• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:13
CET 04:13
KST 12:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage8Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BW] Looking for Clan Thread! [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12309 users

[Patch 3.08: Aatrox Patch] General Discussion - Page 13

Forum Index > LoL General
Post a Reply
Prev 1 11 12 13 14 15 380 Next
Interested in helping start an on-topic, serious League discussion thread? PM Neo to talk about how to get started.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 11 2013 19:32 GMT
#241
On June 12 2013 04:14 Vanka wrote:
Speaking of tear, late game amumu, let's say you need one damage item, what do you buy?

Last game I bought a 35 minute Archangel's because I was going oom and I needed the damage to kill the khazix who was always diving and killing our draven. It worked out that game since I had 40% CDR anyway so I cleaned up most fights, being the last to die and because I could spiderman bandage down people with 6 or whatever second cd on bandage.

The only issue was by the end, I bought the item so late that it wasn't fully charged at the end, even with making amumu cry constantly with the toggle.

So far the options I think are viable are AA, abyssal, and athene's. Abyssal synergizes well with his passive, if you actually have the presence of mind to auto people in teamfights, athene's gives cdr, mana (which amumu likes), and mr, while AA gives the most AP and the most mana, plus tankiness if you eventually get it stacked.


I prefer Athene's. You get more AP out of Archangel's, but 20% CDR means your team waits 22 fewer seconds for your ultimate (which is a lifetime late game), and you get to spam more stuns/tantrums etc. It also has defensive stats which don't depend upon you having mana. However, Abyssal is really strong if you have a lot of magic damage on your team.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
cLutZ
Profile Joined November 2010
United States19574 Posts
June 11 2013 19:37 GMT
#242
On June 12 2013 04:13 Slusher wrote:
Show nested quote +
On June 12 2013 04:09 Spaiku wrote:
On June 12 2013 03:54 cLutZ wrote:
I don't get why Muramana is allowed to exist anyways.

A champ is either supposed to have mana problems, or it is not. If it is supposed to have problems you are supposed to have to be weakened to make up for this (this is why Athene's was nerfed). Or, you are supposed to have to just accept that and play smart. (Ashe has mana problems, she just has to be smart and save enough mana for ult at all times).

Agree with this

Nerfing Tear/Muramana/Seraph's would help to tone down problematic champions like Ryze, Jayce and KhaZix


Yorick.


I don't agree that Ryze is a problem. He is supposed to have the mana curve that he gets with Tear/AA/Manamune buildpaths. That IS Ryze. The problem is not Ryze+Tear, it is POSSIBLY that his earlygame isn't painful enough since the Boots changes.
Freeeeeeedom
Leonite7
Profile Joined July 2011
Ireland921 Posts
June 11 2013 19:45 GMT
#243
Is the patch live on EUW yet?
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 11 2013 19:45 GMT
#244
On June 12 2013 03:54 cLutZ wrote:
I don't get why Muramana is allowed to exist anyways.

A champ is either supposed to have mana problems, or it is not. If it is supposed to have problems you are supposed to have to be weakened to make up for this (this is why Athene's was nerfed). Or, you are supposed to have to just accept that and play smart. (Ashe has mana problems, she just has to be smart and save enough mana for ult at all times).

Well 700 gold spent on mana in early game is the cost.
liftlift > tsm
Zooper31
Profile Joined May 2009
United States5714 Posts
Last Edited: 2013-06-11 19:46:26
June 11 2013 19:45 GMT
#245
On June 12 2013 04:37 cLutZ wrote:
Show nested quote +
On June 12 2013 04:13 Slusher wrote:
On June 12 2013 04:09 Spaiku wrote:
On June 12 2013 03:54 cLutZ wrote:
I don't get why Muramana is allowed to exist anyways.

A champ is either supposed to have mana problems, or it is not. If it is supposed to have problems you are supposed to have to be weakened to make up for this (this is why Athene's was nerfed). Or, you are supposed to have to just accept that and play smart. (Ashe has mana problems, she just has to be smart and save enough mana for ult at all times).

Agree with this

Nerfing Tear/Muramana/Seraph's would help to tone down problematic champions like Ryze, Jayce and KhaZix


Yorick.


I don't agree that Ryze is a problem. He is supposed to have the mana curve that he gets with Tear/AA/Manamune buildpaths. That IS Ryze. The problem is not Ryze+Tear, it is POSSIBLY that his earlygame isn't painful enough since the Boots changes.


Agreed, Ryze's whole concept is be around stacking mana and getting more powerful with that for a curve. Jayce, Khazix, and Yorick all don't scale with mana directly for their dmg and they should have mana problems because their kits are so good. But tears completely negates that problem and then they just snowball out of control if you didn't completely stomp on them in the lane phase.

On June 12 2013 04:45 Leonite7 wrote:
Is the patch live on EUW yet?


Not even live on NA yet.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 11 2013 19:46 GMT
#246
On June 12 2013 04:14 Vanka wrote:
Speaking of tear, late game amumu, let's say you need one damage item, what do you buy?

