• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:27
CET 23:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players?
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1120 users

[Patch 1.0.0.125: Riven] General Discussion - Page 46

Forum Index > LoL General
Post a Reply
Prev 1 44 45 46 47 48 218 Next
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 16 2011 17:59 GMT
#901
On September 17 2011 02:23 Mogwai wrote:
minion aggro triggers as an on-hit. In other words, Mystic Shot, Parrrrley, and Double up all draw minion aggro because they all trigger on-hit effects. Spear shot on the other hand does not because it does not apply on-hit effects. The rules on minion aggro are stupid and should be looked at IMHO, no reason spells shouldn't draw aggro.


if spells draw aggro then ad carries (who have incredible sustained damage, even early game) will never lose an exchange with anyone. right now AD carries are somewhat balanced early by the fact that if you try to harass an enemy, you'll at least draw some creep aggro as retaliation. mages on the other hand are free to pop in, harass, and pop out, because if they got creep aggro, they'd be encouraged to stand and fight past their initial burst harass, and they'd lose every fight

that's at least how i see it. champs like pantheon and annie who have low-cooldown harass spells just wouldn't be viable if everything drew creep aggro and it's a part of the game i really like
i play ... hearthstone =\^.^/= Winterfox
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 16 2011 18:01 GMT
#902
On September 17 2011 02:54 Southlight wrote:
Well I mean if the game were to read each arrow as like an attack arrow and proc an on-hit on each one (similar to how MF's Q looks) then it'd proc minion aggro unless, as you said, you go out of the way to code that Volley's on-hit proc of frost does NOT draw aggro.


no you're looking at it wrong again. if it looks at each individual arrow, think about what was desired as an effect and how it works out. they don't crit, they can't be dodged, they don't apply red, they don't apply tiamat, they don't apply sheen. the only on-hit effect they would use would be frost shot. in that case, you wouldn't code it as "proc on hit effect except crit, dodge, tiamat, red, etc etc etc", but rather as, "only proc frost shot." In which case they're had to go out of their way to code in drawing minion aggro, as the other exception to the rule of "volley doesn't apply on-hits except for frost shot AND DRAWING MINION AGGRO".

The MF comparison is flawed because MF's procs the majority of on-hit effects. It's literally, "proc on hit effects that aren't crit, dodge, or blind." Everything else is fair game, thus you'd code it to look for them all and just ignore crit, dodge and blind, rather than just looking for the set of on-hits that it does proc.

On September 17 2011 02:54 Southlight wrote:It just didn't occur to me until after the post that that's a complicated way to code what ends up just looking like a 8 (now 6) pronged hit-box spell that happens to have an ice effect, similar to Anivia FF, lol.

but in all likelyhood, this is how it's coded anyway, so yea, w/e, the hypothetical argument is pointless even if I'm still right.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 16 2011 18:04 GMT
#903
Mm, true, and yes.
oraoraoraoraoraoraoraora
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
September 16 2011 18:05 GMT
#904
On September 17 2011 02:59 gtrsrs wrote:
Show nested quote +
On September 17 2011 02:23 Mogwai wrote:
minion aggro triggers as an on-hit. In other words, Mystic Shot, Parrrrley, and Double up all draw minion aggro because they all trigger on-hit effects. Spear shot on the other hand does not because it does not apply on-hit effects. The rules on minion aggro are stupid and should be looked at IMHO, no reason spells shouldn't draw aggro.


if spells draw aggro then ad carries (who have incredible sustained damage, even early game) will never lose an exchange with anyone. right now AD carries are somewhat balanced early by the fact that if you try to harass an enemy, you'll at least draw some creep aggro as retaliation. mages on the other hand are free to pop in, harass, and pop out, because if they got creep aggro, they'd be encouraged to stand and fight past their initial burst harass, and they'd lose every fight

that's at least how i see it. champs like pantheon and annie who have low-cooldown harass spells just wouldn't be viable if everything drew creep aggro and it's a part of the game i really like


But a ton of melee champions get royally screwed over and are almost exclusively jungle fodder.

Do an auto-atack, receive 500 minion damage in return.


