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On October 17 2014 23:01 Cyro wrote:Show nested quote +and more recently the $10 price increase of the latest World of Warcraft expansion (even though the expansion itself has less content than previous ones). I have not bought MOP, but the price for MOP+WOD together - after multiple free 10 day trial handouts - is £39.99 - i paid at least £30 for TBC and WOTLK (i believe £30 exactly, each), so it looks like that price increase is only in the US. + Show Spoiler +Strongly considering the jump over after skipping MOP, but i'm invested in Wildstar ATM and the raiding scene there looks surprisingly good, at least for a while longer. hyped for this stuff! That's a 40 man miniboss.
I think you're looking at something wrong. The price for WoD in Europe is 44.99, whereas the price for previous expansions has always been 34.99. Both NA and EU had a $10 price increase for WoD.
https://eu.battle.net/shop/en-us/product/world-of-warcraft-warlords-of-draenor
The price you're talking about (39.99) would be for the base game and all expansions up to MoP, but not including WoD.
They also jacked up subscription costs by 10% in EU and China (and soon to be NA), so you have to factor that in as well.
Point being, it's not just Heroes that Blizzard is making a cash grab in.
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Considering inflation, you've actually just been getting games for cheaper and cheaper over the course of the last quite a few years tbh.
I don't think mild pricing structure adjustments are wildly out of line, despite the fact that I too have very negative perceptions of blizzard.
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On October 17 2014 20:33 zeo wrote: OK, so I got into beta yesterday and this is my assessment so far (I'm lvl 6)
This game has big big server problems as well as problems with net-code, the slightest internet activity outside of hots = insta-lag. I would just like to say I love the detail and look of the hero models and that part of the game is by far the best, that said however controlling the heroes is horrible and very unnatural/unintuitive. At least for anyone used to RTS or DOTA like games. Why is mouse scroll locked? Its so silly I have to click on the minimap if I want to see something outside my heroes screen. Not being able to click on enemy heroes is also weird, I know that they don't have items ect. but clicking on creeps and units should not interfere with game-play...
You can press L to turn the screen lock off. I couldn't find a setting in the options to make it permanent though so you have to do it every time you start the game.
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On October 17 2014 22:12 Serejai wrote:Show nested quote +On October 17 2014 22:05 deth2munkies wrote: Personally, I don't have any problems running a Twitch stream in the background as I play unless it's between 8 and midnight and my apartment complex internet is stressed to the max.
What you're experiencing with team comps right now is somewhat infuriating, but comes down to how the solo queue system works. Playing a custom game or queuing up with a team fixes that, but if you don't you can often end up with the 1 assassin, 2 support, 2 specialist, or 4 tanks and a specialist or just really bad individual hero balance.
The problem that people don't realize is that farming doesn't matter, objectives matter. DotA players want to sit in lane for the first 10+ minutes of the game and you will lose if you do that. Realize that taking a merc camp not only gets you an XP advantage, but also guarantees one lane will be pushing, allowing you to either leverage the 4v5 somewhere else on the map, or to push with it and take objectives. It's a bizzare way of playing and takes some time to get used to. That last part is not entirely true. On certain maps the best strategy is to hit level 10 as fast as possible. Of course, you can't just tunnel vision and ONLY lane... but sometimes hitting level 10 first is more important than completing an objective, so there are times where sitting in a lane is beneficial. Saying "farming doesn't matter" is a pretty broad generalization, although you're correct in that it's usually not the best use of time.
To hit lvl 10 fast you need 1 person in every lane. A lot of the time, you have a 2 man roaming squad that either ganks or takes mercs and pushes with them. If you're doing the 2/1/2 laning you're wasting a lot of potential, but that's normally what happens in solo queue games simply because that's what DotA/LoL players are used to.
