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Heroes Large General Thread - Page 91

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 89 90 91 92 93 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
May 24 2014 05:13 GMT
#1801
That slow he has is also way too powerful. You can't really even get away from it once it hits you.
Writer
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
May 25 2014 05:11 GMT
#1802
Has anyone had any luck with Illidan since the patch?
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 25 2014 22:55 GMT
#1803
Soundtrack. Download links are in description

[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
Last Edited: 2014-05-30 19:45:02
May 30 2014 17:53 GMT
#1804
So... any thoughts from Teamliquid on the new anti-snowballing mechanics that were implemented a week ago? Basically if the enemy team is behind by 3 or more levels, they get greatly enhanced "passive experience" that essentially means one can only ever maintain a 2 level lead now.

From a casual perspective, this limit on how far a team is allowed to get ahead is great as one never feels powerless to come back in a game. From a competitive perspective, there has been much debate on the topic from "we will adapt" to "its horrible" to "its actually good for the game since the viewer won't have to sit through one-sided games".

Regardless of the side one is on, it is a unique take on current MOBA design. On one hand, it means objectives/buildings gain significance as the only means to get ahead beyond those two levels. On the other hand, it can actually disincentivize keep killing when ahead since that experience would be wasted / given to the other team anyway. For example, turning in on Blackheart's Bay first can be seen as a bad thing as you raise the cost of future turn-ins and give your opponent some passive experience who then might catch up to you when they do their turn-in next.

Some links on the entire thing:

The video that showed the experience changes:
+ Show Spoiler +


The response from Blizzard on the reasoning for the change:
+ Show Spoiler +
http://www.reddit.com/r/heroesofthestorm/comments/26r010/dustin_browders_response_to_the_antisnowball/
The melody of logic always plays the notes of truth.
Haiq343
Profile Joined August 2011
United States2548 Posts
May 30 2014 19:26 GMT
#1805
I'm ok with it conceptually. Allowing for some rubber-banding is fine as it keeps games a bit more competitive over the full duration. Two levels still feels like a notable lead, and it's not like the current iteration removes the ability to just stomp a team (have played in a few since the adjustment).
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
semantics
Profile Blog Joined November 2009
10040 Posts
June 01 2014 07:30 GMT
#1806
Anyway to rebind keys in this game? Frankly i can't touch a moba unless i can set up my keys right.

I've always used spacebar in games for attack, q for stop/interrupt and for MOBA's w.e.s.d. for spells in order.
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
June 02 2014 01:39 GMT
#1807
On June 01 2014 16:30 semantics wrote:
Anyway to rebind keys in this game? Frankly i can't touch a moba unless i can set up my keys right.

I've always used spacebar in games for attack, q for stop/interrupt and for MOBA's w.e.s.d. for spells in order.


The ability to rebind keys has been posted as coming eventually. For now, you can't. The closest you can do is re-order your activate-able talent skill keys (the # keys) by drag and dropping while in the game.
The melody of logic always plays the notes of truth.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16948 Posts
June 11 2014 22:56 GMT
#1808
does any one know how many people have been invited into this "Technical Alpha" ?

if a nobody like me gets invited then they must be handing out lots of these invites by now?

i've never played a MOBA before. its pretty fun i guess.

how can Jim Raynor in a 4-tonne marine suit ride a horse?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Terranasaur
Profile Joined May 2011
United States2085 Posts
June 12 2014 04:52 GMT
#1809
I got invited today. Anyone hit me with a tl:dr?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
June 12 2014 05:42 GMT
#1810
Hows the game so far guys ?
我是冠军
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 12 2014 09:09 GMT
#1811
I've played maybe half a dozen or so games. It's fun, though spells are pretty low impact and it feels like you have basically infinite mana. There are a couple of spells that can really turn a teamfight though, so those are always fun to use.

I haven't been able to find more than one game after like an hour if I'm not playing with a stack, though.
This is my signature. There are many like it, but this one is mine.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 12 2014 10:00 GMT
#1812
You just get an email informing you that the game is activate on your bnet account, right?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 12 2014 10:26 GMT
#1813
On June 12 2014 19:00 ahswtini wrote:
You just get an email informing you that the game is activate on your bnet account, right?

