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On May 20 2015 06:23 TMG26 wrote:Show nested quote +On May 20 2015 05:27 Valiver wrote: All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.
HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system.
And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying.
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On May 20 2015 06:58 Wuster wrote:Show nested quote +On May 20 2015 06:23 TMG26 wrote:On May 20 2015 05:27 Valiver wrote: All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.
HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system. And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying. It's already in effect at level 25.
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Nice, Vikings will be the first hero I get to skip talent unlocking on then!
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On May 20 2015 06:58 Wuster wrote:Show nested quote +On May 20 2015 06:23 TMG26 wrote:On May 20 2015 05:27 Valiver wrote: All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.
HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system. And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying.
Hope this is true, would change my opinion on talent gating.
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I liked talent gating to get familiar with a hero as you experimented with talents, but I don't miss it either.
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On May 20 2015 09:03 TMG26 wrote:Show nested quote +On May 20 2015 06:58 Wuster wrote:On May 20 2015 06:23 TMG26 wrote:On May 20 2015 05:27 Valiver wrote: All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.
HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system. And Blizzard promised that talent gating will be removed post-lvl 30. At least hopefully that's still on the table as it's really annoying. Hope this is true, would change my opinion on talent gating.
Can confirm, it works after 25 instead of 30.
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I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.
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On May 20 2015 12:30 sM.Zik wrote: I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.
One could argue that the experience of hero league is much better because new players have to experience a bunch of quick matches where they learn to play the game, try different heros and playstayle, and have to deal with sub-optimal teamcomps instead of ruining the fun/chane of winning for 4 other ppl in hero league by yolo-picking a random hero b/c they can't have a clue what works well yet.
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On May 20 2015 09:12 FeyFey wrote: I liked talent gating to get familiar with a hero as you experimented with talents, but I don't miss it either.
Same here. I thought I'd hate it but it only takes like 2-3 games to completely unlock everything with a hero anyway, so I didn't really mind it. Working an hour to unlock all the talents was fine with me.
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It really sucked to play as a locked hero if they had just really awful basic talents, worse if it's a hero with a really bad 1st Heroic. It wasnt the worst thing in the world but it sucked to feel handicapped. I'm way past level 25 now so whatever.
On May 20 2015 06:23 TMG26 wrote:Show nested quote +On May 20 2015 05:27 Valiver wrote: All the hots vs league debate for how much it takes to buy a hero isn't even taking into account the rune system in league, which takes a massive amount of IP to get up to par with, and is required to have any chance in a real game.
HotS might have the dumb talents lock, but at least it doesn't have idiotic rune system.
Rune system was the worst because it constrained your hero pool so much and it kinda punished you for buying heroes. Thank god they scrapped the dumb artifact system in hots.
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On May 20 2015 12:44 Talaris wrote:Show nested quote +On May 20 2015 12:30 sM.Zik wrote: I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start. One could argue that the experience of hero league is much better because new players have to experience a bunch of quick matches where they learn to play the game, try different heros and playstayle, and have to deal with sub-optimal teamcomps instead of ruining the fun/chane of winning for 4 other ppl in hero league by yolo-picking a random hero b/c they can't have a clue what works well yet.
Yes your point is very valid, but I think they could improve the QM mode a bit anyway.
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On May 21 2015 16:03 sM.Zik wrote:Show nested quote +On May 20 2015 12:44 Talaris wrote:On May 20 2015 12:30 sM.Zik wrote: I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start. One could argue that the experience of hero league is much better because new players have to experience a bunch of quick matches where they learn to play the game, try different heros and playstayle, and have to deal with sub-optimal teamcomps instead of ruining the fun/chane of winning for 4 other ppl in hero league by yolo-picking a random hero b/c they can't have a clue what works well yet. Yes your point is very valid, but I think they could improve the QM mode a bit anyway.
I think it'd be nice if they would at least guarantee one warrior class, one specialist class, one support class, and one assassin class in any given QM team of five. Obviously the HL meta will change over time, but it'd be nice (especially for newer players) if these baseline QM games were somewhat stable and not auto-loss merely based on the combination.
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sadly this is not a joke this game is actually happening im gonna give it a chance like all games like it
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Yeah it really sounds like you are giving it a chance...
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Specialists are often the cause for autolosses though. You can try all you want, but there will be people that play bad because they want to force their playstyle or simply because they want to. Or you get heroes like Azmodan. Someone who hasn't played him doesn't know that he needs to farm so he gets strong later on.
Good example I had was a mines game with Sylvanas. Kerrigan and Sonya were pretty confused that Sylv didn't enter the mines and feeded the opposing team in the mines. They were prolly a team as they both left at the same time when the first opposing golem had 80 Skulls. As a side note the opposing team ignored Sylv which cost them 2 forts.
I really regret not asking Sylv if she will be staying outside for the first mines.
Anyway Blizzard said that they will go more into details when it comes to roles. Which could help matchmaking as well. So Tassadar doesn't have to be the support against Malf.
But I play qm because it is not always tank healer 3 assassin/specialists.
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Northern Ireland174 Posts
On May 21 2015 20:42 DarkPlasmaBall wrote: I think it'd be nice if they would at least guarantee one warrior class, one specialist class, one support class, and one assassin class in any given QM team of five. Obviously the HL meta will change over time, but it'd be nice (especially for newer players) if these baseline QM games were somewhat stable and not auto-loss merely based on the combination.
You should be working at Blizzard on their matchmaking! But seriously it is a really good point. How can newer players get used to decent/winable team comps before they play HL if the matchmaking is so bad you get random trash comps most of the time? Experience is a great teacher, sucks when your experiences are bad!
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I've just QM and lo and behold, I was with NoMMR - 900 MMR vs 3.3K-4.3K MMR. Got slaughtered....
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On May 20 2015 12:30 sM.Zik wrote: I think it's sad that all the new players have to experience a bunch of chaotic quick matches (cause that's really what they are, at least in solo/duo queue) before they can experience the much better experience of hero league (logical draft phase pre game, no double heroes in same game) which is how every others mobas are played right at the start.
I learned LoL before there was a ranked/draft queue. I honestly think it's better/easier that way.
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For newbies, team comps shouldn't matter that much as long as both are equally screwed up (as is usually the case). It's more important for the newbies to focus on learning the flow and pacing of the game, as well as the heroes that they are playing.
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I dont understand this ladder system. Yesterday I was earning 300 points per win for some reason( Usually it's 150). Today all of a sudden not even 100. On loss the point gain is steady no matter what -100 points.
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