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ok the heroes are really damn expensive  if there isn't the level up gold reward, I would never be able to afford the 7000+ gold heroes. every win is 30 gold only, that plus daily challenge which is 200ish gold per day (requires specific conditions to get)
Today I earned around 2300gold, 2000 gold is from level up. 200 for the daily challenge, then the rest are wins and losses. that's like around 5 hours of non stop grinding. without the level bonus gold, it's crazy how much time needed would have been needed.
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On October 17 2014 23:48 Sn0_Man wrote: Considering inflation, you've actually just been getting games for cheaper and cheaper over the course of the last quite a few years tbh.
I don't think mild pricing structure adjustments are wildly out of line, despite the fact that I too have very negative perceptions of blizzard. Games are ridiculously cheap when you think about it. How much are you willing to spend for an hour of entertainment? $1? $5? $10? Presuming that you don't buy a game that is a total piece of shit that you will never play again after first trying it, you almost certainly will get your money's worth. There really isn't a better $/time entertainment proposition out there. Yeah, HotS hero prices are insulting when compared to other games, but it's hard to say that you aren't going to get your money's worth out of dropping $10 on a hero that you will probably play for 10+ hours worth of games.
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On October 18 2014 02:36 xDaunt wrote:Show nested quote +On October 17 2014 23:48 Sn0_Man wrote: Considering inflation, you've actually just been getting games for cheaper and cheaper over the course of the last quite a few years tbh.
I don't think mild pricing structure adjustments are wildly out of line, despite the fact that I too have very negative perceptions of blizzard. Games are ridiculously cheap when you think about it. How much are you willing to spend for an hour of entertainment? $1? $5? $10? Presuming that you don't buy a game that is a total piece of shit that you will never play again after first trying it, you almost certainly will get your money's worth. There really isn't a better $/time entertainment proposition out there. Yeah, HotS hero prices are insulting when compared to other games, but it's hard to say that you aren't going to get your money's worth out of dropping $10 on a hero that you will probably play for 10+ hours worth of games. HotS's business is a disgusting money grab with no redeeming features and as I've said in other threads, there's literally no defense. The very concept of paying for heroes is insulting to intelligent gamers at a fundamental level.
But you can't possibly complain that a 10% increase in monthly subscription fees for a game that is 10 years old is unreasonable. You've steadily been paying less and less for that subscription as inflation occurs, and chances are you'll be paying less for it post-hike than you were paying when the game was released in terms of "2004 dollars" or w/e.
Basically, games going from $60->$70 is simply inflation and expected. Games going from $60->$60+$40 day 1 DLC etc is simply price gouging and a disgusting business practice that should be purged from the industry asap.
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On October 18 2014 02:43 Sn0_Man wrote:Show nested quote +On October 18 2014 02:36 xDaunt wrote:On October 17 2014 23:48 Sn0_Man wrote: Considering inflation, you've actually just been getting games for cheaper and cheaper over the course of the last quite a few years tbh.
I don't think mild pricing structure adjustments are wildly out of line, despite the fact that I too have very negative perceptions of blizzard. Games are ridiculously cheap when you think about it. How much are you willing to spend for an hour of entertainment? $1? $5? $10? Presuming that you don't buy a game that is a total piece of shit that you will never play again after first trying it, you almost certainly will get your money's worth. There really isn't a better $/time entertainment proposition out there. Yeah, HotS hero prices are insulting when compared to other games, but it's hard to say that you aren't going to get your money's worth out of dropping $10 on a hero that you will probably play for 10+ hours worth of games. HotS's business is a disgusting money grab with no redeeming features and as I've said in other threads, there's literally no defense. The very concept of paying for heroes is insulting to intelligent gamers at a fundamental level. But you can't possibly complain that a 10% increase in monthly subscription fees for a game that is 10 years old is unreasonable. You've steadily been paying less and less for that subscription as inflation occurs, and chances are you'll be paying less for it post-hike than you were paying when the game was released in terms of "2004 dollars" or w/e. Basically, games going from $60->$70 is simply inflation and expected. Games going from $60->$60+$40 day 1 DLC etc is simply price gouging and a disgusting business practice that should be purged from the industry asap. I have no problem paying $60+$40 DLC on day 1 if I know that I'm going to be playing the game long enough to justify the expense. Simply objecting to the economic model as a matter of principle is retarded.
