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[Patch 3.08: Aatrox Patch] General Discussion - Page 153

Forum Index > LoL General
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Interested in helping start an on-topic, serious League discussion thread? PM Neo to talk about how to get started.
Spaiku
Profile Joined July 2012
Spain1114 Posts
Last Edited: 2013-06-22 00:51:36
June 22 2013 00:48 GMT
#3041
Chaox choosing the Aphromoo/Wings path

Can't blame him, successful streamer life > progamer life
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-22 00:54:52
June 22 2013 00:52 GMT
#3042
On June 22 2013 08:14 MoonBear wrote:
Off the top of my head, I believe the issue was communicating why you were doing something unusual rather than the act of picking something unusual itself. Their reasoning was that if you want to do something unusual, the onus is on you to make sure your team understands why you are doing so and how it works because otherwise they don't understand what is supposed to happen.

The problem I see here is that one of two things will usually happen:
1) Your team will oppose you and not want you to do it. If you do it anyway, this is more or less equivalent to not saying anything in the first place, because you're not listening to your team.
2) Someone else will take this as a ticket to troll, even though you're trying something without the intent of trolling. While this won't get you reported, it limits the practicality of you trying something when your team assumes you're trolling and don't play the way they normally would.

The number of times your team would go along with you AND still proceed to play as normal is actually quite low, to the point that practicing something to the point of mastery with such a low percentage of "practical" games seems quite unlikely.

Of course at a mid-high level, being able to do things like this is what having inhouse leagues in DotA exists for to an extent. But the LoL community has been unfortunately quite poor about trying to do things on its own rather than just using what Riot gives them.
+
Moderator
AntiAntiHero
Profile Joined December 2012
United States10 Posts
Last Edited: 2013-06-22 01:33:06
June 22 2013 01:29 GMT
#3043
Apparently I'm so low level that no one either picks or bans Jungle Nunu in ranked, which is a relief for me. After I spent 3 games in a row with friends dealing with obnoxious Nunu super counterjungling, I am done facing that...THING...until it either gets nerfed into oblivion or easy countermeasures are found for it. I know superior team coordination is supposed to help, but even then, a decent Nunu can still make mincemeat out of your team's jungle. The fact that nobody seems to know or care about it at all in my ranked games is a pleasure and a shock.
I came to play. Hard.
Craton
Profile Blog Joined December 2009
United States17282 Posts
June 22 2013 01:30 GMT
#3044
Counter-jungling is just really really easy in low elo solo queue.
twitch.tv/cratonz
Cheap0
Profile Joined July 2012
United States540 Posts
June 22 2013 01:50 GMT
#3045
On June 22 2013 10:30 Craton wrote:
Counter-jungling is just really really easy in low elo solo queue.


The funny thing about counterjungling in low Elo is that oftentimes, the enemy jungler will get pissed off or feel like they need to even the score (or something, I don't know) and they'll try to counterjungle you in return, even if it makes no sense to attempt to. You steal their red, and then they'll try to steal your red and get killed. Even many supporty/tank junglers will try this. They'll do it to small camps too.

Also, people don't really seem to time buffs, cause I steal the majority of enemy blue buffs, provided we're not losing horribly and we have some map control.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
June 22 2013 01:50 GMT
#3046
On June 22 2013 09:52 TheYango wrote:
Show nested quote +
On June 22 2013 08:14 MoonBear wrote:
Off the top of my head, I believe the issue was communicating why you were doing something unusual rather than the act of picking something unusual itself. Their reasoning was that if you want to do something unusual, the onus is on you to make sure your team understands why you are doing so and how it works because otherwise they don't understand what is supposed to happen.

The problem I see here is that one of two things will usually happen:
1) Your team will oppose you and not want you to do it. If you do it anyway, this is more or less equivalent to not saying anything in the first place, because you're not listening to your team.
2) Someone else will take this as a ticket to troll, even though you're trying something without the intent of trolling. While this won't get you reported, it limits the practicality of you trying something when your team assumes you're trolling and don't play the way they normally would.

