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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 20 2011 15:04 GMT
#15141
leblanc dumps all her spells on someone and then they die, it's pretty fun IMO.
mogwaismusings.wordpress.com
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-05-20 15:19:13
May 20 2011 15:17 GMT
#15142
On May 20 2011 23:24 spinesheath wrote:
I did some rune combining on my US acc at the start. It was fun. But looking back, it was a waste. Even if I got a bunch of decent runes for 10% cheaper overall, the runes I use now are largely bought directly. If you use the combiner for more than the 25 T1 runes you got on your way to lvl 30, you will delay your first decent runesets quite a bit.
So imo: don't use the combiner for anything other than getting rid of T1 runes you got pre lvl 30.


I agree that if you're only interested in 1-2 types of runes the rune combiner is not the way to go. The fastest way to get, say, a good ranged carry page will always be to simply buy the runes you want.

But in the long run the rune combiner is much more than 10% cheaper (haven't you seen the math yet?) and IMO having a perfect rune page is overrated. If you're willing to purchase 25 T1 runes that give 55% of the T3 effect, I don't see why you'd have a problem with having a T3 rune page with ~55% of the runes you want and 45% more mottled but still useful stuff.

It may delay things a little but in the long run it's very worth it. I wish that I could go back and do it instead of simply saving for T3 like I did, it would have saved me a lot of IP and I'd have more runes.

It's a bit much for a newbie but there's even a spreadsheet that can tell you, depending on the runes that you own and the runes that you want, whether or not you are likely to save IP in the rune combiner.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
r.Evo
Profile Joined August 2006
Germany14080 Posts
May 20 2011 15:19 GMT
#15143
To everyone on EU:

LiquidParty channels are fucked up once again, we're currently having two.

Please leave/rejoin channel to get into the one where everyone can join.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 20 2011 15:45 GMT
#15144
On May 21 2011 00:17 phyvo wrote:
Show nested quote +
On May 20 2011 23:24 spinesheath wrote:
I did some rune combining on my US acc at the start. It was fun. But looking back, it was a waste. Even if I got a bunch of decent runes for 10% cheaper overall, the runes I use now are largely bought directly. If you use the combiner for more than the 25 T1 runes you got on your way to lvl 30, you will delay your first decent runesets quite a bit.
So imo: don't use the combiner for anything other than getting rid of T1 runes you got pre lvl 30.


I agree that if you're only interested in 1-2 types of runes the rune combiner is not the way to go. The fastest way to get, say, a good ranged carry page will always be to simply buy the runes you want.

But in the long run the rune combiner is much more than 10% cheaper (haven't you seen the math yet?) and IMO having a perfect rune page is overrated. If you're willing to purchase 25 T1 runes that give 55% of the T3 effect, I don't see why you'd have a problem with having a T3 rune page with ~55% of the runes you want and 45% more mottled but still useful stuff.

It may delay things a little but in the long run it's very worth it. I wish that I could go back and do it instead of simply saving for T3 like I did, it would have saved me a lot of IP and I'd have more runes.

It's a bit much for a newbie but there's even a spreadsheet that can tell you, depending on the runes that you own and the runes that you want, whether or not you are likely to save IP in the rune combiner.

I know the math, that's why I did it for a while. Sure if you want ALL the runes, then it's a lot cheaper.
If you assume that the chance for each rune is equal, then the average combined T3 rune is worth 718 IP. 25 T1 runes cost 375 IP. So you pay only 48% of the price of an average rune.

BUT half the runes are not actually worth anything. Stuff like HP5/lvl everything, AD or AD/lvl seals/glyphs, AP or AP/lvl marks, CDR or CDR/lvl marks and seals, and so on. In the end you only get like 10% profit if you consider quite a bunch of runes "good" that are niche (HP5 quints, MPen glyphs, CDR quints, -deathtime quints, crit damage...). And to actually make use of those you will have to drop loads of IP on the missing runes once you stop combining, as well as on necessary runepages.
Sure you can recombine the useless runes. But that's most likely what you need to get some profit out of combining in the first place.
If you have a good reason to disagree with the above, please tell me. Thank you.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-05-20 17:01:32
May 20 2011 16:53 GMT
#15145
I haven't double checked the math on the spreadsheet that was floating around a few months back, but I was pretty strict with the runes I considered "good". I didn't include things like AD seals/glyphs and 10% was much, much lower savings than what I got for someone starting with no runes whatsoever.

So I disagree and I think the 10% IP savings simply isn't true unless somehow my definition of "strictly useful rune" is way off (and you listed runes I would not have listed), or the spreadsheet was completely and utterly crapped up in its assumptions (which is also possible).

And to actually make use of those you will have to drop loads of IP on the missing runes once you stop combining, as well as on necessary runepages.


