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China6329 Posts
On March 19 2014 02:12 Ottoxlol wrote: wow ppl saying mass effect and lol are not casual games, what the hell are you smoking In which world Mass Effect is casual?
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Been watching this on stream, it looks clumsy and awkward.
Models seem to be slow paced (or maybe it's just me) and I don't understand if there is itemization or abilities or what. I wish there we some better MOBA gamers playing this because the current roster seems kinda bad at them.
Still alpha though, hopefully improves a bit.
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So last night I watched artosis and kripp's stream at the same time. It was artosis, tasteless, moonglade, vs kripp and friend + LoL players. what ended up happening was that kripp's team got completely wrecked, twice. It was artosis's first time with some sc2 people. artosis got stuck between two forcefield and etc'd which was pretty funny. when contesting a camp, kripp got isolated from the rest of his team because of forcefield again and got totally raped. Kripp got chased down by moonglade and artosis, on horses, which looked ridiculous! Kripp was just pushing lane as usual and then two guys on horses come in out of nowhere, lol. At this moment, people forget about mounts, but mounts are incredibly strong when coming in to snipe. Some popular strategies were having one DPS gather all mercenary camp while everyone else pushed hard. have one dps gather skulls and everyone else push lanes and mercenary. don't collect all the skulls until lane and positions are advantageous. get mercenary and 3man top lane of dragonshire so that the shrine never gets taken and lane is pushed. 3man mid on raven map so that mid can travel to tributes faster.
By the looks of it, the movement is as slow as dota and league. I have yet to compare the viewing field to lol or dota, because it depends on the field of view to see why it looks slow or fast. Horses are pretty fast. But I gues they can make it faster by increasing the map size and movement speed. As of right now, it looks faster than most games.
forcefields are really strong in some maps... just like in sc2, they can be game changer. raynor's hyperion being the answer to all spell seems boring too. althrough, its quite easy to dodge hyperion on certain maps like black hearts bay because of how open the map is..
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see that you have a new email from Blizzard in folder "Promotions" (where you've usually gotten beta keys) click to open it with trembling fingers while almost shouting "YES!" see the following title: "<your name> -- Boost a Character to Level 90 When You Pre-Purchase Warlords of Draenor!" become very sad
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On March 19 2014 03:32 figq wrote: see that you have a new email from Blizzard in folder "Promotions" (where you've usually gotten beta keys) click to open it with trembling fingers while almost shouting "YES!" see the following title: "<your name> -- Boost a Character to Level 90 When You Pre-Purchase Warlords of Draenor!" become very sad
are you from NA ? if not, dont even check it
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On March 19 2014 02:47 digmouse wrote:Show nested quote +On March 19 2014 02:12 Ottoxlol wrote: wow ppl saying mass effect and lol are not casual games, what the hell are you smoking In which world Mass Effect is casual?
What do we mean by casual? Like a game such as SC 2 I see a casual as someone who doesn't play that much. Same with dota. They just get on an play for fun every now and then. A hardcore is someone who plays a lot and is trying to get better. Mass effect however, we just play it for the story so I can't see how we would be casual lol. I don't get it.
HOTS looks like a lot of fun. From what I have seen it really does spice up the genre. I like how it has different maps. While a lot of the heroes are similiar to dota heroes like pudge for example, I don't think that it is a big deal. I hope I get a beta key :D
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You're all casuals.
there, are we done with the stupid conversation yet?
I don't have very high hopes for HotS personally after seeing what I have of it. It doesn't seem to have any vision
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Ugh I want to play this so bad, it's going to take so long before it arrives in EU etc etc it just feels so unfair.
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In addition to stronger towers, I'd also like to see a surviving tower become slightly stronger when one of a pair dies. I don't care if minions also get a slight damage buff against towers, since they probably don't want to risk elongating the game; they have their target game time in mind, after all.
I doubt Blizzard is thinking in terms of what is a casual, but rather what is a paying customer. Those hero prices are rather high.
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I guess never getting to experience a beta of anything. Blizzard made up for it allowing me into their Alpha for this!
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found it kinda interesting that the witch doctor has last hitting mechanics. You gain hp or something every time you last hit.. so for people that like that stuff, that mechanic is in the game lol.
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On March 19 2014 02:47 digmouse wrote:Show nested quote +On March 19 2014 02:12 Ottoxlol wrote: wow ppl saying mass effect and lol are not casual games, what the hell are you smoking In which world Mass Effect is casual?
If by casual, it is meant "anything that's not an e-sport," then yes, it is "casual." Though, to be fair, it's not exactly a difficult game either.
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As for Heroes of the Storm, I'm actually quite excited for it. I tried DOTA 2 and liked the gameplay, but the problem with games like DOTA and LoL is that they require a significant time investment to be good at, and if you're not, then people yell at you. That's not my idea of fun.
With HotS, it looks like matches will be shorter, and there will be a more friendly learning curve, so I can just play a match or two a week, maybe, and still enjoy myself without having to put a huge investment into the game. Ultimately, HotS doesn't appear like it's trying to compete with DOTA and LoL for the MOBA e-sports scene, but offer a more casual alterative for people who like the genre but don't want to be mlg esports pros or whatever.
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On March 19 2014 14:32 Coppermantis wrote: As for Heroes of the Storm, I'm actually quite excited for it. I tried DOTA 2 and liked the gameplay, but the problem with games like DOTA and LoL is that they require a significant time investment to be good at, and if you're not, then people yell at you. That's not my idea of fun.
You can invest bursts of time over a long period, or you can commit yourself for like, a few weeks and you'd be decent. If you do it with Dota, it would simplify learning other, more casual games.
