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Didn't got my Annie IP back yet if I'm not mistaken (EU might be late on this).
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-Zoda-
France3578 Posts
![]() Didn't got my Annie IP back yet if I'm not mistaken (EU might be late on this). | ||
zergnewb
United States816 Posts
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Psyonic_Reaver
United States4330 Posts
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magnaflow
Canada1521 Posts
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Dgiese
United States2687 Posts
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Juicyfruit
Canada5484 Posts
On September 17 2011 12:21 Psyonic_Reaver wrote: Anybody think riven dodge runes/boots is viable? I've been playing around with it abit, if it's some kind of AD bruise top it works well. Vs AP bruisers, just go Hexdrinker. *shrug* I personally think Hexdrinker is a waste of gold and item slot. Wriggle and maxed W generally means that even mage assholes can't deny you any farm since you just wipe the creep and derp around until the next wave comes, and really that's all you need out of lane since Riven = the type of champion that really just wants to farm. Imo if you have trouble with magic damage just get a negatron for QSS later rather than blow an item slot and gold on hexdrinker. That cleanse (and because in particular it gets rid of exhaust) is quite essential for riven's success later. Dodge runes probably viable on her, since you can spec nimbleness on her. I don't really enjoy dodge boots or even merc treads to be frank, but it really depends how much cc you are facing and whether that QSS is enough in teamfights. | ||
LaNague
Germany9118 Posts
On September 17 2011 12:21 Psyonic_Reaver wrote: Anybody think riven dodge runes/boots is viable? I've been playing around with it abit, if it's some kind of AD bruise top it works well. Vs AP bruisers, just go Hexdrinker. *shrug* with the tenacity(sp?) change, i see a lot of dodge boots now. i still think riven does too little even if you build her very ad heavy. if you build like bloodthirster, brutalizer, hexdrinker, frozen mallet, you hit for very little compared to other chars with this goldvalue, like 200 dmg per q, 400 per W. thats not much for a melee with low survivability. | ||
Juicyfruit
Canada5484 Posts
On September 17 2011 12:58 LaNague wrote: Show nested quote + On September 17 2011 12:21 Psyonic_Reaver wrote: Anybody think riven dodge runes/boots is viable? I've been playing around with it abit, if it's some kind of AD bruise top it works well. Vs AP bruisers, just go Hexdrinker. *shrug* with the tenacity(sp?) change, i see a lot of dodge boots now. i still think riven does too little even if you build her very ad heavy. if you build like bloodthirster, brutalizer, hexdrinker, frozen mallet, you hit for very little compared to other chars with this goldvalue, like 200 dmg per q, 400 per W. thats not much for a melee with low survivability. With bloodthister her autoattacks do 180 extra per hit. Can't ignore the fact that she basically has 1.8AD scaling on autoattacks (as opposed to other characters having 1.0). Dealing damage is NOT her weakness. It can't possibly be her weakness with her numbers and her cooldowns. | ||
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TheYango
United States47024 Posts
On September 17 2011 12:58 LaNague wrote: Show nested quote + On September 17 2011 12:21 Psyonic_Reaver wrote: Anybody think riven dodge runes/boots is viable? I've been playing around with it abit, if it's some kind of AD bruise top it works well. Vs AP bruisers, just go Hexdrinker. *shrug* with the tenacity(sp?) change, i see a lot of dodge boots now. i still think riven does too little even if you build her very ad heavy. if you build like bloodthirster, brutalizer, hexdrinker, frozen mallet, you hit for very little compared to other chars with this goldvalue, like 200 dmg per q, 400 per W. thats not much for a melee with low survivability. The thing is, both Eleisa's and C&D are paying for stats that Riven doesn't really want. Dodge boots are nice, but they're still awkward to squeeze onto her, seeing as the other Tenacity sources aren't great for her. | ||
Psyonic_Reaver
United States4330 Posts
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Blitzkrieg0
United States13132 Posts
http://na.leagueoflegends.com/board/showthread.php?t=1243427 | ||
LaNague
Germany9118 Posts
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Roffles
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Pitcairn19291 Posts
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wussleeQ
United States3130 Posts
On September 17 2011 13:43 Roffles wrote: Holy shit Normal Draft Mode. holy shit is right. o.o when did this come | ||
Craton
United States17233 Posts
Hello Summoners With the launch of pre-season, we’ve noticed a couple problems with ranked queues that we’re going to be adjusting to help make sure that ranked games are fun and that the competitive ladder remains healthy. Firstly, we’ve noticed that the average Elo is off from where we expected it to be (around 1200). More specifically, we noticed that our reset calculations didn‘t take into account Elo decay in the system. To account for this deflation problem, we’ll be increasing the 5v5 Solo Elo of those players who played at least 5 ranked games last season by 15 points. Secondly, the Ranked Wins and Losses were not properly reset after we archived them during the Riven patch. We will be resetting these numbers to reflect the appropriate number of wins and losses players have accrued since the patch this week to reinforce the feeling of a new start. | ||
Blitzkrieg0
United States13132 Posts
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UniversalSnip
9871 Posts
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Blitzkrieg0
United States13132 Posts
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arnath
United States1317 Posts
What pisses me off even more than this is that the fact that they happily enabled draft normals to "compensate" us means that they've had draft normals available for god knows how long and have just been holding on to it so they can release it when Dota 2 makes some announcement that they need to counter ... | ||
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739
Bearded Elder29903 Posts
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