Hearthstone QQ Therapy - Page 59
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Gotuso
Netherlands733 Posts
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Kuzmorgo
Hungary1058 Posts
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trinxified
Canada7774 Posts
Is this a hack? | ||
Alaric
France45622 Posts
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Meta
United States6225 Posts
![]() Reasons why drafting in magic is more skillful than hearthstone's arena #374: Everybody gets opportunities to pick rares. Edit: That weapon is a Doomhammer. wtf | ||
Blazinghand
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United States25550 Posts
On December 30 2013 04:20 WetSocks wrote: Man I really hate Murlocs, and their sound when ppl play them to the board are just irritating. probably the best part of Murlocs is when someone plays old murk-eye and it's the same mrgbrlglbrglgbrlgh sound but much deeper and with the legendary noise | ||
babishh
Canada965 Posts
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AndAgain
United States2621 Posts
Deal 4 damage to all enemy minions Fireblast Fireball Transform into sheep Deal 3 damage and freeze Deal 2 damage to all enemy minions and freeze Deal 1 damage to all enemy minions Deal 3 damage randomly split between enemies Freeze/ deal 4 damage if already frozen Freeze minion and ones next to it and deal 1 damage. Even if we ignore pyroblast and all the freezing effects, this is ridiculous. It's almost impossible to get good board control going. | ||
Amui
Canada10567 Posts
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BurningSera
Ireland19621 Posts
![]() that class. And They have a card where they can heal +4 hp to ALL minions with 0 mana. Blizzard i am done with this game. | ||
BrownBear
United States6894 Posts
It doesn't matter that I kept clearing his board, he kept having a massive, 4/5 or bigger minion with taunt. Meanwhile, I lost the game with 5 cards still in my deck, 2 of which were my fucking Aldor Peacekeepers. If I had drawn either one of them, would have saved the game. Fucking hell. | ||
ujonecro
United Kingdom846 Posts
On January 01 2014 10:06 BurningSera wrote: that class. And They have a card where they can heal +4 hp to ALL minions with 0 mana. Blizzard i am done with this game. Dont forget Divine spirit into Inner fire. | ||
tomnov
Israel148 Posts
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Dreamer.T
United States3584 Posts
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lock203
United States43 Posts
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Saechiis
Netherlands4989 Posts
Spells overall are so annoying because there's no counter to them (except for mage ofc). | ||
Dreamer.T
United States3584 Posts
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Saechiis
Netherlands4989 Posts
On January 02 2014 00:02 Dreamer.T wrote: Just played a guy who dropped a Sylvanas and a faceless manipulator on the same turn on my last game in Arena. Never mind having the single best card in the game, but two of them! GG, think I'm going to quit this game. ![]() Yeah, shit is awesome ... | ||
Gotuso
Netherlands733 Posts
On January 01 2014 23:35 Saechiis wrote: There's so many counters to big dudes, it's kind of depressing. If I play a turn 5 Earth elemental and my opponent randomly has a big game hunter I might as well concede with the overload next turn. Same goes for Mind Control, what lategame do I have when I know the instant I play a huge card it'll switch sides immediately? Priest is particularly stupid because they have insta kill cards for that as well, 3 cost to kill anything 5 attack or more? How does that compare to kill shot which is random or assassinate which costs 5? Spells overall are so annoying because there's no counter to them (except for mage ofc). In the case of priests, I can tell you that there is a serious downside to Mind Control and Shadow Word: Death: they can be stuck in your hand for ever while your opponent is beating on you with early stuff. Drawing a Shadow Word: Death with 2 4 power creatures on your opponents side is the worst. Having Mind Control in your opener, after you mulligan, is terrible as well. When you get to cast those spells they are great, but sometimes your just not able to and they are just dead draws. | ||
ragz_gt
9172 Posts
And I lost all of them obviously | ||
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