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You can buy them with money or the in-game currency (Influence Points). You gain IP faster when you start out, but there is still a lot to grind out, if you want to unlock most of the stuff. If you try everything out on free weeks, you'll find out what you like to play, and can spend your IP smartly. Of course, if you aim to play with a real srs face, you probably have to worry about getting more runepages (customizable champion boost setups) and the runes to fill them as well, but you can make due with one or no extra ones pretty well. Having a wider selection of must pick champs won't even be an issue until you are qualified to play in ladder matches, and even then you need only a realitively small selection.
Oh, and balance fluctuates bi-weekly, along with every new patch and champion introduced.
e: Lol, I type so slow you already got answered. No wonder I can't carry by yelling at my teammates in chat - makes me unable to move and click on stuff for too long. T__T I blame Dwarf Fortress for keeping me distracted even in the middle of writing a post.
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Basically the best way to go is to pick 1 or 2 champions you find interesting that preferably only cost 450 or 1350, and then just save IP and at lvl 20 you can build a few full pages and after you have some general pages, you can get back to buying champions.
I guess it's more fun buying many many champions but it's pretty lame when you hit lvl 30 and don't have any good runes and then need to play handicapped while grinding for them with other lvl 30s. That can be far more frustrating than just saving for them from the start.
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Imo you should take advantage of the better gains, and save up for some of the more expensive champs first. Grinding that 6300 IP can get on a man's nerves when you simply get lower points for matches. Tier1 runes also work well enough while you grind tier3s. And the bare minimum pages are not the most expensive setups either. Might be good to save for a full page early on, too, however.
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I think that you should save for at least one set that works with anything decently like apen/mpen reds, armor yellows, mres blues, and hp quints. Of course you can use just lvl 1 runes but keep in mind that the IP spent on them is going to be 100% wasted. Then again it's not much anyway.
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All the T3 runes you need to play pretty much every champ somewhat decently:
9 APen marks 9 ASpd marks 9 MPen marks 9 flat Armor seals 9 MRes/lvl glyphs 3 flat HP quints
1 extra runepage, for 3 total.
If you want to spend a little more IP (as if that wasn't enough yet), I would start with APen/MPen/ASpd quints.
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On May 20 2011 21:53 Benjef wrote: Ah cool thanks guys and answer this "Oh and what makes this game better than Dota / HoN?" (...) Your preference. IMO this game is different than DOTA, this kind of questions is hater-bait
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The tier1 prices are really trivial, and their cost effectiveness is good. But yeah, one page of them, then go for the runes Shikyo outlined. Work on pretty much anything, and you can most of the time open with a Philosopher's Stone rush / Doran's Ring to cover regen needs. Next runes should probably be attack speed reds, and armor penetration quints, so you can jungle more efficiently.
e. So, yeah... What spinesheath said. At the moment my fort is being invaded by a horde of badgers of all things, btw - so hectic.
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On May 20 2011 22:21 spinesheath wrote: All the T3 runes you need to play pretty much every champ somewhat decently:
9 APen marks 9 ASpd marks 9 MPen marks 9 flat Armor seals 9 MRes/lvl glyphs 3 flat HP quints
1 extra runepage, for 3 total.
If you want to spend a little more IP (as if that wasn't enough yet), I would start with APen/MPen/ASpd quints.
I really think that FLAT MRes glyphs are better in most situations. This is assuming you are using runes to make your lanning phase easier. MRes/lvl glyphs equal FLAT at level 10.
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On May 20 2011 22:25 SQWKZ wrote: The tier1 prices are really trivial, and their cost effectiveness is good. But yeah, one page of them, then go for the runes Shikyo outlined. Work on pretty much anything, and you can most of the time open with a Philosopher's Stone rush / Doran's Ring to cover regen needs. Next runes should probably be attack speed reds, and armor penetration quints, so you can jungle more efficiently.
e. So, yeah... What spinesheath said. At the moment my fort is being invaded by a horde of badgers of all things, btw - so hectic.
Personally I rushed a few champions (3-4 cheap ones) and once I knew I'd stay for a while invested RP for the full runepages -> IP Boost -> Full sets of T1 runes (dont forget that it helps getting you an understanding of runes and all that as well).
Worked pretty well for me cause the T1 are still 55% efficiency of the T3 ones and I was completely comfortable playing ranked with T1 runes. Only role I would recommend T3 runes ASAP is jungling, everything else (except for some special cases like Akali) works okay with T1 runes in ranked.
Don't: Buy T2 runes. Ever. Safe up for lots of 6300 IP champs. It's a shitlong grind. If you have money available I recommend buying 6300s with RP, rest with IP. Buy XP boosts. IP boosts way more rewarding. You'll hit 30 when you're still a scrub anyway. Take the game to seriously before lvl 30. It really slowy starts to roll then. =P
Edit: Also, what helped me a lot. BE CAREFULL WITH SPENDING IP ON QUINTS. My setups for quints changed so much over the time from lvl 20 till ~1400 ELO that I couldn't even count. Most Marks/Seals/Glyphs are pretty standard though. Spines' list is great.
Edit 2: Spines, did you stop using Mp5 entirely or do you just not consider them great for starting out?
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Just played my first game seems a bit more slow paced then dota and I didn't really know what was killing me and everyone just looked the same. But it was fun played as Yanna? And some guy told me what to get. Ill probably be back to ask more questions this weekend ^^
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just food for thought, I don't run full aspd on junglers anymore, and I think that's pretty widespread at this point. Most people run a mix of aspd, arpen, and sometimes AD.
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Keep in mind also that buying T1 runes and then rolling the roulette with the rune combiner is far more efficient than simply buying T3 runes. It's so much cheaper (and there are enough good T3 runes) that even though you don't necessarily get what you want you usually get something useful you'll want later.
