Interesting chen changes. Can't tell if he will be better or not, depends how good the new talent changes are. The playstyle will at least be more fun than just being a super tank that does no damage, at least now you will have some potential to be a threat with mass aoe slow+more kicks.
Certainly hoping that this will add more viability to the old school warriors without making them super strong again. The changes to Stitches look a little too much, if he takes that health increase talent... that's like 1500 HP by level 20, no?
Not super thrilled that Johanna got hit harder than leo. Happy with the Chen and ETC changes. Stitches changes might be a bit too much but I'll wait and see. Tyrande changes are interesting, but I'm not a fan of the damage nerf for Tass
would have removed the talent that reduces condemn cooldown per target hit, or buffed it and made it hero only. Still glad the wave clear warriors were brought down to normal level.
lol I like the change to aba not getting credit for a death of allied Leoric while using symbiote on him. There was this game my team kept asking me if I had done something to kill our leo (our team had zero kills yet I was listed with 1 after our leoric died the first time T_T)
I really doubt that Chen's gonna be viable after these changes. Somehow I still hope that they revert Chen to his initial state until... let's say march (or when was the patch that completely destroyed Chen?) - with all the additional heroes released since this patch, I really doubt he'd still be too strong in the current meta. He was a good warrior back then, he was fun to play - nowadays he's neither good nor fun.
Morales stim drone: 75% attack speed and 25% move speed for 10 seconds. This is huge, you are not prepared! *wink
And the Tyrande buffs! i secretly love it but im not sure its fair. If new Shadowstalk is as strong as Starfall she will be permanently banned from pro games. They already ban Tyrande a lot.
edit1: "Allied Heroes will no longer tell Leoric to use a Healing Fountain while he is in Undying form." damn, i missed a laugh.
edit2: a lot of complains on b.net about tass archon nerf, but the cd reduction on shield is huge. Maybe down to 60% is too much but i still think people read too much HotsLogs.
On September 27 2015 01:45 Superbanana wrote: Morales stim drone: 75% attack speed and 25% move speed for 10 seconds. This is huge, you are not prepared! *wink
And the Tyrande buffs! i secretly love it but im not sure its fair. If new Shadowstalk is as strong as Starfall she will be permanently banned from pro games. They already ban Tyrande a lot.
Yeah Tyrande was banned 45% of the time at the Americas Championship. Granted I think NA meta favors her a lot more than EU, and especially KR/CN, but with the option for that much healing instead of zoning damage I think you are right and she will see a big increase in pro-play.
Looks like a great patch, lots of great changes and not only in balance.
Zeratul, Leo and Johanna nerf are great. Jaina and Uther missed though but that's not a huge deal. The stitches, ETC, Diablo and Chen buffs are cool. Not sure if they will be good now but we'll see. As a first hunch I guess ETC makes a comeback (he was already the least bad of these imo) and the rest of them stay a little too weak. Leo stays fine I think and Johanna falls out of flavor with Muradin rising to the top again.
The coolest changes are Rexxar, Tyrande and Tassadar though. New Tyrande ult looks interesting, it looks fairly good too. I doubt we'll be seeing solo tyrande but this ult could still be quite nice, global is much more useful than it looks I think.
Tassadar changes are an odd ball, overall I think it's a good buff though. Self shielding 25% less effective but shielding others 12.5% more effective and more importantly shorter cooldown and lower manacost. In the 'E build' that will be great since you practically never need to self shield later on with that and you can shield allies so much better now. Heck the lifesteal talent while shielded at 4 for shield looks great now because you can apply so much more shield and it heals 30% instead of 20% now! I wouldn't be surprised if Tassa+butcher/raynor/hammer really becomes a thing now, having a tassadar with a shield+prescience build backing up you up so you get lifesteal and can't be bursted looks really good for some autoattack heroes. The archon nerf hurts of course but the shield buff more than compensates that I think. Probably a lot of forcewall for tassa now though but that is a pretty sweet ult on some maps.
The most curious i'm about Rexxar's change though. Some simpler control scheme for Misha if you want full control looks great, have to test this. With bigger leash range it could really make Rexxar great though. The bird of prey talent nerf was unneeded I think, the talent wasn't picked that much anyway. I understand them coming down on too easy waveclear though but I had rather seen them replace it then nullify it. And while you're are it they could have nerfed Kael's waveclear from chain bomb if you really want to bring that down.
Finally Nazeebo change was the small blunder here. The hero was seeing almost no pro play at the moment.. I don't mind it though, opens up his builds a bit and if it really is too weak they can buff the basestats later maybe. Possibly a metachange amongst the tanks might bring him back to top though and arguably he was a bit good in soloQ where damage is rarely focussed well so just dishing out a lot even if it's DoT and all over the place is pretty good.
Will we see Lili on top of the hero league stats soon? Who knows.
On September 26 2015 13:46 xDaunt wrote: Why must Blizzard relentlessly sodomize Tassadar's damage? It's not like he's too strong now.
See: Snake vs DK that just happened LOL.
Didn't see the end game stats but it didn't seem like the archon damage was what was so powerful there..
I agree. Regardless of the changes i can't see Tassadar being able to be a solo support.
