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[Patch 3.06: Lissandra Patch] General Discussion - Page 163

Forum Index > LoL General
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dartoo
Profile Joined May 2010
India2889 Posts
May 13 2013 11:39 GMT
#3241
Now I realize why the minimap is on the right,

I switched it back to the left cause thats what I'm used to from sc,dota etc., and boom, I end up dying a few times by accidentally clicking on the minimap :/ But it's still so awkward to look at the minimap on the right.

Anyway, I can finally jungle, havent bought any runes yet, but I started using masteries (for some odd reason I thought masteries were locked permanently once you use them), so now I dont have to worry about my lane partner spoiling last hits etc.

The hardest part for someone transferring over, even from other games of the genre is the heroes and what they do, a lot of times I look at a new hero and i have no idea what he does, or what his abilities do,death teaches you well though :p

Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
May 13 2013 12:06 GMT
#3242
On May 13 2013 20:36 Vanka wrote:
Show nested quote +
On May 13 2013 20:22 Solaris.playgu wrote:
Don't think that's a good comparison either. In the case of map awareness you have 2 games that are viewed from above at an angle, with an identical minimap in the exact same location of the screen. Even if it doesn't transfer over automatically I would say that after getting used to the gameflow a sc2 player will have an easier time adjusting to watching the minimap than someone who hasn't played a similar game will.


It's actually on the other side of the screen. XD


Oh dang lol :D Too long since I played starcraft
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-05-13 12:11:27
May 13 2013 12:10 GMT
#3243
You know what, i wrote out a long post about how its the exact same thing to check your minimap in both games, but fuck it.

You look at the map and say "where is the enemy".

In both games.

Yes, i can see someone learning the game getting distracted, but after his first 20 games, he's going to be checking that minimap like a boss just like he did in SC2. Its a known fact RTS games are more mechanically demanding then MOBA's, your doing more stuff, all of the time, im pretty sure they can find the time in a game of LoL to check the map.

If you dont agree, then i laugh at you really, because its the exact same thing. Looking. At. A. Minimap.

Also to that FPS comment, lol. Yes i expect a CS player to completely suck at CoD.
Useless wet fish.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
May 13 2013 12:13 GMT
#3244
On May 13 2013 21:10 Capped wrote:
You know what, i wrote out a long post about how its the exact same thing to check your minimap in both games, but fuck it.

You look at the map and say "where is the enemy".

In both games.

Yes, i can see someone learning the game getting distracted, but after his first 20 games, he's going to be checking that minimap like a boss just like he did in SC2. Its a known fact RTS games are more mechanically demanding then MOBA's, your doing more stuff, all of the time, im pretty sure they can find the time in a game of LoL to check the map.

If you dont agree, then i laugh at you really, because its the exact same thing. Looking. At. A. Minimap.

Also to that FPS comment, lol. Yes i expect a CS player to completely suck at CoD.


I had zero map awareness in LoL and was wondering why as I'd expected to be quite good at it with years of playing bw.

Then I found out you could switch the mini map position and everything was so easy.

So yea, it definitely carries over.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-05-13 12:49:15
May 13 2013 12:44 GMT
#3245
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
May 13 2013 12:46 GMT
#3246
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

On May 13 2013 20:39 dartoo wrote:
Now I realize why the minimap is on the right,

I switched it back to the left cause thats what I'm used to from sc,dota etc., and boom, I end up dying a few times by accidentally clicking on the minimap :/ But it's still so awkward to look at the minimap on the right.




This so much. I was playing sc2 and LoL at the same time so I moved the minimap to the left side. Anyone who thinks Blue side is OP has never misclicked their newly left-oriented minimap when running like hell. At least with purple, if you misclick, you usually run back home instead of into the enemie's face. Minimap on the right side makes so much more sense, but I was raised to look at the bottom left. Sometimes I have TOO much map awareness and end up dying when I am staring at the minimap.

"Where the hell are the- fuck."
LiquidLegends StaffWho is Jon Galt?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
May 13 2013 13:00 GMT
#3247
On May 13 2013 21:46 JonGalt wrote:
Show nested quote +
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

Show nested quote +
On May 13 2013 20:39 dartoo wrote:
Now I realize why the minimap is on the right,

I switched it back to the left cause thats what I'm used to from sc,dota etc., and boom, I end up dying a few times by accidentally clicking on the minimap :/ But it's still so awkward to look at the minimap on the right.




