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[HotS] Who Cares about Whitemane?

Forum Index > Heroes of the Storm
22 CommentsPost a Reply
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[HotS] Who Cares about Whitemane?

Text byTL.net ESPORTS
August 1st, 2018 18:06 GMT




Who Cares About Whitemane?





The Priest We Need


Argument For Whitemane


Written by Midseasons




Heroes of the Storm is a tribute to Blizzard’s history which celebrates the worlds they’ve created and the games set in those worlds. But worlds need people to live in them, and games are meant to be played. Blizzard’s worlds may have thousands of pages of backstory, but those fictional histories are only a supplement to enhance the experience of actual gameplay. The Nexus is a celebration of Blizzard’s lore, but more importantly it’s a celebration of the memories we’ve formed by playing those games together and the community that’s arisen from those shared memories.

By that standard, Sally Whitemane is an iconic hero. It’s true that she’s never been the focus of novels or short films, and her name wouldn’t appear very often if you were to look at a timeline of the entire Warcraft universe. But in terms of community hours invested, Whitemane’s presence is substantial. She and her minions were a core element of World of Warcraft Vanilla and part of a pivotal chapter in the history of the franchise. By that logic, Whitemane is a perfect fit for the Nexus.

As successful as WoW is today, it’s important to remember what an immense shift Warcraft actually made as it transitioned from RTS to MMORPG. That change in genre fundamentally changed how the game’s story was told and how players interacted with its characters. In an RTS, figureheads like Thrall and Muradin are active and give a distinct identity to massive nations which the player commands as an army. In an MMO, those same figures become passive NPCs that sit on their thrones and hand out quests to the player for a few silver coins. The storytelling needs of the new genre demanded a world that felt open, evolving, and explorable, with more personal threats that challenged players as individuals and encouraged them to rally together to overcome their obstacles.





Enter the Scarlet Crusade. In fiction, they rose up in direct response to the events of Warcraft 3, tying the franchise together and making Azeroth feel like a living, breathing world with consequences for the player’s actions. Scarlet attacks on the countryside would eventually become part of each player’s personal quest, and for some players, that conflict could start as early as level 4. And Whitemane loomed over all of it. Players’ conflicts against the Scarlet Crusade would culminate in the dungeon Scarlet Monastery, where Whitemane awaited players as the dungeon’s ultimate challenge.

With its multiple wings and locked doors, Scarlet Monastery became one of Vanilla’s most definitive experiences. At a time when leveling up in WoW took months of effort, Scarlet Monastery spanned from level 28 all the way to level 41. With no matchmaking system in the game beyond a simple chat channel, players could spend hours forming groups to even attempt the dungeon, all the while knowing Whitemane was waiting for them. Once inside, the sheer scope of Scarlet Monastery meant that players could spend days or even weeks progressing through the wings to get the XP and loot necessary to finally face the High Inquisitor, and the treasures inside were great enough that players readily invested those weeks over and over again.

For thousands of players, the time spent facing Whitemane and her Crusaders was World of Warcraft. The hours spent preparing to fight her inevitably lead to hours spent defeating her over and over again for more loot, and those hours become game-defining. Whitemane became a shared experience, reminisced about and immortalized in guild chats and community memes for years afterwards. Even today WoW players have an almost Pavlovian response to hearing the words “Arise, my champion!”





These experiences are what make Blizzard games special, and these experiences are exactly what Heroes of the Storm is celebrating. Whitemane is a very different type of figure than the generals of an RTS or the first-person fantasies of Overwatch, but she represents one more of the important facets of the Nexus. Few other characters have had as many collective play hours invested into them or made as many memories for the community. To this day, Whitemane’s boss fight remains iconic, the only encounter unchanged even after Scarlet Monastery was revised in 2012 to a level 90 dungeon that fit WoW’s modern direction. The figure of Whitemane emerging from the Scarlet cathedral is still a core part of the dungeon, of World of Warcraft, and of the franchise itself.

It’s only fitting she become a part of Heroes of the Storm as well.









A Second Tier Character


Argument Against Whitemane


Written by [Phantom]




Whitemane is the latest hero to have been announced for Heroes of the Storm, and despite an an interesting kit and design, her announcement is a bittersweet moment for many. In the history of WarCraft, there have been many heroes and villains that helped shape the story of what is now considered one of the most influential game franchises ever created, but Whitemane was not one of them.

