[Patch 1.0.0.131: Viktor] General Discussion - Page 19
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Nos-
Canada12016 Posts
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Craton
United States17250 Posts
Jiji stream: CLG vs MiG | ||
Hynda
Sweden2226 Posts
On December 31 2011 04:43 JackDino wrote: I doubt that was the reason, shouldn't be hard to make a perma elixir for viktor only. The game client is the worst piece of shit, you couldn't imagine how bad it is. And I don't say that to bash Riot, cause they say so themselves. It was made to get the game on the market as soon as possible there is no doubt in my mind that this could be impossible to do with the current client. Watch Chaox stream, you can see the awful Kennen skin! | ||
Craton
United States17250 Posts
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UniversalSnip
9871 Posts
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Hynda
Sweden2226 Posts
On December 31 2011 14:25 UniversalSnip wrote: their UI guy said it's very difficult to change the in-game store as well Yup. While the game client is bad. The out of game client looks like something made for newgrounds. There has been many complaints that was said to be valid but "Something with can't fix". | ||
Craton
United States17250 Posts
On December 31 2011 14:25 UniversalSnip wrote: their UI guy said it's very difficult to change the in-game store as well As I recall, it's because of all the editing they have to do with e.g. the graphics because it uses flash or something. They aren't changing the store any more by using an "elixir" than the current item implementation, though. | ||
obesechicken13
United States10467 Posts
On December 31 2011 13:50 starfries wrote: I don't even know why it gives most of its stats in an aura. I think the aura should only give spellvamp, not AP, and probably only 10% or 15%. That gets rid of the auto-win teamfight aspect. The other problem I see with it is that it's too easy to rush. I'd rather have it build out of a revolver and a blasting wand and have it closer to a Zhonya's-level item rather than a Wit's End/Wriggle's level. Let's take the spellvamp from WoTA as an aura... and push it over there! | ||
Shifft
Canada1085 Posts
On December 31 2011 14:05 Craton wrote: Remove the stacking of the aura and force all champs to use mana. That's the real solution, but obviously they'll never change the non-mana champs like that, which are the ones abuse spell vamp the most. If you make the amount low, nobody will buy the item and it just becomes useless. It "fixes" things, but not in the best of ways. You could theoretically cap the amount of lifesteal/vamp you get per attack/ability per level, but I imagine it would still be either problematic or useless depending on the amount. It also introduces a problem with slow attacks for high damage vs fast attacks for comparably low damage (aka it hurts bruisers more than ADs when bruisers generally already get less out of it). At high levels / team fights, life steal/vamp isn't normally an issue except with the current double wota gimmick. Vamp/LS are largely problematic because of the infinite sustain if gives certain champs in lane. It's somewhat offsetting in bot lane since lifesteal builds naturally onto just about every ranged AD (and also factors into dealing with supports, as no life steal makes sustain supports super powerful and nonsustain supports like Janna weaker), but spell vamp does not. Why do WotA auras even stack now? Pretty sure aegis etc don't stack...seems like an obvious fix to me. Edit: Nm I'm wrong. That's just how they SHOULD work I guess. | ||
obesechicken13
United States10467 Posts
edit: nvm | ||
Craton
United States17250 Posts
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Ryuu314
United States12679 Posts
On December 31 2011 14:34 obesechicken13 wrote: Aegis does stack. But only for you and the ally wearing it. Same with all aura items. TBH since people are so concerned with gold efficiency... the most "gold efficient" items are the ones that provide auras. ... But no... keep farming for that IE well it's not all about cost efficiency. slot efficiency is important too, especially on carries. tbh I actually don't really like how higher tier items are more cost-efficient than lower tier items. it undervalues lower tier items and encourages a mad rush for higher tier items, which results in items like haunting guise, hexdrinker, and other stuff like that getting built very rarely. | ||
Nos-
Canada12016 Posts
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obesechicken13
United States10467 Posts
On December 31 2011 14:38 Ryuu314 wrote: well it's not all about cost efficiency. slot efficiency is important too, especially on carries. tbh I actually don't really like how higher tier items are more cost-efficient than lower tier items. it undervalues lower tier items and encourages a mad rush for higher tier items, which results in items like haunting guise, hexdrinker, and other stuff like that getting built very rarely. You raise a good point. I think the only items that are more cost efficient are the ones who's names begin with doran's. Yet these items don't build into anything so players have to strategically chose whether they want to build them or not. Perhaps making haunting guise more cost efficient than deathcap, or even tears of the goddess more efficient than archangels staff may give people more choices over what items they build and when they build it. Since doran's items cost 475 gold, each one means a loss of 140 gold every time you sell one. However they can help you stay in lane and farm more gold so there is a tradeoff. | ||
Craton
United States17250 Posts
heard like 15 people all "AWWWWW" at once when anivia turned on soraka after jiji and chauster 2v3ed them | ||
BlackMagister
United States5834 Posts
Colby's stream http://www.own3d.tv/#/live/157576 Edit: his client froze.... Just watch an EG stream then. | ||
LoCicero
1100 Posts
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Mufaa
219 Posts
On December 31 2011 14:38 Ryuu314 wrote: well it's not all about cost efficiency. slot efficiency is important too, especially on carries. tbh I actually don't really like how higher tier items are more cost-efficient than lower tier items. it undervalues lower tier items and encourages a mad rush for higher tier items, which results in items like haunting guise, hexdrinker, and other stuff like that getting built very rarely. This would be something that I think would be a cool fix if they could implement it somehow but I'd be concerned about champs who dominate early but have terrible ratios becoming dominant, especially in solo q. A LB or someone who scores an early fb and then dominates the lane could get stupid amounts of farm if on their first b they picked up a more cost efficient guise would be scary. Those mid tier items that don't build into anything better just stall your sustain item for a minimal improvement (mpen probably would be wasted at that stage of the game) compared to an for a pretty big increase or the ability to start building AA mana. Right now they're just a bit too situational (less ap, less health, no mp5) compared to getting the same cost in dorans. If it built into a moderately good late game item it might be useful but then the concern is if it isn't balanced right it turns into another item like morellos. | ||
NotSorry
United States6722 Posts
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Chrispy
Canada5878 Posts
Also, are the top teams like TSM/CLG not taking Clairvoyance anymore? I haven't been watching much streams lately. | ||
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