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Forum Index > Heroes of the Storm
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definitelymiwa
Profile Joined December 2013
31 Posts
Last Edited: 2015-07-10 04:09:55
July 09 2015 19:56 GMT
#1

Cloud 9 Maelstrom's Fan Talks

Following Fan's transfer to Cloud 9 Maelstrom recently, we sat down with him to discuss his gaming history, Heroes of the Dorm, and how he approaches his life in the new team.

Tell me a little bit about yourself. Did you grow up playing video games? What was your gaming background before Heroes of the Storm?

I majored in economics at UC Berkeley and right now, I am basically full-time Heroes of the Storm. However, I am currently finishing up part-time work as a research data analyst on the side (excel stuff). My work hours are very flexible and I can work at home as well, so it does not interfere with Heroes at all. In a few months from now, I will most likely be going completely full-time Heroes of the Storm.

And yes, I pretty much grew up playing video games. Before Heroes, I played Dota and Dota 2 for 7 years at a very competitive level. I was consistently top 200 in NA rankings in Dota 2, and played with many of the players who are now established pros in the scene today. I also played StarCraft 2 for around 4 years. I was a Grandmaster with both Terran and Protoss.


How did you discover Heroes of the Storm, and when/what made you want to play this game competitively?

I initially discovered Heroes of the Storm when some friends of mine (KawaiiRice, Pandajigu, miwa, Ursadon, and myself) wanted to install it and try it out for fun. We started back in Alpha, sometime around November 2014. We had a lot of fun playing it and we quickly started playing against high ranked players on Hotslogs/pro players in Quick Match. We did pretty well against them, and I thought that I could become very good at this game, especially with my extensive MOBA background. Some of my friends thought the same way, and they are also well known in the Heroes community now.


Your current team is Cloud 9 Maelstrom. How did you end up there, starting from the beginning of your competitive career.

At the start of my competitive career, I was in a team with my previously mentioned group of friends, all of us started playing Heroes at the same time and wanted to play more competitively. We called ourselves “Looking 4 Team” and we did fairly well in one of the first tournaments we entered (NexusChamps HPL Season 2 Qualifier), going 2-3 against Cloud 9 Vortex, who was a powerhouse at the time.

Afterwards, Jintae from Cloud 9 Vortex went back to League of Legends and they held mass tryouts for his spot. At that point, several members from L4T including myself tried out for the spot. I made it pretty far in the tryouts, even beating the previously undefeated SMG (now Tempo Storm) 2-0 in a tournament during my tryouts, but in the end the spot was given to k1pro. At that time, I looked for the next best option, and ended up joining Barrel Boys (now Complexity).

I played with Barrel Boys for several months, and we got second in pretty much every tournament (with Tempo Storm getting first place). Eventually, iDream and k1pro went to C9 Maelstrom, and Cloud 9 Vortex was completely restructured. I was offered a spot for Cloud 9 Vortex at that time, and due to personal and sponsorship reasons, I decided to accept, despite knowing that Barrel Boys would be a stronger team than the new Cloud 9 Vortex for at least a good while.

I played with Cloud 9 Vortex for several months, and helped improve the team from a new five man roster into a pretty cohesive unit that was a strong name in the scene. Very recently, Cloud 9 Maelstrom approached me and offered me a spot on the team as the melee assassin and to tryout as the shotcaller. During my time on Cloud 9 Vortex, I had multiple other offers from other teams but always refused them. However, the Cloud 9 Maelstrom offer was different in that I was friends with most of the team already and had a great deal of confidence in the mechanical skill of the players. I also did extremely well shot calling in Heroes of the Dorm, and was often the voice that made the hardest in game decisions on Cloud 9 Vortex, so I wanted to try to have a more vocal role on whatever team I am playing on. Because of those reasons, I accepted the offer and am now on Cloud 9 Maelstrom.


You were one of the candidates for filling up the old Cloud 9 Vortex’s 5th slot, replacing Jintae. However, the spot was filled up by k1pro (now a player for Cloud 9 Maelstrom). Was joining C9 always a goal of yours?

Yes, ever since I learned about the competitive scene in Heroes, I always wanted to join Cloud 9. I was already a fan of Cloud 9 in games like Dota 2, League of Legends and Hearthstone before I even started playing Heroes. Like I mentioned before, I tried out for C9 Vortex way back when I first started playing Heroes in December 2014. Later on, I also left Barrel Boys to join the reformed Cloud 9 Vortex. That was actually a fairly big factor in my decision to leave Barrel Boys for Cloud 9 Vortex.


