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Heroes Large General Thread - Page 95

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
AM
Profile Joined September 2011
50 Posts
July 17 2014 11:20 GMT
#1881
On July 17 2014 18:48 weikor wrote:
Well, expecting players to pay over 50 dollars for any game (even giving them the option to skip content) is quite shady, even though it does make sense from a buisiness perspective

how do you justify GTA V beeing bought for 50 $ , a game that cant have had less work put in, over hearthstone - whre players have been relieved of thousands of dollars.

Again, its smart, but its a very shady model to take advantage of people like that.


How is it shady? The customer has full knowledge of what he is buying, nobody takes advantage of him. I doubt that people who spent thousands of $ on LoL skins or hearthstone cards or whatever are feeling like victims, if anything they are happy to support the game they like. At least I have never seen complaints about this.
InVerno
Profile Joined May 2011
258 Posts
July 17 2014 11:56 GMT
#1882
Someone really believes they haven't do like an hundred market researches before even starting the scrap of the game, knowing for sure what their audience probably would pay and what prices \ grinding model? Look at what the game is for now, it's really easy to understand what part of the market they want to "invade", LoL casuals and WoW exausts, do an amateur poll and easily you will see the most part of them find this model at least acceptable (they'll pay\grind).
ETisME
Profile Blog Joined April 2011
12680 Posts
July 17 2014 13:10 GMT
#1883
On July 17 2014 18:15 Steveling wrote:
Show nested quote +
On July 17 2014 16:41 ETisME wrote:
there is nothing wrong with the current business model at all.
it is priced extremely high but you can unlock things without an achievable play hours.

Earning points/in game currency for unlocks are a part of the whole game play experience.



Here we can observe a condition otherwise known as Stockholm Syndrome.

...you serious?
just because I can enjoy some other business models than yours doesn't mean mine is the problematic one...

you do realise people like me actually like playing and saving up points to actually purchase something instead of pure meaningless cosmetics through random unlocks?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 17 2014 14:21 GMT
#1884
On July 17 2014 18:15 Steveling wrote:
Show nested quote +
On July 17 2014 16:41 ETisME wrote:
there is nothing wrong with the current business model at all.
it is priced extremely high but you can unlock things without an achievable play hours.

Earning points/in game currency for unlocks are a part of the whole game play experience.



Here we can observe a condition otherwise known as Stockholm Syndrome.

Its almost as good as reductive, passive aggressive comments that masquerade as some sort of argument.

People can pay what they want and its ok. As long as people are having fun with the game and the people purchasing the products don't feel like they are being ripped off, there are no issues. Its amusing that the only people complaining about the product are people who have not spent any money.

The price of a hero in the game is about the same price as a middle grade action figure. And that shit just sits on your desk and kinda looks cool. If your playing a table top miniatures game, its about the same price for a hero character and that shit isn't even painted. I don't see an issue at all with paying about 8-11 bucks for a hero.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ref4
Profile Joined March 2012
2933 Posts
July 17 2014 14:59 GMT
#1885
Not a true F2P game, game mechanics have no depth aside from gimmicky map mechanics, Blizz I am disappoint.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 17 2014 15:28 GMT
#1886
probably about as free to play as hearthstone
BW pros training sc2 is like kiss making a dub step album.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 19 2014 02:18 GMT
#1887
New blog out about the changes in the next patch, and there's a lot.
http://us.battle.net/heroes/en/blog/14845424/incoming-progression-system-and-reward-changes-7-18-2014
The most important change it seems to me is the fact that they are adding character levels. Each hero will have their own levels and you have to play EACH of them to level 4 in order to unlock all of their talents. You don't even get the option of your second ult until level 2. That, in my opinion, is the WORST idea I've ever heard about a game. So now if you purchase a hero or play one during the free week you don't have as much in-game power as anyone else might have you are facing until you've played a few games.

Also here's a preview about the next map: http://us.battle.net/heroes/en/blog/14806627/developer-insights-garden-of-terror-7-16-2014
Writer
ETisME
Profile Blog Joined April 2011
12680 Posts
July 19 2014 02:22 GMT
#1888
On July 19 2014 11:18 Valiver wrote:
New blog out about the changes in the next patch, and there's a lot.
http://us.battle.net/heroes/en/blog/14845424/incoming-progression-system-and-reward-changes-7-18-2014
The most important change it seems to me is the fact that they are adding character levels. Each hero will have their own levels and you have to play EACH of them to level 4 in order to unlock all of their talents. You don't even get the option of your second ult until level 2. That, in my opinion, is the WORST idea I've ever heard about a game. So now if you purchase a hero or play one during the free week you don't have as much in-game power as anyone else might have you are facing until you've played a few games.