Given that just a few months ago I went through the spreadsheet and it told me that I could still save a little (not much, but a little) on combining runes, I think that it's profitable to combine runes for far longer than you think (not that it would be worth the hassle for me personally right now). Besides, the savings you make on your runes can easily be applied to odd spare runes and rune pages and then you'll have more runes *and* more rune pages than someone who bought things straight up. Looks win-win to me.

You obviously believe your 10% number though, and in that case that kind of thing wouldn't be possible (10% savings off of a 718 ip average means 3 rune pages worth of runes before you can afford to buy one rune page, which would still be worth it except you own oddball runes that don't necessarily match).

Sure you can recombine the useless runes. But that's most likely what you need to get some profit out of combining in the first place.


You aren't really making sense here. You're implying that recombining useless runes is what keeps this spending strategy in the black and therefore it is a bad strategy. That is beside the point, because if the end result is the same (you get the runes you want) and you spend less IP (you get the savings you want) then the simple fact is that, for a bit of patience, you're saving IP for the same runes. Whether I'm hitting a "recombine" button on T3 runes or running in a hamster wheel to do it really doesn't matter.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
unichan
Profile Blog Joined March 2011
United States4223 Posts
May 20 2011 17:50 GMT
#15146
I think the most important part is that combining runes is fun, and this is supposed to be a fun game.
I wish I had gone back and done rune combining with t1 shit, now I'm afraid of getting runes I already have full sets of. I had like 6 T3 flat mana regen runes that I was never gonna use so I combined them and got a red crit chance, yellow health/lvl (i don't play champs that would use those zz), and a movespeed quint (yay)
This is why I troll as opposed to tryharding, because it's more fun~~
:)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 20 2011 18:37 GMT
#15147
So I just whipped up a spreadsheet:

http://www.mediafire.com/file/ohpob1v761b9p3j/runes.ods

A 1 means that you want this rune, a 0 means that you don't want it. I did a quick selection of 44 runes (of the 93 total) I would keep. Some of those runes I probably would't keep on second thought...
Result: expected value of 327 IP, with a combine cost of 375 IP.
Sure you can add a bunch more, but you'll HAVE to add them to make profit.


Now for recombining T3 runes: I constructed some formula that is supposed to describe the chance that I get one of my desired x runes if I recombine all the runes I don't want. t is the total number of runes, 93.

The formula is: (x/t)*sum[from i=0 to infinity]{((t-x)/(2*t))^i} which should evaluate to (2*x)/(t+x).
Reason: first I have a chance of x/t, then for the rest (t-x)/t I have half the chance and so on. I didn't spend too much time on it, it might be horribly flawed.
Anyways, the result seems to make sense: if you like 0 runes, the result is 0. If you like them all, it's 1. Non-negative and normed, looks good.

So for my set of 44 runes, I get a 64% chance instead of the 47% without recombining. That buffs my expected value by 36%, so it's 444 IP for 375 invested. That is 18% profit.

So if my math and all assumptions are right, and if you strictly recombine you can get away with a solid profit. If you don't want all of those 44 runes, the profit will probably be lower though.
If you have a good reason to disagree with the above, please tell me. Thank you.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 20 2011 18:39 GMT
#15148
Hypothetically speaking. If you were to watch a video of LoL gameplay would you rather see high quality or high fps?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TL Blazeraid
Profile Joined January 2011
566 Posts
Last Edited: 2011-05-20 18:45:11
May 20 2011 18:45 GMT
#15149
At least 30 fps, then shoot the quality as high as possible.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 20 2011 18:47 GMT
#15150
Stable FPS greater than 25, then quality imo.
If you have a good reason to disagree with the above, please tell me. Thank you.
Tooplark
Profile Joined October 2008
United States3977 Posts
May 20 2011 19:31 GMT
#15151
High quality is less important than high FPS is less important than high players.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 20 2011 20:16 GMT
#15152
30 FPS is enough, you can't even make out a difference between 30 FPS and 100 FPS anyway. below 30 you can
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
red_b
Profile Joined April 2010
United States1267 Posts
May 20 2011 20:21 GMT
#15153
did some combining, spent 1300 ip and got a tier 3 quint of desolation and 2 tier 2 quints of desolation. couldnt really have asked for more, should bolster my AD carry rune page quite a bit since Ive been running my old flat HP quints since I still cant afford to spend my ip on runes.