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If the game's worth $100, price it at $100.
Regardless, I vote with my wallet so to speak
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If the DLC is more than half the price of the game than it better have more than half the content of the game. 99% of the cases that's not true. Also there's no real reason that a DLC would have that much content as the most logical reason to have DLC is extra content you worked on after the game went gold that you couldn't finish in time. If there is enough time between going gold and release date than something went horribly wrong. Day 1 DLC is just a cash grab.
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Mexico2170 Posts
I do think they should give more gold, but it think its not as bad as people think.
For example, there is a daily to recieve 800 gold by playing 8 matches. Even if you lost all the matches you get 160 gold. That makes it 960 gold. Next day you recieve a quest that says "play 2 matches with a sc2 hero", you play them, lose both because you are fuckin terrible, recieve 40 gold, and 200 gold from the quest.
Now you've got 1200 gold.
Lets say you don't play more matches until the next day when you recieve a quest that says "play 3 matches with an assasin". You played them. Lose again. Start wondering why you are even playing the game, but then you realize that its not your fault, its your teammate's. Fuck your team mates, fckin noobs. But anyway, you recieve 60 gold +300 from the daily.
Now you've got 1560 gold.
And finally, the next day you recieve another 300 gold quest. You do it, but this time you obviously win the 3 matches, because you are awesome and this time your team mates didn't suck as bad. You earned 390 gold.
1950.
The fifth day you play some matches and then you finally achieve 2000 gold. Then you can buy that hero that you've always wanted.
Now, 5 days or one week to unlock a hero seems reasonable to me (that is obviosly, withouth addind leveling bonus). And I'm fine with some heroes being more expensive than others, so maybe some of then take 2 weeks, maybe some almost 3. The problem i think are those 15k gold heroes. Thats a lot of time.
But there are a lot of things that can be done about it. Make them cheaper, inscrease gold per match a little, or even gift a hero when you achieve some level.
One thing to take into account is that the game isn't finished. As some have pointed out, it makes no sense that the max lvl is 40, when the last reward is at lvl 15. Why not have 15 be the maximun level then? I think Blizzard is going to implement something, possibly after blizzcon, so lets wait at see.
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On October 18 2014 03:19 [SXG]Phantom wrote: I do think they should give more gold, but it think its not as bad as people think.
For example, there is a daily to recieve 800 gold by playing 8 matches. Even if you lost all the matches you get 160 gold. That makes it 960 gold. Next day you recieve a quest that says "play 2 matches with a sc2 hero", you play them, lose both because you are fuckin terrible, recieve 40 gold, and 200 gold from the quest.
Now you've got 1200 gold.
Lets say you don't play more matches until the next day when you recieve a quest that says "play 3 matches with an assasin". You played them. Lose again. Start wondering why you are even playing the game, but then you realize that its not your fault, its your teammate's. Fuck your team mates, fckin noobs. But anyway, you recieve 60 gold +300 from the daily.
Now you've got 1560 gold.
And finally, the next day you recieve another 300 gold quest. You do it, but this time you obviously win the 3 matches, because you are awesome and this time your team mates didn't suck as bad. You earned 390 gold.
1950.
The fifth day you play some matches and then you finally achieve 2000 gold. Then you can buy that hero that you've always wanted.
Now, 5 days or one week to unlock a hero seems reasonable to me (that is obviosly, withouth addind leveling bonus). And I'm fine with some heroes being more expensive than others, so maybe some of then take 2 weeks, maybe some almost 3. The problem i think are those 15k gold heroes. Thats a lot of time.
But there are a lot of things that can be done about it. Make them cheaper, inscrease gold per match a little, or even gift a hero when you achieve some level.
