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Heroes Large General Thread - Page 418

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Wuster
Profile Joined May 2011
1974 Posts
May 19 2015 21:58 GMT
#8341
On May 20 2015 06:23 TMG26 wrote:
Show nested quote +
On May 20 2015 05:27 Valiver wrote:
All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.


HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system.


And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying.
xDaunt
Profile Joined March 2010
United States17988 Posts
May 19 2015 22:02 GMT
#8342
On May 20 2015 06:58 Wuster wrote:
Show nested quote +
On May 20 2015 06:23 TMG26 wrote:
On May 20 2015 05:27 Valiver wrote:
All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.


HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system.


And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying.

It's already in effect at level 25.
Wuster
Profile Joined May 2011
1974 Posts
May 19 2015 23:01 GMT
#8343
Nice, Vikings will be the first hero I get to skip talent unlocking on then!
TMG26
Profile Joined July 2012
Portugal2017 Posts
May 20 2015 00:03 GMT
#8344
On May 20 2015 06:58 Wuster wrote:
Show nested quote +
On May 20 2015 06:23 TMG26 wrote:
On May 20 2015 05:27 Valiver wrote:
All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.


HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system.


And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying.


Hope this is true, would change my opinion on talent gating.
Supporter of the situational Blink Dagger on Storm.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 20 2015 00:12 GMT
#8345
I liked talent gating to get familiar with a hero as you experimented with talents, but I don't miss it either.
ZKtheMAN
Profile Joined March 2015
13 Posts
Last Edited: 2015-05-20 01:35:35
May 20 2015 01:35 GMT
#8346
On May 20 2015 09:03 TMG26 wrote:
Show nested quote +
On May 20 2015 06:58 Wuster wrote:
On May 20 2015 06:23 TMG26 wrote:
On May 20 2015 05:27 Valiver wrote:
All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.


HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system.


And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying.


Hope this is true, would change my opinion on talent gating.



Can confirm, it works after 25 instead of 30.
"Pick a god and pray!" -Frederick the Wary
sM.Zik
Profile Joined June 2011
Canada2553 Posts
May 20 2015 03:30 GMT
#8347
I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.
Jaedong Fighting! | youtube.com/ZikGaming
Talaris
Profile Joined March 2011
Switzerland766 Posts
May 20 2015 03:44 GMT
#8348
On May 20 2015 12:30 sM.Zik wrote:
I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.


One could argue that the experience of hero league is much better because new players have to experience a bunch of quick matches where they learn to play the game, try different heros and playstayle, and have to deal with sub-optimal teamcomps instead of ruining the fun/chane of winning for 4 other ppl in hero league by yolo-picking a random hero b/c they can't have a clue what works well yet.
-= Jaedong // HerO // HasuObs // Best // Rush =-
DarkPlasmaBall
Profile Blog Joined March 2010
United States46502 Posts
May 20 2015 22:20 GMT
#8349
On May 20 2015 09:12 FeyFey wrote:
I liked talent gating to get familiar with a hero as you experimented with talents, but I don't miss it either.


Same here. I thought I'd hate it but it only takes like 2-3 games to completely unlock everything with a hero anyway, so I didn't really mind it. Working an hour to unlock all the talents was fine with me.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
lestye
Profile Blog Joined August 2010
United States4243 Posts
May 21 2015 06:09 GMT
#8350
It really sucked to play as a locked hero if they had just really awful basic talents, worse if it's a hero with a really bad 1st Heroic. It wasnt the worst thing in the world but it sucked to feel handicapped. I'm way past level 25 now so whatever.

On May 20 2015 06:23 TMG26 wrote:
Show nested quote +
On May 20 2015 05:27 Valiver wrote:
All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.


HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system.



Rune system was the worst because it constrained your hero pool so much and it kinda punished you for buying heroes. Thank god they scrapped the dumb artifact system in hots.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
sM.Zik
Profile Joined June 2011
Canada2553 Posts
May 21 2015 07:03 GMT
#8351
On May 20 2015 12:44 Talaris wrote:
Show nested quote +
On May 20 2015 12:30 sM.Zik wrote:
I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.