Also here's a preview about the next map: http://us.battle.net/heroes/en/blog/14806627/developer-insights-garden-of-terror-7-16-2014

I agree, this sucks.
One thing that I dislike about LoL model is the character level, where you can unlock more rune spots, more spells and masteries.
they really should reconsider this imo
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
xuanzue
Profile Joined October 2010
Colombia1747 Posts
July 19 2014 03:29 GMT
#1889
On July 19 2014 11:18 Valiver wrote:
New blog out about the changes in the next patch, and there's a lot.
http://us.battle.net/heroes/en/blog/14845424/incoming-progression-system-and-reward-changes-7-18-2014
The most important change it seems to me is the fact that they are adding character levels. Each hero will have their own levels and you have to play EACH of them to level 4 in order to unlock all of their talents. You don't even get the option of your second ult until level 2. That, in my opinion, is the WORST idea I've ever heard about a game. So now if you purchase a hero or play one during the free week you don't have as much in-game power as anyone else might have you are facing until you've played a few games.

Also here's a preview about the next map: http://us.battle.net/heroes/en/blog/14806627/developer-insights-garden-of-terror-7-16-2014


maybe blizzard abandoned any hope in pulling the numbers of lol and dota2, and just wanna grind the money of the small player base they get.

blizzard can't get the dota2 model where you can have since day 1 every hero possible with all their skills and items ingame.

Dominions 4: "Thrones of Ascension".
SoleSteeler
Profile Joined April 2003
Canada5457 Posts
July 19 2014 07:26 GMT
#1890
As a complete MOBA noob I'm having fun in the alpha so far. It's pretty funny watching people rage too... People take these games so seriously.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 19 2014 07:40 GMT
#1891
On July 19 2014 11:22 ETisME wrote:
Show nested quote +
On July 19 2014 11:18 Valiver wrote:
New blog out about the changes in the next patch, and there's a lot.
http://us.battle.net/heroes/en/blog/14845424/incoming-progression-system-and-reward-changes-7-18-2014
The most important change it seems to me is the fact that they are adding character levels. Each hero will have their own levels and you have to play EACH of them to level 4 in order to unlock all of their talents. You don't even get the option of your second ult until level 2. That, in my opinion, is the WORST idea I've ever heard about a game. So now if you purchase a hero or play one during the free week you don't have as much in-game power as anyone else might have you are facing until you've played a few games.

Also here's a preview about the next map: http://us.battle.net/heroes/en/blog/14806627/developer-insights-garden-of-terror-7-16-2014

I agree, this sucks.
One thing that I dislike about LoL model is the character level, where you can unlock more rune spots, more spells and masteries.
they really should reconsider this imo

git lvl 30 newb
BW pros training sc2 is like kiss making a dub step album.
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2014-07-19 08:05:29
July 19 2014 07:59 GMT
#1892
the gameplay problem with paywall/grindwall is that 'fair' balancing becomes an exponential hell when adding new heroes/maps/modes. I pity the "David Kim" of this game, especially if the walls are high.

*by fair I mean blizzard put in good faith effort to keep balance sane between players who are willing to pay/grind a lot and those who are not
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 19 2014 09:54 GMT
#1893
On July 19 2014 16:59 trifecta wrote:
the gameplay problem with paywall/grindwall is that 'fair' balancing becomes an exponential hell when adding new heroes/maps/modes. I pity the "David Kim" of this game, especially if the walls are high.

*by fair I mean blizzard put in good faith effort to keep balance sane between players who are willing to pay/grind a lot and those who are not

they tried to make it as casual as possible mang
BW pros training sc2 is like kiss making a dub step album.
ETisME
Profile Blog Joined April 2011
12680 Posts
July 19 2014 12:02 GMT
#1894
On July 19 2014 16:40 ComaDose wrote:
Show nested quote +
On July 19 2014 11:22 ETisME wrote:
On July 19 2014 11:18 Valiver wrote:
New blog out about the changes in the next patch, and there's a lot.
http://us.battle.net/heroes/en/blog/14845424/incoming-progression-system-and-reward-changes-7-18-2014
The most important change it seems to me is the fact that they are adding character levels. Each hero will have their own levels and you have to play EACH of them to level 4 in order to unlock all of their talents. You don't even get the option of your second ult until level 2. That, in my opinion, is the WORST idea I've ever heard about a game. So now if you purchase a hero or play one during the free week you don't have as much in-game power as anyone else might have you are facing until you've played a few games.

Also here's a preview about the next map: http://us.battle.net/heroes/en/blog/14806627/developer-insights-garden-of-terror-7-16-2014

I agree, this sucks.
One thing that I dislike about LoL model is the character level, where you can unlock more rune spots, more spells and masteries.
they really should reconsider this imo

git lvl 30 newb

it's painful to lvl up my smurf :p
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
JIJI_
Profile Joined October 2010
United States123 Posts
July 19 2014 18:36 GMT
#1895
i think their pay model is fair.....they are not hiding anything so i dunno why ppl say it is shady lol if you don't like their price dont make a purchase they r pretty open with it tho

skins are completely optional so even tho they are priced pretty high there is 0 reason 2 buy them unless you are a collector

you get a pretty big selection of heroes of wk and you can easily play the game for $0 and have a good time it seems like



All hail King IdrA!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
July 19 2014 18:52 GMT
#1896
On July 20 2014 03:36 JIJI_ wrote:
i think their pay model is fair.....they are not hiding anything so i dunno why ppl say it is shady lol if you don't like their price dont make a purchase they r pretty open with it tho

skins are completely optional so even tho they are priced pretty high there is 0 reason 2 buy them unless you are a collector

you get a pretty big selection of heroes of wk and you can easily play the game for $0 and have a good time it seems like





The problem is their leveling system. You cap out on levels long before you can get all the heroes, so you pretty much have only daily quests to get gold. I'm lvl 29 right now and I have 4 heroes (2 4ks, 1 7k, and 1 10k) and only 2k in the bank. There's no incentive to play the game once you're max level if you don't have a daily quest.