The number of times your team would go along with you AND still proceed to play as normal is actually quite low, to the point that practicing something to the point of mastery with such a low percentage of "practical" games seems quite unlikely.

Of course at a mid-high level, being able to do things like this is what having inhouse leagues in DotA exists for to an extent. But the LoL community has been unfortunately quite poor about trying to do things on its own rather than just using what Riot gives them.


you're too hung up on the "in house dota leagues" and putting it into lol

1. dota had a tiny playerbase compaerd to league
2. high level teams scrim anyways

a 'mid level' in house leagues is just completely impractical, and would devolve into a trollfest and then die out since there's no practical benefit
TranslatorBaa!
caelym
Profile Blog Joined June 2008
United States6424 Posts
June 22 2013 01:55 GMT
#3047
Is anyone else's Twitch completely bugged out? I can't log out of "Ogszyphent", and when I click on settings, I get directed to the setting page of "Competitive_online" .
AntiAntiHero
Profile Joined December 2012
United States10 Posts
June 22 2013 02:01 GMT
#3048
Well, I wouldn't put it like that. I just believe some junglers can't really handle the New-Nunu measures; practically no counter-play. My poor friend who wanted to jungle Evelynn basically wasn't playing the game anymore from 2 minutes in. It was a very toxic experience.
I came to play. Hard.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 22 2013 02:04 GMT
#3049
On June 22 2013 11:01 AntiAntiHero wrote:
Well, I wouldn't put it like that. I just believe some junglers can't really handle the New-Nunu measures; practically no counter-play. My poor friend who wanted to jungle Evelynn basically wasn't playing the game anymore from 2 minutes in. It was a very toxic experience.

Wasn't that me? lol that was annoying

I mean Nunu was pretty annoying before the changes, do his extra buffs really just take it to another level of annoying?
RIP Ryan Davis / TL or Die / @onlywonderboy
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 22 2013 02:06 GMT
#3050
TL+ When did this happen?
+ Show Spoiler [This image requires a TL plus account…] +
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 22 2013 02:07 GMT
#3051
On June 22 2013 11:01 AntiAntiHero wrote:
Well, I wouldn't put it like that. I just believe some junglers can't really handle the New-Nunu measures; practically no counter-play. My poor friend who wanted to jungle Evelynn basically wasn't playing the game anymore from 2 minutes in. It was a very toxic experience.


I honestly don't see how new Nunu is that different than Old Nunu when it comes to counterjungling. The only difference is that Nunu is not just a bloodboil (which was nerfed very heavily) bot coming out of the jungle.

Also, I don't understand why every patch Riot thinks they need to further emphasize the "big" monster at each camp. Or at s3 start emphasize siege minions. Its basically the equivalent of reducing the crit % on I.E., but doubling the bonus damage on crit.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
June 22 2013 02:16 GMT
#3052
Fucking up Maokai and other shit-single target clearers who were so popular in s2, while at the same time hitting their itemisation (gp5 crapped on, Spirit Stone not enough to let them clear reasonably fast, golem spirit pretty awkward when it first came out).
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-22 02:19:56
June 22 2013 02:18 GMT
#3053
On June 22 2013 10:50 Carnivorous Sheep wrote:
you're too hung up on the "in house dota leagues" and putting it into lol

1. dota had a tiny playerbase compaerd to league
2. high level teams scrim anyways

a 'mid level' in house leagues is just completely impractical, and would devolve into a trollfest and then die out since there's no practical benefit

"High level teams scrim anyway" isn't really a good argument as even top level players on very successful competitive teams in DotA still regularly play in inhouse leagues.

The most practical benefit for an inhouse league is as a platform through which pubstars wishing to make the transition into professional play--and is a far better platform for them to showcase their ability because of how the level of teamplay lies somewhere between an outright pub and a true competitive team game. It essentially provides a more consistent training environment for players at the top of the ladder due to better communication between players playing in league matches (since voice communication is pretty frequently the expectation. It also provides a setting for players WITH teams to get somewhat better practice without their team that a pub game would. Additionally, it removes some of the randomness of matchmaking due to the closed nature of the player pool (you won't get someone who is really bad into the game just for the sake of balancing the teams).

