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Leeroy Jenkins has got to go! - Page 6

Forum Index > Hearthstone General
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Excludos
Profile Blog Joined April 2010
Norway8052 Posts
May 22 2014 17:19 GMT
#101
On May 22 2014 23:55 PerfectAim wrote:
Show nested quote +
On May 22 2014 18:21 Excludos wrote:
On May 22 2014 16:36 PerfectAim wrote:
Yeah, lets nerf every decent card there is in this game. People are so frustrated... Some of you only count the amount of times you lose against Leeroy. Might wanna count the times you win against a deck with Leeroy, with Leeroy being a dead card in your opponents hand. I'm running him in my Shaman deck, because he has great potential. And in some cases it's a dead card, and i dont need it to win either.


It actually, for once, doesn't have anything to do with the strength of the card. I don't know the winrates of decks running Leeroy but personally I think I'm probably around 50% (can't really know as I have to guess if the opponent has one or not).

The problem with Leeroy is the ability to dish out >20 damage in a single round, and there is absolutely shitall you can do about it. Its a boring playstyle to play against, as you're playing more singleplayer than actual opponents. You can't really strategise against it. On the other hand the massive amount of damage you can dish out is really the only characteristics of every deck running him. Thats why I suggest Leeroy giving the opponent a 1-1 whelp with taunt instead, as you will have to use an extra card and mana to get rid of it, and end up doing, say 18 damage instead of 22.


Making that Whelp a taunted one would destroy any purpose there is to the card. There's no point in its charge ability. In that case, you would also need to bring Leeroy's HP up to 4hp. Because if you cannot directly attack into whatever you want to kill, the Charge ability is just completly pointless and it will die to almost any kind of minion / spell because of that 1/1 taunt who can attack you in the turn after.

If you nerf Leeroy to the point that he cant be boosted by any spells (can still be faceless'd) it would become a cheaper Argent Commander minus the divine shield. Hooray for another Legendary card (after Tink, Pagle etc.) that becomes unplayable. It'll be replaced by Arcane Golem or Argent Commander. It is a Legendary card, shouldnt you say it should be better then a rare one? The only class that i can think of having a hard time against Leeroy is against Miracle Rogue. Because they run Sap which removes the best counter you can have against Leeroy, a taunted minion. Yes, there is silence. There's also more taunts.

I also disagree with it being both boring and it being hard to strategise against it. To be honest i find Handlock or zoo lock much more boring to play against. You can definetly strategise against Leeroy, and against 20+ dmg in one turn.

Show nested quote +
On May 22 2014 23:42 saddaromma wrote:
its funny how you disregard the fact that golem needs a lot of setup. whereas with leeroy you can do 12 damage with only 2(!) cards in your hand.


Yeah and with Pyroblast you can deal 10 dmg in 1 card. Regardless of any taunts. Maybe we should just nerf every card that deals damage and we can all socialize instead of killing eachother. Farmville V2.0


What are you on about? tell me again how Leeroy would be useless if you have to spend a card clearing a single 1/1 whelp first? Miracle rogue would still be able to dish out 18 damage at 8 mana, its just not 22 like you would have otherwise. Its effectively the same as making him +1 in cost as well as requiring an extra card to combo with.
S1eth
Profile Joined November 2011
Austria221 Posts
May 22 2014 17:24 GMT
#102
You would have to clear 1 whelp for each Shadowstep you use.
Excludos
Profile Blog Joined April 2010
Norway8052 Posts
May 22 2014 18:32 GMT
#103
On May 23 2014 02:24 S1eth wrote:
You would have to clear 1 whelp for each Shadowstep you use.


Hmm. That is true. That would nerf it too much for miracle rogue ay least. Maybe simply raising it with one cost would get the same effect instead.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
May 22 2014 19:18 GMT
#104
Yes please nerf this card.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 22 2014 21:59 GMT
#105
I had heard an idea to change him and make him more flavorful as well: Just add to his battlecry that he must attack immediately. I like this idea, because not only does it fit with the flavor/lore of the card, but he would still be strong as a finisher in many ways, but less extreme. It would prevent him from being buffed by Power Overwhelming or Cold Blood. Warlock could still deal 16 damage with Leeroy + PO + Faceless, which is perfectly acceptable turn 10 burst IMO, and rogue would still be able to do the usual 18 for 8, and would simply need another minion to attack with if they wanted to add Cold Blood damage.

