[Patch 3.03: Quinn] General Discussion - Page 171
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YouGotNothin
United States907 Posts
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Gahlo
United States35127 Posts
On March 18 2013 13:35 YouGotNothin wrote: So it seems to me Quinn didn't become that popular. I don't know if people are just playing or building her wrong but I certainly am having a hard time playing her as an adc. Her Q is good but a bit slow and a bit too narrow of a hit box it seems to me. Also her vault not making her untargetable is a huge liability. Her passive is cool but the slight randomness of it is a bit annoying when there are very few other random things in this game and the fact that the enemy can see it is just silly to me in lane. I think her biggest issue though is that her ult almost feels like it makes you weaker. You lose the passive, you lose your range, you lose the range on your Q, and you lose the mark/jump back of your E. Her ult really just seems good for chasing and cleaning up fights, its really not helpful at the beginning or middle of a fight and the execute on it is not that strong. I don't think she needs number buffs but a couple changes in how her abilities work would be nice. Is anyone having consistent success with Quinn? I think I saw her banned once in the LPL. | ||
Seuss
United States10536 Posts
On March 18 2013 12:57 spellsy wrote: yea i think that playstyle is good and is kinda the standard style i tried to outline as well in the "lane pahse" text. the weird thing i guess that i do is i like go into center of creeps every time im against like a lower range ADC or weak support, hide behind creeps and such and just whail on them with my passive Q etc., tossing the shield down to block creep dmg and maybe their 1 retaliation hit. This is the way i beat ezreal real hard imo. (cause he cant Q you since you are standing in the creeps). and it also works well with his passive cause you get all the souls from being in the creep line as well. I definitely agree with maxing W first. It's a free Locket for your team, and the recharge time of Q's passive is such that support Thresh doesn't really get a whole lot out of it. Blocking 220+ damage on both you and your AD in a skirmish (and sometimes also your jungler), potentially twice, is much stronger than the extra hook damage (especially due to your passive). Q second, however, is definitely better than E. On March 18 2013 13:35 YouGotNothin wrote: So it seems to me Quinn didn't become that popular. I don't know if people are just playing or building her wrong but I certainly am having a hard time playing her as an adc. Her Q is good but a bit slow and a bit too narrow of a hit box it seems to me. Also her vault not making her untargetable is a huge liability. Her passive is cool but the slight randomness of it is a bit annoying when there are very few other random things in this game and the fact that the enemy can see it is just silly to me in lane. I think her biggest issue though is that her ult almost feels like it makes you weaker. You lose the passive, you lose your range, you lose the range on your Q, and you lose the mark/jump back of your E. Her ult really just seems good for chasing and cleaning up fights, its really not helpful at the beginning or middle of a fight and the execute on it is not that strong. I don't think she needs number buffs but a couple changes in how her abilities work would be nice. Is anyone having consistent success with Quinn? I don't think Quinn needs all that much in the way of adjustments, aside from E perhaps being slightly more crisp. Her problem is that she doesn't play like a traditional AD carry, and once people become used to that she'll be more popular. She's a much strong split-pusher than a team fighter, though in the right circumstances she's strong there as well. With BT+BotRK+LW she can practically solo anyone, and she can afford to build tanky from there. | ||
Ryuu314
United States12679 Posts
On March 18 2013 14:19 Seuss wrote: I definitely agree with maxing W first. It's a free Locket for your team, and the recharge time of Q's passive is such that support Thresh doesn't really get a whole lot out of it. Blocking 220+ damage on both you and your AD in a skirmish (and sometimes also your jungler), potentially twice, is much stronger than the extra hook damage (especially due to your passive). Q second, however, is definitely better than E. Why Q over E? Leveling E gives better peel and it's not like you really need the damage as Thresh support. | ||
spellsy
United States418 Posts
On March 18 2013 14:24 Ryuu314 wrote: Why Q over E? Leveling E gives better peel and it's not like you really need the damage as Thresh support. i usually go back and forth just doing w/e .. like if i was initiating i would get more Q if i was protecting iw ould get more E based on the game by game, it usually doesnt even really matter tbh | ||
samthesaluki
914 Posts
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UniversalSnip
9871 Posts
On March 18 2013 14:45 samthesaluki wrote: i just played a bot game cause this girl invited me and i got given honorable opponent by 1 out of the 5 bots wtf.... hmm... did you play a game vs humans before that? maybe someone honored you from that game after you'd gotten into your next one | ||
schmutttt
Australia3856 Posts
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samthesaluki
914 Posts
On March 18 2013 14:50 UniversalSnip wrote: hmm... did you play a game vs humans before that? maybe someone honored you from that game after you'd gotten into your next one i played humans about 2 hours b4 .... | ||
Gahlo
United States35127 Posts
On March 18 2013 14:45 samthesaluki wrote: i just played a bot game cause this girl invited me and i got given honorable opponent by 1 out of the 5 bots wtf.... As good a reason as any. | ||
Amui
Canada10567 Posts
On March 18 2013 14:56 schmutttt wrote: Does anyone feel like Corki is in a really bad spot right now? Barely seen him at pro level and every time I've seen him in my games (Which aren't the best indicator I know) he has sucked. He's strong in lane...while he has mana. The problem is his mana costs are up there with anivia and zilean. I think if they just reduced the mana cost on his Q+either E or W, he'd be picked again. He's fine damagewise I think. | ||
iCanada
Canada10660 Posts
