tons of damage overall in lategame because he can kite about everything while taking minimal damage.

also we've seen builds that go ad+arpen heavy on ability focussed carries like graves, sivir etc. there was a time when you didn't see alot of PDs when ez and corki had their time with trinity force builds.

Thats enough variety for my taste on a role that is about autoattacking, if we had items that scale up autoattacks differently than crit builds then that would be purely cosmetic anyways. I like how the crit build is the correct answer to: how do you get the highest autoattack dps, istead of: you can have all kinds of colors of swords so you can feel unique.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-10 15:18:35
August 10 2013 15:15 GMT
#3922
Yeah I think there's a lot of ADC versatility right now, both in champ options and builds.

Doesn't mean Vayne isn't still too strong though.


Edit: In other news, I don't understand why they haven't fixed the RNG element of crits. It would be so easy to remove RNG from crits altogether.

Instead of having it be: 10% crit = a 10% chance for an autoattack to do 100% extra damage.

You just have it be: 10% crit = a 100% chance for an autoattack to do 10% extra damage.

Would be really simple and remove random RNGey crits from the game. Only real requirement would maybe be balance edits to champion passives and runes/masteries.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 10 2013 15:22 GMT
#3923
Man, if only Triforce could make a comeback
CUTE MAKES RIGHT
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2013-08-10 15:26:42
August 10 2013 15:25 GMT
#3924
The difference is that LoL AD items, for the most part, add "%increase in dps", obviously they alter slightly in perks, but fundamentally they don't change anything about the way the champion is used. While DotA has the straight PD/IE equivalents, most of its end-game AD items provide other substantial benefits instead of '%increase in dps", while riot did go this route to an extent with the addition of hydra/botrk/hurricane etc in S3, the normal progression and dps of most ADs aside from blue EZ and their impact on the game remain more or less the same.
When in doubt, just believe in yourself and press buttons
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-10 15:34:42
August 10 2013 15:34 GMT
#3925
On August 11 2013 00:22 Dark_Chill wrote:
Man, if only Triforce could make a comeback


I think Triforce could def. use a small buff. Not a big one. Personally I think it'd be cool if they put 5% CDR on the finished item, but that's just me. I want it to have every stat lololololol

They said they're screwing with Phage for S4 though, so we may see it making a comeback.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 10 2013 15:46 GMT
#3926
On August 11 2013 00:15 Ketara wrote:
Yeah I think there's a lot of ADC versatility right now, both in champ options and builds.

Doesn't mean Vayne isn't still too strong though.


Edit: In other news, I don't understand why they haven't fixed the RNG element of crits. It would be so easy to remove RNG from crits altogether.

Instead of having it be: 10% crit = a 10% chance for an autoattack to do 100% extra damage.

You just have it be: 10% crit = a 100% chance for an autoattack to do 10% extra damage.

Would be really simple and remove random RNGey crits from the game. Only real requirement would maybe be balance edits to champion passives and runes/masteries.


that is not crit. sorry, I'm sure there are people that agree with you, but crit being a linear function is not a necessity.
Carrilord has arrived.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-08-10 16:05:54
August 10 2013 15:59 GMT
#3927
As far as item diversity for ADC, I've always wanted Riot to create a singular crit item, so PD/Shiv wasn't always necessary.
So an item that gave like 60% Crit Strike, and 10% lifesteal. ~2800 gold.
Or something like 60% crit strike and 5% ms. Or something of the sort.
What this opens up is items that give AS but no crit strike. Like Zephyr/Wits End/etc.

Or create alternatives to crit strike being a multiplier.
All auto attacks deal 125% damage (hurricane deals this extra damage).
Auto attacks can no longer crit.
+25% life steal.
liftlift > tsm
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-08-10 16:16:08
August 10 2013 16:15 GMT
#3928
Crit really isn't an obnoxious version of RNG. The thing is, if you take out crit and replace it with %increase auto damage, you are left with something REALLY BORING. The RNG from crit is already forcibly smoothed, that should be enough.
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2013 16:17 GMT
#3929
On August 11 2013 01:15 sylverfyre wrote:
Crit really isn't an obnoxious version of RNG. The thing is, if you take out crit and replace it with %increase auto damage, you are left with something REALLY BORING. The RNG from crit is already forcibly smoothed, that should be enough.