Tempo Storm has been the archnemesis of Cloud 9 Maelstrom, denying you guys 1st place in multiple tournaments in the past. Most recently Blizzcon June Open, Titan Arena 4 and TL Brawl. Your debut against Tempo Storm in the finals was during Titan Arena 4, where you guys lost and also unfortunately again in TL Brawl. People have questioned whether the roster swap between you and Bicep was the change that C9 Maelstrom needed in finally winning against Tempo Storm in the finals of a tournament. Does the recent results affect you mentally, and do you think you are the change that Cloud 9 Maelstrom needed?

The recent results don’t really affect me mentally. It has only been a few weeks since the roster swap, and we barely scrimmed for a week before going into those tournaments. Furthermore, there were also role swaps along with the roster swaps so we are still in a period of adjustment. Ultimately, the goal is to win Blizzcon, and these first initial tournaments are not too big of a deal. I believe the roster swap was made in order to strengthen the Cloud 9 Maelstrom roster as much as possible going into Blizzcon. I think that the change did exactly that, and I fully believe that we have the players and the ability to defeat Tempo Storm. It won’t be easy, and likely won’t happen right away, but we have a good grasp of our weaknesses and are actively working to fix them.

Furthermore, right now, we are still not completely used to each other, and our team synergy is nowhere 100% yet in terms of coordination and communication. I’d say we are playing at around 60-70% at best in these recent tournaments. Once we have a bit more time to practice together, I think we will have much stronger showings and be able to truly challenge tempo storm.


Speaking of your series against Tempo Storm in TL Brawl, on Sky Temple, Cloud 9 Maelstrom drafted double support composition, and you were seen playing Malfurion. What exactly is your role within Cloud 9 Maelstrom, and will we see you more on support/tank roles, away from your signature assassins?

In terms of hero roles, I guess I am more or less the flex player on the team. For the majority of the time, that will mean I play the melee assassin or one of the ranged assassins but there are also cases where I will be on a specialist, second support, or second tank. I actually was a very good ranged assassin player, and often played it before I moved onto melee assassins, but it seems like noone knows I play ranged assassins as well haha. As for tanks and supports, I often play many types of heroes in hero league and can confidently play these heroes when needed. In that particular game though, we foolishly tried a strategy that we never practiced before in a scrim, and we gave a bad showing due to that


Moving away from this topic, what was the Heroes of the Dorm experience like? Besides you and Pandajigu, your team mates did not have background in competitive Heroes of the Storm. Did you have any worries or doubts that UC Berkeley would not win the tournament due to this factor? How did you overcome this issue to eventually become the Heroes of the Dorm champion?

I was pretty confident in my team. It is true that two players on the team(Suppy and Ultimated) did not ever play Heroes before until the dorm event was announced, but once they picked it up they showed that they had very solid mechanical skill in the game. Even amongst pros, I was confident that I was one of the best in terms of game knowledge and decision making, so I was confident in our strategies and shot calling going into the tournament. With great mechanical players and solid shotcalling, I knew we had a good shot at winning. That being said, We had a disadvantage in the fact that we could only play for 1-2 hours maximum per day, so we had a lot less practice time than most other dorm teams. We definitely were worried about losing to some of the stronger teams, namely University of Washington and ASU.


Having known you personally for a while, you’ve told me that you haven’t even told your parents about the fact that you won Heroes of the Dorm. Why was this the case for you? Is this still the case, and if so, when do you plan to break the news?

That was the case because my parents aren’t very supportive of gaming, they are very stereotypical Asian parents who want me to be working at a job. They actually have found out about it by now, but there was very little reaction from them. At the very least, they seem to be a bit more tolerant about my constant gaming and the occasional flight to a tournament event.


What is your short-term and long-term goal with Heroes of the Storm? Do you have any other plans to venture off to casting/coaching side of Heroes of the Storm?

Short term goal is to get team synergy with Cloud 9 Maelstrom completely down and win Blizzcon when it arrives. Long term goal is and has always been to be the absolute best in the world, so to become the undisputed best Heroes team in the world.

Haven’t thought much about coaching, but that’s kind of what my YouTube channel is for, and I definitely intend to keep going with that. I will probably look into more personal coaching later on as well. I’m also interested in casting, but have not gotten an opportunity to do so yet. If I had an opportunity to be an analytical caster for some event, I would probably be interested in trying it out, as long as it doesn’t interfere with me competitively playing in events.


You’re also well known in the community for your YouTube channel, where you make commentary guides to help out players. Players within the competitive community has made memes out of you, and it’s quite amusing. How did you come to start making contents for Heroes, and do you have any plans to commit more time into content creation, or are you more focused on your competitive play?

I actually started making high level Dota 2 jungle guides on YouTube for fun before I switched to Heroes, and my Dota 2 videos were very well received. I hear they have actually gotten fairly popular after I switched to Heroes, which was cool considering how saturated Dota 2 content on YouTube is. I started making Heroes videos in much the same way. I made them for fun and educational purposes, as I knew instructional videos from the highest level of play would be something people would likely want to see. I will always put my competitive play as the most important priority, but I do try to make a video once every week or so.

