• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:56
CET 02:56
KST 10:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI YouTube Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1406 users

Armchair Champion Design

Forum Index > LoL General
Post a Reply
1 2 3 Next All
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-02-11 16:37:46
February 11 2011 16:37 GMT
#1
At some point each and every one of us has looked at an upcoming or current champion and thought, "I would have done this differently" or "I could have done a better job". Maybe it was the concept or the numbers or the mechanics, but our inner armchair designer awoke and demanded our mental faculties be devoted to the near-pointless exercise of designing a champion.

This thread is an outlet for that creative impulse. To be clear, this thread is for:
  • Discussing general champion design.
  • Sharing our own designs for feedback and criticism.
  • Pretending any of this is relevant.

This thread is not for:
  • Complaining about actual champions.
  • Complaining about Riot and any perceived inability to design good champions.
  • Complaining about the current metagame and how all champions who match it are played by noobs.


I'll start the discussion with a champion I felt the impulse to design when I heard that Karma had originally been intended as an energy champion but it was dropped due to the balance issues surrounding a support champion with an infinite, fixed resource.

http://www.leagueoflegends.com/board/showthread.php?t=505486
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
barbsq
Profile Joined November 2009
United States5348 Posts
February 11 2011 17:15 GMT
#2
i've always wanted to play a champ with interesting vision mechanics (originally for the blind monk champion)

my original idea was a champ with limited vision, but with a 'bloodseeker' sort of mechanic where he can 'see' nearby champs in a certain radius, as well as having a mechanic to automatically blink to the nearest champion.

the biggest problems with this are A) i'm fairly confident that many people will find it boring to have more fog of war than normal, which will also make last-hitting more of a pain, and B) to balance a champion who sort of defies fog of war and makes it nearly impossible to sneak up on him
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
February 11 2011 17:21 GMT
#3
Personally, I think some design space that needs to be explored is more non-traditional forms of CC, that are more interactive. Point-and-click stuns are extremely boring.

The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.
Moderator
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-02-11 17:33:18
February 11 2011 17:32 GMT
#4
I want a champion that's super pro at denying last hits by healing minions for free at low cooldown, and whose damage output is dependent on how many more cs he has over the enemy champion.
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 11 2011 17:35 GMT
#5
I want a bash mechanic in the game
i play ... hearthstone =\^.^/= Winterfox
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-11 17:38:53
February 11 2011 17:38 GMT
#6
On February 12 2011 02:35 gtrsrs wrote:
I want a bash mechanic in the game

Technically the game does have on-hit stuns, it's just that none of them are random.

Seeing as I already don't really like crit/dodge, I can't say I'd support more random mechanics.
Moderator
DragonSharp
Profile Joined October 2009
United States85 Posts
February 11 2011 17:41 GMT
#7
On February 12 2011 02:21 TheYango wrote:
Personally, I think some design space that needs to be explored is more non-traditional forms of CC, that are more interactive. Point-and-click stuns are extremely boring.

The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.


This. Getting tired of remaking similar skills into other champs that somewhat fills the same purpose.

I was thinking more in the lines of a tank champ having the ability to have an ignite-like-skill (AoE or not) that increases the damage over time on the enemy champ by other sources of damage.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 11 2011 17:42 GMT
#8
On February 12 2011 02:21 TheYango wrote:
Personally, I think some design space that needs to be explored is more non-traditional forms of CC, that are more interactive. Point-and-click stuns are extremely boring.

The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.


I think it's unlikely that Riot will implement any CC that breaks on damage. It would work in the high end of competition, but in all other brackets the champion would be near useless due to thoughtless AoE from allies.

How would you define "limited mobility" in your second example? Are you talking about a circular Anivia wall or something?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
February 11 2011 17:46 GMT
#9
More a lá Warwick kind of stuns, with epic combo combinations, instead of just swipe-swipe-swipe.
Playing League of Legends. IGN: Plain Skill
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-11 17:52:22
February 11 2011 17:50 GMT
#10
On February 12 2011 02:42 Seuss wrote:
How would you define "limited mobility" in your second example? Are you talking about a circular Anivia wall or something?

That's sort of the idea, but that itself would be on the powerful side. More realistic would be something like a well that slows you more the further you are from the center.
Moderator
Phrost
Profile Blog Joined May 2010
United States4008 Posts
February 11 2011 18:13 GMT
#11
On February 12 2011 02:21 TheYango wrote:
The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.



Veigar's Event Horizon is a very binary version of your 2nd one. Lazer bird from swain is like a leash.