The idea is to open up item builds that include AS items without the crit. So your not always forced to build PD/Shiv.
liftlift > tsm
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-08-10 16:24:03
August 10 2013 16:20 GMT
#3930
On August 11 2013 01:17 wei2coolman wrote:
Show nested quote +
On August 11 2013 01:15 sylverfyre wrote:
Crit really isn't an obnoxious version of RNG. The thing is, if you take out crit and replace it with %increase auto damage, you are left with something REALLY BORING. The RNG from crit is already forcibly smoothed, that should be enough.

The idea is to open up item builds that include AS items without the crit. So your not always forced to build PD/Shiv.

That's entirely a problem with PD and Shiv, than with Crit being an RNG stat. I'm quite alright if they make the crit items 'no seriosuly this is a CRIT item, not an AS item with crit.' - I'm not ok if they remove crit from the game like they removed dodge.

(My comment was more in response to Ketara)

I actually think changing the itemization of crit would do a lot of good things, cause you're right - right now it's too intrinsically tied with AS. Even just flipping some numbers and make PD 30% AS / 40% crit and build out of zeal/cloak/brawler instead of zeal cloak dagger would make it a more interesting item (and also make it more distinct from Shiv... I dislike how those two items are SO similar in stat spread right now.)
Ghost-z
Profile Joined September 2010
United States1291 Posts
August 10 2013 16:26 GMT
#3931
So like a buffed version of the old executioner's calling?
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-08-10 16:31:58
August 10 2013 16:28 GMT
#3932
It might be nice for crit itemization if executioner's calling and youmuu's were buffed to be more slot-efficient items (more stats, higher cost). Crit is tied to AS but there are plenty of items that give crit but not AS, they just suck for AD carries (besdies IE)

On August 11 2013 01:26 Ghost-z wrote:
So like a buffed version of the old executioner's calling?

Old exec's was awkward because while it was very cost-efficient, crit and lifesteal are multiplicative stats that you want to get after a damage item or two, but exec's is too slot-inefficient to buy later in the game.

There should be a cost to getting Grevious wounds -- currently you pay with slot efficiency but I feel like the cost is too high at the moment. I do like the AD+crit combo better than the old LS+crit though.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
August 10 2013 16:33 GMT
#3933
In finals against eSuba again, BO5, http://cs.twitch.tv/esltvczsklol pls cheer for me it really means a lot to me :3
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2013 16:36 GMT
#3934
On August 11 2013 01:33 Scip wrote:
In finals against eSuba again, BO5, http://cs.twitch.tv/esltvczsklol pls cheer for me it really means a lot to me :3

But your no longer challengers... hue.

GL.
liftlift > tsm
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 10 2013 16:38 GMT
#3935
On August 11 2013 01:17 wei2coolman wrote:
Show nested quote +
On August 11 2013 01:15 sylverfyre wrote:
Crit really isn't an obnoxious version of RNG. The thing is, if you take out crit and replace it with %increase auto damage, you are left with something REALLY BORING. The RNG from crit is already forcibly smoothed, that should be enough.

The idea is to open up item builds that include AS items without the crit. So your not always forced to build PD/Shiv.

So uhh Blade of the Ruined King.

Right??
God Bless
Misder
Profile Joined October 2009
United States1557 Posts
August 10 2013 16:38 GMT
#3936
On August 10 2013 20:48 JazzVortical wrote:
Show nested quote +
On August 10 2013 20:37 mr_tolkien wrote:
On August 10 2013 19:36 nafta wrote:
On August 10 2013 19:20 mr_tolkien wrote:
On August 10 2013 18:19 JazzVortical wrote:
On August 10 2013 17:27 NeedsmoreCELLTECH wrote:
On August 10 2013 17:17 gtrsrs wrote:
On August 10 2013 16:28 sylverfyre wrote:
I feel like since talon is melee you should be able to farm against him pre6. You CAN get a silence in the air when he blinksilences you to disrupt his combo, and once you're 6, all bets are off (dont get dunked by his ult, just go be kassadin, go double kill his bot lane a few times or something.)