One could argue that the experience of hero league is much better because new players have to experience a bunch of quick matches where they learn to play the game, try different heros and playstayle, and have to deal with sub-optimal teamcomps instead of ruining the fun/chane of winning for 4 other ppl in hero league by yolo-picking a random hero b/c they can't have a clue what works well yet.


Yes your point is very valid, but I think they could improve the QM mode a bit anyway.
Jaedong Fighting! | youtube.com/ZikGaming
DarkPlasmaBall
Profile Blog Joined March 2010
United States46502 Posts
May 21 2015 11:42 GMT
#8352
On May 21 2015 16:03 sM.Zik wrote:
Show nested quote +
On May 20 2015 12:44 Talaris wrote:
On May 20 2015 12:30 sM.Zik wrote:
I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.


One could argue that the experience of hero league is much better because new players have to experience a bunch of quick matches where they learn to play the game, try different heros and playstayle, and have to deal with sub-optimal teamcomps instead of ruining the fun/chane of winning for 4 other ppl in hero league by yolo-picking a random hero b/c they can't have a clue what works well yet.


Yes your point is very valid, but I think they could improve the QM mode a bit anyway.


I think it'd be nice if they would at least guarantee one warrior class, one specialist class, one support class, and one assassin class in any given QM team of five. Obviously the HL meta will change over time, but it'd be nice (especially for newer players) if these baseline QM games were somewhat stable and not auto-loss merely based on the combination.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
pyraxthereaper
Profile Joined May 2015
United States8 Posts
May 21 2015 12:54 GMT
#8353
sadly this is not a joke this game is actually happening im gonna give it a chance like all games like it
GET FED OR DIE TRYING
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
May 21 2015 13:19 GMT
#8354
Yeah it really sounds like you are giving it a chance...
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 21 2015 15:04 GMT
#8355
Specialists are often the cause for autolosses though. You can try all you want, but there will be people that play bad because they want to force their playstyle or simply because they want to.
Or you get heroes like Azmodan. Someone who hasn't played him doesn't know that he needs to farm so he gets strong later on.

Good example I had was a mines game with Sylvanas. Kerrigan and Sonya were pretty confused that Sylv didn't enter the mines and feeded the opposing team in the mines. They were prolly a team as they both left at the same time when the first opposing golem had 80 Skulls. As a side note the opposing team ignored Sylv which cost them 2 forts.

I really regret not asking Sylv if she will be staying outside for the first mines.

Anyway Blizzard said that they will go more into details when it comes to roles. Which could help matchmaking as well. So Tassadar doesn't have to be the support against Malf.

But I play qm because it is not always tank healer 3 assassin/specialists.
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
May 21 2015 15:18 GMT
#8356
On May 21 2015 20:42 DarkPlasmaBall wrote:
I think it'd be nice if they would at least guarantee one warrior class, one specialist class, one support class, and one assassin class in any given QM team of five. Obviously the HL meta will change over time, but it'd be nice (especially for newer players) if these baseline QM games were somewhat stable and not auto-loss merely based on the combination.


You should be working at Blizzard on their matchmaking! But seriously it is a really good point. How can newer players get used to decent/winable team comps before they play HL if the matchmaking is so bad you get random trash comps most of the time? Experience is a great teacher, sucks when your experiences are bad!
Too weird to live... too rare to die.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
May 21 2015 15:21 GMT
#8357
I've just QM and lo and behold, I was with NoMMR - 900 MMR vs 3.3K-4.3K MMR. Got slaughtered....
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 21 2015 15:29 GMT
#8358
On May 20 2015 12:30 sM.Zik wrote:
I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.


I learned LoL before there was a ranked/draft queue. I honestly think it's better/easier that way.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
xDaunt
Profile Joined March 2010
United States17988 Posts
May 21 2015 16:02 GMT
#8359
For newbies, team comps shouldn't matter that much as long as both are equally screwed up (as is usually the case). It's more important for the newbies to focus on learning the flow and pacing of the game, as well as the heroes that they are playing.
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2015-05-21 17:39:50
May 21 2015 17:38 GMT
#8360
I dont understand this ladder system. Yesterday I was earning 300 points per win for some reason( Usually it's 150). Today all of a sudden not even 100. On loss the point gain is steady no matter what -100 points.
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