They don't want the burden of knowledge to be too high so the particle effects must be able to convey the effect at hand. Having some kind of weird leash would be difficult (not impossible) to show.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 11 2011 18:38 GMT
#12
On February 12 2011 02:41 DragonSharp wrote:
Show nested quote +
On February 12 2011 02:21 TheYango wrote:
Personally, I think some design space that needs to be explored is more non-traditional forms of CC, that are more interactive. Point-and-click stuns are extremely boring.

The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.


I was thinking more in the lines of a tank champ having the ability to have an ignite-like-skill (AoE or not) that increases the damage over time on the enemy champ by other sources of damage.


swain's torment was originally this but they decided it was too powerful (dumb)


On February 12 2011 02:21 TheYango wrote:
The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.


puck's ult
puck would be a great addition to LoL
so would storm spirit
fucking get on it riot
i play ... hearthstone =\^.^/= Winterfox
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-02-11 18:45:42
February 11 2011 18:41 GMT
#13
On February 12 2011 03:13 Phrost wrote:
Show nested quote +
On February 12 2011 02:21 TheYango wrote:
The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.



Veigar's Event Horizon is a very binary version of your 2nd one. Lazer bird from swain is like a leash.


They don't want the burden of knowledge to be too high so the particle effects must be able to convey the effect at hand. Having some kind of weird leash would be difficult (not impossible) to show.


Well they have leashes on stuff like morgana ult, the main thing they don't want to do is punish people for running away from perceived danger which is basically their whole argument about bloodseeker ult.

That said I think Riot's eventually going to have to racket up some complexity just to keep people from being bored of another female ranged dps.

On February 12 2011 03:38 gtrsrs wrote:
Show nested quote +
On February 12 2011 02:41 DragonSharp wrote:
On February 12 2011 02:21 TheYango wrote:
Personally, I think some design space that needs to be explored is more non-traditional forms of CC, that are more interactive. Point-and-click stuns are extremely boring.

The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.


I was thinking more in the lines of a tank champ having the ability to have an ignite-like-skill (AoE or not) that increases the damage over time on the enemy champ by other sources of damage.


swain's torment was originally this but they decided it was too powerful (dumb)


My understanding is that they changed it from a version of Maladict to just a flat damage increase for complexity reasons. It had nothing to do with power whatsoever (both versions did the same amount of damage) and mainly had to do with being newbies to newbies since the maladict version didn't really change how you played Swain anyways.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Phrost
Profile Blog Joined May 2010
United States4008 Posts
February 11 2011 18:47 GMT
#14
On February 12 2011 03:41 phyvo wrote:
Show nested quote +
On February 12 2011 03:13 Phrost wrote:
On February 12 2011 02:21 TheYango wrote:
The two ideas I had were either break-on-damage CC (e.g. Bane Elemental's Nightmare), or leash effects that allow limited mobility within a certain space.



Veigar's Event Horizon is a very binary version of your 2nd one. Lazer bird from swain is like a leash.


They don't want the burden of knowledge to be too high so the particle effects must be able to convey the effect at hand. Having some kind of weird leash would be difficult (not impossible) to show.


Well they have leashes on stuff like morgana ult, the main thing they don't want to do is punish people for running away from perceived danger which is basically their whole argument about bloodseeker ult.

That said I think Riot's eventually going to have to racket up some complexity just to keep people from being bored of another female ranged dps.


They don't want the burden of knowledge or the false choice to be factors in how a champion plays because it will play too widely different at different skill levels.

The think about bloodseeker's rupture is how extremely differently it has to be balanced if one assumes it always does damage (if you don't know how it works) or almost never does damage (if you do know how it works).

The false choice factor is that general survival instincts should apply whenever in a bad situation. Running from danger should be a valid decision and taric's dazzle is balanced such that it is but it isnt at the same time. Running from his E increases stun duration but decreases damage done.

Nidalee's spear isnt the same thing. If you run from it you will take less damage (ie none) if it misses but if you run and still get hurt then you will suffer more than not running at all.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-11 18:51:17
February 11 2011 18:48 GMT
#15
On February 12 2011 03:13 Phrost wrote:
They don't want the burden of knowledge to be too high so the particle effects must be able to convey the effect at hand. Having some kind of weird leash would be difficult (not impossible) to show.

I'm aware of this, but I'm personally of the opinion that this, plus the generally low power level, limit the available design space more than the gain is worth.