I'm pretty interested in HotS, just because it's something new that's interesting to learn about for a short period of time. Wouldn't ever replace Dota or anything though.
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On March 19 2014 14:32 Coppermantis wrote:Show nested quote +On March 19 2014 02:47 digmouse wrote:On March 19 2014 02:12 Ottoxlol wrote: wow ppl saying mass effect and lol are not casual games, what the hell are you smoking In which world Mass Effect is casual? If by casual, it is meant "anything that's not an e-sport," then yes, it is "casual." Though, to be fair, it's not exactly a difficult game either. --- As for Heroes of the Storm, I'm actually quite excited for it. I tried DOTA 2 and liked the gameplay, but the problem with games like DOTA and LoL is that they require a significant time investment to be good at, and if you're not, then people yell at you. That's not my idea of fun. With HotS, it looks like matches will be shorter, and there will be a more friendly learning curve, so I can just play a match or two a week, maybe, and still enjoy myself without having to put a huge investment into the game. Ultimately, HotS doesn't appear like it's trying to compete with DOTA and LoL for the MOBA e-sports scene, but offer a more casual alterative for people who like the genre but don't want to be mlg esports pros or whatever. I have a feeling that if you expect people to not yell at you when you play Heroes after it goes live/wider beta, you're gonna have a bad time.
That said, every game of Heroes from what I've seen is wayyyyy shorter than the average game of Dota or LoL.
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On March 18 2014 23:52 Plansix wrote:Show nested quote +On March 18 2014 23:30 Disengaged wrote:On March 18 2014 21:20 KUNGJAH wrote: i think they would achieve greater success just having the standard moba map/lanes No and no. Yeah, because all the companies made so much trying to make the next WoW. blizzard trying to make LOL or dota 2 is a sure fire way for it to fail. They have to make their own game and beig something new to the table. Otherwise they are just doing what everyone else did for WoW and failed at. Also, I love the comments about how good Blizzard was "back in my day". Because they didn't take a ton of flack when D2 was released and could only run at 800x600. No one freaked out at all about that back in the day. Edit: casual players are people who play candy crush. Blizzard isn't making a game for them. They are making a game for my fianceé, who loves games, but is in a band and don't have the time to learn dota 2 or LoL.
800x600 came wit LOD, D2 was 640x480 :D
After watching a few stream, I just wan't to play this game IMO
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After playing Moba for 6 or 7 years, I am so looking forward to this game
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Looking very much forward to the game.
Enjoying reading up on heroes and heroes that will be introduced later! (example and another example).
Also, this game will 100% be competitive. It's a Blizzard game for one (lots of players, lots of popularity). Especially if there is a ladder system later (which I think they said there will be). It's definitely not too "dumbed down" or "simple" to not be competitive. Not to single any of you out, but reading the past 20 pages of this thread I thought, "When will people learn?". People said War3 wouldn't be competitive because it's too easy, people said SC2 would have too low a skill ceiling to make a difference, but people were dead wrong about both games. Even SC2's skill ceiling seems to be getting higher and higher as the months go by. Certain Koreans are just pushing themselves further and further ahead... I know the skill required is very different compared to other RTS games, but my point is players = competitiveness!
Anyway, I'm stoked. I can't wait for a beta invite. >_<
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What bothers me with shared xp/no gold and items is that how can better players stand out. In games like this there's not as much things you can do as there is in Starcraft. Stronger players might only have a small edge over their weaker opponents and difference between winning and losing a trade might only be a fraction of a second. However, by constantly pushing that small edge better players can build it from 52-48 to 60-40 and so on. Punishing from mistakes seems very hard as damage is so low and heals so powerful. When you make a winning trade, your opponent can just walk away to regen and he loses nothing as there's someone else to get the XP anyway. I'm afraid soloplay in this game will suck but I hope playing as five makes up for it.
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On March 19 2014 18:44 Ryuu314 wrote:Show nested quote +On March 19 2014 14:32 Coppermantis wrote:On March 19 2014 02:47 digmouse wrote:On March 19 2014 02:12 Ottoxlol wrote: wow ppl saying mass effect and lol are not casual games, what the hell are you smoking In which world Mass Effect is casual? If by casual, it is meant "anything that's not an e-sport," then yes, it is "casual." Though, to be fair, it's not exactly a difficult game either. --- As for Heroes of the Storm, I'm actually quite excited for it. I tried DOTA 2 and liked the gameplay, but the problem with games like DOTA and LoL is that they require a significant time investment to be good at, and if you're not, then people yell at you. That's not my idea of fun. With HotS, it looks like matches will be shorter, and there will be a more friendly learning curve, so I can just play a match or two a week, maybe, and still enjoy myself without having to put a huge investment into the game. Ultimately, HotS doesn't appear like it's trying to compete with DOTA and LoL for the MOBA e-sports scene, but offer a more casual alterative for people who like the genre but don't want to be mlg esports pros or whatever. I have a feeling that if you expect people to not yell at you when you play Heroes after it goes live/wider beta, you're gonna have a bad time. That said, every game of Heroes from what I've seen is wayyyyy shorter than the average game of Dota or LoL. I don't expect people not to yell, but the shorter game times will, hopefully, mean it's at least less intense than the other games. We'll have to wait 'till launch, of course, but given that the "hardcore" community seems to be looking at this and dismissing it as an inferior knock-off, perhaps the players more inclined towards rage will not be present.
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Based one what I've seen streamed: I'm definitely going to try this game and at least complete all of the content that is 100% free. Beyond that, the game will have to get me really hooked to constantly play beyond that.
I love the idea of all the Blizzard heroes and villains battling in a combined universe, but I'm not sure there will be enough depth to keep it going forever? New maps? New heroes? Neverending addition of new skins?
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