Build overview:
- [1] - Gathering Storm
[4] - Your choice (Fan likes Static shield for 1v1 potential)
[7] - BOOMerang
[10] - Gust (or bust)
[13] - Flow Rider
[16] - Aerie Gusts
[20] - Epic Mount
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karazax
United States3737 Posts
Build overview:
[4] - Your choice (Fan likes Static shield for 1v1 potential) [7] - BOOMerang [10] - Gust (or bust) [13] - Flow Rider [16] - Aerie Gusts [20] - Epic Mount | ||
MotherFox
United States1529 Posts
On 4/16 I prefer the barrel roll talents---- the extended range on 4 gives you great gust opportunities and the extra shields are nothing to sneeze at. At 16 comes the 60% movement speed boost after doing an extended barrel roll, and this extreme mobility gives you a very surprising amount of force projection as well: if anyone within your vision is low health, they will die and there is little they can do to stop it. On 20 it's hard to say no to wind tunnel, as it makes gust possibly the best ult in the game IMO. (then again, epic mount is really fantastic.) If it were not for wind tunnel I would probably takes fan's 4 and 16 choices, since I use the barrel roll talents as a patchwork epic mount of sorts. | ||
Larkin
United Kingdom7161 Posts
Incidentally, you know BOOMerang's damage isn't affected by Gathering Storm's stacks, right? So it's not full synergy. I quite like the barrel roll talent at 16 if I'm against heroes like Thrall/Greymane and they're getting on me quite easily. Gives a lot of escape potential. I can't see taking Wind Tunnel at any point other than when going for a core all in. | ||
MotherFox
United States1529 Posts
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Ej_
47656 Posts
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MotherFox
United States1529 Posts
On July 13 2016 17:22 Ej_ wrote: the actual synergy is between the level 13 and 16 talents and if you are playing the mage build you shouldn't ever do any other build than the one that Fan goes over (excep tfor flex level 4 with hammer gains being standard because of lane sustain) Level 16 doesn't get you more damage, so I was not considering it a synergy. It's really more of an ease of use thing. However, level 13 does give you more uses of your Q, so it clearly has a multiplicative effect on the damage from your 1 and 7. | ||
Ej_
47656 Posts
On July 14 2016 06:35 MotherFox wrote: Show nested quote + On July 13 2016 17:22 Ej_ wrote: the actual synergy is between the level 13 and 16 talents and if you are playing the mage build you shouldn't ever do any other build than the one that Fan goes over (excep tfor flex level 4 with hammer gains being standard because of lane sustain) Level 16 doesn't get you more damage, so I was not considering it a synergy. It's really more of an ease of use thing. However, level 13 does give you more uses of your Q, so it clearly has a multiplicative effect on the damage from your 1 and 7. it does give you more damage, unless you actually sit dead last in the teamfight on your Falstad and don't get hit in the first place | ||
dyDrawer
Canada438 Posts
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karazax
United States3737 Posts
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