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On August 07 2013 13:38 PrinceXizor wrote:Show nested quote +On August 07 2013 13:30 Vanka wrote:
Plenty of people go 50/50 though, the big example being with mr blues though, half flat and half scaling.
Also is there any faster way to level an account to 30, I don't get my chinese credit card for a month so I can't buy an exp boost, and low level games are already driving me crazy, much less the thought of spending months to get it up there. I don't think the benefits of running flat on any rune you can run scaling outweigh the benefits of running scaling. on a rune by rune basis. Jokes? Compare how much flat armor runes do for you in the early levels compared to scaling in the late game. What's 400 gold to you early on compared to 400 gold when you have 15k net worth?
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On August 07 2013 13:26 PrinceXizor wrote:Show nested quote +On August 07 2013 13:24 Ketara wrote:On August 07 2013 13:22 PrinceXizor wrote:On August 07 2013 13:20 Ketara wrote: This conversation is really stupid.
Can we actually talk about LoL
Or at the very least pancakes / pokemon / visual novels / fish jokes? Per level Runes are strictly superior on the majority of the character base to flat power rune in all regards. Discuss. happy?  It's better than that other crap. I think you need to give more specific examples before it's actually a conversation topic, though. The monetary advantage as well as constant scaling you gain from per level runes benefits the monetary advantage you can reasonably gain from having all the stats at level 1.
i strongly, strongly disagree, as any player worth his salt that quickchecks your stats and does the math and realizes that you have short stats (hence you're either running gimmicks like death timers or running per level runes) is going to go more aggressive and win more trades early. if you're talking strictly about champions that can play like a bitch for the entire laning phase (gragas, karthus... jayce?) then you might have a point
but leaving that as a purely blanket statement is silly. do you think going armor/level yellows on riven in the riven v panth matchup is going to pay out "in the long run" or do you think panth will have gained the advantage by killing you at levels 1, 2, 3, etc? how about scaling armor on junglers? how about scaling AD on marksman? don't you think you'll miss the last hitting power early?
there is some merit for some scaling runes in some positions (scaling MR on junglers isn't terrible) but in my experience, in the vast majority of times, if i want to sub out flat runes for scaling runes, i'm better off subbing in flat secondary runes instead ala flat CDR blues instead of scaling MR runes, in place of flat MR.
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United States47024 Posts
gtr you already forgot the first rule of reading Xizor posts.
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On August 07 2013 13:38 Slusher wrote:
early game matters a lot. Of course early game matters. but the monetary advantage you gain from a slightly stronger early game doesn't outweigh the monetary gain of having a stronger mid to late game. and the monetary gain from the latter directly will lead to more wins.
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On August 07 2013 13:41 TheYango wrote: gtr you already forgot the first rule of reading Xizor posts.
dont?
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Flat armor is pretty good, especially considering its power is when you want it. The initial value of flat runes is worth more in some cases than the break even poiny of scaling runes.
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like gtr said, it's extremely match up dependant. and honestly a lot of that stuff sucks because of the net worth comment dudeman posted.
Like if I'm playing a farm match up mid where I can get away with some rune choices, I want health/lvl instead of armor/lvl.
flat armor is really skewed on backline mids as armor becomes increasingly bad as the game progresses and you find youself in the fray less because you'd be crushed with or without armor runes if you get close.
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On August 07 2013 13:40 gtrsrs wrote:
i strongly, strongly disagree, as any player worth his salt that quickchecks your stats and does the math and realizes that you have short stats (hence you're either running gimmicks like death timers or running per level runes) is going to go more aggressive and win more trades early. if you're talking strictly about champions that can play like a bitch for the entire laning phase (gragas, karthus... jayce?) then you might have a point
but leaving that as a purely blanket statement is silly. do you think going armor/level yellows on riven in the riven v panth matchup is going to pay out "in the long run" or do you think panth will have gained the advantage by killing you at levels 1, 2, 3, etc? how about scaling armor on junglers? how about scaling AD on marksman? don't you think you'll miss the last hitting power early?
there is some merit for some scaling runes in some positions (scaling MR on junglers isn't terrible) but in my experience, in the vast majority of times, if i want to sub out flat runes for scaling runes, i'm better off subbing in flat secondary runes instead ala flat CDR blues instead of scaling MR runes, in place of flat MR. And i'm arguing that the minor monetary gain a player gets from playing aggressive and trying to trade more early on won't outweigh the benefit of scaling runes later in the game. Within reason. obviously dying 3 times in lane is a disadvantage that is difficult to overcome. but you cannot reasonably assume that you will get three kills just because you run flat runes and your opponent runs scaling. they will have had to misplay for you to get a kill at all.