Though the reason you could get away in instances of being able to use him in a secondary support role, is because you still didn't loose too much up in terms of DPS with Tas.
If though now if Tassadar's dmg output is cut, Idk if he can be used at all.
EDIT: On another note regarding Supports. I bet Rehgar / Tyrande Bloodlust compositions now become a thing. Using the new Shadow Stalk Heal, Regars Basic ability bounce heal to (kind of create a solid healer between the two of them)
While also giving so much offensive support, to the other players.
As a Zeratul main, I think these changes are 100% fair. I don't know if all 3 of these nerfs were needed, but we'll see!
Even with the Tyrande changes, I don't think she can go toe-to-toe with other true healers. Still a support/ specialist imo.
Wow Chen got buffed big time. Too bad he's one of my least favorite heroes to play as... maybe that'll change now.
It's nice to see Diablo and E.T.C. and Stitches get buffed too. More warrior options are always good. I'm not sure if the slight nerfs to Johanna and Leoric will make them less valuable.
Overall, I like the changes; I think they were pretty well thought out.
Morales looks amazing, but as a non-burst healer... will be very interesting to see how she plays. Think I will definitely buy her.
The Nazeebo change is a shame since he hasn't featured much in pro games recently after being pretty commonly picked in high level since the Kharazim patch. But it is only minor so I doubt he will become suddenly useless. I still really like him as a hero.
The UI changes look phenomenal. If this is to be considered a "good patch", 90% of the credit goes toward the UI changes.
Apparently they're taking a pass at tanks right now, buffing and nerfing heroes so that everyone is "viable". Glad to see Johanna and Leoric utility take a small hit, though I think it's the raw stats that make them so much more powerful compared to other tanks. ETC will become a god. Chen will still suck. The Stitches changes are...different, but I think it's an attempt to shift power back to sustained damage dealers vs burst assassins.
I actually don't like the change to the Garden Terror. Out of all the maps, Garden of Terror feels the most balanced to me, and making Terror pushes stronger means that team fights with defending Terrors will be MORE necessary. All of the other map changes are good.
Shadowstalk was already an incredibly powerful map awareness tool, but now it doesn't work at all the same way.... Maybe the new Shadowstalk will be better.
On September 27 2015 16:46 SC2John wrote: Quick thoughts on PTR patch:
The UI changes look phenomenal. If this is to be considered a "good patch", 90% of the credit goes toward the UI changes.
Apparently they're taking a pass at tanks right now, buffing and nerfing heroes so that everyone is "viable". Glad to see Johanna and Leoric utility take a small hit, though I think it's the raw stats that make them so much more powerful compared to other tanks. ETC will become a god. Chen will still suck. The Stitches changes are...different, but I think it's an attempt to shift power back to sustained damage dealers vs burst assassins.
I actually don't like the change to the Garden Terror. Out of all the maps, Garden of Terror feels the most balanced to me, and making Terror pushes stronger means that team fights with defending Terrors will be MORE necessary. All of the other map changes are good.
Shadowstalk was already an incredibly powerful map awareness tool, but now it doesn't work at all the same way.... Maybe the new Shadowstalk will be better.
RIP Tassadar RIP Nazeebo
EDIT: Oh, and the Medic looks good, I can't wait!
Garden of terror did tend to last a bit long as Terrors nullified eachother sometimes. Stronger attacking terror does create interesting cases where being the first to get the terror online will be important as you gain more of an advantage if the fight is at their core instead of somewhere else, currently that doesn't really matter if keeps are gone already which drags the map out too much. And I think you'll be incredibly mistaken about Tassa's change here, it's a buff not a nerf. Great lvl 4 life leach talent now (where all other talents stink somewhat) and shielding others (which is what tassadar does 90% of the time) is 12.5% more effective. And lower cooldown and manacost too. A massive buff on a basic skill plus a great talent more than compensates a small nerf on Archon. Archon damage actually wasn't all that much too begin with so losing 20% damage on it (you do 160% instead of 200% basic Tassa damage now in Archon) isn't the end of the world.
And shadowstalk was an incredibly powerful map awareness tool? Are you serious? The two abilities counteracted eachother as people would know when you were stealthed making it pretty darn useless. Plus why would you need extra map awareness if you have tyrande already.. Owl does that just fine.
On September 27 2015 20:07 FeyFey wrote: Medic will be like Brightwing, no real self heals D:
Isn't her default trait automatic self-healing when not in battle?
I'm really excited to see how the Medivac Heroic helps the dynamic of fights/ retreats. It looked like the medic merely called in the medivac, and it was up to each individual hero to board (or not board) the medivac to fly away. I like the idea of having a collaborative heroic ability like that, and it certainly prevents allies from yelling at the medic for forcing them away from a battle they wanted to stay in.
Yeah the trait self heals her, but try to not take damage in combat if you are the healer and everyone knows you cannot heal yourself. But I bet she has a few self protection talents as well. Will have a hard time to support divers, which doesn't bother me as the Terran Heroes aren't divers and Team Terran is reality with her.
Artanis's positional swap Phase Prism move (E) sounds pretty cool, especially as a way to escape from a wombo combo or grab and throw an opponent into one.