That and the leveling system is similar to LoL in that you don't get to play the actual, real game until you've played at least 25-30 games (though LoL's drags out a lot longer), which is bullshit and really needs to not happen.
JIJI_
Profile Joined October 2010
United States123 Posts
July 19 2014 18:55 GMT
#1897
ya they are completely revamping that tho....coming out this wk i think
All hail King IdrA!
InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2014-07-21 15:56:29
July 21 2014 15:55 GMT
#1898
Plenty of pages dedicated at the business model, but none seems to care at the game engine and his physics, clunky hitboxes and near to nonexistent hit feeling, animations that seems to follow the 8 isometric directions like in '90 games (or tablet ones),etc.. I don't know if people are blind or what, me and my friends sometimes cant stop laughing while watching all this goofiness in a 2014 game (even using the sc2 engine, one of the smoothest and precise unit control i've ever tried)
Arolis
Profile Joined October 2010
United States496 Posts
July 21 2014 16:51 GMT
#1899
On July 22 2014 00:55 InVerno wrote:
Plenty of pages dedicated at the business model, but none seems to care at the game engine and his physics, clunky hitboxes and near to nonexistent hit feeling, animations that seems to follow the 8 isometric directions like in '90 games (or tablet ones),etc.. I don't know if people are blind or what, me and my friends sometimes cant stop laughing while watching all this goofiness in a 2014 game (even using the sc2 engine, one of the smoothest and precise unit control i've ever tried)

It's an Alpha. Some games like Wildstar looked and played pretty clunky during its closed beta, no streaming phase. Some people say that it's too polished to be an alpha, but you're making the opposite complaint. Personally, I'm with you. There are a lot more art assets that need to go into the game to smooth everything out. Like the red eyeball being the catch-all for every debuff in the game. It'd be weird if that wasn't just a placeholder. And stuff like Tychus' minigun attacks not producing any hit sparks. Some of the tactile feel isn't quite there yet. I can only assume that this stuff just hasn't been created yet.

Although, from watching TI4 all weekend, maybe lack of animations is just something inherent in MOBAs. I don't have any experience in the genre. Like in the EG vs. VG game 2 when one player would switch places with another because they got caught in the Faceless Void aoe. There wasn't even a faint blip of a blink animation or something. There is a balance over too much animation like the shit show that was WoW Arenas (or most MMO PvP) and not enough that there isn't a clear, tactile view of what's going on to the viewer. Hopefully HotS strikes the right balance.
ref4
Profile Joined March 2012
2933 Posts
July 22 2014 00:15 GMT
#1900
On July 22 2014 01:51 Arolis wrote:
Show nested quote +
On July 22 2014 00:55 InVerno wrote:
Plenty of pages dedicated at the business model, but none seems to care at the game engine and his physics, clunky hitboxes and near to nonexistent hit feeling, animations that seems to follow the 8 isometric directions like in '90 games (or tablet ones),etc.. I don't know if people are blind or what, me and my friends sometimes cant stop laughing while watching all this goofiness in a 2014 game (even using the sc2 engine, one of the smoothest and precise unit control i've ever tried)

It's an Alpha. Some games like Wildstar looked and played pretty clunky during its closed beta, no streaming phase. Some people say that it's too polished to be an alpha, but you're making the opposite complaint. Personally, I'm with you. There are a lot more art assets that need to go into the game to smooth everything out. Like the red eyeball being the catch-all for every debuff in the game. It'd be weird if that wasn't just a placeholder. And stuff like Tychus' minigun attacks not producing any hit sparks. Some of the tactile feel isn't quite there yet. I can only assume that this stuff just hasn't been created yet.

Although, from watching TI4 all weekend, maybe lack of animations is just something inherent in MOBAs. I don't have any experience in the genre. Like in the EG vs. VG game 2 when one player would switch places with another because they got caught in the Faceless Void aoe. There wasn't even a faint blip of a blink animation or something. There is a balance over too much animation like the shit show that was WoW Arenas (or most MMO PvP) and not enough that there isn't a clear, tactile view of what's going on to the viewer. Hopefully HotS strikes the right balance.


if you are talking about Nether Swap, there is a very clear sound in game "swoosh" and a silver-white line between the two heroes when it's used, so it's pretty clear to the players maybe not to spectators

but yes I agreed HoTS' animation looks like utter shit, though slightly better than LoL (which isn't saying much because a toaster can run LoL)
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