• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:43
CET 02:43
KST 10:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners3Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!21$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1720 users

[Patch 3.06: Lissandra Patch] General Discussion - Page 163

Forum Index > LoL General
Post a Reply
Prev 1 161 162 163 164 165 189 Next
dartoo
Profile Joined May 2010
India2889 Posts
May 13 2013 11:39 GMT
#3241
Now I realize why the minimap is on the right,

I switched it back to the left cause thats what I'm used to from sc,dota etc., and boom, I end up dying a few times by accidentally clicking on the minimap :/ But it's still so awkward to look at the minimap on the right.

Anyway, I can finally jungle, havent bought any runes yet, but I started using masteries (for some odd reason I thought masteries were locked permanently once you use them), so now I dont have to worry about my lane partner spoiling last hits etc.

The hardest part for someone transferring over, even from other games of the genre is the heroes and what they do, a lot of times I look at a new hero and i have no idea what he does, or what his abilities do,death teaches you well though :p

Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
May 13 2013 12:06 GMT
#3242
On May 13 2013 20:36 Vanka wrote:
Show nested quote +
On May 13 2013 20:22 Solaris.playgu wrote:
Don't think that's a good comparison either. In the case of map awareness you have 2 games that are viewed from above at an angle, with an identical minimap in the exact same location of the screen. Even if it doesn't transfer over automatically I would say that after getting used to the gameflow a sc2 player will have an easier time adjusting to watching the minimap than someone who hasn't played a similar game will.


It's actually on the other side of the screen. XD


Oh dang lol :D Too long since I played starcraft
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-05-13 12:11:27
May 13 2013 12:10 GMT
#3243
You know what, i wrote out a long post about how its the exact same thing to check your minimap in both games, but fuck it.

You look at the map and say "where is the enemy".

In both games.

Yes, i can see someone learning the game getting distracted, but after his first 20 games, he's going to be checking that minimap like a boss just like he did in SC2. Its a known fact RTS games are more mechanically demanding then MOBA's, your doing more stuff, all of the time, im pretty sure they can find the time in a game of LoL to check the map.

If you dont agree, then i laugh at you really, because its the exact same thing. Looking. At. A. Minimap.

Also to that FPS comment, lol. Yes i expect a CS player to completely suck at CoD.
Useless wet fish.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
May 13 2013 12:13 GMT
#3244
On May 13 2013 21:10 Capped wrote:
You know what, i wrote out a long post about how its the exact same thing to check your minimap in both games, but fuck it.

You look at the map and say "where is the enemy".

In both games.

Yes, i can see someone learning the game getting distracted, but after his first 20 games, he's going to be checking that minimap like a boss just like he did in SC2. Its a known fact RTS games are more mechanically demanding then MOBA's, your doing more stuff, all of the time, im pretty sure they can find the time in a game of LoL to check the map.

If you dont agree, then i laugh at you really, because its the exact same thing. Looking. At. A. Minimap.

Also to that FPS comment, lol. Yes i expect a CS player to completely suck at CoD.


I had zero map awareness in LoL and was wondering why as I'd expected to be quite good at it with years of playing bw.

Then I found out you could switch the mini map position and everything was so easy.

So yea, it definitely carries over.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-05-13 12:49:15
May 13 2013 12:44 GMT
#3245
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
May 13 2013 12:46 GMT
#3246
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

On May 13 2013 20:39 dartoo wrote:
Now I realize why the minimap is on the right,

I switched it back to the left cause thats what I'm used to from sc,dota etc., and boom, I end up dying a few times by accidentally clicking on the minimap :/ But it's still so awkward to look at the minimap on the right.




This so much. I was playing sc2 and LoL at the same time so I moved the minimap to the left side. Anyone who thinks Blue side is OP has never misclicked their newly left-oriented minimap when running like hell. At least with purple, if you misclick, you usually run back home instead of into the enemie's face. Minimap on the right side makes so much more sense, but I was raised to look at the bottom left. Sometimes I have TOO much map awareness and end up dying when I am staring at the minimap.