I dunno, he clears the jungle well, he ganks well, but his champion vs champion interaction is so bad. Straight up he just cannot duel anyone because of how his kit is made. His dueling seems scaled so that your damage is good if you can manage your passive well, but like its impossible to duel or even team fight and collect your split offs. you have to stop everything you are doing and just get hit for free while you run and grab your blobs in order for your skills costs to be effective, but if you doing that you just getting hit for free that whole time. His HP costs also seem stupidly high. You use your skills in a teamfight and you legitimately just chunk yourself for 50% HP... So dumb, you press R then like you stand their and hope enemy team dumb enough to hit you because otherwise you just useless. If you use your skills you just die so fast it is disgusting. Even if you dont build HP you end up dealing like 1k+ damage to yourself which is stupid. It shouldn't be stronger in a fight to not use your skills. I could see it if he was stupidly disruptive, or he did stupid amounts of damage, but its not even like that. I dunno, how it is now it doesn't matter how tanky you are because you just do % true damage to yourself that is really really high. Want to use your cool E to initiate? Cool that's like 500 HP. | ||
Amui
Canada10567 Posts
On March 18 2013 15:46 iCanada wrote: Zac's late game feels pretty bad. I dunno, he clears the jungle well, he ganks well, but his champion vs champion interaction is so bad. Straight up he just cannot duel anyone because of how his kit is made. His dueling seems scaled so that your damage is good if you can manage your passive well, but like its impossible to duel or even team fight and collect your split offs. you have to stop everything you are doing and just get hit for free while you run and grab your blobs in order for your skills costs to be effective, but if you doing that you just getting hit for free that whole time. His HP costs also seem stupidly high. You use your skills in a teamfight and you legitimately just chunk yourself for 50% HP... So dumb, you press R then like you stand their and hope enemy team dumb enough to hit you because otherwise you just useless. If you use your skills you just die so fast it is disgusting. Even if you dont build HP you end up dealing like 1k+ damage to yourself which is stupid. It shouldn't be stronger in a fight to not use your skills. I could see it if he was stupidly disruptive, or he did stupid amounts of damage, but its not even like that. I dunno, how it is now it doesn't matter how tanky you are because you just do % true damage to yourself that is really really high. Want to use your cool E to initiate? Cool that's like 500 HP. I actually think it would be cool if it dealt % health mixed damage, with like 40% being true, 60% split magic/physical. Might be too unintuitive for riot to ever implement, but it'd give him a reason to build health to somewhat mitigate the true, with resists to lower the other portions. Also makes it so that as he gets items/levels, he'll deal less damage to himself, and slowly increase the value of his passive. | ||
iCanada
Canada10660 Posts
On March 18 2013 15:49 Amui wrote: I actually think it would be cool if it dealt % health mixed damage, with like 40% being true, 60% split magic/physical. Might be too unintuitive for riot to ever implement, but it'd give him a reason to build health to somewhat mitigate the true, with resists to lower the other portions. Also makes it so that as he gets items/levels, he'll deal less damage to himself, and slowly increase the value of his passive. Well, i dunno if you just build HP since it a percent damage it still does a ridiculous amount of damage. And obviously they want you to build HP because his Passive based of of a % of your total HP. Either his passive needs to heal WAY more, or his abilities need to cost way less. I dunno, I shouldn't need to have Spirit Visage, A revolver, and get each one of my passive blobs (because it literally impossible champion vs champion) in order to not lose every trade. That just feels bad. Another option I think would be cool is to just give Zac a current HP ratio to all his spells damage. SO like, if you spell going to cost you 600 damage, it should do way more. /shrug | ||
spellsy
United States418 Posts
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wei2coolman
United States60033 Posts
On March 18 2013 16:10 spellsy wrote: this is the full album of the 3 mini guides, what do you guys think ? http://imgur.com/a/Hc9eR These are nice; but I do feel that supports have a lot more variable build path in comparison to other roles; so though these "quick guides" are pretty nice for, lets say first time players, but it's still pretty far from certain situational builds/play efficiencies. | ||
spellsy
United States418 Posts
On March 18 2013 16:12 wei2coolman wrote: These are nice; but I do feel that supports have a lot more variable build path in comparison to other roles; so though these "quick guides" are pretty nice for, lets say first time players, but it's still pretty far from certain situational builds/play efficiencies. yea i very much agree. I mean there isnt even a real recommended build path (other than starting items). most of the point of this was supposed to be somewhat of a launching point for people. it brings up ideas and some practical info. like oh thresh is good with tanky itemization when he is going for a more in your face teamfight style. or nami is better with more cdr heavy CC heavy style because of her back positioning and heavy teamfight CC. etc. similarly with the picks at the bottom, its not like oh these are the only 2 champs that are good, instead they are chosen to be a budding point for people to draw their own conclusions. oh, mf and vayne are good with nami ? i think something like varus or kog would also seem good as they both are similarly auto attack focused and can trade kinda well! | ||
wei2coolman
United States60033 Posts
On March 18 2013 16:22 spellsy wrote: yea i very much agree. I mean there isnt even a real recommended build path (other than starting items). most of the point of this was supposed to be somewhat of a launching point for people. it brings up ideas and some practical info. like oh thresh is good with tanky itemization when he is going for a more in your face teamfight style. or nami is better with more cdr heavy CC heavy style because of her back positioning and heavy teamfight CC. etc. similarly with the picks at the bottom, its not like oh these are the only 2 champs that are good, instead they are chosen to be a budding point for people to draw their own conclusions. oh, mf and vayne are good with nami ? i think something like varus or kog would also seem good as they both are similarly auto attack focused and can trade kinda well! well these guides are aiming at new players/newish, so they'll usually stick to guides really heavily. should have disclaimer on them. | ||
wussleeQ
United States3130 Posts
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UniversalSnip
9871 Posts
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