Personally, I hope they do this if they do anything. It keeps the burst/combo potential, but weakens it slightly and/or makes the player work a bit harder for the big numbers. And really 16 to 18 damage is a reasonable "big burst" for the game. I think the problem people are really having is that if your opponent can suddenly do 27+ from the hand, it just seems like there's no way to stop it.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
May 23 2014 05:51 GMT
#106
On May 23 2014 06:59 Dromar wrote:
I had heard an idea to change him and make him more flavorful as well: Just add to his battlecry that he must attack immediately. I like this idea, because not only does it fit with the flavor/lore of the card, but he would still be strong as a finisher in many ways, but less extreme. It would prevent him from being buffed by Power Overwhelming or Cold Blood. Warlock could still deal 16 damage with Leeroy + PO + Faceless, which is perfectly acceptable turn 10 burst IMO, and rogue would still be able to do the usual 18 for 8, and would simply need another minion to attack with if they wanted to add Cold Blood damage.

Personally, I hope they do this if they do anything. It keeps the burst/combo potential, but weakens it slightly and/or makes the player work a bit harder for the big numbers. And really 16 to 18 damage is a reasonable "big burst" for the game. I think the problem people are really having is that if your opponent can suddenly do 27+ from the hand, it just seems like there's no way to stop it.


Bloody hell , that's a brilliant nerf.
Change charge to battlecry: attacks chosen target
Excludos
Profile Blog Joined April 2010
Norway8052 Posts
May 23 2014 08:53 GMT
#107
On May 23 2014 14:51 IcemanAsi wrote:
Show nested quote +
On May 23 2014 06:59 Dromar wrote:
I had heard an idea to change him and make him more flavorful as well: Just add to his battlecry that he must attack immediately. I like this idea, because not only does it fit with the flavor/lore of the card, but he would still be strong as a finisher in many ways, but less extreme. It would prevent him from being buffed by Power Overwhelming or Cold Blood. Warlock could still deal 16 damage with Leeroy + PO + Faceless, which is perfectly acceptable turn 10 burst IMO, and rogue would still be able to do the usual 18 for 8, and would simply need another minion to attack with if they wanted to add Cold Blood damage.

Personally, I hope they do this if they do anything. It keeps the burst/combo potential, but weakens it slightly and/or makes the player work a bit harder for the big numbers. And really 16 to 18 damage is a reasonable "big burst" for the game. I think the problem people are really having is that if your opponent can suddenly do 27+ from the hand, it just seems like there's no way to stop it.


Bloody hell , that's a brilliant nerf.
Change charge to battlecry: attacks chosen target


I'm not against it. tbh I like the idea. But do realize that a change so drastic would completely kill all the decks reliant on him as a finisher.
AHeroicKumquat
Profile Joined May 2014
United Kingdom0 Posts
May 23 2014 09:18 GMT
#108
I find that the real problem with leeroy is in decks that he is an addition to as opposed to the focus of the deck, cause think of it like this, miracle rouge can do 20+ burst from the hand in one turn, but the deck has virtually no board presence for the rest of the game, so you have time to build a defence and prepare for it, its when he's played in handlock, when you're already pressed to deal with the giants and drakes that leeroy is just about uncounterable. its the same principal as the pyroblast nerf,it changes a deck that should be about taking board control and winning with your huge minions, and turns it into, "deal ten damage to face, kill taunts, draw combo"
monkey-1337
Profile Joined May 2014
0 Posts
May 23 2014 11:50 GMT
#109
The whole point of a miracle rogue deck is to draw enough cards to do a otk. That's why they play with as much card draw as possible to survive with. That's why they do their same 3 card combo in most games.
o-man
Profile Joined May 2014
0 Posts
Last Edited: 2014-05-23 13:02:55
May 23 2014 12:58 GMT
#110
I opened my second Leeroy just now. I'm not sure whether he will be nerfed but I'm willing to hold on to the extra Leeroy for some time in case he is. (Since nerfed cards give full value on disenchant)

Is is possible to selectively turn off the "Legendary" rarity in the "Disenchant Extra Cards" button?

Edit: Or see which cards you have x3 or more of - so that I can manually disenchant the other extras?
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 23 2014 13:05 GMT
#111
On May 23 2014 21:58 o-man wrote:
I opened my second Leeroy just now. I'm not sure whether he will be nerfed but I'm willing to hold on to the extra Leeroy for some time in case he is. (Since nerfed cards give full value on disenchant)

Is is possible to selectively turn off the "Legendary" rarity in the "Disenchant Extra Cards" button?

Edit: Or see which cards you have x3 or more of - so that I can manually disenchant the other extras?

no
Countdown to victory: 1 200!
xuanzue
Profile Joined October 2010
Colombia1747 Posts
May 23 2014 15:36 GMT
#112
Leeroy Jenkins is extremely cheap, can be used with Faceless Manipulator, Power Overwhelming Windfury and rage abilities of warrior. this is not a exclusive problem of miracle rogue.
Dominions 4: "Thrones of Ascension".
rd
Profile Blog Joined July 2010
United States2586 Posts
May 23 2014 17:27 GMT
#113
On May 24 2014 00:36 xuanzue wrote:
Leeroy Jenkins is extremely cheap, can be used with Faceless Manipulator, Power Overwhelming Windfury and rage abilities of warrior. this is not a exclusive problem of miracle rogue.