"Where the hell are the- fuck."
LiquidLegends StaffWho is Jon Galt?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
May 13 2013 13:00 GMT
#3247
On May 13 2013 21:46 JonGalt wrote:
Show nested quote +
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

Show nested quote +
On May 13 2013 20:39 dartoo wrote:
Now I realize why the minimap is on the right,

I switched it back to the left cause thats what I'm used to from sc,dota etc., and boom, I end up dying a few times by accidentally clicking on the minimap :/ But it's still so awkward to look at the minimap on the right.




This so much. I was playing sc2 and LoL at the same time so I moved the minimap to the left side. Anyone who thinks Blue side is OP has never misclicked their newly left-oriented minimap when running like hell. At least with purple, if you misclick, you usually run back home instead of into the enemie's face. Minimap on the right side makes so much more sense, but I was raised to look at the bottom left. Sometimes I have TOO much map awareness and end up dying when I am staring at the minimap.

"Where the hell are the- fuck."

«What is the chance I get hooked while watching bottom lane ?... HOLY SHIT»
The legend of Darien lives on
Alaric
Profile Joined November 2009
France45622 Posts
May 13 2013 13:02 GMT
#3248
On May 13 2013 21:46 JonGalt wrote:
Show nested quote +
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

Depending on who their jungle is, and their respective positioning, you can already avoid ganks (or reduce the damage taken) without wasting your ult by Eing on the jungler or laner, kinda the way Elise does (but with much less range and without the Cocoon follow-up); it doesn't work at all on some of them though (stuff like Udyr or Maokai if the laner has follow-up cc).
Cant take LMS hipsters serious.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
May 13 2013 13:17 GMT
#3249
On May 13 2013 22:02 Alaric wrote:
Show nested quote +
On May 13 2013 21:46 JonGalt wrote:
On May 12 2013 08:56 Alaric wrote:
Actually I wish they would make the silence longer (even if they have to make it scale with levels) so you're more reliant on an ally to cc Talon/protect you, Talon doesn't have the reach/mobility from Kha'Zix/Zed if his initial combo doesn't kill you, and part of it (a 1 bonus AD ratio) is a DoT, so a well-timed flash/shield can already protect you from him (his ult has 500 radius so with Flash up or a well-timed or instant (Ezreal) escape you can avoid the second part of it), he's much more vulnerable than, say, Kha'Zix, to somebody like Lulu bodyguarding his target, which I think is fine.
It means that if Talon catches you 1v1, he has the potential to burst you in the midgame (and late if you're a squishy) assuming he didn't feed, but that if you've got an ally to save you/buy time for you to use your escape once the silence wears off he'll have a ton of trouble killing you. This forces him to rely on positioning and timing in teamfights (you can see Zed initiating by diving a squishy while his team follows up to exploit the chaos, and Kha'Zix just pokes you so he doesn't have to sit so long on the sidelines once a fight start before he can jump in), while trying to find isolated targets when he's roaming.

His escape mechanism is also his ult, so while it's on a shorter cooldown than most he isn't as reliable when splitpushing because despite his tower-killing Q if you force him to run/burn his ult you just bought a full minute while Living Shadow or Leap aren't much to Zed/Kha, and if he doesn't kill you with a combo he's much less threatening than both of them when it comes to follow-up dps.

I like Talon. I wish they'd look at what is good with him, and counterplay (he lacks counterplay in lane if he gets ahead post-6 and you're a squishy, but he's much more susceptible to ganks than other assassins, even Akali pre-6 is safer than him), then tone down the absurdity that are Zed and Kha'Zix (they aren't assassins, they just happen to have excellent single-target burst slapped on top of a shitload of pros) rather than buff him or anything.


Allowing him to E to an ally/allied minion would help with his escape too, much like Katarina. I mean hell, their lore is so close it would even make sorta sense. Then you could make dem plays too.

