• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:34
CEST 20:34
KST 03:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun4[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion [ASL21] Ro8 Preview Pt1: Inheritors ASL21 General Discussion Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2143 users

Snowballing in LoL: Charting MLG - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 All
lilwisper
Profile Joined April 2010
United States2515 Posts
June 18 2012 16:43 GMT
#141
It was amazing watching that game. M5 had baron and the center base tower was below half and they still felt that they couldn't push it.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-06-18 18:57:16
June 18 2012 18:54 GMT
#142
On June 18 2012 21:00 Redox wrote:
Watch some CLG.eu games. They probably win 50% of the games they are behind in. Yesterday they won one against m5 were they were 29000 behind in gold. Thats way too much actually, so that it makes me wonder if LoL is not snowbally enough. Because whats the point of winning early and mid game if you still lose in the end?[

At some point the gold difference doesn't mean anything. Trist and Anivia had items, irelia had her core items, alistar & soraka barely need items. At that point M5's team suffered from a poorly formed comp that had poor sieging ability, poor initiation, and they were against a team who had great initiation/counter initiation and CLG had a perfectly well-farmed carry with WAY more range than their own carry (YellowPete never really got shut down in lane - it wasn't until all the team objectives were adding up for Corki that he was behind) and thanks to soraka+alistar they had the sustain to withstand the mediocre poking that Corki could give (Karthus poke puts him dangerously close to get trapped by anivia wall or stun, vlad has no long range poke, lee sin only has half of Q), plus a summonerheal+wish to handle a pre-fight karthus Ulti to try and chunk them down.

I honestly feel like M5 should have done something drastic to handle that situation, like having karthus suicide in and die on top of the turret to prevent CLG from protecting it.
oddsprout
Profile Joined October 2009
53 Posts
June 21 2012 02:02 GMT
#143
On June 12 2012 06:11 Kipsate wrote:
Yango I lu

Don't forget that Dota has grossly ''overpowerd'' abilities on very long cooldowns, something that LoL doesn't have which allows teams to take fights even though they are behind on items or when aquiring a single item(Blink Dagger on Sand King/Earthshaker) but that is a core design idea I believe, so its not going to change.


I agree that the LoL design tends to avoid Dota-esque "overpowered" abilities, but Fiddlestick's Ult is good example of this concept. A well-placed fiddle ult can turn a game around
If youre a shichibukai... then Im a hachibukai!
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 21 2012 02:39 GMT
#144
On June 21 2012 11:02 oddsprout wrote:
Show nested quote +
On June 12 2012 06:11 Kipsate wrote:
Yango I lu

Don't forget that Dota has grossly ''overpowerd'' abilities on very long cooldowns, something that LoL doesn't have which allows teams to take fights even though they are behind on items or when aquiring a single item(Blink Dagger on Sand King/Earthshaker) but that is a core design idea I believe, so its not going to change.


I agree that the LoL design tends to avoid Dota-esque "overpowered" abilities, but Fiddlestick's Ult is good example of this concept. A well-placed fiddle ult can turn a game around


I'm currently on a dota spree again, but I feel more and more like the design around being "overpowered" leads to way more "FUCK YOU BITCHES I WILL CARRY YOU ALL 1n5 NO MATTER WHAT"-moments. Like especially in pubs you can be a 0-4 SK, then you hit lvl 11, get dagger and get that perfect ulti off for a wipe and comeback.

To get similar results in League I feel I have to really dominate my lane, meaning 5+ kills and top farm on the map.


However, despite all that there is only one change I'd love to see Riot implement in terms of balance: Buff midgame items to hell and back, introduce more powerful "support items" (Urn and Mek are great things to steal) and stop trying to make everything upgradeable into something else.

A build with like phage, hexdrinker, brutalizer, aegis, boots should RAPE any similar amount of gold used towards "end game items" 1n1. I really, really believe a key balance and "anti-snowball" design revolves around cost-efficiency vs slot-efficiency.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Kronen
Profile Blog Joined March 2011
United States732 Posts
July 01 2012 01:31 GMT
#145
It's come to my attention that someone has re-posted this in LoLreddit. Feel free to take whatever you want from this math!

If someone would like to continue this study (or something similar) please feel free to PM me and you can have access to the google docs.

I'm sorry for tiring of this study. I basically got all the information I needed out of it. That being: I find LoL as an observer sport and a "competitive e-sport" painfully slow, repetitive and ultimately boring. As a cool casual game to chill out while drinking beer on vent with friends, it's awesome. Climbing an elo system that is roughly equivalent to SC2 4v4 within a game structure that nerfs characters ability to carry my team 1v5... not so much. I tire also because (say whatever you like) the skill curve isn't infinite and as compared to SC2 is very opaque. This is made worse by lack of replays. The game itself doesn't present such a colossal technical challenge. As far as observing LoL, my general feelings were inflamed by watching so many games and getting similar feedback throughout the study. So while I feel bad not following through, it just came to a point where I was enjoying no aspect of the process and it was impinging on my family life.

At any rate, good luck and let me know if you want the docs.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 125
mouzHeroMarine 81
DenverSC2 55
MindelVK 41
JuggernautJason37
IndyStarCraft 33
StarCraft: Brood War
Britney 15645
Mini 886
EffOrt 633
ggaemo 203
actioN 154
firebathero 137
Hyun 44
910 19
ajuk12(nOOB) 13
NaDa 9
Dota 2
canceldota47
Counter-Strike
pashabiceps2316
fl0m1975
Fnx 1917
byalli704
allub281
Heroes of the Storm
Liquid`Hasu173
Other Games
Grubby4995
ceh9663
B2W.Neo408
elazer174
ArmadaUGS129
C9.Mang0126
QueenE100
Pyrionflax65
Trikslyr52
Organizations
Other Games
BasetradeTV303
Dota 2
PGL Dota 2 - Main Stream206
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Reevou 8
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki45
• 80smullet 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1455
League of Legends
• Nemesis1516
• TFBlade887
Other Games
• imaqtpie856
• Shiphtur236
Upcoming Events
PiGosaur Cup
5h 26m
GSL
14h 56m
Rogue vs Percival
Zoun vs Solar
Replay Cast
1d 5h
GSL
1d 14h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 15h
Replay Cast
2 days
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.