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Hearthstone QQ Therapy - Page 391

Forum Index > Hearthstone General
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DaCruise
Profile Joined July 2010
Denmark2457 Posts
December 07 2017 19:03 GMT
#7801
Lol. Funny how The Darkness is a million times harder than any of the other bosses.
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
December 11 2017 15:29 GMT
#7802
Mage needs to have some of its burn damage removed. Fireball is too strong. It is pre-nerf Fiery War Axe strong. It is in every single mage deck, which is a sign that it is too strong. Stopping Fireball from hitting face would remove a lot of the complaints about mage as an uninteractive class. It would have massively weakened the old freeze mage and it would kill the quest-exodia mage decks now.

There is absolutely nothing fun about having unstoppable damage thrown at your face. In my last game I took 22 damage straight to the face. Add the turn 1 Mana Wyrm (which I also think should be nerfed), Coin, Kabal Lackey, Counterspell, with a turn 2 Primordial Glyph and it is damn near impossible to not take damage early, and the unstoppable damage later killed me off.

I find such decks just as infuriating to play against; they rely heavily on getting a good draw and if they do get a good draw then there is almost nothing you can do to stop it.
pNRG
Profile Joined February 2012
United States333 Posts
December 14 2017 15:02 GMT
#7803
On December 08 2017 04:03 DaCruise wrote:
Lol. Funny how The Darkness is a million times harder than any of the other bosses.


I beat The Darkness with a Pally deck that had a decent amount of divine shield, Gloves of Mugging, and the "your cards that cost 5+ cost 5" buff. Survived the early game and played a couple of Tirions. It seems to be about stabilizing a board early enough to not die, and perfectly timing your candle usage.

I think the Kobold King guy that gets the legendary treasures is the hardest. Totally unpredictable and random. Have never won against him, always get blown out.
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
Yurie
Profile Blog Joined August 2010
11833 Posts
December 18 2017 17:20 GMT
#7804
Just played an arena game. Opponent priest had 4 Psychic Screams, the second one used on a bunch of 1/1 after he killed my Sated Threshadon. Being warlock I had to tap myself down to 4 hp to keep on board and finally win on him getting fatigued. I still had 10 cards left after tapping ~12 times.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
December 20 2017 09:54 GMT
#7805
Why did Blizzard have to make hunter so freaking good in arena! control decks are officially dead!
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 21 2017 17:30 GMT
#7806
must be nice to win with shit decks only because I always get a fucking shit start, but what would I know compared to leddit :^)
ffxiv enjoyer
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 22 2017 18:44 GMT
#7807
Shaman gets the worse starting deck in Dungeon Run mode of course. Why am I even surprised
EZ4ENCE
Nakara
Profile Joined January 2015
United States0 Posts
Last Edited: 2017-12-22 20:07:55
December 22 2017 20:06 GMT
#7808
On December 23 2017 03:44 WindWolf wrote:
Shaman gets the worse starting deck in Dungeon Run mode of course. Why am I even surprised

Shamans starting deck for dungeon runs is great? The only bad cards are Murloc Tidehuner and Air Elemental and neither of those are even that bad. Paladin gets Goldshire Footman, Blessing of Might, Holy Light, Noble Sacrifice, Stormwind Knight all of which are worse than shamans bad cards and aside from Truesilver Champion and Consecration the rest of paladins cards are lower quality too. I would argue Shaman has one of the better starting decks(Maybe 4rd behind priest, mage and druid?) as aside from its 2 bad cards the others are all pretty good.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
December 23 2017 09:01 GMT
#7809
First time I cleared the dungeon with shaman was with murlocs. You can even go for elementals or/and jades. I think paladin and warrior have a harder time in the dungeon.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 25 2017 07:03 GMT
#7810
wow losing to this cheesy fucking shit priest deck that relies on never drawing mind control sure is fun
ffxiv enjoyer
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
January 12 2018 20:29 GMT
#7811
Dungeon run's are like a lot of things in Hearthstone: great general idea but screwed up with the details.The first mistake I think was to make the first boss be before you have had any chance to customise your deck (besides picking a class) which very quickly becomes dull.

The second mistake was the difficulty spikes. The first three bosses are almost never a threat. The fourth and fifth may be tricky if you found a boss who countered your deck or you got a very bad draw. The sixth and seventh can be very hard and you probably need a little luck. The final boss needs a lot of luck. It is not until after the third boss that half of my deck was picked by me, and I rarely feel like my deck is 'mine' until after the fifth boss - when I have my third passive/treasure choice - and then I will have at most 3 more bosses to fight before that deck is taken away from me. A bit more time to play in the middle would be great, even if I don't get more passive/treasure options.