Last game I bought a 35 minute Archangel's because I was going oom and I needed the damage to kill the khazix who was always diving and killing our draven. It worked out that game since I had 40% CDR anyway so I cleaned up most fights, being the last to die and because I could spiderman bandage down people with 6 or whatever second cd on bandage.

The only issue was by the end, I bought the item so late that it wasn't fully charged at the end, even with making amumu cry constantly with the toggle.

So far the options I think are viable are AA, abyssal, and athene's. Abyssal synergizes well with his passive, if you actually have the presence of mind to auto people in teamfights, athene's gives cdr, mana (which amumu likes), and mr, while AA gives the most AP and the most mana, plus tankiness if you eventually get it stacked.

rylais

cry slowing tears op
Zooper31
Profile Joined May 2009
United States5714 Posts
June 11 2013 19:50 GMT
#247
On June 12 2013 04:46 Ryuu314 wrote:
Show nested quote +
On June 12 2013 04:14 Vanka wrote:
Speaking of tear, late game amumu, let's say you need one damage item, what do you buy?

Last game I bought a 35 minute Archangel's because I was going oom and I needed the damage to kill the khazix who was always diving and killing our draven. It worked out that game since I had 40% CDR anyway so I cleaned up most fights, being the last to die and because I could spiderman bandage down people with 6 or whatever second cd on bandage.

The only issue was by the end, I bought the item so late that it wasn't fully charged at the end, even with making amumu cry constantly with the toggle.

So far the options I think are viable are AA, abyssal, and athene's. Abyssal synergizes well with his passive, if you actually have the presence of mind to auto people in teamfights, athene's gives cdr, mana (which amumu likes), and mr, while AA gives the most AP and the most mana, plus tankiness if you eventually get it stacked.

rylais

cry slowing tears op


Rylais, Liandry's, Sunfire, Spellvamp jungle item (forgot name), Merc/Tabi. Then 6th item is either Abyssal for MR or FH for armor. Never thought about getting 40% cdr on Amumu. His only spell to take adv of it would be ult and bandage toss really. E refreshes quick enough being auto'd and W is just a toggle.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
June 11 2013 19:51 GMT
#248
na.lolesports.com/season3/summerpromotion/articles/team-changes-between-splits

Great article for anyone looking to get a recap on all the team changes between splits.
LiquidLegends StaffWho is Jon Galt?
Lounge
Profile Joined November 2011
537 Posts
June 11 2013 19:54 GMT
#249
When the introduced manamune turning into muramana they originally said it was to attempt to include an alternate build path for some champions like Ez or Corki so they would feel less punished for building it if you wanted to play a spell-happy version of the champion, instead of an auto attack focused one.

It worked fairly well for Ez, it didn't work at all for Corki

I think it should ideally be: Manamune Jayce pokes you a lot but is manageable damage, and doesn't mind so much if he misses, something like Bloodthirster Jayce would rely on his poke hitting or he'd run OOM, but would do much more damage.

Right now Manamune Jayce pokes you all day AND deletes you once he connects. So I guess he needs to have his base damage lowered but scaling increased? That way if you like the all-in on connect aspect of Jayce, you build BT, if you like to poke all day and disengage you build tear/CDR.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 11 2013 19:56 GMT
#250
On June 12 2013 04:45 wei2coolman wrote:
Show nested quote +
On June 12 2013 03:54 cLutZ wrote:
I don't get why Muramana is allowed to exist anyways.

A champ is either supposed to have mana problems, or it is not. If it is supposed to have problems you are supposed to have to be weakened to make up for this (this is why Athene's was nerfed). Or, you are supposed to have to just accept that and play smart. (Ashe has mana problems, she just has to be smart and save enough mana for ult at all times).

Well 700 gold spent on mana in early game is the cost.


That would be a legit cost if we were talking about a champ like Jax who cannot choose when to engage/disengage. The Muramana problem champs don't have that trouble. Jayce, Yorik, and old Khazix control the lane so well when they have the mana to spam spells.

This is why Ryze is fine, because he gets Dictated to Early game (you could argue that its not enough anymore because tear is cheaper and Sapphire/charm starts are legit). Oh by the way he also can't charge tear for free in base/running to lane, he has to target enemies/jungle camps.

700 G spent on mana is only a cost if you are super susceptible to all-ins, and have little control over when those occur.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-06-11 19:59:39
June 11 2013 19:58 GMT
#251
On June 12 2013 04:54 Lounge wrote:
When the introduced manamune turning into muramana they originally said it was to attempt to include an alternate build path for some champions like Ez or Corki so they would feel less punished for building it if you wanted to play a spell-happy version of the champion, instead of an auto attack focused one.

It worked fairly well for Ez, it didn't work at all for Corki

I think it should ideally be: Manamune Jayce pokes you a lot but is manageable damage, and doesn't mind so much if he misses, something like Bloodthirster Jayce would rely on his poke hitting or he'd run OOM, but would do much more damage.