This so much. I was playing sc2 and LoL at the same time so I moved the minimap to the left side. Anyone who thinks Blue side is OP has never misclicked their newly left-oriented minimap when running like hell. At least with purple, if you misclick, you usually run back home instead of into the enemie's face. Minimap on the right side makes so much more sense, but I was raised to look at the bottom left. Sometimes I have TOO much map awareness and end up dying when I am staring at the minimap.

"Where the hell are the- fuck."

«What is the chance I get hooked while watching bottom lane ?... HOLY SHIT»
The legend of Darien lives on
Alaric
Profile Joined November 2009
France45622 Posts
May 13 2013 13:02 GMT
#3248
On May 13 2013 21:46 JonGalt wrote:
Show nested quote +
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

Depending on who their jungle is, and their respective positioning, you can already avoid ganks (or reduce the damage taken) without wasting your ult by Eing on the jungler or laner, kinda the way Elise does (but with much less range and without the Cocoon follow-up); it doesn't work at all on some of them though (stuff like Udyr or Maokai if the laner has follow-up cc).
Cant take LMS hipsters serious.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
May 13 2013 13:17 GMT
#3249
On May 13 2013 22:02 Alaric wrote:
Show nested quote +
On May 13 2013 21:46 JonGalt wrote:
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

Depending on who their jungle is, and their respective positioning, you can already avoid ganks (or reduce the damage taken) without wasting your ult by Eing on the jungler or laner, kinda the way Elise does (but with much less range and without the Cocoon follow-up); it doesn't work at all on some of them though (stuff like Udyr or Maokai if the laner has follow-up cc).


That's true. I still think it could help out Talon. Give him some more versatility/mobility. I plan on getting Talon as soon as I have the IP for him. I have 2 weeks in July to farm dat IP. Gotta have Talon.

2 months and 2 days until I can play LoL...
LiquidLegends StaffWho is Jon Galt?
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-05-13 13:52:58
May 13 2013 13:20 GMT
#3250
woops
Math doesn't kill champions and neither do wards
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2013-05-13 13:26:11
May 13 2013 13:21 GMT
#3251
On May 13 2013 19:29 Irave wrote:
Show nested quote +
On May 13 2013 16:39 nanospartan wrote:
On May 13 2013 16:31 101toss wrote:
On May 13 2013 15:06 Sufficiency wrote:
On May 13 2013 15:03 ArcTimes wrote:
Is this the Idra we are talking about here?
http://www.lolking.net/summoner/na/22047045#history


I am not convinced he is that high.

plat 3 isn't very high

pretty sure someone with idra's mechanics would be well above here. his teamwork on the other hand...

Don't think so, he said he was playing to spend time with his girlfriend, and wanted to stay away from ranked

"I'm not going to go into ranked or anything, because that just invites people to be dicks."


Pretty sure he said "I'm not going to go into ranks or anything, because that just invites people to be dicks." He doesn't want to reveal his level of play in LoL, because if he's gold/plat, people would be dicks about him being so low, when LoL is supposedly so easy (according to some SC2 players including IdrA).



He talks about league from that point and a few minutes forward, check it out if you want to know what he said word for word.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 13 2013 13:25 GMT
#3252
Dear Soniv and/or other Viktor players:

Updates!

I have been consulting with the Pony on the issue.

We will be trying out a version where he can 'merge' the augments together by spending more gold.

Obviously this is an iteration and subject to change!


Stats too, since one of the common complaints about Viktor is that the Core feels like a waste of a slot late game.


So one of the biggest reasons I like this iteration is actually the ability to 'color-code' the augments .
For example since Q is yellow and E is red... if we allow you to merge Q and E what color would that be?.........(drumroll)........ ORANGE!!

The stats will probably be nerfed, they are EXTREMELY gold efficient because they take up a slot late game, if we give slot efficiency back it is difficult to justify the gold efficiency.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 13 2013 13:34 GMT
#3253
On May 13 2013 22:25 Requizen wrote:
Dear Soniv and/or other Viktor players:

Show nested quote +
Updates!

