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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. |
On May 22 2013 04:13 mr_tolkien wrote: I need your help : what is a general aspect of LoL that is usually outlooked by new players ?
In my broadcasts I already covered pushing, teamfighting, and general basics. How to not throw a game as well. I have no new ideas ><
Objectives, when to do them, and when not to do them.
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On May 22 2013 04:13 mr_tolkien wrote: I need your help : what is a general aspect of LoL that is usually outlooked by new players ?
In my broadcasts I already covered pushing, teamfighting, and general basics. How to not throw a game as well. I have no new ideas >< how to make calls for your team without coming off as a prick
i.e.
People who say "I give lots of good advice to my teammates but they never listen": the problem is with your communication skills, not the other players. the problem is hidden more by the fact there are legitimately a section of players who will never listen to you, but there are not as many of those as you might think.
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United States15536 Posts
On May 22 2013 04:13 mr_tolkien wrote: I need your help : what is a general aspect of LoL that is usually outlooked by new players ?
In my broadcasts I already covered pushing, teamfighting, and general basics. How to not throw a game as well. I have no new ideas ><
What about what to buy and when? Itemization theory of some kind?
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i bring up the team movement because a lot of times when tier 1 tower goes down, people are generally confused where and how to continue pushing and then teams are mostly fractured trying to get farm for some reason instead of grouping and fighting.
most of the time when i clear waves post-tier 1 tower, my focus isn't to get money but to get the minion wave to push and get better vision, force a reaction out of the other team, and then counter that reaction.
along with that is the concept of warding in the mid-game to establish map control and using that map control to pressure the enemy. i think you could probably work backwards from mid/late-game warding to map control and moving as a team.
i really think that most low level players are completely lost on what to do after laning phase ends and a lot of it can be fixed by explaining how to deal with the mid-game, warding, and movement. you can't even get a proper teamfight if you don't move as a team...
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On May 22 2013 04:15 kainzero wrote:Show nested quote +On May 22 2013 04:13 mr_tolkien wrote: I need your help : what is a general aspect of LoL that is usually outlooked by new players ?
In my broadcasts I already covered pushing, teamfighting, and general basics. How to not throw a game as well. I have no new ideas >< team movement after taking towers #1 problem in lower levels
"if you took a or several static advantages like killing dragon/baron or a turret or just generally CSing better then build that advantage up with save aggression. communicate with retreat pings and short statements but stay calm."
and "if you have a dynamic advantage because you recently killed more champions than they did or because two or more waves are pushing then force fights by attacking turrets or ganking".
"if you are behind either in lane or as a team then try to put pressure back on your opponent by taking reactive risks like splitpushing, ganking or sneaking in dragons/barons and backdoors"
"allways try to understand what your teammates want, try to tell your team what you think is best for the situation in a cool and nondistracting way and allways do what is best for the team as a whole."
"if you make aggresive moves like initiating teamfights and ganking then make sure you communicate your intentions clearly"
"sync your splitpushing with the map presence of your teammates and opponents. dont just splitpush and die to three people when 2 of your guys are shopping."
"allways prioritize map presence over passive/idle play like killing neutral monsters or shopping"
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United States37500 Posts
I second Asmo's itemization lesson. For new players, there's nothing more beneficial than knowing when to build and how to itemize against the enemy team. Team objective lesson is nice but not as beneficial for new players and the type of players they get queued up with.
Warding could be a lesson all of its own.
When to stay in lane to farm/push vs. when to group/help the other lanes is another good topic.
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On May 22 2013 03:58 Schwopzi wrote:Nah man it's all in good fun. I just understand why all the old religions had a tendency to sacrifice kids & women to their gods huehue What's that about a wife and kids? Personally I have mine for the monetary benefits/tax deductions and such.
Edit: old man wave late to the discussion again
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United States15536 Posts
On May 22 2013 04:40 NeoIllusions wrote: I second Asmo's itemization lesson. For new players, there's nothing more beneficial than knowing when to build and how to itemize against the enemy team. Team objective lesson is nice but not as beneficial for new players and the type of players they get queued up with.
I think this is super necessary for some people, and totally not because of the chip on my shoulder I have because of the Lee Sin jungler I had the other day who built Warmogs over Aegis when we were against Karthus/Amumu/Something Else AP or the Nunu who built Randuin's against Sejuani/Fizz/Zac.