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I think if we want to discuss flat vs. per level runes in a serious way we need to do it one type of rune at a time, because different ones break even at different levels and have different effects early game. I don't think many people would contest that AP/level is often better than flat AP, but armor is very questionable simply because minions do physical damage at level 1.
Also, Riot says they're planning on removing all the improved summoner masteries in S4. Thoughts?
I think that, assuming they rebalance the summoners a little (since some improved summoners are way better than others) it'd be a great thing. The improved summoners I feel like restrict versatility in mastery choices. They're so good that they make you lean towards certain parts of the mastery tree that you may not necessarily want to go towards otherwise, such as grabbing 9 points in Utility over 9 points in Defense just because you run Teleport/Flash.
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On August 07 2013 13:26 PrinceXizor wrote:Show nested quote +On August 07 2013 13:24 Ketara wrote:On August 07 2013 13:22 PrinceXizor wrote:On August 07 2013 13:20 Ketara wrote: This conversation is really stupid.
Can we actually talk about LoL
Or at the very least pancakes / pokemon / visual novels / fish jokes? Per level Runes are strictly superior on the majority of the character base to flat power rune in all regards. Discuss. happy?  It's better than that other crap. I think you need to give more specific examples before it's actually a conversation topic, though. The monetary advantage as well as constant scaling you gain from per level runes benefits the monetary advantage you can reasonably gain from having all the stats at level 1.
Depends on the monetary disadvantage. If you give FB and get zoned off creep waves before giving another kill you lose far more than the benefit you gain from /lvl runes post breaking point.
However if you're in a lane where you can safely farm and aren't realistically going to be brawling at early levels /lvl runes are a fantastic choice, in fact I'd go as far as to say they're clearly more beneficial on the whole. I use ap/lvl runes against many lanes as Karthus for example.
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At this point px reminds me the dude who thought rushing fmallet on sej and going double pd triforce an hec was a good idea. First machete support and now this.
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On August 07 2013 13:38 Slusher wrote:I want you to know Xisor if every poster in this tread got to give out 1 temp ban to a poster of their choice. + Show Spoiler + I'd probably ban Ares, just so the reason could be Nimbus Pls
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On August 07 2013 13:42 PrinceXizor wrote:Of course early game matters. but the monetary advantage you gain from a slightly stronger early game doesn't outweigh the monetary gain of having a stronger mid to late game. and the monetary gain from the latter directly will lead to more wins.
i still don't think this is true though armor yellows = 12.69 armor at 18 armor/level yellows = 24.3 armor at 18
difference of 11.61 armor, or 11.61/15 or 77.4% the value of a cloth armor, which is worth 300g 77.4% of 300g is 232.2g
232.2g earned by level 18 x_x breakeven is like level 9 or 10 basically
so as long as first blood doesn't happen by level 9 or 10, you'll "earn" 60 gold every 2 games seems legit
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On August 07 2013 13:47 Amarok wrote:Show nested quote +On August 07 2013 13:26 PrinceXizor wrote:On August 07 2013 13:24 Ketara wrote:On August 07 2013 13:22 PrinceXizor wrote:On August 07 2013 13:20 Ketara wrote: This conversation is really stupid.
Can we actually talk about LoL
Or at the very least pancakes / pokemon / visual novels / fish jokes? Per level Runes are strictly superior on the majority of the character base to flat power rune in all regards. Discuss. happy?  It's better than that other crap. I think you need to give more specific examples before it's actually a conversation topic, though. The monetary advantage as well as constant scaling you gain from per level runes benefits the monetary advantage you can reasonably gain from having all the stats at level 1. Depends on the monetary disadvantage. If you give FB and get zoned off creep waves before giving another kill you lose far more than the benefit you gain from /lvl runes post breaking point. yeah, and winning a teamfight and taking a tower or dragon afterwards because of the advantage of scaling runes drastically outweighs that. as long as we are extrapolating a major fight advantage from either rune.
