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[Guide] A Basic Guide to Dominion - Page 2

Forum Index > LoL General
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tissue
Profile Joined April 2009
Malaysia441 Posts
October 01 2011 14:38 GMT
#21
Amazing guide. Wish I'd read it earlier, had to learn many of these concepts the hard way.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
October 01 2011 15:42 GMT
#22
well written
And all is illuminated.
AdrenalGBR
Profile Joined June 2010
United Kingdom182 Posts
October 02 2011 15:26 GMT
#23
On October 01 2011 16:55 KaoReal wrote:
Great write up! Appreciate it. What's your opinion on Poppy? I feel like she's really strong but I don't think you mentioned her in your guide. I thought for sure she would have made the top 10 list. I'm guessing she doesn't because she doesn't really have multiple properties to any great effectiveness, just one or two properties to an extreme effectiveness.


Yeah, she's certainly solid enough in a fight of any kind but, like you say, it's a matter of utility. She's good at diving champions by towers but not much else! A good pick, but there are better ones; these days we'd be prioritising the likes of Nocturne/Jax/Akali/Gangplank/Talon in draft.
69% mass arena // Constructed: Dec R5 / Jan Legend #144
rwrzr
Profile Joined February 2010
United States1980 Posts
October 03 2011 00:08 GMT
#24
Good guide. would buy again.
FADC
godemperor
Profile Joined October 2010
Belgium2043 Posts
October 03 2011 02:03 GMT
#25
Great guide, makes me excited to play dominion (properly)!!!
L
Profile Blog Joined January 2008
Canada4732 Posts
October 03 2011 14:33 GMT
#26
The characterization you have of how a 3/2 split works is incredibly simplistic. A 3/2 split doesn't have the 2 going bot do both of the caps. One of the three going top stops to take mid while one breaks off from the standard top train to ghost down to the speedboost near bot and subsequently win the 2v1 midlane, either by killing the opposing hero as he tries to grab the speed boost (which is very common for aggressive bot laners like talon) or by baiting gank positioning using the health boost (bot lane feigns moving into bot bush, granting access to the heal after a trade) or by simply running the fucker down. Bot lane 3/2s need to demolish their lane opponent, but its generally very easy to do so. Most standard pushers lack escape skills, and bring flash rather than ghost.

There are many potential setups for bot lane, but if you're setting up bot for an aggressive early cap, you generally want shaco/x so that you can box the point once you've capped it which generally forces a 2/3 split onto their team and neuters their roam unless they can somehow hold 1v3 top. The other player bot will generally be an assassin-type with an aoe skill to prevent a significant backlog of creeps from building up if bot is recapped and standard pushing returns. Top isn't to engage under this setup, but rather poke and delay as long as possible. Once you get bot, everyone collapses to mid (besides Shaco, who's happily boxing their bot) to control the first stormshield for a push on top, and to intercept and pick off people attempting to transition between points.

My ideal for this setup is Shaco/Talon bot for obvious reasons. Damage types are different forcing 2 resistance types, very significant poke and holding ability as well as huge safe burst and two slows to assure the kill. I'd run flash/exhaust on Talon and Ghost/X on shaco, where X is determined by who they're going to place bot. If the hero requires an ignite to kill, take ignite. Otherwise take exhaust or garrison.
The number you have dialed is out of porkchops.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 03 2011 17:35 GMT
#27
Excellent guide. However, you don't appear to have any mention of the strips of fog of war that extend straight out of the respawn exits and into the jungle. These seem pretty important to me because they allow you to deprive the enemy team of critical information (e.g. where you exited when you respawned and where you are going).

I'm especially curious as to your thoughts regarding how they can be used during the initial rush. It takes one additional second at most to run along the strips rather than cut across the revealed area, meaning you can mask the direction and intent of three of your champions. Could depriving the enemy of that information be used to subvert the current meta of rushing top?

For example, rather than sending four top, you could covertly send two additional champions to ambush bottom 3v1 while using the remaining two champions top to disrupt capping as much as they safely can and/or set up a defense at your mid. This is my first thought as to how one might fight a team with a better early 4v4 composition, forcing them to fight you somewhere you have already capped a tower.

In your experience, could that sort of thing work? At the very least is masking your intent using the strips useful?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NightWalks
Profile Joined May 2011
Latvia252 Posts
October 04 2011 08:47 GMT
#28
+1 Detailed yet user friendly
LoL making ppl rage since 2010
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