• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:40
CEST 02:40
KST 09:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues21LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris75
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast What happened to Singapore/Brazil servers?
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A Is there English video for group selection for ASL BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
Nomor CS NeoBank 0822'606969 The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 986 users

[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 193

Forum Index > LoL General
Post a Reply
Prev 1 191 192 193 194 195 200 Next
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
October 16 2012 21:04 GMT
#3841
Taric is probably the best conventional support at clearing wave. Since his ult has a short cooldown, you can use R, followed by W to clear an entire wave!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:04 GMT
#3842
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 16 2012 21:07 GMT
#3843
On October 17 2012 05:34 TheYango wrote:
Show nested quote +
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.

Show nested quote +
On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


Are you saying Lulu does not have good waveclear? Good Lulu maxes Q first; she does have a waveclear.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 16 2012 21:09 GMT
#3844
On October 17 2012 06:04 Requizen wrote:
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.


The problem with aura items is that it's not clear how well they are working, like you have pointed out.

Which btw, I think Riot should buff Locket a little bit.
https://twitter.com/SufficientStats
Simberto
Profile Blog Joined July 2010
Germany11547 Posts
October 16 2012 21:11 GMT
#3845
On October 17 2012 05:34 TheYango wrote:
Show nested quote +
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.


I don't agree with your list. Ali needs quite a few levels in q to clear waves effectively, Blitz ult does not clear a wave, so you have to punch every creep at least once, janna will probably level q last and thus be horrible at clearing waves same for soraka and q, and taric will probably not want to waste his ult on a creepwave in most situations. Which would mean that of popular supports, those with acceptable waveclear at most points of the game are at best Ali, Blitz, Leona, Zyra, Lux. And even those take quite a while to actually clear that wave.


Show nested quote +
On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


This does not say anything and is not a satisfying definition. First of, "lowest farm priority" assumes linear use of farm on all characters, while there actually are breakpoints which are far more useful to reach, like for example completing an item, which is about half the argument at the moment. Thus, at some points in the game, farm priority can change between champions. If the support is close to finishing aegis and the jungler has just finished an item, is the support suddenly not the support anymore for 2 minutes, until he finished aegis, and then turns back into support? This is what your definition implies.

Sure, it looks so knowledgeable to use chinese signs, but that is not a helpful definition in any way, either.

Also, just because "support" and "low farm priority" often fall together does not make them equivalent. For example, if you run a double bruiser killlane bot, one of those two is probably the lowest farm priority. That still does not turn him into a support, since he still does not do any supporting. Basically, a support usually has a low farm priority, but a low farm priority is not what defines the support, it is just characteristic supports tend to have.
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
October 16 2012 21:13 GMT
#3846
On October 17 2012 06:07 Sufficiency wrote:
Show nested quote +
On October 17 2012 05:34 TheYango wrote:
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.

On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


Are you saying Lulu does not have good waveclear? Good Lulu maxes Q first; she does have a waveclear.

I would call Lulu's wave-clear reasonable. Passive helps auto attacks, W can power up your Q shot, E can take a decent chunk of the tank minion. At worst it takes 2 Q's worth of time to fully clear even a large wave.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-10-16 21:17:24
October 16 2012 21:15 GMT
#3847
What yango means is you remove the term support and instead look at it purely based on farm priority. This avoids any confusion as support implies an act of supporting someone as you said. In fact everyone in the game should be a "support" since they all indirecting or directing helping the time hence why farm priority makes a bit more sense.

These farm priorities also not static, they just talk about an overall game priority. Even though at certain stages your 3 might become your 2 or your 5 might become your 4 overall they still don't really move.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:17 GMT
#3848
On October 17 2012 06:09 Sufficiency wrote:
Show nested quote +
On October 17 2012 06:04 Requizen wrote:
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.


The problem with aura items is that it's not clear how well they are working, like you have pointed out.

Which btw, I think Riot should buff Locket a little bit.