The Suppression Pulse heroic sounds a lot like Nova's Precision Strike heroic, even going so far as to offer a second charge at level 20.
Purifier Beam heroic also has unlimited range, so it sounds like it's stronger than Nova's Triple Tap just by that alone... but I also wonder if it's unblockable/ undodgeable too o.O That can't possibly be right...
As solo warrior he has an incredible amount of survivability and in a 2+ warrior comp he can deal out a good amount of damage while also bringing good utility with phase prism and the dashing
Artanis will have to be at 50% health to use his trait. Quite scary to go that low before your trait kicks in. Especially since the shield will basically announce -> burst me down now or I'll never die. He will be a QM death machine though. Maybe easy mode Illidan ? xD
StarCraft II Warrior in Heroes of the Storm Purchase Legacy of the Void and gain access to an upcoming, to-be-revealed StarCraft II Warrior hero for in Heroes of the Storm. Bring the Void to the Nexus!
On September 28 2015 21:13 FeyFey wrote: Artanis will have to be at 50% health to use his trait. Quite scary to go that low before your trait kicks in. Especially since the shield will basically announce -> burst me down now or I'll never die. He will be a QM death machine though. Maybe easy mode Illidan ? xD
True but he got that talent at 13 i believe which will give him even more shield, plus the CD reduction and easy escapes. And when ppl think "burst him down" all that damage will be just shields meaning useless. And if it becomes really bad, there is still Uhter
StarCraft II Warrior in Heroes of the Storm Purchase Legacy of the Void and gain access to an upcoming, to-be-revealed StarCraft II Warrior hero for in Heroes of the Storm. Bring the Void to the Nexus!
So since I preordered LotV, Artanis should be free for me? How do I activate that in the shop, or will he just get patched in as bought by me?
On September 29 2015 00:13 MotherFox wrote: presumably it will work like it did for diablo 3's free diablo promo: you just get it on your linked heroes account.
Okay cool! I already had Diablo at the time so I'm unfamiliar with how a previous example played out. Thanks
On September 27 2015 20:07 FeyFey wrote: Medic will be like Brightwing, no real self heals D:
She gets a talent where her healing beam will also heal herself at the cost of additional mana.
Also for her burst heal I think most logically you will place your beam on the most prime target and then Safeguard that target as well. She has a talent where after a period of channeling your beam on an individual it gains a more powerful heal. Combined with the Safeguard mitigation and the uber beam she may be able to rapidly heal up damage.
On September 29 2015 01:23 Leolio wrote: Artanis comes with the digital deluxe edition to my knowledge. You basically pay 20 $ for dlc for diablo, wow, heroes.
He is supposed to come with all preorders, not just the digital deluxe.
On September 29 2015 01:45 Hier wrote: Is it pre-order only? The site simply says "purchase".
Well Artanis will be released before LotV is, and iirc the Diablo package eventually ended, so I wonder how long the Artanis deal will last for. Probably until after LotV comes out, so if you want to wait, you might be able to get Artanis with a simple order instead of preorder... if you don't wait too long.
StarCraft II Warrior in Heroes of the Storm Purchase Legacy of the Void and gain access to an upcoming, to-be-revealed StarCraft II Warrior hero for in Heroes of the Storm. Bring the Void to the Nexus!
On September 28 2015 21:13 FeyFey wrote: Artanis will have to be at 50% health to use his trait. Quite scary to go that low before your trait kicks in. Especially since the shield will basically announce -> burst me down now or I'll never die. He will be a QM death machine though. Maybe easy mode Illidan ? xD
True but he got that talent at 13 i believe which will give him even more shield, plus the CD reduction and easy escapes. And when ppl think "burst him down" all that damage will be just shields meaning useless. And if it becomes really bad, there is still Uhter
He doesn't actually have any escapes if this preview is accurate:
His Q will bring him back to where he started, his W is targeted like Stitches' Gorge. While you can talent it to get some range, I believe it's still targeted so no dashing in random directions.
His E doesn't count either, since you are going to be the exact same distance from your opponent as your started. There can be some clever applications of that to get away, but I wouldn't call it an easy escape.
From what I've read about his heroic the first one chases you around at 75% hero walking speed so it should be reasonably easy to avoid, otherwise ya, it's a better version of Nova's ults.
He does look fun, I doubt he's going to be a real tank though. It would depend how his trait c/d works. If it starts when the shield is applied then you have a chance to start lowering the C/D to chain shields together. We'll see though.
it just occurred to me that the medivac means your entire team can b back to base before every map objective spawns, then come in full health/mana. Makes me sad that the heroleague team size restrictions directly caused me to lose 2-3 of my playing partners, as right now I never get to play on coordinated teams via voicechat.
I like that they seem to have made it so that you see where the medivac is going. Would be cool if you could do some unload micro on the way haha. But mobility ults usually meh when everyone runs around as 5.
It might be good for disengaging, since it's group oriented. Ping retreat, drop the Medivac, anyone too stupid to jump in... well too bad.
Stim Drone looks really good though, will be hard to give that up unless it turns out the healing augment on Medivac becomes necessary. Which I can see, she seems to lack AoE healing and using that before rocketing to an objective will top everyone off. On the other hand, if you use to to engage objectives then the logical meeting place is the fountain... (other than hopping between temples on Sky Temple).