Depending on who their jungle is, and their respective positioning, you can already avoid ganks (or reduce the damage taken) without wasting your ult by Eing on the jungler or laner, kinda the way Elise does (but with much less range and without the Cocoon follow-up); it doesn't work at all on some of them though (stuff like Udyr or Maokai if the laner has follow-up cc).


That's true. I still think it could help out Talon. Give him some more versatility/mobility. I plan on getting Talon as soon as I have the IP for him. I have 2 weeks in July to farm dat IP. Gotta have Talon.

2 months and 2 days until I can play LoL...
LiquidLegends StaffWho is Jon Galt?
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-05-13 13:52:58
May 13 2013 13:20 GMT
#3250
woops
Math doesn't kill champions and neither do wards
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2013-05-13 13:26:11
May 13 2013 13:21 GMT
#3251
On May 13 2013 19:29 Irave wrote:
Show nested quote +
On May 13 2013 16:39 nanospartan wrote:
On May 13 2013 16:31 101toss wrote:
On May 13 2013 15:06 Sufficiency wrote:
On May 13 2013 15:03 ArcTimes wrote:
Is this the Idra we are talking about here?
http://www.lolking.net/summoner/na/22047045#history


I am not convinced he is that high.

plat 3 isn't very high

pretty sure someone with idra's mechanics would be well above here. his teamwork on the other hand...

Don't think so, he said he was playing to spend time with his girlfriend, and wanted to stay away from ranked

"I'm not going to go into ranked or anything, because that just invites people to be dicks."


Pretty sure he said "I'm not going to go into ranks or anything, because that just invites people to be dicks." He doesn't want to reveal his level of play in LoL, because if he's gold/plat, people would be dicks about him being so low, when LoL is supposedly so easy (according to some SC2 players including IdrA).



He talks about league from that point and a few minutes forward, check it out if you want to know what he said word for word.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 13 2013 13:25 GMT
#3252
Dear Soniv and/or other Viktor players:

Updates!

I have been consulting with the Pony on the issue.

We will be trying out a version where he can 'merge' the augments together by spending more gold.

Obviously this is an iteration and subject to change!


Stats too, since one of the common complaints about Viktor is that the Core feels like a waste of a slot late game.


So one of the biggest reasons I like this iteration is actually the ability to 'color-code' the augments .
For example since Q is yellow and E is red... if we allow you to merge Q and E what color would that be?.........(drumroll)........ ORANGE!!

The stats will probably be nerfed, they are EXTREMELY gold efficient because they take up a slot late game, if we give slot efficiency back it is difficult to justify the gold efficiency.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 13 2013 13:34 GMT
#3253
On May 13 2013 22:25 Requizen wrote:
Dear Soniv and/or other Viktor players:

Show nested quote +
Updates!

I have been consulting with the Pony on the issue.

We will be trying out a version where he can 'merge' the augments together by spending more gold.

Obviously this is an iteration and subject to change!


Show nested quote +
Stats too, since one of the common complaints about Viktor is that the Core feels like a waste of a slot late game.


Show nested quote +
So one of the biggest reasons I like this iteration is actually the ability to 'color-code' the augments .
For example since Q is yellow and E is red... if we allow you to merge Q and E what color would that be?.........(drumroll)........ ORANGE!!

The stats will probably be nerfed, they are EXTREMELY gold efficient because they take up a slot late game, if we give slot efficiency back it is difficult to justify the gold efficiency.

Rengar too?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 13 2013 13:40 GMT
#3254
oh the sweet irony of prolly dropping out of LCS
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 13 2013 13:49 GMT
#3255
also not sure if this has been posted, http://teamsiren.net/
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2013-05-13 13:53:07
May 13 2013 13:51 GMT
#3256
On May 13 2013 22:20 101toss wrote:
Show nested quote +
On May 13 2013 21:44 Numy wrote:
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.

It's on the right cuz BW and SC2 have the minimap on the right

old habits die hard


uh?

warcraft, bw etc. always had it on the left, which is exactly his point, why does LoL have it on the right when almost everyother game has it on the left?!.

