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[Patch 1.0.0.149: TF Update] General Discussion - Page 74

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qtiehunter
Profile Joined August 2012
1088 Posts
October 21 2012 04:22 GMT
#1461
On October 21 2012 13:11 VirgilSC2 wrote:
Losing lane to smurfs is the dumbest thing in the world.


I feel like winning lane to smurfs then lose the game anyways because all your teammates manage to feed him nonstop is dumber.
RIP KT.Violet
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 21 2012 04:34 GMT
#1462
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.
(╯°□°)╯︵ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-21 04:43:08
October 21 2012 04:38 GMT
#1463
On October 21 2012 13:34 ticklishmusic wrote:
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.

I would assume that the debuff doesn't stack (or at least, the item would be REALLY freaking stupid if it did). To get equivalent % damage to pre-nerf DFG, you need to have the debuff ticking on the target for 15 seconds, which is a pretty damn long time in a fight, and that's assuming a 0-AP DFG active.

Rotating a combo quickly is actually meaningless for that item. The item is geared toward repeatedly hitting spells over a long period of time.

The real question is how does the debuff interacts with damage over time spells or persistent area spells (e.g. Morgana's Tormented Soil). Or how does the single-target version of the debuff interact with the AoE version of the debuff?
Moderator
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-10-21 04:52:27
October 21 2012 04:44 GMT
#1464
On October 21 2012 13:34 ticklishmusic wrote:
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.

Well it's a dot so it probably only refreshes like brand's passive. Edit: yeah it does only refresh. And don't forget Madreds BR can add 4% max health on autos, you can easily reach 2 attacks per second yet no one calls MBR OP.


http://na.leagueoflegends.com/board/showthread.php?p=30382219

Morello's reasoning for removing half of dfg's base damage doesn't make sense. Something isn't toxic if burst casters get it. It's toxic if there's no workarounds and it makes the gaming experience suck. Champions like AP nunu, AP yi, AP sion, Teemo, Yorick all make playing the game during laning phase unfun. They're more toxic at my level than DFG.

There are still plenty of items built more than DFG. Deathcap for example.
AD carries always build IE.
Supports always build aegis.
Phage is common on bruisers and junglers.
GP10 is common in the current meta.
Yet we don't see riot cutting IE's passive in half and removing 20 damage from it.

Finally, AP mids are meant to be bursty. Try playing AP teemo or AP kayle. Have them hit the dragon and record your time needed to kill it. Then try it again with cass or ryze. Kayle and teemo probably down it so much faster.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Eladir
Profile Joined September 2011
Greece467 Posts
October 21 2012 04:44 GMT
#1465
My opinion is that the specific item was put into the new TT so as to make spellcasters more viable because traditionally 3v3 was full of melee/bruisers/tanky mages etc. Haven't played but it looks good.
There is only one good, knowledge, and one evil, ignorance. -Socrates
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-10-21 05:02:16
October 21 2012 04:57 GMT
#1466
On October 21 2012 13:44 obesechicken13 wrote:
Show nested quote +
On October 21 2012 13:34 ticklishmusic wrote:
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.

Well it's a dot so it probably only refreshes like brand's passive. Edit: yeah it does only refresh. And don't forget Madreds BR can add 4% max health on autos, you can easily reach 2 attacks per second yet no one calls MBR OP.


http://na.leagueoflegends.com/board/showthread.php?p=30382219

Morello's reasoning for removing half of dfg's base damage doesn't make sense. Something isn't toxic if burst casters get it. It's toxic if there's no workarounds and it makes the gaming experience suck. Champions like AP nunu, AP yi, AP sion, Teemo, Yorick all make playing the game during laning phase unfun. They're more toxic at my level than DFG.

There are still plenty of items built more than DFG. Deathcap for example.
AD carries always build IE.
Supports always build aegis.
Phage is common on bruisers and junglers.
GP10 is common in the current meta.
Yet we don't see riot cutting IE's passive in half and removing 20 damage from it.

Finally, AP mids are meant to be bursty. Try playing AP teemo or AP kayle. Have them hit the dragon and record your time needed to kill it. Then try it again with cass or ryze. Kayle and teemo probably down it so much faster.

Pretty darn sure Cass can kill dragon faster than Kayle/teemo if she has blue buff. Cassiopeia is like a single-target version of Karthus in terms of sustained dps.

