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Seems like I have too much freetime. 147 self-made cards featuring Heroes 3 Might and Magic. Since we are having a HD version, I thought it would be cool to make some cards from it. Classes don't have heroes since I didn't bother to come up with them. Every class has some crazy minions or some crazy spells that might look very imbalanced at first glance. Just remember: every class has those cards. Oh, there is some pretty cool Neutrals cards as well, take a look! Just remember run Silences in your deck! I also came up with some pretty cool new mechanics. Please have a look and give a word!
CASTLE
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TOWER
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Disguise is a new mechanic. When you play a Disguised minion your opponent doesn't see what card you played untill the card does something. If it attacks, it is revealed. If it draws a card like Nat Pagle, it is revealed. Battlecries does reveal the card. Disguised minion can't be targeted and if it is damaged it is revealed.
CONFLUX
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Some Elementals have Deathrattle. Summon X Elemental is a spell that costs same amount as the minion you summon. So Summon Air Elemental spell would cost 2. I was too lazy to do the spells for these. Air, Water, Fire and Earth Elementals are tokens, and ofcourse Phoenix Ashes is a token.
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NECROMANCY
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DUNGEON
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Petrify works exactly like Freeze.
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FORTRESS
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INFERNO
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Fire Wall is a token.
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RAMPART
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STRONGHOLD
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NEUTRAL
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Thanks if you actually looked every card! If you didn't, you should seriously consider doing so. :b
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Sad that there are no comments and very little views. Well I do understand that since there are no Heroes and only cards it may not be that exiciting. I still edited some bugs if you are interested.
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Azure dragon as the most fearsome creature in HMM3 should be more broken, with no downside! :3
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Halfling is hilariously strong. It's better than Windfury, and neutral to boot. There's a very good reason that only Shaman gets Windfury effects. Can you imagine Grom attacking twice? 10 damage and killing a minion under typical circumstances, 20 damage with a Death's Bite equipped.
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Wow that's a lot of cards bro. Good job, maybe Blizzard will notice and try to hire you : )
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one the my favourite games of all time ... props to you for all this work done ... brings back so many memories... arch Devil is so sick ...
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ncie work, i love the homm series and i love the fact that the best game in the series is being pimped.
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Yeah, this is awesome no matter how good/bad/imbalanced the cards are :D But seriously, I DO love some of them. Stuff like Mighty Gorgon (seriously, good job on it staying the most annoying thing in any game :D ) or Naga Queen.Or Faerie Dragon.
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Sick, I can't wait for HM&M 7 , the third was always the best and it's time that they realized that xD. Silence would actually be very valuable with such a cardpool xD
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I love some of the card effects you thought up. Particularly: Slow (fantastic anti-aggro card), Mighty Gorgon, Devil, and Magic Mirror.
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Nice work ! I always said there is no better TBS than Heroes 3 and now I see that even Heroes 3 cards soooo overpowered compared to Hearthstone cards )))
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I spent so much time playing Heroe 3 so naturally looked at every card. Torn between conflux (minions are so value) or stronghold (fun cards and op against control decks, plus Slayer)
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Thanks for the comments! And about Hafling, that's is very true! For some reason I never even thought about that. I could change the card for something better.
There are some themes by the classes: Castle is trying to be consistent, Tower is a rush, Conflux goes for value, Necromancy is trying to get the board control and big board to Bloodlust, Dungeon is trying to harras enemy with spells and get a board with good minions, Fortress is trying to be a pain in the ass making the game weird for both players, Inferno goes for some cool combos, Rampart tries to lock opponent and Stronghold goes for good lategame.
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Man it would be awesome if Blizzard would ever add an option to play with custom cards, would love to duke it out in heroes of might & magic style with these cards :p
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this brings back so many good memories homm 3 was amazing
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On February 03 2015 10:40 Provocateur wrote: Man it would be awesome if Blizzard would ever add an option to play with custom cards, would love to duke it out in heroes of might & magic style with these cards :p Yeah, but pretty sure that is not gonna happen for obvious reasons.
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impressive work ! what I would change : more taunt for slow minions like dwarf, dendroid etc; make forteress a defensive class with armor or taunt; and for dungeon, they have only 1 minion with spell power and 0 spell that deals damage.
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On February 04 2015 01:36 SiaBBo wrote:Show nested quote +On February 03 2015 10:40 Provocateur wrote: Man it would be awesome if Blizzard would ever add an option to play with custom cards, would love to duke it out in heroes of might & magic style with these cards :p Yeah, but pretty sure that is not gonna happen for obvious reasons. Indeed. One can dream though :x
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High quality extension.
Balance would be discussable (Peasant screams "broken" for example), but overall very nice atmospheric theme
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Oh my goodness, I just read back and looked at Remove Obstacles. My god, that's insanely powerful. Any tempo deck is salivating over that. It's a 2-mana absolute kill spell at worst (don't kid me, every deck has at least one Taunt) and a 2-mana board wipe much more often).
And wow. Misfortune is ridiculous. Setting your opponent back a turn on their curve matters much more than jumping ahead a turn.
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On February 04 2015 01:36 sacade wrote: impressive work ! what I would change : more taunt for slow minions like dwarf, dendroid etc; make forteress a defensive class with armor or taunt; and for dungeon, they have only 1 minion with spell power and 0 spell that deals damage.
I agree with more Taunts. Those dudes certainly could have taunts. Fortress is what is now though and like the theme. Good find about Dungeon though!
On February 04 2015 08:14 AssumedNewb wrote: High quality extension.
Balance would be discussable (Peasant screams "broken" for example), but overall very nice atmospheric theme
Peasant is interesting and not necessarily broken. It is kinda like Undertaker but you can control it as an opponent. It still has only 2 HP which is just like Undertaker now.
On February 04 2015 13:10 Acritter wrote: Oh my goodness, I just read back and looked at Remove Obstacles. My god, that's insanely powerful. Any tempo deck is salivating over that. It's a 2-mana absolute kill spell at worst (don't kid me, every deck has at least one Taunt) and a 2-mana board wipe much more often).
And wow. Misfortune is ridiculous. Setting your opponent back a turn on their curve matters much more than jumping ahead a turn.
Maybe 2 mana is too little and I guess it could shuffle friendly minions with taunt too. Misfortune may be incredibly strong but it is only good in the early/midgame, and it takes your mana to play too. It could be 3 mana maybe. So if you play it turn 3 that also is your whole turn.
I will do some changes in the near future.
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Why no Solmyr card ?
Alltime favorite hero from Heroes 3
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On February 06 2015 08:02 Ramong wrote: Why no Solmyr card ?
Alltime favorite hero from Heroes 3 I chose to do only creatures and not heroes. If I would do heroes they would be, well heroes, with hero powers.
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I can understand that. Just want to see my favorite hero
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