Also I wouldn't recommend spending RP on a single champion. The only purchases in this game that I've ever felt good about were buying the store box (which is the same as the digital collector's pack but cheaper), buying the extra champ bundle, and the rune page bundle (though I've seen a lot of fairly highly ranked players with only 5 pages or fewer).
Even then I feel bad about the money I've spent since technically I could have spent less on HoN and, well, owned the whole game rather than a part of it. So if you are seriously considering HoN I'd just advise you stay away from RP entirely unless you become *really* committed to LoL
As for differences between LoL and HoN, I've heard that the LoL community is a bit more friendly to newbies (though coming from Dota you're not really a newbie), and HoN has a bigger map, LoL's feels tiny in comparison.
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I currently don't have a single MP5 rune on any of my pages. Although I had MP5/L glyphs on my APen page until just a few days ago (usually not even running MP5 on masteries). I'm testing how a Philo opening works on Ashe. It's pretty rough on mana champs who have to be aggressive with spells to not lose their lane. But for lower level play, that shouldn't be a huge concern anyways.
Those runes definitely are not ideal on most champs, but if you only have a couple of runepages and a limited amount of IP to spend, I definitely would take those.
My pages right now are: Armor seals, MRes/lvl glyphs, 2 flat HP quints on all 3 pages, and then: Apen marks + 1 APen quint Mpen marks + 1 flat AP quint ASpd marks + 1 ASpd quint Which works out just fine for me.
If you only play a rather small set of champs you can obviously tailor your pages to fit better for those champs, but that's not really advisable for someone just starting with the game.
I did some rune combining on my US acc at the start. It was fun. But looking back, it was a waste. Even if I got a bunch of decent runes for 10% cheaper overall, the runes I use now are largely bought directly. If you use the combiner for more than the 25 T1 runes you got on your way to lvl 30, you will delay your first decent runesets quite a bit. So imo: don't use the combiner for anything other than getting rid of T1 runes you got pre lvl 30.
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On May 20 2011 23:12 Benjef wrote: Just played my first game seems a bit more slow paced then dota and I didn't really know what was killing me and everyone just looked the same. But it was fun played as Yanna? And some guy told me what to get. Ill probably be back to ask more questions this weekend ^^ Actually unlike HoN/DoTA this game is using colors to allow you to check teams of champions/minions If you start top - then minions with blue robes are enemy minions, if you start bot - minions with purple robes are. Your allies have green HP bars, enemies have red hp bars.
As for the pace of the game - at the beginning you are playing at low Elo so i don't think your enemies have more than 3 apm  But i think that comared to HoN/DoTA in LoL skills are more spammable but aren't as gamebreaking
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Yeh I did find I was able to cast a lot more without going OOM. That was a bit odd. Err one last question for the time being. Any Zues / Slayer / Rhasta heroes in this game? The Int nukers/supports are my faves to play and I want to invest in a good one to grind up levels on :D.
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Lina-like would probably be Annie. And similar to Zeus would be Karthus (because of his Global Nuke). And the caster with most CC would be probably Fiddlesticks (but not really comparable to the amout of CC that Rhasta has). Other champions you might like then: Anivia, LeBlanc, Ryze, Malzahar, Swain, Brand. Most fitting the nuke/support-hybrid role would be Zilean and Lux.
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Straight outta Johto18973 Posts
On May 20 2011 23:35 Benjef wrote: Yeh I did find I was able to cast a lot more without going OOM. That was a bit odd. Err one last question for the time being. Any Zues / Slayer / Rhasta heroes in this game? The Int nukers/supports are my faves to play and I want to invest in a good one to grind up levels on :D. The classic Magic Nuke champion is Annie (who is also cheap to get) with several nukes (two which are AoE), a passive that makes her spells stun and a shield.
Malzahar is able to put a tremendous amount of single target burst and has really good scaling. He was recently free though so he might not be free for a while. He's 6300 IP though, so quite pricey. Le'Blanc is a burst assassin so I guess semi-Lina-ish? (Also does worse late-game compared to early game.) Lux shoots lasers and can hang back in fights and still has an impact lategame.
Good supports include Janna (a lot of CC and a shield spell), Soraka (healbot), Sona (auras, heal, CC and versatility from passive), Taric (stun, aura and heal), Morgana (snare, shield and damage), Zilean (good passive, decent damage and a revive spell) and Karma (shield, heals, movement modifiers). Kayle is a carry/support hybrid but is kinda in a bad spot right now.
As for who's free this week, Alistar has good AP ratios and a lot of CC, Janna is a great support (top pick/ban) and Veigar needs a lot of farm and is rather weak early but once he has loads of AP can do ridiculous amounts of damage. Heimerdinger is AP but he's a quirky champion so I'm not sure I'd recommend him. Warwick can also be built as a mage with decent success.
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On May 20 2011 22:21 spinesheath wrote: All the T3 runes you need to play pretty much every champ somewhat decently:
9 APen marks 9 ASpd marks 9 MPen marks 9 flat Armor seals 9 MRes/lvl glyphs 3 flat HP quints
1 extra runepage, for 3 total.
If you want to spend a little more IP (as if that wasn't enough yet), I would start with APen/MPen/ASpd quints. movespeed quints good too for some champs
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Thinking back... I think DotA-heroes were ridiculously more powerful compared to LoL heroes. What might come close in power would be Mejai's stacked casters like LeBlanc or Annie. LoL is fundamentally different to the other two games in that regard. Oh and yes, you can (sometimes should) actually use your spells to farm in this game.
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Some spells are pretty much made for farming. Like Akali's E, you supposedly never use that in fights, only when farming.
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