DFG is toxic because it gives every single AP champion in the game a fifth skill. The problem with DFG is that it forces Riot to balance AP champions around that item in addition to AP ratios, etc... In contrast, AD carries are conceptualized around IE/BT and the whole AD multiplicative scaling shebang. It's not so much about champions building a particular item too much, it's more about that item being really really hard to balance.

Either DFG is strong for all AP champs, or it's not strong for any AP champ. If it's the former, then champs that are already strong w/out it get even stronger. If it's the latter, then champs that "need" DFG like LB and Veigar get really weak if DFG is really weak. Honestly, Riot's better off just removing that item and rebalancing champions that need DFG as a core.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 21 2012 05:00 GMT
#1467
On October 21 2012 12:15 JerKy wrote:
Show nested quote +
On October 21 2012 12:11 Chiharu Harukaze wrote:
On October 21 2012 12:00 JerKy wrote:
i always wonder why wildturtle isnt on a team
apparently hes good enough for multiple teams to use him as a ringer for various role

Wildturtle said he wanted to join CLG.Black since Link115 is going to uni and may not be able to play full time any more. I think he's been playing for them a fair amount.

hmm interesting
i'll ask l1nk about that, thanks for that~

Well whadya know, speak of the devil, WildTurtle is now on orbit as ADC
You can type "StarCraft" with just your left hand.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 21 2012 05:10 GMT
#1468
On October 21 2012 13:57 Ryuu314 wrote:
Show nested quote +
On October 21 2012 13:44 obesechicken13 wrote:
On October 21 2012 13:34 ticklishmusic wrote:
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.

Well it's a dot so it probably only refreshes like brand's passive. Edit: yeah it does only refresh. And don't forget Madreds BR can add 4% max health on autos, you can easily reach 2 attacks per second yet no one calls MBR OP.


http://na.leagueoflegends.com/board/showthread.php?p=30382219

Morello's reasoning for removing half of dfg's base damage doesn't make sense. Something isn't toxic if burst casters get it. It's toxic if there's no workarounds and it makes the gaming experience suck. Champions like AP nunu, AP yi, AP sion, Teemo, Yorick all make playing the game during laning phase unfun. They're more toxic at my level than DFG.

There are still plenty of items built more than DFG. Deathcap for example.
AD carries always build IE.
Supports always build aegis.
Phage is common on bruisers and junglers.
GP10 is common in the current meta.
Yet we don't see riot cutting IE's passive in half and removing 20 damage from it.

Finally, AP mids are meant to be bursty. Try playing AP teemo or AP kayle. Have them hit the dragon and record your time needed to kill it. Then try it again with cass or ryze. Kayle and teemo probably down it so much faster.

Pretty darn sure Cass can kill dragon faster than Kayle/teemo if she has blue buff. Cassiopeia is like a single-target version of Karthus in terms of sustained dps.

DFG is toxic because it gives every single AP champion in the game a fifth skill. The problem with DFG is that it forces Riot to balance AP champions around that item in addition to AP ratios, etc... In contrast, AD carries are conceptualized around IE/BT and the whole AD multiplicative scaling shebang. It's not so much about champions building a particular item too much, it's more about that item being really really hard to balance.

Either DFG is strong for all AP champs, or it's not strong for any AP champ. If it's the former, then champs that are already strong w/out it get even stronger. If it's the latter, then champs that "need" DFG like LB and Veigar get really weak if DFG is really weak. Honestly, Riot's better off just removing that item and rebalancing champions that need DFG as a core.

They won't buff leblanc or veigar to compensate for the weakness of DFG. That's considered too toxic because then LB and veigar would have a much easier time gibbing things when fed.

There are plenty of items that add on a 5th ability. gunblade, randuins, ghostblade, and shurelias all come to mind. Balancing bruisers obviously gets harder the more bruiser items there are but that's no reason to nerf an item that much.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-10-21 05:21:45
October 21 2012 05:20 GMT
#1469
On October 21 2012 14:10 obesechicken13 wrote:
Show nested quote +
On October 21 2012 13:57 Ryuu314 wrote:
On October 21 2012 13:44 obesechicken13 wrote:
On October 21 2012 13:34 ticklishmusic wrote:
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.