Im not sure on how they should fix it but it does feel like something that should be looked at.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 16 2011 18:07 GMT
#905
On September 17 2011 02:59 gtrsrs wrote:
Show nested quote +
On September 17 2011 02:23 Mogwai wrote:
minion aggro triggers as an on-hit. In other words, Mystic Shot, Parrrrley, and Double up all draw minion aggro because they all trigger on-hit effects. Spear shot on the other hand does not because it does not apply on-hit effects. The rules on minion aggro are stupid and should be looked at IMHO, no reason spells shouldn't draw aggro.


if spells draw aggro then ad carries (who have incredible sustained damage, even early game) will never lose an exchange with anyone. right now AD carries are somewhat balanced early by the fact that if you try to harass an enemy, you'll at least draw some creep aggro as retaliation. mages on the other hand are free to pop in, harass, and pop out, because if they got creep aggro, they'd be encouraged to stand and fight past their initial burst harass, and they'd lose every fight

that's at least how i see it. champs like pantheon and annie who have low-cooldown harass spells just wouldn't be viable if everything drew creep aggro and it's a part of the game i really like

I just have a problem with mages being able to fully commit to fights at a huge creep disadvantage without being punished for it. Besides, the nature of harass is get-in, get-out, so you typically take minimal damage from creeps while harassing with auto-attacks, as basically any teemo player can tell you.
mogwaismusings.wordpress.com
rwrzr
Profile Joined February 2010
United States1980 Posts
September 16 2011 18:10 GMT
#906
On September 17 2011 02:58 Requizen wrote:
Show nested quote +
On September 17 2011 02:53 rwrzr wrote:


Incoming Ashe Fix


Working as intended, obviously.

...oh wait, this isn't Blizzard. It might get fixed in the next 3 months.


Before this goes any further. This is an old bug.

I posted it because it seemed relevant to the fun Ashe discussion which i derailed.
FADC
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 16 2011 18:11 GMT
#907
Really? I always thought it's click skill on opposing hero and then bash them until they get into tower range, then sadly plod all the way back to resume last hitting until they come back out to play :O
oraoraoraoraoraoraoraora
Ordained
Profile Joined June 2010
United States779 Posts
September 16 2011 18:14 GMT
#908
On September 14 2011 10:57 NeoIllusions wrote:
You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)

As a jungler, kinda happy about this one, hurr hurr.

Wow, I didn't notice this part, when I first started jungling i would chug too many like a noob when I panicked. Glad they are pandering to baddies like me.
"You are not trying to win, you are trying to be awesome" -Day[9]
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 16 2011 18:15 GMT
#909
On September 17 2011 03:10 rwrzr wrote:
Show nested quote +
On September 17 2011 02:58 Requizen wrote:
On September 17 2011 02:53 rwrzr wrote:
http://www.youtube.com/watch?v=Cu4JMAGiNfM

Incoming Ashe Fix


Working as intended, obviously.

...oh wait, this isn't Blizzard. It might get fixed in the next 3 months.


Before this goes any further. This is an old bug.

I posted it because it seemed relevant to the fun Ashe discussion which i derailed.


Lol, I know, but as an old WoW player, I can't miss a chance to poke at Blizzard for stuff
It's your boy Guzma!
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 16 2011 18:53 GMT
#910
On September 17 2011 03:07 Mogwai wrote:
Show nested quote +
On September 17 2011 02:59 gtrsrs wrote:
On September 17 2011 02:23 Mogwai wrote:
minion aggro triggers as an on-hit. In other words, Mystic Shot, Parrrrley, and Double up all draw minion aggro because they all trigger on-hit effects. Spear shot on the other hand does not because it does not apply on-hit effects. The rules on minion aggro are stupid and should be looked at IMHO, no reason spells shouldn't draw aggro.


if spells draw aggro then ad carries (who have incredible sustained damage, even early game) will never lose an exchange with anyone. right now AD carries are somewhat balanced early by the fact that if you try to harass an enemy, you'll at least draw some creep aggro as retaliation. mages on the other hand are free to pop in, harass, and pop out, because if they got creep aggro, they'd be encouraged to stand and fight past their initial burst harass, and they'd lose every fight

that's at least how i see it. champs like pantheon and annie who have low-cooldown harass spells just wouldn't be viable if everything drew creep aggro and it's a part of the game i really like

I just have a problem with mages being able to fully commit to fights at a huge creep disadvantage without being punished for it. Besides, the nature of harass is get-in, get-out, so you typically take minimal damage from creeps while harassing with auto-attacks, as basically any teemo player can tell you.


well that's just the thing, i don't think mages CAN fully commit. because past the initial burst of their harass, AD carries will start to outdamage them, and if mages return with auto attacks (i.e. fully commit) then they'll lose the fight

i don't think it's inherently bad it's just a quirk you have to know/learn about the laning phase
i play ... hearthstone =\^.^/= Winterfox
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 16 2011 19:00 GMT
#911
Is Riven any good as a jungler?

