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Mexico2170 Posts
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Pretty sure that speaks more about Stitches, Valla Tychus and BW being stapples than it does about Thrall tho.
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Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.
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Assuming 10 solo queuers end up in one match is the selection based on MMR equality (one good team, one bad team) or MMR distribution (go for at best even MMR on both teams)? I thought over this quite a bit but could not come to a conclusion.
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On February 01 2015 02:16 Excalibur_Z wrote:Show nested quote +On January 31 2015 16:02 Spaylz wrote:On January 31 2015 15:51 Hider wrote:I write articles, so once i made one based on the three biggest esports at the time (sc2, dota2 and lol) and if sc2 was really dying. Based on the available official data from riot/blizzard/valve, and data from other sites (sc2ranks, kind of like hotslogs) and came to the conclution that around 2.6% of all sc2 active players watched sc2 tournaments at their peak viewer (that is, if the WCS got 200k viewers, i used that number to calculate the percentage, so i compared the 200k viewers that sc2 got at the time to the 400k league of legends got the last tournament). You actually imply that Sc2 had 7.6M active players, but that's closer to total copies sold. If you look at those who log on monthly, the discrepancy between the viewer/players ratio is much much higher for Sc2 than for League of Legends. One thin to take into account is that LOL is slightly more of a casual game and those has more players with a relaxed attitude that isn't interested in following esports - regardless of the game. But without a doubt, Sc2 is also an easier game to appreciate. The thing about LOL is that you need to be interested in the teams or the personalities to watch the game. While most Sc2 fans can appreciate skilled players, regardless of whether they are unknowns or not. Moreover, it's also worth to remember that Sc2 has had an incredibly stale meta for a while while Riot shifts balance around quite frequently. I wonder what LOL viewer numbers would look like if there only were 30 champions which were viable for the last 2 years. TLDR: It's easier to appreciate skill in an RTS than a MOBA, which makes it a better viewer-experience. MOBA's are more reliant on viewers being personally interested in the teams/players. I find myself having the opposite opinion. When it comes to SC2, I'd say the viewing experience is pretty poor in general. Lots of macro-intensive moments (read: periods where players just manage their economy, and hence, nothing obvious or flashy happens) and a lot of deathball clashes. We all know how those feel. On the other hand, you have heroes with a given set of abilities, and even a non-initiate can somewhat grasp what is going on when those abilities go off. If you watch a hero fire off a bolt of lightning or whatever, see it landing on another hero and watch as the latter is unable to move or act, you'll likely understand the ability in question was a stun of sorts. Relatively, you'll also understand what happens if you see the same situation repeat itself, only to see the targeted hero use one of his own abilities to dodge the stun. Generally speaking, I'd say Dota 2 or LoL are more viewer-friendly than SC2 is. Which is not to say that SC2 is deprived of any action or cool moves, but those other two games often offer a lot more of them during the course of your average game. I'd say the interest in specific players and teams comes later. I actually disagree. I think that from the perspective of a completely uninformed viewer, SC2 requires less intimate knowledge of the game to understand. You see that players are building things, those things produce units, those units control the map. In games like Dota stuff is a lot more nuanced and the concepts of "farm" and what a hero's abilities are and what items do and how things interact with each other are more diffcult to grasp. You basically have to be a player with invested knowledge to truly appreciate those kinds of games.
Not to mention the long pick / ban phase is utterly incomprehensible to non-players. At least with SC2 matchups you can give non-players. Primer during the early game.
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Mexico2170 Posts
i think it tries to make it so the total ammount of MMR from each team is close, like for example a total team MMR is 10000 and the other is 10030. That would explain why its terrible, cause for eexample a playher with 5k MMR could be placed with other 4 that have lke 1.2k mmr, hen the other team is more even in its MM distribution, so, even though the overall MMR is really close, the game wont be because the team from the 5k mmr player is more rtarded than the other team.
I think it works that way because as far as i know, thats how team MMR works on sc2.
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I got the lol data from this: http://img1.wikia.nocookie.net/__cb20121012154552/leagueoflegends/images/d/dc/Lol_infographic.png the ones fromBlizzard were a little harder to find. At that time sc2 got around 200k viewers in the fianls of a tournament, it surely hvave dropped by now, but also the playerbase so i would need to calculate the percentage again, but as i said, the percentage wasn't ever going oto be exact cause i don't have access to all the info from everywere, but the one thing we could safely say was that sc2 had a way higher ratio.
