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[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 193

Forum Index > LoL General
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XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
October 16 2012 21:04 GMT
#3841
Taric is probably the best conventional support at clearing wave. Since his ult has a short cooldown, you can use R, followed by W to clear an entire wave!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:04 GMT
#3842
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 16 2012 21:07 GMT
#3843
On October 17 2012 05:34 TheYango wrote:
Show nested quote +
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.

Show nested quote +
On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


Are you saying Lulu does not have good waveclear? Good Lulu maxes Q first; she does have a waveclear.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 16 2012 21:09 GMT
#3844
On October 17 2012 06:04 Requizen wrote:
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.


The problem with aura items is that it's not clear how well they are working, like you have pointed out.

Which btw, I think Riot should buff Locket a little bit.
https://twitter.com/SufficientStats
Simberto
Profile Blog Joined July 2010
Germany11923 Posts
October 16 2012 21:11 GMT
#3845
On October 17 2012 05:34 TheYango wrote:
Show nested quote +
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.


I don't agree with your list. Ali needs quite a few levels in q to clear waves effectively, Blitz ult does not clear a wave, so you have to punch every creep at least once, janna will probably level q last and thus be horrible at clearing waves same for soraka and q, and taric will probably not want to waste his ult on a creepwave in most situations. Which would mean that of popular supports, those with acceptable waveclear at most points of the game are at best Ali, Blitz, Leona, Zyra, Lux. And even those take quite a while to actually clear that wave.


Show nested quote +
On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


This does not say anything and is not a satisfying definition. First of, "lowest farm priority" assumes linear use of farm on all characters, while there actually are breakpoints which are far more useful to reach, like for example completing an item, which is about half the argument at the moment. Thus, at some points in the game, farm priority can change between champions. If the support is close to finishing aegis and the jungler has just finished an item, is the support suddenly not the support anymore for 2 minutes, until he finished aegis, and then turns back into support? This is what your definition implies.

Sure, it looks so knowledgeable to use chinese signs, but that is not a helpful definition in any way, either.

Also, just because "support" and "low farm priority" often fall together does not make them equivalent. For example, if you run a double bruiser killlane bot, one of those two is probably the lowest farm priority. That still does not turn him into a support, since he still does not do any supporting. Basically, a support usually has a low farm priority, but a low farm priority is not what defines the support, it is just characteristic supports tend to have.
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
October 16 2012 21:13 GMT
#3846
On October 17 2012 06:07 Sufficiency wrote:
Show nested quote +
On October 17 2012 05:34 TheYango wrote:
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.

On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


Are you saying Lulu does not have good waveclear? Good Lulu maxes Q first; she does have a waveclear.

I would call Lulu's wave-clear reasonable. Passive helps auto attacks, W can power up your Q shot, E can take a decent chunk of the tank minion. At worst it takes 2 Q's worth of time to fully clear even a large wave.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-10-16 21:17:24
October 16 2012 21:15 GMT
#3847
What yango means is you remove the term support and instead look at it purely based on farm priority. This avoids any confusion as support implies an act of supporting someone as you said. In fact everyone in the game should be a "support" since they all indirecting or directing helping the time hence why farm priority makes a bit more sense.

These farm priorities also not static, they just talk about an overall game priority. Even though at certain stages your 3 might become your 2 or your 5 might become your 4 overall they still don't really move.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:17 GMT
#3848
On October 17 2012 06:09 Sufficiency wrote:
Show nested quote +
On October 17 2012 06:04 Requizen wrote:
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.


The problem with aura items is that it's not clear how well they are working, like you have pointed out.

Which btw, I think Riot should buff Locket a little bit.

I think a group-wide small % health regen active (like, maybe 8%) would be better than the shield. Like a mini Mundo ult, but not strong enough to make someone invincible. Maybe a tick saves a life/heals between pokes/helps shrug off minion waves during a trade. The shield just feels so... negligible.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
October 16 2012 21:18 GMT
#3849
On October 17 2012 06:11 Simberto wrote:
I don't agree with your list. Ali needs quite a few levels in q to clear waves effectively, Blitz ult does not clear a wave, so you have to punch every creep at least once, janna will probably level q last and thus be horrible at clearing waves same for soraka and q, and taric will probably not want to waste his ult on a creepwave in most situations. Which would mean that of popular supports, those with acceptable waveclear at most points of the game are at best Ali, Blitz, Leona, Zyra, Lux. And even those take quite a while to actually clear that wave.