The third mistake was having bosses with anti-fun mechanics, in particular, bosses who burn your cards or steal your stuff. Why would you give a boss cards like Mind Control and Entomb? They are awful cards to play against.
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
March 01 2018 15:25 GMT
#7812
Wild brawl: I play with a Dreadsteed deck. I prefer playing my own decks, plus it is fun to get a board of 7 Dreadsteeds and it's surprisingly decent. I go 4-3 which I am pleased with overall, but those 7 games;
Secret mage (win)
Secret mage (win)
Big spell mage (win)
Secret mage (loss)
Aggro shaman (loss)
Aggro druid (win)
Reno mage (loss)

But all 3 losses were examples of how utterly terrible Hearthstone can be at times.
The secret mage won with a Mana Wyrm getting up to 8 attack (left with only 1 health), pumped up by mainly burn spells. But the main factor was a turn 5 Flamestrike from a Primordial Glyph killed 3 of my minions including 2 with taunt.

The shaman went first and had a perfect draw. In that game I played 2x Mistress of Mixtures on turn 1, Gnomeferatu on turn 2, Deathlord on turn 3, Plated Beetle and Life Tap turn 4, Deathlord on turn 5 but was still dead before my sixth turn.

Both of those games demonstrated power of 1-drops that can grow (Mana Wyrm and Tunnel Trogg).

The Reno mage won by playing Frost Lich Jaina on turn 9. That single card won the game for them. Death Knights are absurdly powerful and it frustrates me how important it is to play them early in some games. I have lost/won many, many games simply based on who played a Death Knight first.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 13 2018 05:33 GMT
#7813
New expansion hasn't been out for 24 hours yet, and people on reddit are already calling for nerfs.

I mean, can't we wait a little while before calling for balance changes? Remember how Troggzor and Hunter Quest would be some of the most broken cards in the game`? And why did people play with garbage cards like Grim Patron and Dr. Boom?
EZ4ENCE
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
Last Edited: 2018-04-13 05:50:46
April 13 2018 05:48 GMT
#7814
@WindWolf

You havent played against Shudderwock yet, have you? I managed to Azari this one Shudderwock opp before he could get mosquito off. He just proceeded to spend the next 30 minutes spamming Shudderwock with no win condition. Thats clearly not intended by blizzard. I had to sit down for 30 minutes while he played multiple of Shudder's animations.

https://hsreplay.net/replay/SCmBtrgwTXpEmDogKgMqaH

Edit: This is actually not the replay. I guess hsreplay cant even save the last game cause of the overload of cards played -_-
Skol
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 13 2018 07:08 GMT
#7815
No, I haven't played anything since Witchwood was released. However,I feel like people are WAY too quick to judge the power level of cards. I remember seeing an old pool on Reddit (done prior to the release of Un'Goro but after the full set was revealed) where many people thought that the hunter quest would be meta-defining, but almost no one thought the same of the rogue quest. I'm not saying that Shudderwock is perfect, but lets not rush to conclude based on the first hours after release. After all, we all hated playing against Quest Hunter right
EZ4ENCE
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
April 13 2018 07:38 GMT
#7816
im not talking about balance. im talking about shudderwock animations lasting 10 minutes a turn without the rope going off. its a huge issue and the reason why i stopped playing for tonight.
Skol
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
April 16 2018 11:38 GMT
#7817
would be a great card if blizzard is forced to add optional animation cancellation to the game because of it.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2018-05-02 06:21:49
May 02 2018 06:21 GMT
#7818
My arena opponent just Unstable Evolution'd into Vex Crow and Sorcerer's Apprentice, gg.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
Last Edited: 2018-05-15 06:50:03
May 15 2018 06:21 GMT
#7819
Can we delete Warlock from the game for a while. I don' even mind playing against spitefuls and paladins and whatnot because at least they have some weakness, but a class that has better healing than priest, the best death knight that has been played constantly since TFT, best cube combos with synergy with DK and lackey, best or maybe second best spellstone and best aoe removals makes me want to stop playing.

Warlock was in a good place pre Kobols and katacombs, now it just about as bad to play against as razakus priest or pre warsong nerf patron. I don't understand what the fucking fuck I am supposed to do when it outheals and taunts up vs aggro, removes any midrange boards over and over and beats control decks with either rin or just out-tempoing them thanks to multiplying doomguards and t-5 voidlords. If there has ever been a jack of all trades deck I think this is it.

Give back coldlight oracles or something so I can fuck them with kingsbane rogue. I don't enjoy playing quest rogue enough to do that, and it anyhow loses the rock-paper-scissors to just about every other meta deck.

EDIT: I think seeing how often Warlock decks were banned in the recent HCT playoffs for both EU and NA is a good teller of how insane the class is right now. In EU 69 out of 73 brought warlock, all of them including both voidlord and gul'dan and in NA 66 out of the 73 players had warlock, 2 of which were zoolocks. So that makes it 133 out 146 players bringing some variation of warlock with gul'dan and voidlords. I know lots of pros are speaking that meta is fine and about as balanced and diverse as ever but it certainly doesn't feel like it.
I play children's card games and watch a lot of dota, CS and HS
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
Last Edited: 2018-05-15 06:49:52
May 15 2018 06:48 GMT
#7820
doubleposted instead of editing, can mod delete this one
I play children's card games and watch a lot of dota, CS and HS
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