I know stonewall has a video out there but his routes usually rely on teammates that actually know how to leash/super secret jungle tricks that i can never replicate.

Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 16 2011 19:04 GMT
#912
On September 17 2011 04:00 Hakker wrote:
Is Riven any good as a jungler?

I know stonewall has a video out there but his routes usually rely on teammates that actually know how to leash/super secret jungle tricks that i can never replicate.



I've seen a double handful of jungle Riven videos, none of them use leashing. Then again, none of them started at Red or Blue either, so there's that. She does alright, not as good as Noc, Udyr, Lee Sin or WW; but she can clear to level five in just over 5 minutes I believe? That's not terrible. Once you push to 6 you can actually gank pretty well, thanks to how dominating her R is.
It's your boy Guzma!
JackDino
Profile Joined July 2010
Gabon6219 Posts
September 16 2011 19:31 GMT
#913
On September 17 2011 04:00 Hakker wrote:
Is Riven any good as a jungler?

I know stonewall has a video out there but his routes usually rely on teammates that actually know how to leash/super secret jungle tricks that i can never replicate.



Dyrus thinks she is.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Alaric
Profile Joined November 2009
France45622 Posts
September 16 2011 20:12 GMT
#914
That Riven shield is so retarded... just fought one, atmogs, ionan boots, and FoN basically. 150 armour/120 res, and a 300 hp shield every 4-5 seconds. She would just be able to 1v4 us (perhaps not 1v5) and have her team clean us up before she'd be at less than 25% hp. Even Garen+Malphite couldn't fight her.
Cant take LMS hipsters serious.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
September 16 2011 20:17 GMT
#915
just fought one, atmogs, ionan boots, and FoN basically. 150 armour/120 res, and a 300 hp shield every 4-5 seconds.


hi my name is udyr

moo
Craton
Profile Blog Joined December 2009
United States17264 Posts
September 16 2011 20:28 GMT
#916
Apparently I'm the best Shen there ever was:
[image loading]
twitch.tv/cratonz
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
September 16 2011 20:28 GMT
#917
I JUST GOT MY COPY OF PCGAMER!
The article on dominion was really good btw, and I think the game mode has a lot of potential.
Dead Island looks really good, I might actually buy it.

The bad news: Invalid code ._.
Sending ticket to Riot/PCGamer now T__T
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 16 2011 20:28 GMT
#918
To be fair, Udyr can't hop around like a jackrabbit. Which is one of the things that makes Riven so fun :D
It's your boy Guzma!
Loomies
Profile Joined July 2010
United States645 Posts
September 16 2011 20:30 GMT
#919
Damn 15k viewers watching a ESL game. I didn't realize this tournament was that big
Iskusstvo
Profile Joined December 2010
United Kingdom323 Posts
September 16 2011 20:43 GMT
#920
Ger vs. Ca on hotshot's and jiji's streams. I think the German team are going to have nightmares about his Nidalee spears tonight.
If your life had a face, I'd punch it. I'd punch your life in the face.
Prev 1 44 45 46 47 48 218 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC408
IndyStarCraft 249
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 408
IndyStarCraft 249
UpATreeSC 138
StarCraft: Brood War
Shuttle 730
Counter-Strike
Foxcn183
Super Smash Bros
Liquid`Ken26
Heroes of the Storm
Liquid`Hasu465
Other Games
summit1g4030
Grubby2671
FrodaN422
Pyrionflax258
C9.Mang082
Maynarde67
Organizations
Counter-Strike
PGL240
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Hupsaiya 65
• musti20045 31
• RyuSc2 25
• Adnapsc2 18
• Dystopia_ 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 53
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2993
• Ler73
League of Legends
• TFBlade1008
Other Games
• imaqtpie1243
• Scarra481
• WagamamaTV274
• Shiphtur108
Upcoming Events
PiGosaur Monday
2h 34m
Replay Cast
10h 34m
WardiTV Korean Royale
13h 34m
LAN Event
16h 34m
OSC
1d
The PondCast
1d 11h
LAN Event
1d 16h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.