• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
KCM Race Survival 2026 Season 4 [BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8978 users

Heroes Large General Thread - Page 302

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 300 301 302 303 304 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-01-31 18:01:11
January 31 2015 18:00 GMT
#6021
@Hider
+ Show Spoiler +
I got the lol data from this: http://img1.wikia.nocookie.net/__cb20121012154552/leagueoflegends/images/d/dc/Lol_infographic.png the ones fromBlizzard were a little harder to find. At that time sc2 got around 200k viewers in the fianls of a tournament, it surely hvave dropped by now, but also the playerbase so i would need to calculate the percentage again, but as i said, the percentage wasn't ever going oto be exact cause i don't have access to all the info from everywere, but the one thing we could safely say was that sc2 had a way higher ratio.

Hey, did you see this? https://www.hotslogs.com/Sitewide/TeamCompositions Looks like thrall is shit
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Godwrath
Profile Joined August 2012
Spain10167 Posts
January 31 2015 19:21 GMT
#6022
On February 01 2015 03:00 [SXG]Phantom wrote:
@Hider
+ Show Spoiler +
I got the lol data from this: http://img1.wikia.nocookie.net/__cb20121012154552/leagueoflegends/images/d/dc/Lol_infographic.png the ones fromBlizzard were a little harder to find. At that time sc2 got around 200k viewers in the fianls of a tournament, it surely hvave dropped by now, but also the playerbase so i would need to calculate the percentage again, but as i said, the percentage wasn't ever going oto be exact cause i don't have access to all the info from everywere, but the one thing we could safely say was that sc2 had a way higher ratio.

Hey, did you see this? https://www.hotslogs.com/Sitewide/TeamCompositions Looks like thrall is shit

Pretty sure that speaks more about Stitches, Valla Tychus and BW being stapples than it does about Thrall tho.
Tenks
Profile Joined April 2010
United States3104 Posts
January 31 2015 19:26 GMT
#6023
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.
Wat
Hildegard
Profile Blog Joined November 2012
Germany348 Posts
January 31 2015 19:46 GMT
#6024
Assuming 10 solo queuers end up in one match is the selection based on MMR equality (one good team, one bad team) or MMR distribution (go for at best even MMR on both teams)? I thought over this quite a bit but could not come to a conclusion.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
Wuster
Profile Joined May 2011
1974 Posts
January 31 2015 19:49 GMT
#6025
On February 01 2015 02:16 Excalibur_Z wrote:
Show nested quote +
On January 31 2015 16:02 Spaylz wrote:
On January 31 2015 15:51 Hider wrote:
I write articles, so once i made one based on the three biggest esports at the time (sc2, dota2 and lol) and if sc2 was really dying. Based on the available official data from riot/blizzard/valve, and data from other sites (sc2ranks, kind of like hotslogs) and came to the conclution that around 2.6% of all sc2 active players watched sc2 tournaments at their peak viewer (that is, if the WCS got 200k viewers, i used that number to calculate the percentage, so i compared the 200k viewers that sc2 got at the time to the 400k league of legends got the last tournament).


You actually imply that Sc2 had 7.6M active players, but that's closer to total copies sold. If you look at those who log on monthly, the discrepancy between the viewer/players ratio is much much higher for Sc2 than for League of Legends. One thin to take into account is that LOL is slightly more of a casual game and those has more players with a relaxed attitude that isn't interested in following esports - regardless of the game.

But without a doubt, Sc2 is also an easier game to appreciate. The thing about LOL is that you need to be interested in the teams or the personalities to watch the game. While most Sc2 fans can appreciate skilled players, regardless of whether they are unknowns or not. Moreover, it's also worth to remember that Sc2 has had an incredibly stale meta for a while while Riot shifts balance around quite frequently. I wonder what LOL viewer numbers would look like if there only were 30 champions which were viable for the last 2 years.