It's time we started getting the heroes we really want.

In World of Warcraft Vanilla, she was High Inquisitor of the Scarlet Crusade, a corrupt religious organization that originally wanted to eradicate the undead. But her impact in the game didn’t ever go much further than being the final dungeon boss of the Scarlet Monastery alongside Renault Mograine. Recently, in Legion, she was raised as one of the Four Horsemen of the Lich King—which, even if it’s a cool title, had little relevance in the overall story. All in all, her role in the game could be described as a side character with a pretty design that had no relevance to the bigger events of Warcraft.

There are only two things Sally Whitemane brings into the table: She is the first hero based on the Priest class of World of WarCraft, and she is a cool female character in a male-dominated roster. While having more female representation is always welcome, there were many better choices for a character of the holy class than her.





The Prophet Velen is one of the heroes that come to mind. Alongside the Army of the Light, he was a crucial character in the fight against the Burning Legion, the greatest enemy of all time in the story of Warcraft. One of his most memorable moments in this expansion was commanding the Azeroth forces into Argus, something so significant that it completely dwarfs anything Whitemane could ever achieve.

Another Priest representative could have been none other than Anduin, the King of the Alliance. Since Mist of Pandaria, Anduin has had slowly built up importance in the story by becoming kind and smart but willing to fight if he needs to. After a long personal transformation culminating in him becoming the King after his father’s sacrifice fighting the Burning Legion, Anduin is a key figure in the game’s lore. Now, with Battle for Azeroth rapidly approaching and Anduin being forced to take central stage in the upcoming conflict against the Horde, he would have been the perfect representative for a cross promotional event between Heroes of the Storm and World of Warcraft.

Ultimately, the argument against Whitemane goes further than just her character. In February, Blizzard announced they would slow down the amount of hero releases to make each new addition more impactful. But there’s a big list of important heroes that are yet to be release, and every time a side character like Whitemane is released, those legendary heroes fall further down the line. Main characters like Baal from the Diablo franchise who have an entire expansion under their name are still absent from the game.





Whitemane is an unimportant character in the world of WarCraft, let alone in the Blizzard universe as a whole, and you’d have a difficult time finding players who preferred her over Anduin or the Lord of Destruction. The recent release of Whitemane makes me wonder how long it will be until we see the legendary characters we have been asking for since the game announcement in 2013. Or if we’ll ever see them at all.







Check out our latest articles:

In Defense of Quick Match
Lore of the Nexus: Yrel
Music of the Storm: Sky Temple







Contributors: Midseasons, [Phantom]
Editor(s): Buckingham
Formatting: EsportsJohn
Design: shiroiusagi
Art/Photo Credit: Blizzard

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Aiobhill
Profile Joined June 2013
Germany283 Posts
Last Edited: 2018-08-01 20:02:16
August 01 2018 20:01 GMT
#2
Yes. And no.

My favorite characters are Kharazim (who?), Hammer (really?) and Kerrigan (wait; she actually does have adequate nerd lore). But what I wanna say is gameplay beats background story, by a huge margin. Using 'lesser' characters also avoids the Tassadar conundrum where the expectations concerning the character's kit are high, narrowly defined and easily disappointed.

But that article was yet another good read. Keep them coming. And cheers!
Axslav - apm70maphacks - tak3r
Midseasons
Profile Joined February 2017
United States48 Posts
August 01 2018 20:20 GMT
#3
On August 02 2018 05:01 Aiobhill wrote:
Yes. And no.

My favorite characters are Kharazim (who?), Hammer (really?) and Kerrigan (wait; she actually does have adequate nerd lore). But what I wanna say is gameplay beats background story, by a huge margin. Using 'lesser' characters also avoids the Tassadar conundrum where the expectations concerning the character's kit are high, narrowly defined and easily disappointed.

But that article was yet another good read. Keep them coming. And cheers!


Prioritizing kit over any lore considerations is a good "third opinion" that neither Phantom nor I covered! So I'm really glad you commented, because that's a really excellent point of view to add to the discussion.

Blizzard has shown they can successfully invent new characters entirely for HotS out of SC2 units or Diablo 3 classes. But I think even those entirely new characters still have connections to our own experiences with Blizzard, whether that's collective experience or individual ones!