One thing to take into account is that the game isn't finished. As some have pointed out, it makes no sense that the max lvl is 40, when the last reward is at lvl 15. Why not have 15 be the maximun level then? I think Blizzard is going to implement something, possibly after blizzcon, so lets wait at see. You can farm the most expensive heroes in league(6300) in 2-3 days. 5 days a hero is maybe acceptable,but 2-3 weeks? lol im not playing more than a week to get a SINGLE FUCKING HERO.
I could just go play Dota and get all of them for free. Alot less work and the game is more fun in general.(imo) This entire games business model is fucking greed and its quite disgusting tbh.
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They basically treating this like a CCG instead of a Moba game.
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The average hero costs ~7,000 gold, and the average daily gives about 250 gold. Aside from the daily, normal gold from playing games doesn't add up much at all.
So, if you play for two hours a day you'll end up with about 400 gold per day. That comes out to nearly 18 days per hero on average, and there are 31 heroes for a grand total of 558 days to unlock all of the heroes, or 1,116 hours...
...which is the same as 46.5 days /played time.
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You guys forgot that the reward for leveling a hero to level 5 is 500g. 31 current heroes = 15,500g from that just by playing them when they're free (takes just over 4 weeks).
Still, the economic model is fucking ridiculous.
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I only play 1/10th of all Dota2 heroes, the urge to instantly unlock all is not that large. Although I do agree that Dotas model is better than this LoL-inspired one.
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On October 18 2014 04:25 Catch]22 wrote: I only play 1/10th of all Dota2 heroes, the urge to instantly unlock all is not that large. Although I do agree that Dotas model is better than this LoL-inspired one. Even LoL's model isnt this bad. Nor does it take that much time to unlock a hero. like i said 1-2 days of grinding on average. with prices constantly going down at that.
It's alot better than being like oh man i want to try this new hero. too bad im stuck playing this one for like..another 2 weeks before i can play something else. stupid
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Mexico2170 Posts
Well im not sure about lol prices since i only played recently it a few times. I played more Dota in which all of them are free, but i don't know how profitable that is. I could se me buying 1 o2 two heroes down the road in either LoL or HotS, but i don't see myself buying any cosmetic stuff in either one. Therefore, i don't see myself buying anything in dota 2.
Yhey should increase the gold you get. Although i'm fine with playing for 2 weeks to get a single hero (taking into account that with the lvl rewards and dailies you can buy a 7000 hero when you get to lvl 10 or 3 2000 heroes). But i guess its personal opinion.
I don't think this game is mean for everyone to buy every hero, in fact i woudn't want to, but i get your point.
I hope they announce something soon about what they are going to do with the other 35 lvls that doesn't have any reason.
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gated hero pool leads to balancing problems, especially as they expand the roster
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Couple things imo:
1: I know this one is a bit hard for DoTA fans, but just because DoTA has all champs free does not mean every moba needs it. The unlocking model for champs has been wildly successful for LoL and seems like a reasonable model to try and copy. I know this concept seems weird to DoTA players, but in theory if the gold gains are right, it's a not bad concept. I know when I tried DoTA the sheer number of champions available to pick was VERY overwhelming for me. As a LoL player unlocking heroes for me seems natural and no complaints about the concept
2: You CANNOT farm a 6800 IP champ in LoL in 2-3 days. With a 50%~ winrate it's MUCH longer. Last I played LoL you get about 100-150 IP per game, with a double for first win. Unless you are hammering out 20-30 games a day, it's multiple weeks on average per champ.
3: Gold gain needs to be upped, no two ways around that, it's WAYYYYY to low at the moment.
4: Also agree hero prices in this game seem too high. An overabundance of $9.99 champs in particular seem to be the main offenders. The way also their gold/dollar conversion works too you end up punished for buying cheaper champs with $$.
5: Don't understand how "gated hero pool leads to balancing problems, especially as they expand the roster".
Just some thoughts.
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