Right now Manamune Jayce pokes you all day AND deletes you once he connects. So I guess he needs to have his base damage lowered but scaling increased? That way if you like the all-in on connect aspect of Jayce, you build BT, if you like to poke all day and disengage you build tear/CDR.


the whole "Deleting" part has nothing to do with Jayce's base damage/ratios and everything to do with max attack speed (W) + Manamura active @ 16-20 min, then a good jayce can snowball this into 5-6 items by 30 min and then that IS a scaling issue but for a different reason.
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 11 2013 19:59 GMT
#252
On June 12 2013 04:51 JonGalt wrote:
na.lolesports.com/season3/summerpromotion/articles/team-changes-between-splits

Great article for anyone looking to get a recap on all the team changes between splits.

Edward to Curse, nothing else matters huehuehue.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 11 2013 20:00 GMT
#253
But that's 700 is equivalent to oppurtunity cost of what they could've done with like dblade and pots.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-06-11 20:09:58
June 11 2013 20:05 GMT
#254
On June 12 2013 05:00 wei2coolman wrote:
But that's 700 is equivalent to oppurtunity cost of what they could've done with like dblade and pots.


if Yorick came back to lane with a Dblade, I'd be D-lighted.

to be fair I think Yorick kinda needs tear I mean just look at how nitch he is now despite being super easy to dominate lane with (esp now with elder lizard). the problem is like he said, these champions have tools that make mana every bit as good as a Dblade, and then they get a crazy item 15 min later for having bought it.

Pretend any of these champions came back to a lane with Chalice and ask yourself how balanced Tear/Manamune/Muramana really is.

edit: as an aside what if tear before upgrade was mana stacking only no regen, then it would truely have opportunity cost?
Carrilord has arrived.
Dgiese
Profile Joined July 2010
United States2687 Posts
June 11 2013 20:10 GMT
#255
On June 12 2013 04:59 onlywonderboy wrote:
Show nested quote +
On June 12 2013 04:51 JonGalt wrote:
na.lolesports.com/season3/summerpromotion/articles/team-changes-between-splits

Great article for anyone looking to get a recap on all the team changes between splits.

Edward to Curse, nothing else matters huehuehue.

I'd say nien to clg top, rather than replacing Cop should count.
man niedward would be a sick lane
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 11 2013 20:13 GMT
#256
On June 12 2013 05:10 Dgiese wrote:
Show nested quote +
On June 12 2013 04:59 onlywonderboy wrote:
On June 12 2013 04:51 JonGalt wrote:
na.lolesports.com/season3/summerpromotion/articles/team-changes-between-splits

Great article for anyone looking to get a recap on all the team changes between splits.

Edward to Curse, nothing else matters huehuehue.

I'd say nien to clg top, rather than replacing Cop should count.
man niedward would be a sick lane

No arguments here. This is Cop's last chance to prove himself. He usually played solid despite a questionable support, but if he doesn't improve with Edward I think he might be in trouble.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
June 11 2013 20:19 GMT
#257
On June 12 2013 05:00 wei2coolman wrote:
But that's 700 is equivalent to oppurtunity cost of what they could've done with like dblade and pots.


But what is that cost? The goal of everyone is to avoid buying items like Dblade as much as possible. If you buy Dblade you need to do something with it.

Your point makes sense on Ezreal because he can't just push and back. He can poke you out of lane or disengage if you try to all in if he goes for tear.

Jayce/Kha(pre these new changes) especially can waveclear (while possibly chipping you down), poke, and disengage, with relatively strong all-ins even with tear. Tear turns them into Zed, who also happens to be a problem.
Freeeeeeedom
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 11 2013 20:34 GMT
#258
AD Sona is well and truly dead now. Fuck her support role, Riot just give me a bonus AD ratio on her Q powerchord! Please!
Moderatormy tatsu loops r fuckin nice
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-06-11 22:07:43
June 11 2013 22:07 GMT
#259
top/mid nunu and dem 400g doran rings

challenger here i come
Math doesn't kill champions and neither do wards
caelym
Profile Blog Joined June 2008
United States6430 Posts
June 11 2013 22:22 GMT
#260
TSM really bringing out the smack talk at E3. Xpecial has also been a lot more outspoken recently.
Prev 1 11 12 13 14 15 380 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
10:00
#107
PiGStarcraft533
CranKy Ducklings77
davetesta26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft533
RuFF_SC2 178
CosmosSc2 57
StarCraft: Brood War
Britney 57132
GuemChi 1576
Artosis 589
EG.Machine 13
Force[name] 5
Shuttle 0
League of Legends
Doublelift5070
Counter-Strike
fl0m2509
Super Smash Bros
hungrybox310
Mew2King37
Other Games
summit1g9950
shahzam558
C9.Mang0333
Day[9].tv321
WinterStarcraft209
Maynarde100
ViBE77
NeuroSwarm70
Trikslyr58
Organizations
Other Games
gamesdonequick947
BasetradeTV133
[ Show 11 non-featured ]
StarCraft 2
• EnkiAlexander 55
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv321
Upcoming Events
INu's Battles
8h 47m
ByuN vs Classic
3D!Clan Event
13h 17m
The PondCast
1d 6h
KCM Race Survival
1d 6h
WardiTV Invitational
1d 8h
OSC
1d 19h
Ultimate Battle
2 days
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
3 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.