Warrior nor Shaman run Leeroy -- Alakir and Grommash are more consistent as finishers which don't sit dead in your hand unlike leeroy.
Dranak
Profile Joined July 2011
United States464 Posts
May 23 2014 17:55 GMT
#114
On May 24 2014 02:27 rd wrote:
Show nested quote +
On May 24 2014 00:36 xuanzue wrote:
Leeroy Jenkins is extremely cheap, can be used with Faceless Manipulator, Power Overwhelming Windfury and rage abilities of warrior. this is not a exclusive problem of miracle rogue.


Warrior nor Shaman run Leeroy -- Alakir and Grommash are more consistent as finishers which don't sit dead in your hand unlike leeroy.


Some Shaman do run Leeroy + Windfury as a finisher.
rd
Profile Blog Joined July 2010
United States2586 Posts
May 23 2014 17:57 GMT
#115
On May 24 2014 02:55 Dranak wrote:
Show nested quote +
On May 24 2014 02:27 rd wrote:
On May 24 2014 00:36 xuanzue wrote:
Leeroy Jenkins is extremely cheap, can be used with Faceless Manipulator, Power Overwhelming Windfury and rage abilities of warrior. this is not a exclusive problem of miracle rogue.


Warrior nor Shaman run Leeroy -- Alakir and Grommash are more consistent as finishers which don't sit dead in your hand unlike leeroy.


Some Shaman do run Leeroy + Windfury as a finisher.


Shaman who don't own alakir.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2014-05-30 05:25:51
May 30 2014 05:16 GMT
#116
People think I want Leeory nerfed to hell because of Miracle Rouge, nope. I don't like it there any more then other places but it's really not the deal. HERE is the deal:

Duplicate announced for mage - Leeory combos!
Rebirth announced for shaman - Leeory combos!
Anub'ar Ambusher announed for rouge - Leeory combos!

weikor
Profile Blog Joined March 2011
Austria580 Posts
May 30 2014 07:48 GMT
#117
Im really on board with him beeing summoned like a spell, must attack target instantly.

That would take a little strength out of him, but still leave him in a good spot for finisher comboes. (if you windfury him he must attack instantly again)
figq
Profile Blog Joined May 2010
12519 Posts
May 30 2014 08:08 GMT
#118
Leave Leeroy alone! Just leave him alone! *dramatic voice*
I don't know, it's true that they nerfed Sylvanas eventually, but I have a feeling they ain't gonna touch Leeroy. They've been asked about Leeroy in the past and they seem to like him a lot.
If you stand next to my head, you can hear the ocean. - Day[9]
Carnate
Profile Joined September 2010
United States62 Posts
June 03 2014 03:50 GMT
#119
What about making shadow step non stacking? When you play a shadow step card it reverts to normal instead of keeping its lower mana cost.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
Last Edited: 2014-06-03 04:02:48
June 03 2014 04:00 GMT
#120
On May 23 2014 06:59 Dromar wrote:
I had heard an idea to change him and make him more flavorful as well: Just add to his battlecry that he must attack immediately. I like this idea, because not only does it fit with the flavor/lore of the card, but he would still be strong as a finisher in many ways, but less extreme. It would prevent him from being buffed by Power Overwhelming or Cold Blood. Warlock could still deal 16 damage with Leeroy + PO + Faceless, which is perfectly acceptable turn 10 burst IMO, and rogue would still be able to do the usual 18 for 8, and would simply need another minion to attack with if they wanted to add Cold Blood damage.

Personally, I hope they do this if they do anything. It keeps the burst/combo potential, but weakens it slightly and/or makes the player work a bit harder for the big numbers. And really 16 to 18 damage is a reasonable "big burst" for the game. I think the problem people are really having is that if your opponent can suddenly do 27+ from the hand, it just seems like there's no way to stop it.


Faceless doesn't activate battlecries, so you wouldn't be able to deal damage with him if you facelessed him. This is a cool idea though.

On May 30 2014 14:16 IcemanAsi wrote:
People think I want Leeory nerfed to hell because of Miracle Rouge, nope. I don't like it there any more then other places but it's really not the deal. HERE is the deal:

Duplicate announced for mage - Leeory combos!
Rebirth announced for shaman - Leeory combos!
Anub'ar Ambusher announed for rouge - Leeory combos!



Mage: Why would any mage ever run leeroy when they have fireballs that do the same thing that leeroy does only better?
Shaman: Rebirth is not remotely viable for leeroy.
Rogue: The ambusher is actually a terrible card and I can't see it ever being played in a miracle deck. Tempo rogue doesn't use leeroy as a finisher.
RIP eSTRO :(
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