I don't see how such a thing would be pointless at all. Particularly given how, from talking to Navi, it seems that making the jump from solo queue into semipro play is somewhat awkward given how teams pretty much have to get formed through word-of-mouth and picking solo queuers that people may or may not have played with before.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 22 2013 02:25 GMT
#3054
On June 22 2013 11:06 obesechicken13 wrote:
TL+ When did this happen?
+ Show Spoiler [This image requires a TL plus account…] +


I hate you DX
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 22 2013 02:25 GMT
#3055
On June 22 2013 11:06 obesechicken13 wrote:
TL+ When did this happen?
+ Show Spoiler [This image requires a TL plus account…] +

Dunno but it kinda made me cringe tbh.
Artillery spawned from the forges of Hell
AntiAntiHero
Profile Joined December 2012
United States10 Posts
June 22 2013 02:31 GMT
#3056
On June 22 2013 11:04 onlywonderboy wrote:
Show nested quote +
On June 22 2013 11:01 AntiAntiHero wrote:
Well, I wouldn't put it like that. I just believe some junglers can't really handle the New-Nunu measures; practically no counter-play. My poor friend who wanted to jungle Evelynn basically wasn't playing the game anymore from 2 minutes in. It was a very toxic experience.

Wasn't that me? lol that was annoying

I mean Nunu was pretty annoying before the changes, do his extra buffs really just take it to another level of annoying?


No no, Emma was playing as Eve. It was basically 20 minutes of sitting there and dying.

On June 22 2013 11:07 cLutZ wrote:
I honestly don't see how new Nunu is that different than Old Nunu when it comes to counterjungling. The only difference is that Nunu is not just a bloodboil (which was nerfed very heavily) bot coming out of the jungle.

Also, I don't understand why every patch Riot thinks they need to further emphasize the "big" monster at each camp. Or at s3 start emphasize siege minions. Its basically the equivalent of reducing the crit % on I.E., but doubling the bonus damage on crit.


It's not Nunu that has changed so much (besides that buff he gets when he consumes, which isn't a big deal). It's the issue that you pointed out of front-loading all of the experience into the big monster. The way Nunu's counterjungling plays out now is that the denied jungler is denied furious amounts of gold and experience that prevents them from having any impact on the game whatsoever. The blood boil then makes Nunu practically uncatchable unless your whole team is on the ball with a manhunt that likely won't succeed if the Nunu knows what they're doing/has their summoners, which takes so much pressure off the other lanes. I don't know, it's just something you have to experience.
I came to play. Hard.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-06-22 02:36:06
June 22 2013 02:33 GMT
#3057
On June 22 2013 09:52 TheYango wrote:
Show nested quote +
On June 22 2013 08:14 MoonBear wrote:
Off the top of my head, I believe the issue was communicating why you were doing something unusual rather than the act of picking something unusual itself. Their reasoning was that if you want to do something unusual, the onus is on you to make sure your team understands why you are doing so and how it works because otherwise they don't understand what is supposed to happen.

The problem I see here is that one of two things will usually happen:
1) Your team will oppose you and not want you to do it. If you do it anyway, this is more or less equivalent to not saying anything in the first place, because you're not listening to your team.
2) Someone else will take this as a ticket to troll, even though you're trying something without the intent of trolling. While this won't get you reported, it limits the practicality of you trying something when your team assumes you're trolling and don't play the way they normally would.

The number of times your team would go along with you AND still proceed to play as normal is actually quite low, to the point that practicing something to the point of mastery with such a low percentage of "practical" games seems quite unlikely.

Of course at a mid-high level, being able to do things like this is what having inhouse leagues in DotA exists for to an extent. But the LoL community has been unfortunately quite poor about trying to do things on its own rather than just using what Riot gives them.

Something worth noting is how both of the competitive scenes for the respective games were created though. Dota had inhouse leagues spawn out of necessity due to war3 not having matchmaking for Dota. LoL has had matchmaking since the beginning so naturally the competitive scene grew out of that. There just never was much need for LoL to have inhouse leagues.