Well it's a dot so it probably only refreshes like brand's passive. Edit: yeah it does only refresh. And don't forget Madreds BR can add 4% max health on autos, you can easily reach 2 attacks per second yet no one calls MBR OP.


http://na.leagueoflegends.com/board/showthread.php?p=30382219

Morello's reasoning for removing half of dfg's base damage doesn't make sense. Something isn't toxic if burst casters get it. It's toxic if there's no workarounds and it makes the gaming experience suck. Champions like AP nunu, AP yi, AP sion, Teemo, Yorick all make playing the game during laning phase unfun. They're more toxic at my level than DFG.

There are still plenty of items built more than DFG. Deathcap for example.
AD carries always build IE.
Supports always build aegis.
Phage is common on bruisers and junglers.
GP10 is common in the current meta.
Yet we don't see riot cutting IE's passive in half and removing 20 damage from it.

Finally, AP mids are meant to be bursty. Try playing AP teemo or AP kayle. Have them hit the dragon and record your time needed to kill it. Then try it again with cass or ryze. Kayle and teemo probably down it so much faster.

Pretty darn sure Cass can kill dragon faster than Kayle/teemo if she has blue buff. Cassiopeia is like a single-target version of Karthus in terms of sustained dps.

DFG is toxic because it gives every single AP champion in the game a fifth skill. The problem with DFG is that it forces Riot to balance AP champions around that item in addition to AP ratios, etc... In contrast, AD carries are conceptualized around IE/BT and the whole AD multiplicative scaling shebang. It's not so much about champions building a particular item too much, it's more about that item being really really hard to balance.

Either DFG is strong for all AP champs, or it's not strong for any AP champ. If it's the former, then champs that are already strong w/out it get even stronger. If it's the latter, then champs that "need" DFG like LB and Veigar get really weak if DFG is really weak. Honestly, Riot's better off just removing that item and rebalancing champions that need DFG as a core.


There are plenty of items that add on a 5th ability. gunblade, randuins, ghostblade, and shurelias all come to mind. Balancing bruisers obviously gets harder the more bruiser items there are but that's no reason to nerf an item that much.

Those aren't nukes though. They are mostly used for their status effects and not for their damage. The DFG active is essentially like an ult. If any of those actives that you mentioned were anything near ult-tier, they might get changed. Adding a non-ult 5th ability doesn't need to get balanced, whereas DFG does.
Wetty
Profile Joined November 2010
Australia419 Posts
October 21 2012 06:34 GMT
#1470
On October 21 2012 14:20 beefhamburger wrote:
Show nested quote +
On October 21 2012 14:10 obesechicken13 wrote:
On October 21 2012 13:57 Ryuu314 wrote:
On October 21 2012 13:44 obesechicken13 wrote:
On October 21 2012 13:34 ticklishmusic wrote:
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.

Well it's a dot so it probably only refreshes like brand's passive. Edit: yeah it does only refresh. And don't forget Madreds BR can add 4% max health on autos, you can easily reach 2 attacks per second yet no one calls MBR OP.


http://na.leagueoflegends.com/board/showthread.php?p=30382219

Morello's reasoning for removing half of dfg's base damage doesn't make sense. Something isn't toxic if burst casters get it. It's toxic if there's no workarounds and it makes the gaming experience suck. Champions like AP nunu, AP yi, AP sion, Teemo, Yorick all make playing the game during laning phase unfun. They're more toxic at my level than DFG.

There are still plenty of items built more than DFG. Deathcap for example.
AD carries always build IE.
Supports always build aegis.
Phage is common on bruisers and junglers.
GP10 is common in the current meta.
Yet we don't see riot cutting IE's passive in half and removing 20 damage from it.

Finally, AP mids are meant to be bursty. Try playing AP teemo or AP kayle. Have them hit the dragon and record your time needed to kill it. Then try it again with cass or ryze. Kayle and teemo probably down it so much faster.

Pretty darn sure Cass can kill dragon faster than Kayle/teemo if she has blue buff. Cassiopeia is like a single-target version of Karthus in terms of sustained dps.

DFG is toxic because it gives every single AP champion in the game a fifth skill. The problem with DFG is that it forces Riot to balance AP champions around that item in addition to AP ratios, etc... In contrast, AD carries are conceptualized around IE/BT and the whole AD multiplicative scaling shebang. It's not so much about champions building a particular item too much, it's more about that item being really really hard to balance.