I think a group-wide small % health regen active (like, maybe 8%) would be better than the shield. Like a mini Mundo ult, but not strong enough to make someone invincible. Maybe a tick saves a life/heals between pokes/helps shrug off minion waves during a trade. The shield just feels so... negligible.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
October 16 2012 21:18 GMT
#3849
On October 17 2012 06:11 Simberto wrote:
I don't agree with your list. Ali needs quite a few levels in q to clear waves effectively, Blitz ult does not clear a wave, so you have to punch every creep at least once, janna will probably level q last and thus be horrible at clearing waves same for soraka and q, and taric will probably not want to waste his ult on a creepwave in most situations. Which would mean that of popular supports, those with acceptable waveclear at most points of the game are at best Ali, Blitz, Leona, Zyra, Lux. And even those take quite a while to actually clear that wave.

The only reason people level Q last on Janna is because of the low value placed on support farm.

There's zero reason why people would level W over Q if support farm really became a thing.
Moderator
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 16 2012 21:18 GMT
#3850
On October 17 2012 06:11 Simberto wrote:
Show nested quote +
On October 17 2012 05:34 TheYango wrote:
On October 17 2012 05:19 Simberto wrote:
Problem here would be that a lot of supports are notoriously bad at clearing waves, and it would take a lot of time to clear that large wave, whereas an ad or ap would just have to walk by it and throw 1-2 skills at it. And you don't really want your support to spend a minute or so alone in a lane clearing up a big wave. Some are ok at it, like blitz for example, but others, like sona, just simply can't clear a wave in any reasonable amount of time. And even those that can take a while because they can rarely oneshot the wave with their ae skills. Which is a different problem, but the point is that a support with not a lot of items, and most of those supporting items, is not especially good at getting farm anywhere without wasting a large amount of time.

Supports with reasonable wave clear: Alistar, Blitz, Janna, Leona, Lux, Soraka, Taric, Zyra
Supports with not-so-good wave clear: Lulu, Nunu, Sona

The lion's share of common supports have very good farming power, even without items for it. The remaining ones require some effort to be balanced around the fact that they can't wave clear, but this isn't an insurmountable issue--it just affects their playstyle a fair bit.


I don't agree with your list. Ali needs quite a few levels in q to clear waves effectively, Blitz ult does not clear a wave, so you have to punch every creep at least once, janna will probably level q last and thus be horrible at clearing waves same for soraka and q, and taric will probably not want to waste his ult on a creepwave in most situations. Which would mean that of popular supports, those with acceptable waveclear at most points of the game are at best Ali, Blitz, Leona, Zyra, Lux. And even those take quite a while to actually clear that wave.

Show nested quote +

On October 17 2012 05:19 Simberto wrote:
I also think that part of this problem is just semantics. I don't think that "support" is very clearly defined. For most people, it involves not getting a lot of money, and buying a lot of wards. So if a support takes half the lanes farm, and buys items for himself with it, for many people he just is not a support anymore. Of course one could define support by saying "is primarily picked for skills that do something for the team besides direct damage", or something along those lines, but then stuff tends to get blurry when you look at people like lux or zyra as a support, or many mid picks which have a lot of those support qualities, like morgana or orianna. Support is just not a very well defined role, and for many people "support" is equivalent with "0 cs"

Support = 5th position = lowest farm priority = 五号位


This does not say anything and is not a satisfying definition. First of, "lowest farm priority" assumes linear use of farm on all characters, while there actually are breakpoints which are far more useful to reach, like for example completing an item, which is about half the argument at the moment. Thus, at some points in the game, farm priority can change between champions. If the support is close to finishing aegis and the jungler has just finished an item, is the support suddenly not the support anymore for 2 minutes, until he finished aegis, and then turns back into support? This is what your definition implies.

Sure, it looks so knowledgeable to use chinese signs, but that is not a helpful definition in any way, either.

Also, just because "support" and "low farm priority" often fall together does not make them equivalent. For example, if you run a double bruiser killlane bot, one of those two is probably the lowest farm priority. That still does not turn him into a support, since he still does not do any supporting. Basically, a support usually has a low farm priority, but a low farm priority is not what defines the support, it is just characteristic supports tend to have.