On September 29 2015 09:46 FreeZEternal wrote: I'm wondering if you can shoot down the medivac. And what happens if you shoot down a medivac full of heroes LOL, is it a team wipe?
LOL
I assume it's either invincible or the medivac will drop its load if it gets hit enough times.
On September 29 2015 09:46 FreeZEternal wrote: I'm wondering if you can shoot down the medivac. And what happens if you shoot down a medivac full of heroes LOL, is it a team wipe?
All heroes dropped to the ground, stunned for 1,5 seconds would make the most sense.
His Q will bring him back to where he started, his W is targeted like Stitches' Gorge. While you can talent it to get some range, I believe it's still targeted so no dashing in random directions.
His E doesn't count either, since you are going to be the exact same distance from your opponent as your started. There can be some clever applications of that to get away, but I wouldn't call it an easy escape.
From what I've read about his heroic the first one chases you around at 75% hero walking speed so it should be reasonably easy to avoid, otherwise ya, it's a better version of Nova's ults.
He does look fun, I doubt he's going to be a real tank though. It would depend how his trait c/d works. If it starts when the shield is applied then you have a chance to start lowering the C/D to chain shields together. We'll see though.
His E seems pretty good for escapes. And maybe his Q gets talented to only work Oneway. Can't really say without knowing all talent choices. True, it's not as easy as say Mura or Leo It fits to his general Illidan'ish style
EDIT: Hmm i don't think the medic is targetable, cause that would make it CC'able as well and THAT would mean disaster i feel lol, think about a Kael Chainbomb that hits all the passengers ^^ (TERRIBLE, TERRIBLE DAMAGE!!!)
EDIT2: Found the talents of Artanis, no escapish talents. But so much CD reduction for shields.. wow All that Theorycrafting that is already going on with him is ridiculous
EDIT: Hmm i don't think the medic is targetable, cause that would make it CC'able as well and THAT would mean disaster i feel lol, think about a Kael Chainbomb that hits all the passengers ^^ (TERRIBLE, TERRIBLE DAMAGE!!!)
The medivac is targetable and destroyable, it has a life bar equal to a fully healed medic. Don't think it is CC'able though, or it's hard to tell as it sits still until the count down finishes and then takes off. It does make rushing the core easier.
The new loading screens are nice and the new Try mode is a big improvement with the target dummy that measures DPS and the different options you can turn off and on and it will remember next time.
On September 29 2015 11:09 DarkPlasmaBall wrote: Hahahaha that's awesome! Can the AI randomly get Lt. M. too?
I don't see why not? Lt. M is available for players on the PTR server.
Players who've ordered LoTV have reported getting spawned randomly as artanis if they do the random hero select as well. Fully playable, doubt that was intended.
On September 29 2015 01:23 Leolio wrote: Artanis comes with the digital deluxe edition to my knowledge. You basically pay 20 $ for dlc for diablo, wow, heroes.
He is supposed to come with all preorders, not just the digital deluxe.
On September 29 2015 01:23 Leolio wrote: Artanis comes with the digital deluxe edition to my knowledge. You basically pay 20 $ for dlc for diablo, wow, heroes.
He is supposed to come with all preorders, not just the digital deluxe.
My apologies since I don't speak French but on the US (and the graphic is there for the French so I assume the same) it says Starcraft 2 Warrior in Heroes of the Storm with a random heroes portrait. That is Artanis. They just haven't updated it for whatever reason.
MY apologies because I'm dumb enough to post a link in french! You're right, on the right of the page there's a picture of the "random hero" and they say he's included in LotV, not in the deluxe section of the page. I looked for pictures of him and I searched "artanis" keyword on the page and didn't found it. How stupid of me.
I guess our little chat just cost me 40$ as I'll go preorder it this instant, thank you very much. ;-)
On September 29 2015 01:23 Leolio wrote: Artanis comes with the digital deluxe edition to my knowledge. You basically pay 20 $ for dlc for diablo, wow, heroes.
He is supposed to come with all preorders, not just the digital deluxe.
"StarCraft II Warrior in Heroes of the Storm Purchase Legacy of the Void and gain access to an upcoming, to-be-revealed StarCraft II Warrior hero for in Heroes of the Storm. Bring the Void to the Nexus!"
I guess the presumption is that that hero is Artanis.
hm if I would pre order LotV and get Artanis I wouldn't even know where to spend my gold ... Blizzard better masterskins please ! Bigger armor doesn't mean better looking !
BTW, some URL hacking tips for you all. In the 'French' link there's an fr in the middle. That's a parameter to the server saying what language you want the content in. So you can change it to English by changing it to 'en', or German ('de') or even Korean ('ko') as long as you know the two letter language abbreviation (if you provide one that's garbage or that the Blizz hasn't translated to then it comes back English).
It's just like everyone gets Falstad's flight at the same time? Is there a maximum range? I have a feeling that that's gonna get nerfed... like you can only bring everyone back to your side of the map (behind your forts/ keeps) or you can only bring yourself and 1 other hero maximum.