TLDR: It's easier to appreciate skill in an RTS than a MOBA, which makes it a better viewer-experience. MOBA's are more reliant on viewers being personally interested in the teams/players.


I find myself having the opposite opinion.

When it comes to SC2, I'd say the viewing experience is pretty poor in general. Lots of macro-intensive moments (read: periods where players just manage their economy, and hence, nothing obvious or flashy happens) and a lot of deathball clashes. We all know how those feel.

On the other hand, you have heroes with a given set of abilities, and even a non-initiate can somewhat grasp what is going on when those abilities go off. If you watch a hero fire off a bolt of lightning or whatever, see it landing on another hero and watch as the latter is unable to move or act, you'll likely understand the ability in question was a stun of sorts. Relatively, you'll also understand what happens if you see the same situation repeat itself, only to see the targeted hero use one of his own abilities to dodge the stun.

Generally speaking, I'd say Dota 2 or LoL are more viewer-friendly than SC2 is. Which is not to say that SC2 is deprived of any action or cool moves, but those other two games often offer a lot more of them during the course of your average game. I'd say the interest in specific players and teams comes later.


I actually disagree. I think that from the perspective of a completely uninformed viewer, SC2 requires less intimate knowledge of the game to understand. You see that players are building things, those things produce units, those units control the map. In games like Dota stuff is a lot more nuanced and the concepts of "farm" and what a hero's abilities are and what items do and how things interact with each other are more diffcult to grasp. You basically have to be a player with invested knowledge to truly appreciate those kinds of games.


Not to mention the long pick / ban phase is utterly incomprehensible to non-players. At least with SC2 matchups you can give non-players. Primer during the early game.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
January 31 2015 19:53 GMT
#6026
i think it tries to make it so the total ammount of MMR from each team is close, like for example a total team MMR is 10000 and the other is 10030. That would explain why its terrible, cause for eexample a playher with 5k MMR could be placed with other 4 that have lke 1.2k mmr, hen the other team is more even in its MM distribution, so, even though the overall MMR is really close, the game wont be because the team from the 5k mmr player is more rtarded than the other team.

I think it works that way because as far as i know, thats how team MMR works on sc2.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2015-01-31 19:56:56
January 31 2015 19:56 GMT
#6027
I got the lol data from this: http://img1.wikia.nocookie.net/__cb20121012154552/leagueoflegends/images/d/dc/Lol_infographic.png the ones fromBlizzard were a little harder to find. At that time sc2 got around 200k viewers in the fianls of a tournament, it surely hvave dropped by now, but also the playerbase so i would need to calculate the percentage again, but as i said, the percentage wasn't ever going oto be exact cause i don't have access to all the info from everywere, but the one thing we could safely say was that sc2 had a way higher ratio.


Well as I said, I think you equalized playerbase with amount of sold copies. I think it's a much better to say playerbase = active players over last 1-2 months.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
January 31 2015 20:34 GMT
#6028
I equalized total accounts, with copies sold, and active players per month (32 million acording to the infographic published by riot games), witht eh data i could gather from active players from inside sc2, and third party sites like sc2 ranks.

WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
ref4
Profile Joined March 2012
2933 Posts
January 31 2015 21:33 GMT
#6029
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2015-01-31 22:19:09
January 31 2015 22:09 GMT
#6030
On February 01 2015 06:33 ref4 wrote:
Show nested quote +
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game
Hildegard
Profile Blog Joined November 2012
Germany348 Posts
Last Edited: 2015-01-31 22:50:33
January 31 2015 22:49 GMT
#6031
On February 01 2015 07:09 Godwrath wrote:
Show nested quote +
On February 01 2015 06:33 ref4 wrote:
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game


I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
ref4
Profile Joined March 2012
2933 Posts
January 31 2015 22:58 GMT
#6032
On February 01 2015 07:49 Hildegard wrote:
Show nested quote +
On February 01 2015 07:09 Godwrath wrote:
On February 01 2015 06:33 ref4 wrote:
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game


I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.


the way DOTA2 does it is to have one person as captain on each team and the captain does the ban/pick. Most of the time picks/bans don't matter all too much on ladder anyway.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 31 2015 23:12 GMT
#6033
On February 01 2015 07:49 Hildegard wrote:
Show nested quote +
On February 01 2015 07:09 Godwrath wrote:
On February 01 2015 06:33 ref4 wrote:
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game


I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.