To be fair tho, only blizzard games always had it on the left. mini map position varies from game to game.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 13 2013 13:53 GMT
#3257
On May 13 2013 22:51 Keniji wrote:
Show nested quote +
On May 13 2013 22:20 101toss wrote:
On May 13 2013 21:44 Numy wrote:
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.

It's on the right cuz BW and SC2 have the minimap on the right

old habits die hard


uh?

warcraft, bw etc. always had it on the left, which is exactly his point, why does LoL have it on the right when almost everyother game has it on the left?!.

As Jon said, when you're playing Blue side, you click the bottom left to move back, and when you're playing purple side you click the bottom left to move forward. Because the flow of SR (and HA) moves from bottom left to top right, putting a map on one of those vertices causes more misclicks than having it on the bottom right. With your portrait and inventory on the bottom left, you're more likely to misclick an item than accidentally path yourself into death.
It's your boy Guzma!
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
May 13 2013 14:42 GMT
#3258
On May 13 2013 22:49 zulu_nation8 wrote:
also not sure if this has been posted, http://teamsiren.net/

So? i hope we dont get a "Girls only" tourney.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 13 2013 14:47 GMT
#3259
Ever since I started using that lolnexus thing to look at the team comp during the loading screen, I've been surprised with some of the recent matchmaking.

In my most recent game the enemy team had a gold 3, gold 4, gold 5 and a duo queue, and our team had 5 silver 1's. The gold 3 and gold 4 stomped us pretty hard, I was the only person in the game who held my lane decently and I couldn't really make any headway.

Not that I mind too much, people lose games, but the matchmaking of that is questionable, imo.

Does that sort of thing happen a lot to other people?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
thenexusp
Profile Joined May 2009
United States3721 Posts
May 13 2013 14:47 GMT
#3260
On May 13 2013 22:53 Requizen wrote:
Show nested quote +
On May 13 2013 22:51 Keniji wrote:
On May 13 2013 22:20 101toss wrote:
On May 13 2013 21:44 Numy wrote:
Yea I had exact same story. My minimap awareness in SC2/Dota was really good but in LoL I just had zero awareness. Then one day I was flicking through streams and saw it was on the wrong side. Life has changed after that, awareness shot up by a huge amount.

What is the reasoning for it being on the right? It seems like the normal convention is for it to be on the left.

edit: Now that they have gone into item limiting do you think they will ever limit wards in S4? Think this would be a huge step forward to more action packed early game.

It's on the right cuz BW and SC2 have the minimap on the right

old habits die hard


uh?

warcraft, bw etc. always had it on the left, which is exactly his point, why does LoL have it on the right when almost everyother game has it on the left?!.

As Jon said, when you're playing Blue side, you click the bottom left to move back, and when you're playing purple side you click the bottom left to move forward. Because the flow of SR (and HA) moves from bottom left to top right, putting a map on one of those vertices causes more misclicks than having it on the bottom right. With your portrait and inventory on the bottom left, you're more likely to misclick an item than accidentally path yourself into death.

Speaking of, it would be pretty cool to do one of those mouse click heat maps for LoL (I've seen them done for SC2)
Prev 1 161 162 163 164 165 189 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta84
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech134
RuFF_SC2 83
NeuroSwarm 79
StarCraft: Brood War
Calm 4777
Artosis 757
Shuttle 504
NaDa 56
League of Legends
Cuddl3bear5
Other Games
tarik_tv10857
summit1g6281
Day[9].tv527
C9.Mang0231
JimRising 227
FrodaN169
ViBE156
Organizations
Other Games
gamesdonequick528
Counter-Strike
PGL118
Other Games
BasetradeTV83
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21343
Other Games
• Scarra532
• Day9tv527
Upcoming Events
OSC
10h 17m
LAN Event
13h 17m
Korean StarCraft League
1d 1h
CranKy Ducklings
1d 8h
LAN Event
1d 13h
IPSL
1d 16h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 18h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 21h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.