On September 29 2015 01:23 Leolio wrote: Artanis comes with the digital deluxe edition to my knowledge. You basically pay 20 $ for dlc for diablo, wow, heroes.
He is supposed to come with all preorders, not just the digital deluxe.
"StarCraft II Warrior in Heroes of the Storm Purchase Legacy of the Void and gain access to an upcoming, to-be-revealed StarCraft II Warrior hero for in Heroes of the Storm. Bring the Void to the Nexus!"
I guess the presumption is that that hero is Artanis.
Yeah and it's certainly reasonable imo, unless Heroes is going to release another hero who fits the criteria of Warrior + StarCraft + Before LotV is released lol.
wow that shit is strong! Will give a lot of new options, specially for teamleague / pro games In HL it's still to uncoordinated IMO.
Ofc there is the downside of onlysustain healing and no heal ultand lack of burst heal from the medic. Maybe there are some good comps Medic with the new Tassadar or Tyrande but as solo heal i doubt that medic is enough
It's funny that in the previews the Browder said the Medivac was risky since that's your healer that's taking a utility ult... but it's not like Stim Drone is a healing ult either.
Medic's biggest weakness is her inability to heal herself until Couple's Therapy imo. So once people wise up to that you dive the Medic hard and that's it. Of course if you let her get away she tosses a safeguard on someone before she hides and waits until her trait tops her of (it's quite fast actually), so people will undoubtably rage when she's back at full health.
We'll see, she has a decent peel and Safeguard is pretty good damage mitigation actually so diving her is easier said than done.
Now people on Reddit were arguing if the enemy can see the landing receptacle, which would make a big difference of course. Also people were guestimating the medivac only has 3200 hp so destroying it before it takes off isn't that difficult. Also argued, if people get stunned when the medivac gets destroyed (a la Viking Long Boat). So lots of questions before we know exactly how strong this ult is (although even in the worst case I still think it's going to be pretty good).
wow that shit is strong! Will give a lot of new options, specially for teamleague / pro games In HL it's still to uncoordinated IMO.
Ofc there is the downside of onlysustain healing and no heal ultand lack of burst heal from the medic. Maybe there are some good comps Medic with the new Tassadar or Tyrande but as solo heal i doubt that medic is enough
You can even bring your whole team behind their forts. Tempo Storm Dreadnought was messing around with SGT Hammer tank drops on the core with their forts still up. It didn't really work, but could with more practice and coordination. A bad drop into a keep will get your whole team killed easy though which will be a big problem with random team games. medivac troll kill your whole team potential is there.
I also saw Dread do really short medivacs to retreat out of focus range, or to chase down kills, or even cut off retreats. For example assaulting a fort and when it is about to fall medivac in between the keep and the fort behind the other team so they can't fall back.
Going with the W damage reduction talents made his team mate basically laugh off butcher furnace blasts. Both Dreadnought and Blinks from complexity seem to feel Medic will be very capable of solo healing based on PTR play, though until full competitive games are run it will be impossible to say for sure.
On the other side, insane damage with the attack speed buff is also viable. Much easier on ranged attackers like Raynor or Valla since Heroes like Illidan so easily get out of safe healing range.
Once you get the heal yourself as well as your ally talent, you can use it on mobs if there are no team mates near by.
Is there literally no range limit for the medivac drop? So if your opponents are ahead and clearly all running towards your core, you can just load up from your core, take your whole team to their core, and dps down their core first?
The countdown is ~9.3 seconds before departure... I see that you can depart early, but can you straight-up cancel the departure? I also wonder if a viable nerf would be to lower the departure time to something like 5 seconds to force a faster reaction time by your allies.
On October 01 2015 04:00 DarkPlasmaBall wrote: Is there literally no range limit for the medivac drop? So if your opponents are ahead and clearly all running towards your core, you can just load up from your core, take your whole team to their core, and dps down their core first?
There is a range limit, but I think on most maps you can scoot to where your first turret is and make it all the way to core.
Just needs a popup reading 'By entering this vehicle you agree to be transported to the highlighted destination and refrain from complaining afterwards.' with a captcha and date of birth.
On September 29 2015 01:23 Leolio wrote: Artanis comes with the digital deluxe edition to my knowledge. You basically pay 20 $ for dlc for diablo, wow, heroes.
He is supposed to come with all preorders, not just the digital deluxe.
"StarCraft II Warrior in Heroes of the Storm Purchase Legacy of the Void and gain access to an upcoming, to-be-revealed StarCraft II Warrior hero for in Heroes of the Storm. Bring the Void to the Nexus!"
I guess the presumption is that that hero is Artanis.
Unshocking news, but Blizzard just confirmed that the hero you get with LotV is Artanis
Blizzard marketing email excerpt: Get ready for the assault and pre-purchase Legacy of the Void today including immediate access to the campaign’s three-mission Prologue, the multiplayer beta, automated tournaments, Archon mode, and the upcoming hero Artanis for Heroes of the Storm!
On September 29 2015 01:23 Leolio wrote: Artanis comes with the digital deluxe edition to my knowledge. You basically pay 20 $ for dlc for diablo, wow, heroes.
He is supposed to come with all preorders, not just the digital deluxe.