Well as I said, I think you equalized playerbase with amount of sold copies. I think it's a much better to say playerbase = active players over last 1-2 months.
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Mexico2170 Posts
I equalized total accounts, with copies sold, and active players per month (32 million acording to the infographic published by riot games), witht eh data i could gather from active players from inside sc2, and third party sites like sc2 ranks.
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On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.
I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.
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On February 01 2015 06:33 ref4 wrote:Show nested quote +On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P
GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game
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On February 01 2015 07:09 Godwrath wrote:Show nested quote +On February 01 2015 06:33 ref4 wrote:On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game 
I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.
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On February 01 2015 07:49 Hildegard wrote:Show nested quote +On February 01 2015 07:09 Godwrath wrote:On February 01 2015 06:33 ref4 wrote:On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game  I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.
the way DOTA2 does it is to have one person as captain on each team and the captain does the ban/pick. Most of the time picks/bans don't matter all too much on ladder anyway.
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On February 01 2015 07:49 Hildegard wrote:Show nested quote +On February 01 2015 07:09 Godwrath wrote:On February 01 2015 06:33 ref4 wrote:On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game  I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not. I would ban Illidan every game.
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On February 01 2015 08:12 xDaunt wrote:Show nested quote +On February 01 2015 07:49 Hildegard wrote:On February 01 2015 07:09 Godwrath wrote:On February 01 2015 06:33 ref4 wrote:On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game  I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not. I would ban Illidan every game. Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste.
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On February 01 2015 08:15 kaztah wrote:Show nested quote +On February 01 2015 08:12 xDaunt wrote:On February 01 2015 07:49 Hildegard wrote:On February 01 2015 07:09 Godwrath wrote:On February 01 2015 06:33 ref4 wrote:On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game  I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not. I would ban Illidan every game. Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste. Because most Illidans -- even at masters level -- are detriments to their teams. I will not shed a tear if I never have another Illidan on my team.
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On February 01 2015 08:21 xDaunt wrote:Show nested quote +On February 01 2015 08:15 kaztah wrote:On February 01 2015 08:12 xDaunt wrote:On February 01 2015 07:49 Hildegard wrote:On February 01 2015 07:09 Godwrath wrote:On February 01 2015 06:33 ref4 wrote:On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game  I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not. I would ban Illidan every game. Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste. Because most Illidans -- even at masters level -- are detriments to their teams. I will not shed a tear if I never have another Illidan on my team. Weird. I have like +70% winrate with him and he's wrecking everyone on my level. Then again I'm pretty shit at this game, so my level is probably pretty low. Barely 3k mmr on that hotslog page. No idea what that translates too.
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On February 01 2015 08:32 kaztah wrote:Show nested quote +On February 01 2015 08:21 xDaunt wrote:On February 01 2015 08:15 kaztah wrote:On February 01 2015 08:12 xDaunt wrote:On February 01 2015 07:49 Hildegard wrote:On February 01 2015 07:09 Godwrath wrote:On February 01 2015 06:33 ref4 wrote:On February 01 2015 04:26 Tenks wrote: Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable. I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also. If only the game had bans ;P GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game  I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not. I would ban Illidan every game. Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste. Because most Illidans -- even at masters level -- are detriments to their teams. I will not shed a tear if I never have another Illidan on my team. Weird. I have like +70% winrate with him and he's wrecking everyone on my level. Then again I'm pretty shit at this game, so my level is probably pretty low. Barely 3k mmr on that hotslog page. No idea what that translates too. Just reading comments around here, I get the sense that Euros as a whole are far better with Illidan (and other melee assassins) than NA players.
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On February 01 2015 04:21 Godwrath wrote:Pretty sure that speaks more about Stitches, Valla Tychus and BW being stapples than it does about Thrall tho.
Thrall is great if he can connect which in the current meta is basically never.
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It's because of euros day to day life.
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Does that even work? If you change it to filter by games played the second most played comp involves Diablo, Gazlowe, Jaina, Nova, and Tyrande at 2332 games played. There is no way that is right...
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