I have been consulting with the Pony on the issue.

We will be trying out a version where he can 'merge' the augments together by spending more gold.

Obviously this is an iteration and subject to change!


Show nested quote +
Stats too, since one of the common complaints about Viktor is that the Core feels like a waste of a slot late game.


Show nested quote +
So one of the biggest reasons I like this iteration is actually the ability to 'color-code' the augments .
For example since Q is yellow and E is red... if we allow you to merge Q and E what color would that be?.........(drumroll)........ ORANGE!!

The stats will probably be nerfed, they are EXTREMELY gold efficient because they take up a slot late game, if we give slot efficiency back it is difficult to justify the gold efficiency.

Rengar too?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 13 2013 13:40 GMT
#3254
oh the sweet irony of prolly dropping out of LCS
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 13 2013 13:49 GMT
#3255
also not sure if this has been posted, http://teamsiren.net/
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2013-05-13 13:53:07
May 13 2013 13:51 GMT
#3256
On May 13 2013 22:20 101toss wrote:
Show nested quote +
On May 13 2013 21:44 Numy wrote:
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.

It's on the right cuz BW and SC2 have the minimap on the right

old habits die hard


uh?

warcraft, bw etc. always had it on the left, which is exactly his point, why does LoL have it on the right when almost everyother game has it on the left?!.

To be fair tho, only blizzard games always had it on the left. mini map position varies from game to game.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 13 2013 13:53 GMT
#3257
On May 13 2013 22:51 Keniji wrote:
Show nested quote +
On May 13 2013 22:20 101toss wrote:
On May 13 2013 21:44 Numy wrote:
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.

It's on the right cuz BW and SC2 have the minimap on the right

old habits die hard


uh?

warcraft, bw etc. always had it on the left, which is exactly his point, why does LoL have it on the right when almost everyother game has it on the left?!.

As Jon said, when you're playing Blue side, you click the bottom left to move back, and when you're playing purple side you click the bottom left to move forward. Because the flow of SR (and HA) moves from bottom left to top right, putting a map on one of those vertices causes more misclicks than having it on the bottom right. With your portrait and inventory on the bottom left, you're more likely to misclick an item than accidentally path yourself into death.
It's your boy Guzma!
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
May 13 2013 14:42 GMT
#3258
On May 13 2013 22:49 zulu_nation8 wrote:
also not sure if this has been posted, http://teamsiren.net/

So? i hope we dont get a "Girls only" tourney.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 13 2013 14:47 GMT
#3259
Ever since I started using that lolnexus thing to look at the team comp during the loading screen, I've been surprised with some of the recent matchmaking.

In my most recent game the enemy team had a gold 3, gold 4, gold 5 and a duo queue, and our team had 5 silver 1's. The gold 3 and gold 4 stomped us pretty hard, I was the only person in the game who held my lane decently and I couldn't really make any headway.

Not that I mind too much, people lose games, but the matchmaking of that is questionable, imo.

Does that sort of thing happen a lot to other people?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
thenexusp
Profile Joined May 2009
United States3721 Posts
May 13 2013 14:47 GMT
#3260
On May 13 2013 22:53 Requizen wrote:
Show nested quote +
On May 13 2013 22:51 Keniji wrote:
On May 13 2013 22:20 101toss wrote:
On May 13 2013 21:44 Numy wrote:
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.

It's on the right cuz BW and SC2 have the minimap on the right

old habits die hard


uh?

warcraft, bw etc. always had it on the left, which is exactly his point, why does LoL have it on the right when almost everyother game has it on the left?!.

As Jon said, when you're playing Blue side, you click the bottom left to move back, and when you're playing purple side you click the bottom left to move forward. Because the flow of SR (and HA) moves from bottom left to top right, putting a map on one of those vertices causes more misclicks than having it on the bottom right. With your portrait and inventory on the bottom left, you're more likely to misclick an item than accidentally path yourself into death.

Speaking of, it would be pretty cool to do one of those mouse click heat maps for LoL (I've seen them done for SC2)
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