I would ban Illidan every game.
kaztah
Profile Joined September 2010
Norway1221 Posts
January 31 2015 23:15 GMT
#6034
On February 01 2015 08:12 xDaunt wrote:
Show nested quote +
On February 01 2015 07:49 Hildegard wrote:
On February 01 2015 07:09 Godwrath wrote:
On February 01 2015 06:33 ref4 wrote:
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game


I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.

I would ban Illidan every game.

Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste.
I speak fluent sarcasm.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 31 2015 23:21 GMT
#6035
On February 01 2015 08:15 kaztah wrote:
Show nested quote +
On February 01 2015 08:12 xDaunt wrote:
On February 01 2015 07:49 Hildegard wrote:
On February 01 2015 07:09 Godwrath wrote:
On February 01 2015 06:33 ref4 wrote:
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game


I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.

I would ban Illidan every game.

Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste.

Because most Illidans -- even at masters level -- are detriments to their teams. I will not shed a tear if I never have another Illidan on my team.
kaztah
Profile Joined September 2010
Norway1221 Posts
January 31 2015 23:32 GMT
#6036
On February 01 2015 08:21 xDaunt wrote:
Show nested quote +
On February 01 2015 08:15 kaztah wrote:
On February 01 2015 08:12 xDaunt wrote:
On February 01 2015 07:49 Hildegard wrote:
On February 01 2015 07:09 Godwrath wrote:
On February 01 2015 06:33 ref4 wrote:
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game


I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.

I would ban Illidan every game.

Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste.

Because most Illidans -- even at masters level -- are detriments to their teams. I will not shed a tear if I never have another Illidan on my team.

Weird. I have like +70% winrate with him and he's wrecking everyone on my level. Then again I'm pretty shit at this game, so my level is probably pretty low. Barely 3k mmr on that hotslog page. No idea what that translates too.
I speak fluent sarcasm.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 31 2015 23:35 GMT
#6037
On February 01 2015 08:32 kaztah wrote:
Show nested quote +
On February 01 2015 08:21 xDaunt wrote:
On February 01 2015 08:15 kaztah wrote:
On February 01 2015 08:12 xDaunt wrote:
On February 01 2015 07:49 Hildegard wrote:
On February 01 2015 07:09 Godwrath wrote:
On February 01 2015 06:33 ref4 wrote:
On February 01 2015 04:26 Tenks wrote:
Yeah more concerned about the big four being in almost every composition. Stitches is also great for Thrall since he hand delivers heroes to Thrall already slowed via Tenderize to just pummel. Basically removes all the weaknesses of Thrall in the way of being squishy, poor escape and easily kitable.


I wouldn't worry about these top picks too much, there are heroes that are 100% pick/ban in DOTA2 and LoL also.

If only the game had bans ;P

GO4heroes has been pleasant to watch (specially game 2 WANP vs 3DMAX) where pretty much sitches has been banned every game


I think team league could have bans (is it confirmed to not have it?) but for hero league I don't think it's a good idea. How should the process work within reasonable time and with the language barrier? People would ban bad picks on their own team more often than not.

I would ban Illidan every game.

Why would you ruin the game like this? Illidan and zeratul is the only heroes worth playing. You have no taste.

Because most Illidans -- even at masters level -- are detriments to their teams. I will not shed a tear if I never have another Illidan on my team.

Weird. I have like +70% winrate with him and he's wrecking everyone on my level. Then again I'm pretty shit at this game, so my level is probably pretty low. Barely 3k mmr on that hotslog page. No idea what that translates too.

