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Blizzard Announces $450,000 Heroes of the Dorm - Page 4

Forum Index > Heroes of the Storm
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xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 13 2015 04:08 GMT
#61
I like this UI.

But I though some kind of dotatv equivalent was going to be released.

Everyone must have the possibility of watch the amount of information they want.

Dominions 4: "Thrones of Ascension".
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 13 2015 11:28 GMT
#62
On April 13 2015 08:27 phodacbiet wrote:
Blizzard taking the same "casual" approach again. Their definition of casual is synonymous with a "retard." I remember their excuse for not giving "big maps" and "far spawn" in WoL is because they were afraid the casuals might get confused. By dumbing down everything (removing minimaps/abilities) in the cast, they pretty much bone all their current viewer base and even confuse new people who won't be able to keep up because there are no minimap or anything, just a bunch of heroes shooting shiny things once in awhile.Blizzard behind as always in terms of production, no wonder Valve/Riot are kicking their ass.


Oh I thought they kept the maps small because if small maps are balanced all maps are balanced. Not gonna search for WoL threads now though to proof it.

Disliked the missing informations as well. But it was meant for non heroes viewers so the information would have confused them as much. So I think they did a good job.
Anyway there is currently a trend of minimalistic UI going on. So it can happen.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 13 2015 12:58 GMT
#63
RIP team ETERNAL ENVY
When in doubt, just believe in yourself and press buttons
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
April 13 2015 13:53 GMT
#64
On April 13 2015 20:28 FeyFey wrote:
Show nested quote +
On April 13 2015 08:27 phodacbiet wrote:
Blizzard taking the same "casual" approach again. Their definition of casual is synonymous with a "retard." I remember their excuse for not giving "big maps" and "far spawn" in WoL is because they were afraid the casuals might get confused. By dumbing down everything (removing minimaps/abilities) in the cast, they pretty much bone all their current viewer base and even confuse new people who won't be able to keep up because there are no minimap or anything, just a bunch of heroes shooting shiny things once in awhile.Blizzard behind as always in terms of production, no wonder Valve/Riot are kicking their ass.


Oh I thought they kept the maps small because if small maps are balanced all maps are balanced. Not gonna search for WoL threads now though to proof it.

Disliked the missing informations as well. But it was meant for non heroes viewers so the information would have confused them as much. So I think they did a good job.
Anyway there is currently a trend of minimalistic UI going on. So it can happen.

The problem is the casters were often saying "oh and at the bottom lane it looks like etc. is happening" yet we are only seeing what the camera is focused on. In brood war, I rely on the minimap to give me a lot of information such as map presence, positioning, number of bases, and small engagements. The heroes minimap would deliver that as well. Also, why isn't there a kill counter on the screen. I know hero kills in a sense are less important, but it's exciting information for the viewer.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 13 2015 16:20 GMT
#65
On April 13 2015 22:53 BisuDagger wrote:
Show nested quote +
On April 13 2015 20:28 FeyFey wrote:
On April 13 2015 08:27 phodacbiet wrote:
Blizzard taking the same "casual" approach again. Their definition of casual is synonymous with a "retard." I remember their excuse for not giving "big maps" and "far spawn" in WoL is because they were afraid the casuals might get confused. By dumbing down everything (removing minimaps/abilities) in the cast, they pretty much bone all their current viewer base and even confuse new people who won't be able to keep up because there are no minimap or anything, just a bunch of heroes shooting shiny things once in awhile.Blizzard behind as always in terms of production, no wonder Valve/Riot are kicking their ass.


Oh I thought they kept the maps small because if small maps are balanced all maps are balanced. Not gonna search for WoL threads now though to proof it.

Disliked the missing informations as well. But it was meant for non heroes viewers so the information would have confused them as much. So I think they did a good job.
Anyway there is currently a trend of minimalistic UI going on. So it can happen.

The problem is the casters were often saying "oh and at the bottom lane it looks like etc. is happening" yet we are only seeing what the camera is focused on. In brood war, I rely on the minimap to give me a lot of information such as map presence, positioning, number of bases, and small engagements. The heroes minimap would deliver that as well. Also, why isn't there a kill counter on the screen. I know hero kills in a sense are less important, but it's exciting information for the viewer.


there was a kill counter. you can see TD (takedown) count besides the forts count.
Dominions 4: "Thrones of Ascension".
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
April 13 2015 16:57 GMT
#66
On April 14 2015 01:20 xuanzue wrote:
Show nested quote +
On April 13 2015 22:53 BisuDagger wrote:
On April 13 2015 20:28 FeyFey wrote:
On April 13 2015 08:27 phodacbiet wrote:
Blizzard taking the same "casual" approach again. Their definition of casual is synonymous with a "retard." I remember their excuse for not giving "big maps" and "far spawn" in WoL is because they were afraid the casuals might get confused. By dumbing down everything (removing minimaps/abilities) in the cast, they pretty much bone all their current viewer base and even confuse new people who won't be able to keep up because there are no minimap or anything, just a bunch of heroes shooting shiny things once in awhile.Blizzard behind as always in terms of production, no wonder Valve/Riot are kicking their ass.


Oh I thought they kept the maps small because if small maps are balanced all maps are balanced. Not gonna search for WoL threads now though to proof it.

Disliked the missing informations as well. But it was meant for non heroes viewers so the information would have confused them as much. So I think they did a good job.
Anyway there is currently a trend of minimalistic UI going on. So it can happen.

The problem is the casters were often saying "oh and at the bottom lane it looks like etc. is happening" yet we are only seeing what the camera is focused on. In brood war, I rely on the minimap to give me a lot of information such as map presence, positioning, number of bases, and small engagements. The heroes minimap would deliver that as well. Also, why isn't there a kill counter on the screen. I know hero kills in a sense are less important, but it's exciting information for the viewer.


there was a kill counter. you can see TD (takedown) count besides the forts count.

The basic overlay had Team Names and Team level iirc. I guess I need to look better if I missed it. I was playing heroes while watching
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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