On May 22 2013 04:41 WaveofShadow wrote:Show nested quote +On May 22 2013 03:58 Schwopzi wrote:On May 22 2013 03:56 MoonBear wrote: Wow this thread took a dark turn. Nah man it's all in good fun. I just understand why all the old religions had a tendency to sacrifice kids & women to their gods huehue What's that about a wife and kids? Personally I have mine for the monetary benefits/tax deductions and such. Edit: old man wave late to the discussion again
It's okay, we know you were at the 3:30 buffet dinner again.
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You know Wave is a skinflint because he'd rather spend time with his newest tax deduction tool than casting with Soniv. And they dare to call themselves friends!
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On May 22 2013 04:13 mr_tolkien wrote: I need your help : what is a general aspect of LoL that is usually outlooked by new players ?
In my broadcasts I already covered pushing, teamfighting, and general basics. How to not throw a game as well. I have no new ideas >< Did you cover the concept of peeling? I assume you did under teamfights, but just in case. How to orbwalk is another big one.
Oh, have you covered lane/minion wave control? One of the biggest facets that seems to be missing for new players, and it's a pretty critical factor in laning (given 2v1 lane swaps aren't prevalent at all until like competitive). Always important and often taken for granted, imo. Also zoning, but I would just use the old Shurelia video guide for it. :p
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I think for new players it's probably most beneficial to focus on how they can improve themselves rather than stuff like objectives and shit. Knowing how to make calls isn't really going to be useful if you go 0/10 in lane every game.
To that end, stuff like itemization, knowing when to be aggressive or passive, tricks for csing and winning lane, etc... are probably going to help a lot more.
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How to identify people who are trolling, and those are genuinely bad, so you know how to deal with them.
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a tax deduction that also cooks and cleans for me
i want one of those
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On May 22 2013 05:05 ticklishmusic wrote: a tax deduction that also cooks and cleans for me
i want one of those The happiest day of any parent's life is the moment when you can start giving your children chores and go relax instead.
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On May 22 2013 04:52 Alaric wrote: You know Wave is a skinflint because he'd rather spend time with his newest tax deduction tool than casting with Soniv. And they dare to call themselves friends! You hurt ma feering. Actually you have no idea how much I want to be casting again. Yanger asked me to cast some Chinese lol this weekend but I'm not at my home computer until september so nothing till then, I'm afraid.
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On May 22 2013 05:06 Requizen wrote:Show nested quote +On May 22 2013 05:05 ticklishmusic wrote: a tax deduction that also cooks and cleans for me
i want one of those The happiest day of any parent's life is the moment when you can start giving your children chores and go relax instead. Which is conveniently also the saddest day of any child's life.
Also a big thing is not to overstay when taking turrets. Maybe you could cover that?
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Scarra @dscarra Wtf me and dbl(doublelift) get recognized at every airport. Crazy.
ESPORTSSSS~~
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On May 22 2013 05:17 Mensol wrote: Scarra @dscarra Wtf me and dbl(doublelift) get recognized at every airport. Crazy.
ESPORTSSSS~~ Esport celebrities. The day has come!
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United States47024 Posts
On May 22 2013 04:40 NeoIllusions wrote: I second Asmo's itemization lesson. For new players, there's nothing more beneficial than knowing when to build and how to itemize against the enemy team. Team objective lesson is nice but not as beneficial for new players and the type of players they get queued up with.
Warding could be a lesson all of its own.
When to stay in lane to farm/push vs. when to group/help the other lanes is another good topic. My personal take is that the most important thing to teach new players is not "what to do", but "how to think". It's important to have a good mindset toward improving themselves, and how to handle varied situations. In the item front it should be moving people away from the mindset of "what do I buy?" (which is pretty much what every player asks), and more toward "how do think about items?"
Similar to this is how people approach the idea of lane matchups. When someone has an issue with a matchup, their question is always "how do I play this matchup"? The thing is, the way every matchup is supposed to play is a direct product of the base stats of the champs involved, what their abilities do at various levels, and modified by runes/masteries and starting item choices. The expected way to play a matchup should be a logical progression from these raw values. One shouldn't be thinking "how do I play this matchup", but rather, looking to learn how to apply your knowledge of these basic values and use them to deduce the expected outcome of ANY matchup (obviously corrected and adapted via experience).
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Heartbeat renamed his account from "MRN" to "k" on Patoy's stream. Could this be his new team ?
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