I'd be a lot more scared of pantheon or other AD casters with longer range.

Oh and for the love of god, put armor runes on all your pages if you're playing kass. Even Morgana will auto harass the hell out of you.


talon can literally just walk up and auto attack you out of lane at level 1
so can jayce
panth a little less so but kinda

i just ban talon so i don't have to worry about it

What elo are you? I have literally seen one talon on gold level NA games in the last 100~ games.


No reason to pick Talon when Zed exists.

http://www.lolking.net/champions/zed&region=all&map=sr&queue=1x1#statistics
http://www.lolking.net/champions/talon&region=all&map=sr&queue=1x1#statistics

Objectively, Talon is better. I personnaly prefer him because his burst his way faster, and he deals way more AoE damage.


Why would you look at overall soloq winrate when you compare champs lol?

Talon is too jungler dependant imo.You WILL get camped most likely and if your jungler doesn't cover your ass you can barely farm.

Dunno, being used to play Panth and other escape-less champs in the way less forgiving top lane, I don't see how you would be unable to farm mid as a character with ranged wave clear.

Talon is underrated and a very good assassin. He's just not FotM like Zed is (for pretty much no reason since his E nerf).


Talon is certainly a good assassin. But Zed offers so much more to a team then just assassination ability. No professional team is going to pick Talon over Zed.

Like I said earlier, Talon IMO is the best designed assassin in the game. Zed is just... too much.


Lemondogs used Talon to counter Froggen's Kassadin iirc.
Whaaaa?
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 10 2013 16:41 GMT
#3937
On August 11 2013 01:33 Scip wrote:
In finals against eSuba again, BO5, http://cs.twitch.tv/esltvczsklol pls cheer for me it really means a lot to me :3

Which white guy are you?
God Bless
Don_Julio
Profile Blog Joined June 2010
2220 Posts
Last Edited: 2013-08-10 16:43:12
August 10 2013 16:42 GMT
#3938
On August 11 2013 01:33 Scip wrote:
In finals against eSuba again, BO5, http://cs.twitch.tv/esltvczsklol pls cheer for me it really means a lot to me :3


Wow, I didn't know that this was in a LAN environment. What happens if you win? Money? Fangirls?

On August 11 2013 01:41 Roffles wrote:
Show nested quote +
On August 11 2013 01:33 Scip wrote:
In finals against eSuba again, BO5, http://cs.twitch.tv/esltvczsklol pls cheer for me it really means a lot to me :3

Which white guy are you?


The guy with the long hair.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-08-10 16:42:57
August 10 2013 16:42 GMT
#3939
On August 11 2013 01:41 Roffles wrote:
Show nested quote +
On August 11 2013 01:33 Scip wrote:
In finals against eSuba again, BO5, http://cs.twitch.tv/esltvczsklol pls cheer for me it really means a lot to me :3

Which white guy are you?


big lips flowing long black hair glasses
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2013 16:43 GMT
#3940
On August 11 2013 01:38 Roffles wrote:
Show nested quote +
On August 11 2013 01:17 wei2coolman wrote:
On August 11 2013 01:15 sylverfyre wrote:
Crit really isn't an obnoxious version of RNG. The thing is, if you take out crit and replace it with %increase auto damage, you are left with something REALLY BORING. The RNG from crit is already forcibly smoothed, that should be enough.

The idea is to open up item builds that include AS items without the crit. So your not always forced to build PD/Shiv.

So uhh Blade of the Ruined King.

Right??

Everyone still follows ups BotRK with PD/Shiv.
liftlift > tsm
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