On February 12 2011 03:38 gtrsrs wrote:
puck's ult
puck would be a great addition to LoL
so would storm spirit
fucking get on it riot

I think Kennen was Riot's attempt at a Storm Spirit-like champion.
Moderator
Phrost
Profile Blog Joined May 2010
United States4008 Posts
February 11 2011 18:55 GMT
#16
On February 12 2011 03:48 TheYango wrote:
Show nested quote +
On February 12 2011 03:13 Phrost wrote:
They don't want the burden of knowledge to be too high so the particle effects must be able to convey the effect at hand. Having some kind of weird leash would be difficult (not impossible) to show.

I'm aware of this, but I'm personally of the opinion that this, plus the generally low power level, limit the available design space more than the gain is worth.

Show nested quote +
On February 12 2011 03:38 gtrsrs wrote:
puck's ult
puck would be a great addition to LoL
so would storm spirit
fucking get on it riot

I think Kennen was Riot's attempt at a Storm Spirit-like champion.



I think there are more things that they can explore and they will continue to push the envelope as far as complexity is concerned.

Personally I would like to see more conditional skills more like Irelia's E to increase skill based usage.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Micko1
Profile Joined July 2007
United States26 Posts
February 11 2011 19:10 GMT
#17
I think there should be a "night and day" phase in the game. Making some champs have +/-% dmg based on time of day.
HWshield! League of Legends gogo! -member since 07,#1 Ghost
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 11 2011 19:56 GMT
#18
On February 12 2011 03:41 phyvo wrote:
My understanding is that they changed it from a version of Maladict to just a flat damage increase for complexity reasons. It had nothing to do with power whatsoever (both versions did the same amount of damage) and mainly had to do with being newbies to newbies since the maladict version didn't really change how you played Swain anyways.


swain's torment originally amplified damage from all sources
they changed it to just amplifying swain's power because obv it was too powerful as is
that's one of the problems of LoL imo. you can't give support heroes *too good* of support skills because they all scale with AP and even a support hero can output massive damage in LoL
like can you imagine if any support champ in this game had witch doctor's stun? and it scaled with AP? it'd be the most broken thing ever, you could lock down a whole team from a distance and do massive damage by just building AP
so this is why we can't have nice things
i play ... hearthstone =\^.^/= Winterfox
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 11 2011 20:02 GMT
#19
Would it be crazy, therefore, to suggest that perhaps Riot could design a champion with either terrible or non-existent AP ratios and perhaps provide some semblance of the nice things we are missing out upon?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Phrost
Profile Blog Joined May 2010
United States4008 Posts
February 11 2011 20:02 GMT
#20
On February 12 2011 04:56 gtrsrs wrote:
Show nested quote +
On February 12 2011 03:41 phyvo wrote:
My understanding is that they changed it from a version of Maladict to just a flat damage increase for complexity reasons. It had nothing to do with power whatsoever (both versions did the same amount of damage) and mainly had to do with being newbies to newbies since the maladict version didn't really change how you played Swain anyways.


swain's torment originally amplified damage from all sources
they changed it to just amplifying swain's power because obv it was too powerful as is
that's one of the problems of LoL imo. you can't give support heroes *too good* of support skills because they all scale with AP and even a support hero can output massive damage in LoL
like can you imagine if any support champ in this game had witch doctor's stun? and it scaled with AP? it'd be the most broken thing ever, you could lock down a whole team from a distance and do massive damage by just building AP
so this is why we can't have nice things



IIRC it was always just his damage or they would have just changed it to only his damage. Either way the more important reason why they changed it was specifically so that it wasn't difficult to understand and do quick math for.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Playoffs Day 3
CranKy Ducklings151
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft457
JimRising 214
RuFF_SC2 161
UpATreeSC 97
Vindicta 21
StarCraft: Brood War
Artosis 653
Shuttle 277
Hyuk 64
NaDa 46
Dota 2
monkeys_forever661
League of Legends
C9.Mang0335
Cuddl3bear7
Counter-Strike
taco 511
shahzam466
Foxcn260
Super Smash Bros
hungrybox325
Mew2King150
AZ_Axe121
Other Games
summit1g7705
tarik_tv2502
Day[9].tv862
ToD160
Maynarde136
ViBE82
Livibee50
Organizations
Other Games
gamesdonequick1842
BasetradeTV1614
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 77
• davetesta26
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21935
League of Legends
• Doublelift4271
• Scarra1637
Other Games
• Day9tv862
Upcoming Events
Big Brain Bouts
15h 4m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
22h 4m
RongYI Cup
1d 9h
herO vs Maru
Replay Cast
1d 22h
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.