I really with they woud raise the IP gain rate. like, a lot. still missing a good 6 or 7 heroes I think I need to have to play ranked.
Those small maps were like a boxing match in a phone booth.
Frolossus
Profile Joined February 2010
United States4779 Posts
May 20 2011 20:33 GMT
#15154
On May 21 2011 03:37 spinesheath wrote:
So I just whipped up a spreadsheet:

http://www.mediafire.com/file/ohpob1v761b9p3j/runes.ods

A 1 means that you want this rune, a 0 means that you don't want it. I did a quick selection of 44 runes (of the 93 total) I would keep. Some of those runes I probably would't keep on second thought...
Result: expected value of 327 IP, with a combine cost of 375 IP.
Sure you can add a bunch more, but you'll HAVE to add them to make profit.


Now for recombining T3 runes: I constructed some formula that is supposed to describe the chance that I get one of my desired x runes if I recombine all the runes I don't want. t is the total number of runes, 93.

The formula is: (x/t)*sum[from i=0 to infinity]{((t-x)/(2*t))^i} which should evaluate to (2*x)/(t+x).
Reason: first I have a chance of x/t, then for the rest (t-x)/t I have half the chance and so on. I didn't spend too much time on it, it might be horribly flawed.
Anyways, the result seems to make sense: if you like 0 runes, the result is 0. If you like them all, it's 1. Non-negative and normed, looks good.

So for my set of 44 runes, I get a 64% chance instead of the 47% without recombining. That buffs my expected value by 36%, so it's 444 IP for 375 invested. That is 18% profit.

So if my math and all assumptions are right, and if you strictly recombine you can get away with a solid profit. If you don't want all of those 44 runes, the profit will probably be lower though.

http://www.leagueoflegends.com/board/showthread.php?t=493061
this was made a while back
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-05-20 21:19:41
May 20 2011 21:17 GMT
#15155
does anyone else feel like there's something seriously wrong with riot's pre-release evaluation process of champs?

They seriously seem to be getting stronger and stronger... isn't this just power creep?

On May 21 2011 03:39 HazMat wrote:
Hypothetically speaking. If you were to watch a video of LoL gameplay would you rather see high quality or high fps?


high fps
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 20 2011 21:19 GMT
#15156
I lowered my quality from very high to medium and I went from 30-45 fps. It's a pretty big difference O.O
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Tooplark
Profile Joined October 2008
United States3977 Posts
May 20 2011 21:31 GMT
#15157
On May 21 2011 06:17 UniversalSnip wrote:
does anyone else feel like there's something seriously wrong with riot's pre-release evaluation process of champs?

They seriously seem to be getting stronger and stronger... isn't this just power creep?

It just varies between heroes.
Vayne: Major pubstomper, not totally imba but quite strong with an advantage.
Rumble: asdf tanky, lots of damage. Pretty strong.
Brand: nope.
Lee Sin: nope.
Nocturne: was definitely imba on release. Now is just strong.
Jarvan: lolimba
Maokai: undervalued but not superstrong by any means.
Karma: no way is Karma imba
Renekton: patch preview, imba. on release, underpowered. buffed a little, imba.

Besides, none of the new champions are anywhere near on-release Udyr, Poppy, or Corki. Riot has, in fact, learned quite a bit. (though most of the problem with poppy was her Q being bugged)
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 20 2011 21:35 GMT
#15158
On May 21 2011 06:31 Tooplark wrote:
Show nested quote +
On May 21 2011 06:17 UniversalSnip wrote:
does anyone else feel like there's something seriously wrong with riot's pre-release evaluation process of champs?

They seriously seem to be getting stronger and stronger... isn't this just power creep?

It just varies between heroes.
Vayne: Major pubstomper, not totally imba but quite strong with an advantage.
Rumble: asdf tanky, lots of damage. Pretty strong.
Brand: nope.
Lee Sin: nope.
Nocturne: was definitely imba on release. Now is just strong.
Jarvan: lolimba
Maokai: undervalued but not superstrong by any means.
Karma: no way is Karma imba
Renekton: patch preview, imba. on release, underpowered. buffed a little, imba.

Besides, none of the new champions are anywhere near on-release Udyr, Poppy, or Corki. Riot has, in fact, learned quite a bit. (though most of the problem with poppy was her Q being bugged)

you forgot on release Vlad / Xin

at release poppy was so fun, ran into 5 guys killed 3 and ran away.
In the woods, there lurks..
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-05-20 21:37:57
May 20 2011 21:36 GMT
#15159
I remember Guinsoo long time ago used to say that they like releasing champs imba. When Riot releases champs imba, they get a lot of champ sales, they can just tone down the champion than try to tone up the champion which seems to be easier, and they get more traffic on the forums.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
May 20 2011 21:41 GMT
#15160
On May 21 2011 06:19 HazMat wrote:
I lowered my quality from very high to medium and I went from 30-45 fps. It's a pretty big difference O.O


I play on lowest settings and get 10fps in teamfights huehuehue
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