The actual effect of losing 1-5 cs early on isn't going to impact you enough to not run scaling runes to be most valuable later on.
EDIT: obviously if you misplay and get yourself killed it negatively impacts your lane, and net worth, but that is true for either rune, and the odds of you dying solely to the flat vs scaling runes choice and not to your own error in play or judgement, is so minute its not worth considering.
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Guys, PX is right. This is why I always insist my team go with a Poppy/Kog Comp.
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On August 07 2013 13:51 PrinceXizor wrote:Show nested quote +On August 07 2013 13:47 Amarok wrote:On August 07 2013 13:26 PrinceXizor wrote:On August 07 2013 13:24 Ketara wrote:On August 07 2013 13:22 PrinceXizor wrote:On August 07 2013 13:20 Ketara wrote: This conversation is really stupid.
Can we actually talk about LoL
Or at the very least pancakes / pokemon / visual novels / fish jokes? Per level Runes are strictly superior on the majority of the character base to flat power rune in all regards. Discuss. happy?  It's better than that other crap. I think you need to give more specific examples before it's actually a conversation topic, though. The monetary advantage as well as constant scaling you gain from per level runes benefits the monetary advantage you can reasonably gain from having all the stats at level 1. Depends on the monetary disadvantage. If you give FB and get zoned off creep waves before giving another kill you lose far more than the benefit you gain from /lvl runes post breaking point. yeah, and winning a teamfight and taking a tower or dragon afterwards because of the advantage of scaling runes drastically outweighs that. as long as we are extrapolating a major fight advantage from either rune. The actual effect of losing 1-5 cs early on isn't going to impact you enough to not run scaling runes to be most valuable later on. EDIT: obviously if you misplay and get yourself killed it negatively impacts your lane, and net worth, but that is true for either rune, and the odds of you dying solely to the flat vs scaling runes choice and not to your own error in play or judgement, is so minute its not worth considering.
alright alright, lets slow down, give me 1 match up, where you would not want armor yellow flats and we can discuss it from there
for fun, do not read this (I mean you PX) until after you post. + Show Spoiler +something other than armor/lvl is going to be vastly superior
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On August 07 2013 13:51 PrinceXizor wrote:Show nested quote +On August 07 2013 13:47 Amarok wrote:On August 07 2013 13:26 PrinceXizor wrote:On August 07 2013 13:24 Ketara wrote:On August 07 2013 13:22 PrinceXizor wrote:On August 07 2013 13:20 Ketara wrote: This conversation is really stupid.
Can we actually talk about LoL
Or at the very least pancakes / pokemon / visual novels / fish jokes? Per level Runes are strictly superior on the majority of the character base to flat power rune in all regards. Discuss. happy?  It's better than that other crap. I think you need to give more specific examples before it's actually a conversation topic, though. The monetary advantage as well as constant scaling you gain from per level runes benefits the monetary advantage you can reasonably gain from having all the stats at level 1. Depends on the monetary disadvantage. If you give FB and get zoned off creep waves before giving another kill you lose far more than the benefit you gain from /lvl runes post breaking point. yeah, and winning a teamfight and taking a tower or dragon afterwards because of the advantage of scaling runes drastically outweighs that. as long as we are extrapolating a major fight advantage from either rune. The actual effect of losing 1-5 cs early on isn't going to impact you enough to not run scaling runes to be most valuable later on.
Right. If you can be confident that you'll only carry a 1-5cs lead into the mid/late game that's a fair statement, which is why every sane poster is saying it's matchup (and rune) dependent.
FTR I run scaling MR on pretty much everybody cause I'm IP poor. Gotta catch all the champimons.
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It got about 4 posts earlier today. It's really strong, though I think the recommended BO of SotEL first sounds like a recipe to get murdered vs any kind of divey mid (fucking fizz).
Damn you Autocorrect.
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Slusher you know if i try to quote your post it'll make your spoiler visible. how about graves thresh vs vayne lulu.
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