Whoa man, it's an opinion, not a dissertation, take it easy. And for what it's worth, he's right, too.
I'm on GOLD CHAIN
Celial
Profile Blog Joined June 2006
2602 Posts
October 16 2012 21:22 GMT
#3851
What would be kinda cool would be a support item that has really really awesome stats, super powerful and able to build up over time (even if it has to be like Dagon or Necronomicon from DotA where you have to buy the recipe over and over again) that DECREASES its stats the more cs you have. Taking a few cs here and there won't make or break the item, but if you get above... dunno 30 it really begins to fall off. Maybe even make it GP10 that gives you more gold the less CS you have.
Do not regret. Always forward, never back.
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 16 2012 21:23 GMT
#3852
On October 17 2012 06:22 Celial wrote:
What would be kinda cool would be a support item that has really really awesome stats, super powerful and able to build up over time (even if it has to be like Dagon or Necronomicon from DotA where you have to buy the recipe over and over again) that DECREASES its stats the more cs you have. Taking a few cs here and there won't make or break the item, but if you get above... dunno 30 it really begins to fall off. Maybe even make it GP10 that gives you more gold the less CS you have.


good idea but it might turn the whole game into aram or roam-festx5
why cs if you can gank instead, get champ kills, and still get more gold out of your item than if you were farming
i play ... hearthstone =\^.^/= Winterfox
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-16 21:28:18
October 16 2012 21:23 GMT
#3853
On October 17 2012 06:11 Simberto wrote:
This does not say anything and is not a satisfying definition. First of, "lowest farm priority" assumes linear use of farm on all characters, while there actually are breakpoints which are far more useful to reach, like for example completing an item, which is about half the argument at the moment. Thus, at some points in the game, farm priority can change between champions. If the support is close to finishing aegis and the jungler has just finished an item, is the support suddenly not the support anymore for 2 minutes, until he finished aegis, and then turns back into support? This is what your definition implies.

No, it's perfectly fine if you're looking at the overarching farm priority over a whole game. Just because you will have timing-based changes in farm priority doesn't mean that you don't also have a general idea at champ select who on your team should end up the most farmed and who should end up the least farmed. That's what farm priority 1-5 entails.

On October 17 2012 06:11 Simberto wrote:
Sure, it looks so knowledgeable to use chinese signs, but that is not a helpful definition in any way, either.

The point is that "support" is carrying over well-established meaning from other games in the genre that don't have any ambiguity. The only reason you'd feel the term "support" is ambiguous is if you belileve that the terminology that's been developed in the genre for the better part of the last decade is not worth applying to LoL.

On October 17 2012 06:11 Simberto wrote:
Also, just because "support" and "low farm priority" often fall together does not make them equivalent. For example, if you run a double bruiser killlane bot, one of those two is probably the lowest farm priority. That still does not turn him into a support, since he still does not do any supporting. Basically, a support usually has a low farm priority, but a low farm priority is not what defines the support, it is just characteristic supports tend to have.

They probably wouldn't be the lowest farm priority because you're going to give them farm later.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 16 2012 21:28 GMT
#3854
On October 17 2012 06:17 Requizen wrote:
Show nested quote +
On October 17 2012 06:09 Sufficiency wrote:
On October 17 2012 06:04 Requizen wrote:
There are end-game(ish) support items, they're aura items. Supports are pretty good holders for FH, Abyssal (maybe less so since the nerf), WotA, and Soul Shroud (lol) - as well as the obvious Aegis, Zeke's, and Reverie. The part that sucks in my opinion is that they're all passive auras aside from Reverie, so they feel boring to buy. I want to start buying Randuin's on Leona/Taric/Blitz just so I can have another button to press or at least feel like I'm helping more than just being a walking totem.


The problem with aura items is that it's not clear how well they are working, like you have pointed out.

Which btw, I think Riot should buff Locket a little bit.

I think a group-wide small % health regen active (like, maybe 8%) would be better than the shield. Like a mini Mundo ult, but not strong enough to make someone invincible. Maybe a tick saves a life/heals between pokes/helps shrug off minion waves during a trade. The shield just feels so... negligible.


On Locket? That would be way too powerful I feel.