Either DFG is strong for all AP champs, or it's not strong for any AP champ. If it's the former, then champs that are already strong w/out it get even stronger. If it's the latter, then champs that "need" DFG like LB and Veigar get really weak if DFG is really weak. Honestly, Riot's better off just removing that item and rebalancing champions that need DFG as a core.


There are plenty of items that add on a 5th ability. gunblade, randuins, ghostblade, and shurelias all come to mind. Balancing bruisers obviously gets harder the more bruiser items there are but that's no reason to nerf an item that much.

Those aren't nukes though. They are mostly used for their status effects and not for their damage. The DFG active is essentially like an ult. If any of those actives that you mentioned were anything near ult-tier, they might get changed. Adding a non-ult 5th ability doesn't need to get balanced, whereas DFG does.


Its mostly the fact that it gives you an extra AP ratio. Clearly its base numbers are too high as is, but the fact that it THEN scales makes it very hard to balance, and as such even more toxic. Sadly the entire idea of the item is to try and make something that scales against bruisers into the late game, but clearly this isnt the way of going about it, because it will always just be stronger to use to burst a weaker target.
IMoperator
Profile Joined October 2011
4476 Posts
October 21 2012 07:28 GMT
#1471
Ugh, I want to play ranked and try to get a higher ELO but at the same time I want to do stuff like ap nid or ap ezreal and people refuse to let me do that when I play ranked
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
October 21 2012 07:30 GMT
#1472
Reapered is out of Azubu Blaze and according to rumours he will join SKT
WriterFollow me @TL_Chexx
dooraven
Profile Joined December 2010
Australia2820 Posts
October 21 2012 07:39 GMT
#1473
inb4 skt1 with puzzle, min, coca, reapered and locodoco :p
Go go Alliance.
Wetty
Profile Joined November 2010
Australia419 Posts
October 21 2012 07:41 GMT
#1474
Watching DURR play against Jiji as a featured match, pretty cool. So many big plays all around
Irave
Profile Joined October 2010
United States9965 Posts
October 21 2012 07:49 GMT
#1475
Dominion is pretty good during double ip weekends. Run around aimlessly as singed collect IP and teamwork honor. Its a lot more organized than what I remember playing long ago.
qtiehunter
Profile Joined August 2012
1088 Posts
October 21 2012 08:00 GMT
#1476
So, I really enjoy reading champion guides because I feel I can learn new perspectives from other players, but I can't seem to find many decent guides out there from which I can learn anything. Other than solomid guides, where 2 of every 3 approved guides seems legit and somewhat valuable, I don't know where else to get guides from. Mobafire is horrible and a troll nest, lolpro is like mass produced standard bland guides made by a slave labourer under the name of the crs "pros", and I don't know of any other place. TL's dedicated champion threads are nice for theorycraft, but they aren't very active and I don't want to bump them with stupid questions; I don't want to make any question in the first place, I just want to read others' thoughts on stuff. And there's the personal blogs of users in here which are nice but don't quite match what I'm looking for either.

Does anyone know a good place other than solomid where I can find (many) good champion guides?
RIP KT.Violet
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 21 2012 08:05 GMT
#1477
Just bump the champion threads. But to be fair, bland guides from lolpro are pretty decent, it's usually up to you to think about what goes along with it, and make adjustments.
liftlift > tsm
Craton
Profile Blog Joined December 2009
United States17281 Posts
October 21 2012 08:09 GMT
#1478
DFG is dumb simply because of how easily it enables someone to be 100-0'd without skillful play by the user or the opportunity for counterplay by the target.
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-21 08:24:24
October 21 2012 08:23 GMT
#1479
On October 21 2012 17:09 Craton wrote:
DFG is dumb simply because of how easily it enables someone to be 100-0'd without skillful play by the user or the opportunity for counterplay by the target.

You mean other than having someone there to countergank if you're showing yourself in a situation where you can be solo-killed?

Exposing yourself on the map in a position where you can be solo-killed without repercussion is a misplay. The counterplay is to not make that mistake. This is true of ANY situation where you can be solo-killed, not just ones involving DFG. The same goes for in-fight positioning.
Moderator
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
October 21 2012 08:23 GMT
#1480
On October 21 2012 13:34 ticklishmusic wrote:
So, Riot thought it would be a good idea to put pre-nerf DFG back into the game (for TT).

http://leagueoflegends.wikia.com/wiki/Blackfire_Torch

Put that sucker on Ryze with a full combo, game over.


omg
no way
new favorite item when i play karthus
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