The only reason people level Q last on Janna is because of the low value placed on support farm.

There's zero reason why people would level W over Q if support farm really became a thing.
Moderator
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 16 2012 21:18 GMT
#3850
On October 17 2012 06:11 Simberto wrote:
Show nested quote +
On October 17 2012 05:34 TheYango wrote:
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.


I don't agree with your list. Ali needs quite a few levels in q to clear waves effectively, Blitz ult does not clear a wave, so you have to punch every creep at least once, janna will probably level q last and thus be horrible at clearing waves same for soraka and q, and taric will probably not want to waste his ult on a creepwave in most situations. Which would mean that of popular supports, those with acceptable waveclear at most points of the game are at best Ali, Blitz, Leona, Zyra, Lux. And even those take quite a while to actually clear that wave.

Show nested quote +

On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


This does not say anything and is not a satisfying definition. First of, "lowest farm priority" assumes linear use of farm on all characters, while there actually are breakpoints which are far more useful to reach, like for example completing an item, which is about half the argument at the moment. Thus, at some points in the game, farm priority can change between champions. If the support is close to finishing aegis and the jungler has just finished an item, is the support suddenly not the support anymore for 2 minutes, until he finished aegis, and then turns back into support? This is what your definition implies.

Sure, it looks so knowledgeable to use chinese signs, but that is not a helpful definition in any way, either.

Also, just because "support" and "low farm priority" often fall together does not make them equivalent. For example, if you run a double bruiser killlane bot, one of those two is probably the lowest farm priority. That still does not turn him into a support, since he still does not do any supporting. Basically, a support usually has a low farm priority, but a low farm priority is not what defines the support, it is just characteristic supports tend to have.



Whoa man, it's an opinion, not a dissertation, take it easy. And for what it's worth, he's right, too.
I'm on GOLD CHAIN
Celial
Profile Blog Joined June 2006
2602 Posts
October 16 2012 21:22 GMT
#3851
What would be kinda cool would be a support item that has really really awesome stats, super powerful and able to build up over time (even if it has to be like Dagon or Necronomicon from DotA where you have to buy the recipe over and over again) that DECREASES its stats the more cs you have. Taking a few cs here and there won't make or break the item, but if you get above... dunno 30 it really begins to fall off. Maybe even make it GP10 that gives you more gold the less CS you have.
Do not regret. Always forward, never back.
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 16 2012 21:23 GMT
#3852
On October 17 2012 06:22 Celial wrote:
What would be kinda cool would be a support item that has really really awesome stats, super powerful and able to build up over time (even if it has to be like Dagon or Necronomicon from DotA where you have to buy the recipe over and over again) that DECREASES its stats the more cs you have. Taking a few cs here and there won't make or break the item, but if you get above... dunno 30 it really begins to fall off. Maybe even make it GP10 that gives you more gold the less CS you have.


good idea but it might turn the whole game into aram or roam-festx5
why cs if you can gank instead, get champ kills, and still get more gold out of your item than if you were farming
i play ... hearthstone =\^.^/= Winterfox
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-16 21:28:18
October 16 2012 21:23 GMT
#3853
On October 17 2012 06:11 Simberto wrote:
This does not say anything and is not a satisfying definition. First of, "lowest farm priority" assumes linear use of farm on all characters, while there actually are breakpoints which are far more useful to reach, like for example completing an item, which is about half the argument at the moment. Thus, at some points in the game, farm priority can change between champions. If the support is close to finishing aegis and the jungler has just finished an item, is the support suddenly not the support anymore for 2 minutes, until he finished aegis, and then turns back into support? This is what your definition implies.

No, it's perfectly fine if you're looking at the overarching farm priority over a whole game. Just because you will have timing-based changes in farm priority doesn't mean that you don't also have a general idea at champ select who on your team should end up the most farmed and who should end up the least farmed. That's what farm priority 1-5 entails.

On October 17 2012 06:11 Simberto wrote:
Sure, it looks so knowledgeable to use chinese signs, but that is not a helpful definition in any way, either.

The point is that "support" is carrying over well-established meaning from other games in the genre that don't have any ambiguity. The only reason you'd feel the term "support" is ambiguous is if you belileve that the terminology that's been developed in the genre for the better part of the last decade is not worth applying to LoL.