The problem with Locket currently is that it's not only situational, it also blocks (imo) a minimal amount of damage. Comparably, Shurelya's has far larger impact. I think Locket's shield should be 75 (+15 per level) from 50 (+10 per level) (max shield 345 from 230), but the radius of AOE reduced from 600 to 400.
https://twitter.com/SufficientStats
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:28 GMT
#3855
On October 17 2012 06:23 gtrsrs wrote:
Show nested quote +
On October 17 2012 06:22 Celial wrote:
What would be kinda cool would be a support item that has really really awesome stats, super powerful and able to build up over time (even if it has to be like Dagon or Necronomicon from DotA where you have to buy the recipe over and over again) that DECREASES its stats the more cs you have. Taking a few cs here and there won't make or break the item, but if you get above... dunno 30 it really begins to fall off. Maybe even make it GP10 that gives you more gold the less CS you have.


good idea but it might turn the whole game into aram or roam-festx5
why cs if you can gank instead, get champ kills, and still get more gold out of your item than if you were farming

Make the stats more interesting for supports than other champs. Auras (especially actives), regen stats, and CDR are good stats for other roles, but rarely take precedence over AP (DC/Void/Zhonya), AD/AS(IE/PD/BT), or defenses(GA/Mallet/FH). Yet supports rarely need those stats (well, tanky ones want defenses sure), but thrive with CDR for their abilities, and love having auras to bring more to the team. In fact, I'd go so far as to say a cheap, heavy CDR item that builds out of GP5s would be grossly powerful as a support build path.
It's your boy Guzma!
IMoperator
Profile Joined October 2011
4476 Posts
October 16 2012 21:29 GMT
#3856
Quick question: do arch angels staffs stack?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-16 21:31:42
October 16 2012 21:29 GMT
#3857
They should get rid of their stupid idea that Locket's shield should scale, and make it a higher flat value. Shields scale naturally off of players buying resists anyway.

The fact that it's a level-dependent item designed for the lowest level hero in the game makes it shitty at all levels. Make it a flat 200 shield, and it would at least have some usefulness at a specific timing.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
October 16 2012 21:30 GMT
#3858
On October 17 2012 06:29 IMoperator wrote:
Quick question: do arch angels staffs stack?

The mana->AP effect does, the mana pool effect doesn't.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 16 2012 21:30 GMT
#3859
http://leagueoflegends.wikia.com/wiki/Archangel's_Staff

Yes and no. The mana -> AP passive stacks, but you can only get 1000 extra mana no matter how many AAS's you have.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-10-16 21:33:12
October 16 2012 21:32 GMT
#3860
On October 17 2012 06:29 TheYango wrote:
They should get rid of their stupid idea that Locket's shield should scale, and make it a higher flat value.

The fact that it's a level-dependent item designed for the lowest level hero in the game makes it shitty at all levels. Make it a flat 150 shield, and it would at least have some usefulness at a specific timing.


150 shield flat is really, REALLY weak though, especially if it's on a 60 seconds cooldown. I think the shield's base and scaling should be increased, but AOE should be decreased to compensate. It will still be useful against AOE comps, and on the other hand makes it more worthwhile to use on a singlet target.

I guess you could say change Locket such that it is on a 20 seconds cooldown instead. But given the cost of this item, when a support gets it he is already level 9+.
https://twitter.com/SufficientStats
Prev 1 191 192 193 194 195 200 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#48
SteadfastSC127
davetesta79
rockletztv 11
Psz3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 127
Nina 83
ProTech68
CosmosSc2 60
RuFF_SC2 28
StarCraft: Brood War
Artosis 869
yabsab 37
sSak 35
NaDa 23
Dota 2
monkeys_forever744
League of Legends
Cuddl3bear2
Counter-Strike
fl0m1187
Fnx 802
taco 79
Super Smash Bros
hungrybox242
Other Games
summit1g7807
tarik_tv2423
Day[9].tv1010
C9.Mang0467
Maynarde93
ViBE58
fpsfer 3
Organizations
Other Games
gamesdonequick1988
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 76
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler37
Other Games
• Scarra1089
• Day9tv1010
• Shiphtur508
Upcoming Events
Kung Fu Cup
11h 20m
ByuN vs HeRoMaRinE
MaxPax vs Creator
TBD vs Classic
OSC
15h 20m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
23h 20m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
1d 9h
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 11h
The PondCast
1d 12h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
[ Show More ]
BSL Team Wars
2 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.