That's what happened when I got into the HotS beta.
This is my signature. There are many like it, but this one is mine.
serum321
Profile Joined January 2012
United States606 Posts
June 12 2014 12:37 GMT
#1814
On June 12 2014 19:00 ahswtini wrote:
You just get an email informing you that the game is activate on your bnet account, right?

Yeah, it'll show up in your battlenet launcher without having to click any links or anything. I just logged completely out of battlenet launcher one friday evening and logged back in and it was there.

The game is growing on me.
nikj
Profile Joined July 2010
Canada669 Posts
July 06 2014 03:28 GMT
#1815
Just noticed this today on my gf's account. Installing now hope to get in a couple games before bed!
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 06 2014 03:58 GMT
#1816
I think that I read somewhere that this game's matches would be 15-20 minutes long each.
For those of you who have played, is it really that quick-paced?
kiss kiss fall in love
EchelonTee
Profile Joined February 2011
United States5251 Posts
July 06 2014 03:59 GMT
#1817
Preface: I'm not trying to flame, genuinely trying to hear opinions.

To people who enjoy this game and have a background in LoL or Dota; what does this game offer that makes it interesting/fun compared to those games? I've played ~6 games, not much, always with friends but I simply am not having fun with the game. I have been a pretty big blizzard fan in the past but simply the allure of playing as Blizzard chars isn't enough to hold my attention. Am I missing something that becomes more apparent 100+ games in?

I did read the header; if this is inappropriate I'll delete and move on.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Terranasaur
Profile Joined May 2011
United States2085 Posts
July 06 2014 04:11 GMT
#1818
Honestly, after playing a few rounds, the biggest thing this game has going for it is that it is A LOT more accessible than LoL or DOTA.

Not near as deep strategically though.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
oxxo
Profile Joined February 2010
988 Posts
Last Edited: 2014-07-06 04:25:46
July 06 2014 04:16 GMT
#1819
On July 06 2014 12:58 IntoTheheart wrote:
I think that I read somewhere that this game's matches would be 15-20 minutes long each.
For those of you who have played, is it really that quick-paced?


Yes. I'd say the vast majority of games are 15-25 minutes. The only time it's less than 15 is when one team is completely dominating the other (0 deaths vs 20+) and that is still around 10-12 minutes. Greater than 20-25 is also rare because of the death timers, attrition of forts/towers, and increasing map objective strength over time.

On July 06 2014 12:59 EchelonTee wrote:
Preface: I'm not trying to flame, genuinely trying to hear opinions.

To people who enjoy this game and have a background in LoL or Dota; what does this game offer that makes it interesting/fun compared to those games? I've played ~6 games, not much, always with friends but I simply am not having fun with the game. I have been a pretty big blizzard fan in the past but simply the allure of playing as Blizzard chars isn't enough to hold my attention. Am I missing something that becomes more apparent 100+ games in?

I did read the header; if this is inappropriate I'll delete and move on.


Lack of lane phase, quick game length, map objectives/mercs, and shared team levels are why I like it more. DotA is completely different and has it's audience. I just don't have the time/patience nowadays to spend 40+ minutes on one match anymore. Heroes is completely superior to LoL IMO since it has the good parts of it (objectives/team fighting) without LoL's poor lane phase.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2014-07-06 04:48:50
July 06 2014 04:47 GMT
#1820
My average game time is probably just above 20 mins, but still can be anywhere from 12-30mins, so even at the high end it's lower than lol/dota games by a good bit. As for what makes each game fun/interesting, I think it depends on the person.

If you want to commit playing a moba the majority of your free time, I seriously doubt anyone would pick hots over dota or lol. Unless you are at the top of the ladder and doing tournaments, it just doesn't have the depth that the others have, and relies on teamwork and awareness to succeed while game knowledge reaches a point where there's not much else to learn or improve on. In dota and lol, if you spend your time on one of them you will probably be improving for hundreds of games or more, and constantly learning and seeing new things.

Overall it seems to me that if you want to play a few games a week with friends, hots is simple and fun, and rewards your teamwork. Dota and lol, however, are more for the people who want to concentrate on playing every day and getting better without the game being the same every time. The vast amount of heroes and items alone make sure that if you get bored of something, you can change everything up and try new things. Honestly if hots did not have so many maps, I think it would be a dead game already because it would be too simple even for casual players.
Writer
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