Sometimes that goes both ways, too, from HotS back into the original property. Blaze, for example, has made me way more fond of Terrans than anything else in StarCraft ever has. He's so fun to play in HotS that I now love Firebats as a whole.
Kitai
Profile Joined June 2012
United States871 Posts
Last Edited: 2018-08-01 21:40:23
August 01 2018 21:13 GMT
#4
I love the Whitemane choice and the nostalgia that comes with it. I started playing WoW on day 1, and the article is right that the Scarlet Monastery was one of the major flavors of the vanilla WoW experience (both in PvE as well as world PvP since it constantly turned into a gank-fest outside of the instance portals).

It should also be noted that all of the current Human Warcraft heroes in HotS are on the "good" side (Uther, Jaina before she went crazy, Varian, Medivh). Whitemane brings a unique flavor to the equation as one of the more iconic human villains of both the Horde and Alliance. Plus, we just got a holy Draenei in the form of Yrel, so it wouldn't be a great time to throw Velen into the mix.

I disagree with the article and love that she was added both from a lore and a gameplay point of view. I do appreciate the write-up though.

P.S. I hope the next non-important "flavor" hero is Hogger.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Odoakar
Profile Joined May 2010
Croatia1835 Posts
August 01 2018 21:22 GMT
#5
Still waiting for Mephisto and Baal.

These WoW heroes mean nothing to me.
hexhaven
Profile Joined July 2014
Finland929 Posts
August 01 2018 21:46 GMT
#6
Whitemane is a very interesting choice considering Blizzard hasn't had a problem adding even third tier characters from World of Warcraft before, such as Varian and Valeera. The High Inquisitor seems like it's aimed at people who have been playing WoW for longer, those who remember those late night Scarlet Monastery tries.

With characters like Sgt. Hammer, Probius and Blaze, Whitemane fits in perfectly.
WriterI shoot events. | http://www.jussi.co/esports
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
August 01 2018 22:09 GMT
#7
Eh, I'm fine with characters that address the gameplay experience instead of just the lore. I've not played World of WarCraft myself, but this seems similar in concept to characters like Hammer, Morales, Probius, Brightwing, etc. And of course I want a Siege Tank in HotS, even though there are no Siege Tank characters in the actual games.

On August 02 2018 06:13 Kitai wrote:
It should also be noted that all of the current Human Warcraft heroes in HotS are on the "good" side (Uther, Jaina before she went crazy, Varian, Medivh). Whitemane brings a unique flavor to the equation as one of the more iconic human villains of both the Horde and Alliance.


I mean, Medivh was definitely a villain in the original WarCraft. He's basically the only story that game had.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Waxangel
Profile Blog Joined September 2002
United States33316 Posts
August 01 2018 23:02 GMT
#8
Petition the government for Cow King ;o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Midseasons
Profile Joined February 2017
United States48 Posts
August 01 2018 23:16 GMT
#9
A lot of these other heroes being mentioned are RTS units, but I want more classic enemies like Whitemane too! Hogger would definitely fit that bill, and being basically the only semi-important gnoll would make him stand out more than yet another orc or human.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2018-08-02 08:25:55
August 02 2018 06:17 GMT
#10
I'm really glad they've added Whitemane. She's one of my favourite WoW characters.

On August 02 2018 08:16 Midseasons wrote:
A lot of these other heroes being mentioned are RTS units, but I want more classic enemies like Whitemane too! Hogger would definitely fit that bill, and being basically the only semi-important gnoll would make him stand out more than yet another orc or human.


Hogger wouldn't be fair. 5 characters alone couldn't take him down.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
pNRG
Profile Joined February 2012
United States333 Posts
August 02 2018 13:21 GMT
#11
People who complain about which characters Blizz does or doesn't add to Hots just need to rethink the important parts of their lives.
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
Kitai
Profile Joined June 2012
United States871 Posts
Last Edited: 2018-08-02 17:05:35
August 02 2018 17:00 GMT
#12

I mean, Medivh was definitely a villain in the original WarCraft. He's basically the only story that game had.


Yes, he was a villain at one point. Jaina is also becoming a villain as we speak. My point was that all of them are considered to be the good guys in their HotS implementation.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
August 02 2018 17:19 GMT
#13
I just hope it won't be long until we get interesting main characters like Anduin, Baal, Imperius or Menks.

Also come on, don't tell me ma boi Velen isnt waay cooler

[image loading]
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
August 02 2018 18:22 GMT
#14
On August 03 2018 02:19 [Phantom] wrote:
I just hope it won't be long until we get interesting main characters like Anduin, Baal, Imperius or Menks.