"StarCraft II Warrior in Heroes of the Storm Purchase Legacy of the Void and gain access to an upcoming, to-be-revealed StarCraft II Warrior hero for in Heroes of the Storm. Bring the Void to the Nexus!"
I guess the presumption is that that hero is Artanis.
Unshocking news, but Blizzard just confirmed that the hero you get with LotV is Artanis
Blizzard marketing email excerpt: Get ready for the assault and pre-purchase Legacy of the Void today including immediate access to the campaign’s three-mission Prologue, the multiplayer beta, automated tournaments, Archon mode, and the upcoming hero Artanis for Heroes of the Storm!
I'm super pumped for LOTV's release--- Not only because of Artanis, but because I just started playing a few games here and there against a friend on the beta. With the general release I'll feel more confident that there are sub-platinum-level folks to random queue against!
On October 02 2015 16:33 SC2John wrote: So has anyone confirmed Stitches OP yet?
I tested, i don't think he is OP but im sure he is going to play! Hungry for more is awesome, and that is on top of his health scaling buff
Not sure if this talent is even worth it yet. If you do well with globes you'll have ~30 around lvl 16 which gives you roughly 6k health instead of 5k at that point. Not bad but for example the chew for food talent will let your heal ability heal for ~500 more so in a fight the difference between the two may not be all that big in how you actually survive, especially if you consider amplified healing too. If the map doesn't support double laning or something I'd certainly not go for it.
Technically, the comparison is 6k * 20% versus 5k * 20% + 10% hot, so you trade 200 instant healing and bigger health pool for 500 heal over time. 30 globes by 16 isn't a gimme on every map either, so you're right it will be very map dependent.
There's also Damp Charge to consider, but are people really magicking down the tank? The higher level you get the more likely it'll be used on AoE abilities no? So maybe that's a trap / bronze talent.
I'm pretty excited to try out buffed Stiches, I loved playing him a lot even after nerfs. But then I got good at Muradin and decided I'd rather win in HL so that was that.
I'm pretty sure Dampen Magic is a trap talent. I think it will pretty much always be better to just get more HP. The guests on Town Hall this week said as much where they mathed it out that Stitches would need to take two significant nukes for dampen magic to overtake +HP.
Last night to play Zeratul in his current form. All the data leading up to the past week or so would suggest he deserves a nerf at the highest levels of play. Then the Korean and EU tourneys this weekend seemed to show a reduction in his effectiveness
According to these stats, in EU Zeratul was banned 13 out of 36 games and played in 17 games so he did have a strong presence, with only 6 games where he wasn't picked or banned for an 83.33% pick or ban rate. He won 52.94% of his games. In comparison for example Arthas was picked in 21 out of 36 games and had a 66.67% win rate. Raynor won 66.67% of his matches with a 58.33% pick or ban rate. Uther had a 61.9% win rate and 97.22% ban or pick rate. Zeratul ended up at roughly the same spot as Kharazim who won 52% of his game with 88.89% pick or ban rate. Kharazim was the most played healer though Uther was banned much more often.
Other interesting stats from the EU championship: + Show Spoiler +
Most banned: Abathur at 16 bans, with a 100% win ratio in the 4 games he was picked. Johanna was the most frequent first ban. Uther was the most frequent 2nd ban. Leoric was the most first picked hero with a 43.48% win rate in 23 games. Jaina was the most common 2nd pick despite her 35.71% win ration in 28 games. Kael'Thas was the only hero picked or banned in every single game with a 50% win rate. Kerrigan had an 87.5% win rate after being picked or banned in 52.78% of the games
Reghar only won 1 out of 11 games he was picked in for the worst win rate of heroes with 10 or more games, followed by Nazeebo with 3 wins out of 10 games and Jaina with 10 wins out of 28.
Sylvanas and Butcher were played in 2 games, both wins. Chen and Illidan were played once each in wins. Rexxar, Sgt. Hammer and Zagara each played once in a loss. Azmodan, Diablo, ETC, Gazlowe, Li Li, Murky, Nova, Stitches, Thrall, and Tychus were not played at all.
Some of the other Meta shifts that might explain reductions to Zeratul's effectiveness: Zagara went from a frequent first pick or ban a few weeks ago to only 1 game played which was a loss and 2 second wave bans. Kael'Thas and Jaina were the only consistently picked great targets for Zeratul. Lots of Uther and Kharazim healer comps. Lots of CC making worm hole more dangerous. And lots of tanks. All that being said Zeratul still won over half the games he was picked in and was the 3rd most banned after Abathur and Uther so who knows how effective he might have been if he played more games. And it's just one tournament.
I want to see the KR stats for how many times he was picked/banned and his win/loss record there which will be released later this week. I know DK beat Zeratul several times, and he isn't a priority pick or ban as often in Korea. Blizzard has said that at lower levels of play Zeratul's win rates are about where they want him prior to tomorrow's changes. The new Void Prism range is shorter than his blink range, and he has less time to worm hole now to go with his slight dps nerf. Is Zeratul being nerfed when this weekend's tourneys suggest teams might have found good counters for him? Or will the meta shift again because of his reduced threat? It will be interesting to see where he stands after the patch.
