Hearthstone QQ Therapy - Page 391
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DaCruise
Denmark2457 Posts
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Melliflue
United Kingdom1389 Posts
There is absolutely nothing fun about having unstoppable damage thrown at your face. In my last game I took 22 damage straight to the face. Add the turn 1 Mana Wyrm (which I also think should be nerfed), Coin, Kabal Lackey, Counterspell, with a turn 2 Primordial Glyph and it is damn near impossible to not take damage early, and the unstoppable damage later killed me off. I find such decks just as infuriating to play against; they rely heavily on getting a good draw and if they do get a good draw then there is almost nothing you can do to stop it. | ||
pNRG
United States333 Posts
On December 08 2017 04:03 DaCruise wrote: Lol. Funny how The Darkness is a million times harder than any of the other bosses. I beat The Darkness with a Pally deck that had a decent amount of divine shield, Gloves of Mugging, and the "your cards that cost 5+ cost 5" buff. Survived the early game and played a couple of Tirions. It seems to be about stabilizing a board early enough to not die, and perfectly timing your candle usage. I think the Kobold King guy that gets the legendary treasures is the hardest. Totally unpredictable and random. Have never won against him, always get blown out. | ||
Yurie
11633 Posts
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DaCruise
Denmark2457 Posts
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Stancel
Singapore15360 Posts
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WindWolf
Sweden11767 Posts
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Nakara
United States0 Posts
On December 23 2017 03:44 WindWolf wrote: Shaman gets the worse starting deck in Dungeon Run mode of course. Why am I even surprised Shamans starting deck for dungeon runs is great? The only bad cards are Murloc Tidehuner and Air Elemental and neither of those are even that bad. Paladin gets Goldshire Footman, Blessing of Might, Holy Light, Noble Sacrifice, Stormwind Knight all of which are worse than shamans bad cards and aside from Truesilver Champion and Consecration the rest of paladins cards are lower quality too. I would argue Shaman has one of the better starting decks(Maybe 4rd behind priest, mage and druid?) as aside from its 2 bad cards the others are all pretty good. | ||
DaCruise
Denmark2457 Posts
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Stancel
Singapore15360 Posts
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Melliflue
United Kingdom1389 Posts
The second mistake was the difficulty spikes. The first three bosses are almost never a threat. The fourth and fifth may be tricky if you found a boss who countered your deck or you got a very bad draw. The sixth and seventh can be very hard and you probably need a little luck. The final boss needs a lot of luck. It is not until after the third boss that half of my deck was picked by me, and I rarely feel like my deck is 'mine' until after the fifth boss - when I have my third passive/treasure choice - and then I will have at most 3 more bosses to fight before that deck is taken away from me. A bit more time to play in the middle would be great, even if I don't get more passive/treasure options. The third mistake was having bosses with anti-fun mechanics, in particular, bosses who burn your cards or steal your stuff. Why would you give a boss cards like Mind Control and Entomb? They are awful cards to play against. | ||
Melliflue
United Kingdom1389 Posts
Secret mage (win) Secret mage (win) Big spell mage (win) Secret mage (loss) Aggro shaman (loss) Aggro druid (win) Reno mage (loss) But all 3 losses were examples of how utterly terrible Hearthstone can be at times. The secret mage won with a Mana Wyrm getting up to 8 attack (left with only 1 health), pumped up by mainly burn spells. But the main factor was a turn 5 Flamestrike from a Primordial Glyph killed 3 of my minions including 2 with taunt. The shaman went first and had a perfect draw. In that game I played 2x Mistress of Mixtures on turn 1, Gnomeferatu on turn 2, Deathlord on turn 3, Plated Beetle and Life Tap turn 4, Deathlord on turn 5 but was still dead before my sixth turn. Both of those games demonstrated power of 1-drops that can grow (Mana Wyrm and Tunnel Trogg). The Reno mage won by playing Frost Lich Jaina on turn 9. That single card won the game for them. Death Knights are absurdly powerful and it frustrates me how important it is to play them early in some games. I have lost/won many, many games simply based on who played a Death Knight first. | ||
WindWolf
Sweden11767 Posts
I mean, can't we wait a little while before calling for balance changes? Remember how Troggzor and Hunter Quest would be some of the most broken cards in the game`? And why did people play with garbage cards like Grim Patron and Dr. Boom? | ||
Emnjay808
United States10633 Posts
You havent played against Shudderwock yet, have you? I managed to Azari this one Shudderwock opp before he could get mosquito off. He just proceeded to spend the next 30 minutes spamming Shudderwock with no win condition. Thats clearly not intended by blizzard. I had to sit down for 30 minutes while he played multiple of Shudder's animations. https://hsreplay.net/replay/SCmBtrgwTXpEmDogKgMqaH Edit: This is actually not the replay. I guess hsreplay cant even save the last game cause of the overload of cards played -_- | ||
WindWolf
Sweden11767 Posts
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Emnjay808
United States10633 Posts
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[DUF]MethodMan
Germany1716 Posts
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Ansinjunger
United States2451 Posts
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Oukka
Finland1683 Posts
Warlock was in a good place pre Kobols and katacombs, now it just about as bad to play against as razakus priest or pre warsong nerf patron. I don't understand what the fucking fuck I am supposed to do when it outheals and taunts up vs aggro, removes any midrange boards over and over and beats control decks with either rin or just out-tempoing them thanks to multiplying doomguards and t-5 voidlords. If there has ever been a jack of all trades deck I think this is it. Give back coldlight oracles or something so I can fuck them with kingsbane rogue. I don't enjoy playing quest rogue enough to do that, and it anyhow loses the rock-paper-scissors to just about every other meta deck. EDIT: I think seeing how often Warlock decks were banned in the recent HCT playoffs for both EU and NA is a good teller of how insane the class is right now. In EU 69 out of 73 brought warlock, all of them including both voidlord and gul'dan and in NA 66 out of the 73 players had warlock, 2 of which were zoolocks. So that makes it 133 out 146 players bringing some variation of warlock with gul'dan and voidlords. I know lots of pros are speaking that meta is fine and about as balanced and diverse as ever but it certainly doesn't feel like it. | ||
Oukka
Finland1683 Posts
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