Eh, I haven't noticed much effect to releasing highly demanded heroes. Kel'thuzad and Fenix were the most requested heroes in the game for years as far as I know, and their release didn't slow the complaining. Also, what's considered 'interesting' varies wildly. I'm shocked that people consider Imperius interesting, for example. What did he do, other than show up in some pre-rendered cutscenes?

As for characters like Arcturus Mengsk or the Overmind (or Aldaris), they're a lot harder to implement, since they were never fighting characters in the first place. And it's been a long time since we got something as innovative as Abathur.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Ej_
Profile Blog Joined January 2013
47656 Posts
August 02 2018 21:58 GMT
#15
Tomator when :/
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Midseasons
Profile Joined February 2017
United States48 Posts
August 03 2018 10:58 GMT
#16
Velen was introduced to the game with Burning Crusade, which released 15 January 2007.

After being added to the game, he didn't do a single thing, not even a scenario, until Legion. And even in Legion he was reactive until the Vindicaar was launched in Patch 7.3.5.

Patch 7.3.5 is the first time in WoW Velen actually did literally anything, and it released on 23 August 2017.

So for over 10 IRL years, Velen did absolutely zero. Not in a novel, not in a quest, nothin'. He's the last character that HotS needs.

[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
August 03 2018 16:03 GMT
#17
On August 03 2018 03:22 Fanatic-Templar wrote:
Show nested quote +
On August 03 2018 02:19 [Phantom] wrote:
I just hope it won't be long until we get interesting main characters like Anduin, Baal, Imperius or Menks.


Eh, I haven't noticed much effect to releasing highly demanded heroes. Kel'thuzad and Fenix were the most requested heroes in the game for years as far as I know, and their release didn't slow the complaining. Also, what's considered 'interesting' varies wildly. I'm shocked that people consider Imperius interesting, for example. What did he do, other than show up in some pre-rendered cutscenes?

As for characters like Arcturus Mengsk or the Overmind (or Aldaris), they're a lot harder to implement, since they were never fighting characters in the first place. And it's been a long time since we got something as innovative as Abathur.


Well as for Imperius, as you say, he appears in two of the better looking cinematics Blizzard has done. In one of them it is shown he is partly responsible for Tyrael decision to never a mortal.

He also is the protagonist of an animated short Blizzard did called Wrath, based on the prophecy that "Valor would turn into wrath"


He also appears in the game, antagonizing both the protagonist and the demons, and ultimately aids vs the corrupted angels of Malthael. He also appears in the ending "cinematic" of Reaper of Souls. Oh and he's the current leader of the Angiris Council.

So I'd say he's pretty important.

As for Midseasons coment about Velen, that's fair enough. However goin by the same argument what did Whitemane do? She was a dungeon boss in Vanilla, then was dead for years until Mist of Pandaria, when they remade Scarlett Monastery and basically copied her encounter. Then she stayed dead again, and was recently resurrected by the scourge, only to do nothing again. In comparison Velen is much more important.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
August 04 2018 02:56 GMT
#18
On August 04 2018 01:03 [Phantom] wrote:
Well as for Imperius, as you say, he appears in two of the better looking cinematics Blizzard has done. In one of them it is shown he is partly responsible for Tyrael decision to never a mortal.

He also is the protagonist of an animated short Blizzard did called Wrath, based on the prophecy that "Valor would turn into wrath"


Hey, I'm not judging, I'm someone who really wants to see Aldaris in the game. I'm just saying that if appearing in cinematics and tie-in animated shorts is the metric we're using, he's about as relevant as Kaldalis.

Ok, that's not really fair, he does have an important position in the setting and a personal connection to both Tyrael and Diablo which does suggest the possibility of being quite important at some point, in Diablo IV or something, but he hasn't done anything yet beyond causing Tyrael to quit. He's more potential than actual importance.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
August 04 2018 15:27 GMT
#19
i want a swarm of zerglings in hots. just 20 or so standart sc2 zerglings.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 07 2018 18:13 GMT
#20
On August 05 2018 00:27 alpenrahm wrote:
i want a swarm of zerglings in hots. just 20 or so standart sc2 zerglings.


Because 20 BW zerglings would be broken AF
StrategyAllyssa Grey <3<3
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