Oh and another look at what happens when a bad medic is piloting a drop ship:
On October 06 2015 11:01 karazax wrote: Last night to play Zeratul in his current form. All the data leading up to the past week or so would suggest he deserves a nerf at the highest levels of play. Then the Korean and EU tourneys this weekend seemed to show a reduction in his effectiveness
According to these stats, in EU Zeratul was banned 13 out of 36 games and played in 17 games so he did have a strong presence, with only 6 games where he wasn't picked or banned for an 83.33% pick or ban rate. He won 52.94% of his games. In comparison for example Arthas was picked in 21 out of 36 games and had a 66.67% win rate. Raynor won 66.67% of his matches with a 58.33% pick or ban rate. Uther had a 61.9% win rate and 97.22% ban or pick rate. Zeratul ended up at roughly the same spot as Kharazim who won 52% of his game with 88.89% pick or ban rate. Kharazim was the most played healer though Uther was banned much more often.
Other interesting stats from the EU championship: + Show Spoiler +
Most banned: Abathur at 16 bans, with a 100% win ratio in the 4 games he was picked. Johanna was the most frequent first ban. Uther was the most frequent 2nd ban. Leoric was the most first picked hero with a 43.48% win rate in 23 games. Jaina was the most common 2nd pick despite her 35.71% win ration in 28 games. Kael'Thas was the only hero picked or banned in every single game with a 50% win rate. Kerrigan had an 87.5% win rate after being picked or banned in 52.78% of the games
Reghar only won 1 out of 11 games he was picked in for the worst win rate of heroes with 10 or more games, followed by Nazeebo with 3 wins out of 10 games and Jaina with 10 wins out of 28.
Sylvanas and Butcher were played in 2 games, both wins. Chen and Illidan were played once each in wins. Rexxar, Sgt. Hammer and Zagara each played once in a loss. Azmodan, Diablo, ETC, Gazlowe, Li Li, Murky, Nova, Stitches, Thrall, and Tychus were not played at all.
Some of the other Meta shifts that might explain reductions to Zeratul's effectiveness: Zagara went from a frequent first pick or ban a few weeks ago to only 1 game played which was a loss and 2 second wave bans. Kael'Thas and Jaina were the only consistently picked great targets for Zeratul. Lots of Uther and Kharazim healer comps. Lots of CC making worm hole more dangerous. And lots of tanks. All that being said Zeratul still won over half the games he was picked in and was the 3rd most banned after Abathur and Uther so who knows how effective he might have been if he played more games. And it's just one tournament.
I want to see the KR stats for how many times he was picked/banned and his win/loss record there which will be released later this week. I know DK beat Zeratul several times, and he isn't a priority pick or ban as often in Korea. Blizzard has said that at lower levels of play Zeratul's win rates are about where they want him prior to tomorrow's changes. The new Void Prism range is shorter than his blink range, and he has less time to worm hole now to go with his slight dps nerf. Is Zeratul being nerfed when this weekend's tourneys suggest teams might have found good counters for him? Or will the meta shift again because of his reduced threat? It will be interesting to see where he stands after the patch.
I mentioned it previously on Reddit, but it really seemed like Zeratul was losing steam before the patch. the OGN games between Black and DK, Zeratul was less that useless in most games he was picked.
Nova needs a talent that allows for decent wave clear to be professionally viable I think. Maybe a talent that allows her to one shot individual wave mobs at level 4. Too many other heroes with good wave clear and good damage, and top pros are almost always going to spot cloaked heroes immediately so cloak is not nearly as big an advantage at that level.
I think the fixes to Nova's decoys (HP/Mana bars not being distinguishable, showing on minimap) actually is a pretty big buff to her. It used to be decoy was a nearly useless skill once you knew what to look for to spot the real Nova.
On October 06 2015 11:01 karazax wrote: Last night to play Zeratul in his current form. All the data leading up to the past week or so would suggest he deserves a nerf at the highest levels of play. Then the Korean and EU tourneys this weekend seemed to show a reduction in his effectiveness
According to these stats, in EU Zeratul was banned 13 out of 36 games and played in 17 games so he did have a strong presence, with only 6 games where he wasn't picked or banned for an 83.33% pick or ban rate. He won 52.94% of his games. In comparison for example Arthas was picked in 21 out of 36 games and had a 66.67% win rate. Raynor won 66.67% of his matches with a 58.33% pick or ban rate. Uther had a 61.9% win rate and 97.22% ban or pick rate. Zeratul ended up at roughly the same spot as Kharazim who won 52% of his game with 88.89% pick or ban rate. Kharazim was the most played healer though Uther was banned much more often.
Other interesting stats from the EU championship: + Show Spoiler +
Most banned: Abathur at 16 bans, with a 100% win ratio in the 4 games he was picked. Johanna was the most frequent first ban. Uther was the most frequent 2nd ban. Leoric was the most first picked hero with a 43.48% win rate in 23 games. Jaina was the most common 2nd pick despite her 35.71% win ration in 28 games. Kael'Thas was the only hero picked or banned in every single game with a 50% win rate. Kerrigan had an 87.5% win rate after being picked or banned in 52.78% of the games
Reghar only won 1 out of 11 games he was picked in for the worst win rate of heroes with 10 or more games, followed by Nazeebo with 3 wins out of 10 games and Jaina with 10 wins out of 28.