Recently, I haven’t made many videos due to the roster swap and also real life obligations (had to move apartments, big hassle) but all of that is over with now, so expect more videos soon! Make sure to check out YouTube.com/FanHeroesoftheStorm.


What is the one thing you would like to see out of Blizzard, whether it be game content or a support for the competitive scene?

In terms of game content, one thing I would really like is for them to stop removing Unstoppable on all the heroes. I think that the Unstoppable timing window, on a mechanical level, is something that separates good players from great players, and adds skill ceiling to the game. In the past, being able to consistently dodge Tyrael’s Heroic (Judgement) with Unstoppable on Valla’s E, or negate a stun with good timing on Illidan’s Q are things separate great players from good players. They removed it from Valla a long time ago, and now have removed it from a lot of heroes this patch. I would be fine with them nerfing unstoppable by making the timing window much shorter, and thus having to perfectly hit a frame in order to achieve it (or something like that), but straight up removing it lowers the skill ceiling of these heroes, and because of that is a bad way to go about nerfing the heroes in my opinion.

In terms of support for the competitive scene, I think Blizzcon was a good start, and would love to have something like a LCS, or even just more opportunities like Blizzcon, where teams from around the globe compete in a tournament to see cross regional play from the strongest teams in each region.


Thank you for your time, Fan! Do you have any shoutouts, and where can people go to find out more about you?

Shoutout to all of the fans who watch us, especially the Twitch chat people who stick up and root for me every time they watch =D! Shoutout to Cloud 9 and all of our sponsors. You can find out more about me by checking out my youtube: YouTube.com/FanHeroesoftheStorm, and following me on Twitter @FanHOTS.

Interested in more?
Heroes of the Storm Discussion Forum

What You Can Learn By Watching Heroes
Transitioning into the Nexus
Welcome to the Nexus: A Basic Guide to Heroes of the Storm
Hero League 101:The Fundamentals of Higher Level Heroes Play
Map and Hero Specific Guides
Writer(s): Miwa
Editor: Heyoka
Graphics & Format: shiroiusagi, Vaalia
Art Credit: Blizzard
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
July 09 2015 20:15 GMT
#2
I told one of the HotD organizers Fan didn't even tell his parents about winning and the reply was "Kill me now" HAHA

Cool background, nice to hear more about some of the players personal lives.
@RealHeyoka | ESL / DreamHack StarCraft Lead
definitelymiwa
Profile Joined December 2013
31 Posts
July 09 2015 21:26 GMT
#3
One of Fan's finest moments
ptbl
Profile Joined January 2011
United States6074 Posts
July 10 2015 00:33 GMT
#4
I wonder if he follows the EU scene. What does he think about the best teams in EU compared to NA.
Don't mind me
METATERREN
Profile Blog Joined June 2015
71 Posts
July 10 2015 00:51 GMT
#5
I agree entirely regarding removing unstoppable.
@METATERREN
mierin
Profile Joined August 2010
United States4943 Posts
July 10 2015 00:59 GMT
#6
On July 10 2015 09:51 METATERREN wrote:
I agree entirely regarding removing unstoppable.


ROFL I feel dirty but I agree
JD, Stork, Calm, Hyuk Fighting!
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 10 2015 01:10 GMT
#7
I think c9fan don't likes it because his main was Illidan and got a big hit.

Still, he makes a fair point about it about things that make pros stand out. If there are less things that make pros stand out no one watches pro games.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
July 10 2015 01:59 GMT
#8
Heroes is sort of a weird game in that instead of having players stand out for being excellent among their peers, it seems like teams are really defined when someone stands out as being worse. I think it's an unfortunate side effect of a lot of base level design decisions and it makes Heroes particularly difficult to highlight really above-and-beyond play in some sense.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Topin
Profile Blog Joined December 2010
Peru10128 Posts
Last Edited: 2015-07-10 02:56:34
July 10 2015 02:47 GMT
#9
man all this C9 XXXX confuse me alot

edit:
looks like someone forgot something here

"In terms of support for the competitive scene, I think Blizzcon was a good start, and would love to have something like a LCS, or even just more opportunities like Blizzcon, where teams from around the compete in a tournament to see cross regional play from the strongest teams in each region."
i would define my style between a mix of ByuN, Maru and MKP
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-07-10 14:00:58
July 10 2015 13:58 GMT
#10
On July 10 2015 10:59 Heyoka wrote:
Heroes is sort of a weird game in that instead of having players stand out for being excellent among their peers, it seems like teams are really defined when someone stands out as being worse. I think it's an unfortunate side effect of a lot of base level design decisions and it makes Heroes particularly difficult to highlight really above-and-beyond play in some sense.