Just reading comments around here, I get the sense that Euros as a whole are far better with Illidan (and other melee assassins) than NA players.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
February 01 2015 01:43 GMT
#6038
On February 01 2015 04:21 Godwrath wrote:
Show nested quote +
On February 01 2015 03:00 [SXG]Phantom wrote:
@Hider
+ Show Spoiler +
I got the lol data from this: http://img1.wikia.nocookie.net/__cb20121012154552/leagueoflegends/images/d/dc/Lol_infographic.png the ones fromBlizzard were a little harder to find. At that time sc2 got around 200k viewers in the fianls of a tournament, it surely hvave dropped by now, but also the playerbase so i would need to calculate the percentage again, but as i said, the percentage wasn't ever going oto be exact cause i don't have access to all the info from everywere, but the one thing we could safely say was that sc2 had a way higher ratio.

Hey, did you see this? https://www.hotslogs.com/Sitewide/TeamCompositions Looks like thrall is shit

Pretty sure that speaks more about Stitches, Valla Tychus and BW being stapples than it does about Thrall tho.


Thrall is great if he can connect which in the current meta is basically never.
TMG26
Profile Joined July 2012
Portugal2017 Posts
February 01 2015 01:45 GMT
#6039
It's because of euros day to day life.
Supporter of the situational Blink Dagger on Storm.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 01 2015 02:12 GMT
#6040
On February 01 2015 03:00 [SXG]Phantom wrote:
@Hider
+ Show Spoiler +
I got the lol data from this: http://img1.wikia.nocookie.net/__cb20121012154552/leagueoflegends/images/d/dc/Lol_infographic.png the ones fromBlizzard were a little harder to find. At that time sc2 got around 200k viewers in the fianls of a tournament, it surely hvave dropped by now, but also the playerbase so i would need to calculate the percentage again, but as i said, the percentage wasn't ever going oto be exact cause i don't have access to all the info from everywere, but the one thing we could safely say was that sc2 had a way higher ratio.

Hey, did you see this? https://www.hotslogs.com/Sitewide/TeamCompositions Looks like thrall is shit


Does that even work? If you change it to filter by games played the second most played comp involves Diablo, Gazlowe, Jaina, Nova, and Tyrande at 2332 games played. There is no way that is right...
I'll always be your shadow and veil your eyes from states of ain soph aur.
Prev 1 300 301 302 303 304 453 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Group B
Reynor vs Zoun
Neeb vs Rogue
IntoTheiNu 342
WardiTV206
Rex56
CranKy Ducklings24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko291
Rex 56
Classic 30
StarCraft: Brood War
Britney 48131
Calm 2443
Shuttle 1311
Bisu 891
firebathero 660
EffOrt 544
actioN 355
Mini 238
Snow 233
Stork 230
[ Show more ]
Soma 195
Soulkey 185
Light 129
Last 127
Leta 122
Dewaltoss 91
ZerO 78
Rush 74
hero 72
Pusan 64
Killer 61
Mong 59
Hyun 57
910 43
Barracks 42
Shinee 30
Sharp 30
sorry 27
NotJumperer 26
Hm[arnc] 19
Sacsri 18
soO 15
Free 14
Bishop 13
HiyA 13
Noble 13
ajuk12(nOOB) 9
Terrorterran 7
Dota 2
Gorgc5496
XaKoH 536
XcaliburYe223
Counter-Strike
allub638
x6flipin341
markeloff44
Heroes of the Storm
Trikslyr44
Other Games
singsing1695
B2W.Neo313
crisheroes260
dupreeh200
DeMusliM114
RotterdaM42
ZerO(Twitch)13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1271
Other Games
gamesdonequick455
StarCraft: Brood War
UltimateBattle 49
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH276
• StrangeGG 36
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix2
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1436
• Stunt421
Upcoming Events
OSC
11h 52m
FEL
1d 21h
Patches Events
2 days
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
[ Show More ]
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.