Sylvanas and Butcher were played in 2 games, both wins. Chen and Illidan were played once each in wins. Rexxar, Sgt. Hammer and Zagara each played once in a loss. Azmodan, Diablo, ETC, Gazlowe, Li Li, Murky, Nova, Stitches, Thrall, and Tychus were not played at all.
Some of the other Meta shifts that might explain reductions to Zeratul's effectiveness: Zagara went from a frequent first pick or ban a few weeks ago to only 1 game played which was a loss and 2 second wave bans. Kael'Thas and Jaina were the only consistently picked great targets for Zeratul. Lots of Uther and Kharazim healer comps. Lots of CC making worm hole more dangerous. And lots of tanks. All that being said Zeratul still won over half the games he was picked in and was the 3rd most banned after Abathur and Uther so who knows how effective he might have been if he played more games. And it's just one tournament.
I want to see the KR stats for how many times he was picked/banned and his win/loss record there which will be released later this week. I know DK beat Zeratul several times, and he isn't a priority pick or ban as often in Korea. Blizzard has said that at lower levels of play Zeratul's win rates are about where they want him prior to tomorrow's changes. The new Void Prism range is shorter than his blink range, and he has less time to worm hole now to go with his slight dps nerf. Is Zeratul being nerfed when this weekend's tourneys suggest teams might have found good counters for him? Or will the meta shift again because of his reduced threat? It will be interesting to see where he stands after the patch.
I mentioned it previously on Reddit, but it really seemed like Zeratul was losing steam before the patch. the OGN games between Black and DK, Zeratul was less that useless in most games he was picked.
Zeratul with VP is important to set up a wombo combo, same as Zagara. Koreans drafts don't work well for a setup like this, just like it works bad against them. Now that specialist waveclear better again then Warriors with a really good escape, the playstyle of having warriors clear waves gets weaker. Which makes Zeratul stronger, as he was used for that sort of soaking as well and to punish one splitting up to soak.
I like that Brightwing is used more often again. She is so good against melee Healers, like Uther and Kharazim, especially the monk, who needs perfect timing on his divine palm. Also can't wait to see Medic + Tyrande with Battle Momentum Combo.
Oh and didn't help Zeratul that the only ranged DD people would take would be Jaina, who works super well against Zeratul picks. As for waveclear with Leoric and Johanna. I feel its not enough, but they need a waveclear talent now to be fast as usual.
So Medic by default is already pretty good with Butcher. I wonder if since the Falstad + Butcher combo of Gust + Post is popular if with Medic + Butcher you can take the grenade talents on Medic to push a team away while the Butcher posts someone. Accomplish a similar task. Not quite as safe or easy to pull off as Mighty Gust but at least you don't have to invest a hero and a heroic into accomplishing it.
On October 06 2015 22:22 karazax wrote: Nova needs a talent that allows for decent wave clear to be professionally viable I think. Maybe a talent that allows her to one shot individual wave mobs at level 4. Too many other heroes with good wave clear and good damage, and top pros are almost always going to spot cloaked heroes immediately so cloak is not nearly as big an advantage at that level.
As a Nova main I disagree. This is not Nova's role or place in her team. I'd love a buff, as gathering power and bolt were nerfed, but Nova would be too strong if she had waveclear. Maybe a talent to make the shimmer less visible a few seconds ? Or more decoys, or the damaging clone from start (that would be too much of a buff though). The invisibility's main point is to not show at all on the map, and this is a great thing. It's right people notice you quickly if you move in their field of vision.
On October 06 2015 22:22 karazax wrote: Nova needs a talent that allows for decent wave clear to be professionally viable I think. Maybe a talent that allows her to one shot individual wave mobs at level 4. Too many other heroes with good wave clear and good damage, and top pros are almost always going to spot cloaked heroes immediately so cloak is not nearly as big an advantage at that level.
As a Nova main I disagree. This is not Nova's role or place in her team. I'd love a buff, as gathering power and bolt were nerfed, but Nova would be too strong if she had waveclear. Maybe a talent to make the shimmer less visible a few seconds ? Or more decoys, or the damaging clone from start (that would be too much of a buff though). The invisibility's main point is to not show at all on the map, and this is a great thing. It's right people notice you quickly if you move in their field of vision.
How about this? A talent that instantly cloaks her when casting decoy? I play Nova at a so-so level (that is I don't own her but when she's free I do as well with her as I do with heroes I actually own), so maybe that's not an issue at the top level of Nova play.
Also, she already has a talent that allows her to wave clear, but it's terrible and competes with One in the Chamber so maybe if they moved it to 4 where she basically has no good talents it'll help her out?
To be clear I was suggesting something that just allowed her to one shot individual creeps not whole waves. Which still wouldn't be great wave clear, just not pathetic. Still take up to 7 or more slow auto attacks to clear a wave by her self. Something like 200% damage increase on auto attacks against non-heroes perhaps.
Leoric's wave clear speed early game is about the same from what I saw. Mid to late game he can't one shot waves any more though without double swing.