On October 17 2012 06:11 Simberto wrote:
Also, just because "support" and "low farm priority" often fall together does not make them equivalent. For example, if you run a double bruiser killlane bot, one of those two is probably the lowest farm priority. That still does not turn him into a support, since he still does not do any supporting. Basically, a support usually has a low farm priority, but a low farm priority is not what defines the support, it is just characteristic supports tend to have.

They probably wouldn't be the lowest farm priority because you're going to give them farm later.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 16 2012 21:28 GMT
#3854
On October 17 2012 06:17 Requizen wrote:
Show nested quote +
On October 17 2012 06:09 Sufficiency wrote:
On October 17 2012 06:04 Requizen wrote:
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.


The problem with aura items is that it's not clear how well they are working, like you have pointed out.

Which btw, I think Riot should buff Locket a little bit.

I think a group-wide small % health regen active (like, maybe 8%) would be better than the shield. Like a mini Mundo ult, but not strong enough to make someone invincible. Maybe a tick saves a life/heals between pokes/helps shrug off minion waves during a trade. The shield just feels so... negligible.


On Locket? That would be way too powerful I feel.

The problem with Locket currently is that it's not only situational, it also blocks (imo) a minimal amount of damage. Comparably, Shurelya's has far larger impact. I think Locket's shield should be 75 (+15 per level) from 50 (+10 per level) (max shield 345 from 230), but the radius of AOE reduced from 600 to 400.
https://twitter.com/SufficientStats
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:28 GMT
#3855
On October 17 2012 06:23 gtrsrs wrote:
Show nested quote +
On October 17 2012 06:22 Celial wrote:
What would be kinda cool would be a support item that has really really awesome stats, super powerful and able to build up over time (even if it has to be like Dagon or Necronomicon from DotA where you have to buy the recipe over and over again) that DECREASES its stats the more cs you have. Taking a few cs here and there won't make or break the item, but if you get above... dunno 30 it really begins to fall off. Maybe even make it GP10 that gives you more gold the less CS you have.


good idea but it might turn the whole game into aram or roam-festx5
why cs if you can gank instead, get champ kills, and still get more gold out of your item than if you were farming

Make the stats more interesting for supports than other champs. Auras (especially actives), regen stats, and CDR are good stats for other roles, but rarely take precedence over AP (DC/Void/Zhonya), AD/AS(IE/PD/BT), or defenses(GA/Mallet/FH). Yet supports rarely need those stats (well, tanky ones want defenses sure), but thrive with CDR for their abilities, and love having auras to bring more to the team. In fact, I'd go so far as to say a cheap, heavy CDR item that builds out of GP5s would be grossly powerful as a support build path.
It's your boy Guzma!
IMoperator
Profile Joined October 2011
4476 Posts
October 16 2012 21:29 GMT
#3856
Quick question: do arch angels staffs stack?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-16 21:31:42
October 16 2012 21:29 GMT
#3857
They should get rid of their stupid idea that Locket's shield should scale, and make it a higher flat value. Shields scale naturally off of players buying resists anyway.

The fact that it's a level-dependent item designed for the lowest level hero in the game makes it shitty at all levels. Make it a flat 200 shield, and it would at least have some usefulness at a specific timing.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
October 16 2012 21:30 GMT
#3858
On October 17 2012 06:29 IMoperator wrote:
Quick question: do arch angels staffs stack?

The mana->AP effect does, the mana pool effect doesn't.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:30 GMT
#3859
http://leagueoflegends.wikia.com/wiki/Archangel's_Staff

Yes and no. The mana -> AP passive stacks, but you can only get 1000 extra mana no matter how many AAS's you have.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-10-16 21:33:12
October 16 2012 21:32 GMT
#3860
On October 17 2012 06:29 TheYango wrote:
They should get rid of their stupid idea that Locket's shield should scale, and make it a higher flat value.

The fact that it's a level-dependent item designed for the lowest level hero in the game makes it shitty at all levels. Make it a flat 150 shield, and it would at least have some usefulness at a specific timing.


150 shield flat is really, REALLY weak though, especially if it's on a 60 seconds cooldown. I think the shield's base and scaling should be increased, but AOE should be decreased to compensate. It will still be useful against AOE comps, and on the other hand makes it more worthwhile to use on a singlet target.

I guess you could say change Locket such that it is on a 20 seconds cooldown instead. But given the cost of this item, when a support gets it he is already level 9+.
https://twitter.com/SufficientStats
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