Edit: They essentially fulfill the same role.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
June 22 2013 02:35 GMT
#3058
On June 22 2013 11:31 AntiAntiHero wrote:
Show nested quote +
On June 22 2013 11:04 onlywonderboy wrote:
On June 22 2013 11:01 AntiAntiHero wrote:
Well, I wouldn't put it like that. I just believe some junglers can't really handle the New-Nunu measures; practically no counter-play. My poor friend who wanted to jungle Evelynn basically wasn't playing the game anymore from 2 minutes in. It was a very toxic experience.

Wasn't that me? lol that was annoying

I mean Nunu was pretty annoying before the changes, do his extra buffs really just take it to another level of annoying?


No no, Emma was playing as Eve. It was basically 20 minutes of sitting there and dying.

Show nested quote +
On June 22 2013 11:07 cLutZ wrote:
I honestly don't see how new Nunu is that different than Old Nunu when it comes to counterjungling. The only difference is that Nunu is not just a bloodboil (which was nerfed very heavily) bot coming out of the jungle.

Also, I don't understand why every patch Riot thinks they need to further emphasize the "big" monster at each camp. Or at s3 start emphasize siege minions. Its basically the equivalent of reducing the crit % on I.E., but doubling the bonus damage on crit.


It's not Nunu that has changed so much (besides that buff he gets when he consumes, which isn't a big deal). It's the issue that you pointed out of front-loading all of the experience into the big monster. The way Nunu's counterjungling plays out now is that the denied jungler is denied furious amounts of gold and experience that prevents them from having any impact on the game whatsoever. The blood boil then makes Nunu practically uncatchable unless your whole team is on the ball with a manhunt that likely won't succeed if the Nunu knows what they're doing/has their summoners, which takes so much pressure off the other lanes. I don't know, it's just something you have to experience.


If you were premade, that should not have happened. The proper answer is to immediately make sure you don't put damage on blue and go out and fight them. Worst comes to worst, it's a 3v3 except Nunu has no combat spells.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-06-22 02:46:42
June 22 2013 02:39 GMT
#3059
Just wanted to say that I'm kind of bummed that locodoco is back down to sub again. Kind of surprised he's staying with the team as a sub to be honest. I figured he'd retire and try his hand at commentating or coaching at this point. Before he joined CLG he got some offer from OGN to have his own show but now I think it's probably too late since I dunno if he's still all that popular in Korea.

edit:

On June 22 2013 11:42 DonKey_ wrote:
Show nested quote +
On June 22 2013 11:39 overt wrote:
Just wanted to say that I'm kind of bummed that locodoco is back down to sub again. Kind of surprised he's staying with the team as a sub to be honest. I figured he'd retire and try his hand at commentating or coaching at this point. Before he joined CLG he got some offer from OGN to have his own show but now I think it's probably too late since I dunno if he's still all that popular in Korea.

Loco did the best job of relating the Korean scene to foreigners. I loved watching his blogs on youtube he used to make. I really don't want him to fade away. :/


I read more than what was initially on TL about it as well as just the headline on reddit and it seems like Shield is running a 7 man roster and will still utilize loco in "certain match ups." Which is interesting. I'm also super proud of loco for admitting he underperformed last season and his resolve to improve.

I don't think loco's eSports career will be over unless he wants it to be. Even if OGN didn't want him to do a show or commentate (and I would imagine they would since his personality is fucking awesome) he can easily find work coaching or something imoimo.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
June 22 2013 02:42 GMT
#3060
On June 22 2013 11:39 overt wrote:
Just wanted to say that I'm kind of bummed that locodoco is back down to sub again. Kind of surprised he's staying with the team as a sub to be honest. I figured he'd retire and try his hand at commentating or coaching at this point. Before he joined CLG he got some offer from OGN to have his own show but now I think it's probably too late since I dunno if he's still all that popular in Korea.

Loco did the best job of relating the Korean scene to foreigners. I loved watching his blogs on youtube he used to make. I really don't want him to fade away. :/
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
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