I disagree I just feel the outplays happen at a harder to spot level. It is more about positional advantage and prediction on what your enemy will do. But in a game like DOTA or LoL which has more an emphasis on farming and generally has fewer kills than any given Heroes match the outplay is easier to see.

Case in point. People obsess over Azmodan stacks. If he stacks well and gets a good count pre-10 everyone goes "omg he's playing so well!" Because it is quantifiable. You can see he is playing well. But to notice a Valla juked ever so slightly to avoid a life-ending skillshot and re-engaged into a team fight at a critical time to secure the win in the team fight is much, much harder to see.
Wat
Johnnyq
Profile Joined August 2014
Germany21 Posts
July 10 2015 22:20 GMT
#11
On July 10 2015 22:58 Tenks wrote:
I disagree I just feel the outplays happen at a harder to spot level. It is more about positional advantage and prediction on what your enemy will do. But in a game like DOTA or LoL which has more an emphasis on farming and generally has fewer kills than any given Heroes match the outplay is easier to see.


I think Blizz is very aware of the problem, that you cannot measure a HotS-Player's skill. That's why they introduced the "Role Score" in addition to damage, since it sort of pets tanks and supports for a job well done. A high amount of heal sort of correlates to a long game / good supp.

Don't get me wrong. I like HotS as a nice change from Dota. However after a few games, I feel it's literally just "brawling" and I turn back to Dota.
I'll have you know, that in the field of physics, we work with particles so small, they make fat jokes about the locus coeruleus!
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 10 2015 22:27 GMT
#12

I think Blizz is very aware of the problem, that you cannot measure a HotS-Player's skill. That's why they introduced the "Role Score" in addition to damage, since it sort of pets tanks and supports for a job well done. A high amount of heal sort of correlates to a long game / good supp.


I really dislike the way they implemented these stats for tanks. By not showing how much damage other players take, it leaves very little information other than a "oh, this guy played too" kind of statistic. If the purpose is to make players feel validated in their play, they need to show off how much more damage the tanks took than other roles.

If the purpose is to give statistics that give feedback to how well you played, then I think it's a failure too-- I don't know of any guides which are giving guidelines for stats to aim for. Players know the numbers are situational, and as such the numbers can't really be used for feedback easily.
Don't Panic
Advantageous
Profile Blog Joined May 2012
China1350 Posts
July 11 2015 11:10 GMT
#13
On July 11 2015 07:27 MotherFox wrote:
Show nested quote +

I think Blizz is very aware of the problem, that you cannot measure a HotS-Player's skill. That's why they introduced the "Role Score" in addition to damage, since it sort of pets tanks and supports for a job well done. A high amount of heal sort of correlates to a long game / good supp.


I really dislike the way they implemented these stats for tanks. By not showing how much damage other players take, it leaves very little information other than a "oh, this guy played too" kind of statistic. If the purpose is to make players feel validated in their play, they need to show off how much more damage the tanks took than other roles.

If the purpose is to give statistics that give feedback to how well you played, then I think it's a failure too-- I don't know of any guides which are giving guidelines for stats to aim for. Players know the numbers are situational, and as such the numbers can't really be used for feedback easily.


What...? If you want to calculate the amount of damage a tank took, will you also be calculating the mitigated damages into the equation too? The absorption factors by support and other effects in the game? Would you also be calculating the amount of damage the tank took from mobs and other AI effects? There's no point in featuring this stat because it's minor to determining how good the tank is. A tank's job is to charge the front lines, take some, if not all, of the initial blows from the enemy team, CC (if possible) the biggest threat the enemy team has for a brief moment during engagement; moreover, propose a threat for the enemy to look at, and determine whether they need to maneuver around said tank or annihilate it.

In MoBA, the effectiveness of a tank isn't determined by the amount of damage it could possible maximize; otherwise, all you would see are tanks sitting in the jungle and just farming until a fight broke out. Let's face the facts here, its difficult to determine whether a tank is good or effective to the overall outcome of the game by merely looking at stats. All things in MoBA are the same. You can't just look at 1 perspective of the game and think everything happened because of 1 variable: a player, a fight, or whatever (actually a fight could be, but not the point).
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Tenks
Profile Joined April 2010
United States3104 Posts
July 11 2015 12:51 GMT
#14
I honestly only use the tanking stat to figure out if the DPS is inflating their damage statistics by shooting the tank when there are other targets available. Like if we're in a losing match and I'm the tank and I've taken 65k damage but their tank has taken 90k+ and we have one person on the team with a distinct damage lead over the rest of the team (generally the ADC) it is pretty obvious they're just focusing the tank.
Wat
jnsjr
Profile Joined February 2011
United States461 Posts
July 14 2015 21:31 GMT
#15
Thanks for the interview. Fan's videos are great. I'm hoping to see him stream more and more of his content!
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