If I kill Sylvanas with a Fire Elemental battlecry, is that Fire Elemental eligible to be stolen?
Simple Questions and Answers - Page 135
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Dromar
United States2145 Posts
If I kill Sylvanas with a Fire Elemental battlecry, is that Fire Elemental eligible to be stolen? | ||
Hier
2391 Posts
On April 26 2015 03:07 Dromar wrote: Feel like I should know this by now, but I don't play Shaman much. If I kill Sylvanas with a Fire Elemental battlecry, is that Fire Elemental eligible to be stolen? Yes. | ||
Torte de Lini
Germany38463 Posts
I also have about 3000 gold; should I just buy all of Naxx or spread between BRM and Naxx? I recently opened some card packs; I got some gold cards: I don't play much Shaman, Druid or Paladin; because the starting cards you get for them are frankly shit. But I'm not opposed to playing them if my deck has rounded it more; I got a more cards for them. Druid Wrath Anodized Robo Cub Hunter Cobra Shot Savannah Highmane Mage Flamecannon Vaporize Paladin Eye for an Eye Seal of Light Repentance Divine Favor Rogue Conceal Blade Flurry Defias Ringleader One-eye Cheat Tinker's Sharpsword Oil Trade Prince Gallywix Shaman Earth Shock Forked Lightning Lightning Bolt Dust Devil Crackle Whirling Zap-o-matic Unbound Elemental Priest Thoughtsteal Warlock Demonfire Warrior Arathi Weaponsmith Monsters Argent Squire Bloodsail Corsair Shieldbearer Young Priestess Mana Addict (Gold) Big Game Hunter Flesheating Ghoul (2) Stone Splinter Trogg Lil' Exorcist Mind Control Tech Ogre Brute Raging Worgen Tauren Warrior Burly Rockjaw Trogg Cult Master Dread Corsair Piloted Shredder Azure Drake (Gold) Twilight Drake (2) Silver Hand Knight | ||
kingjames01
Canada1603 Posts
There are so many good cards in that list that you should NOT disenchant. Just thinking about breaking down some of those cards gives me shivers. Edit: Just in case you are, I'll quickly identify the cards that I think are worth keeping. Druid Wrath - KEEP, essential Anodized Robo Cub Hunter Cobra Shot Savannah Highmane - KEEP, essential for any Hunter deck with a slower gameplan Mage Flamecannon - KEEP, useful in many decks where you have room for it Vaporize Paladin Eye for an Eye Seal of Light Repentance Divine Favor - KEEP, used in Aggressive Paladin decks Rogue Conceal Blade Flurry - KEEP, essential Defias Ringleader - KEEP, currently used in minion-based variant of Combo Oil Rogue decks One-eye Cheat Tinker's Sharpsword Oil - KEEP, essential for Combo Oil Rogue decks Trade Prince Gallywix Shaman Earth Shock - KEEP, essential Forked Lightning Lightning Bolt - KEEP, essential Dust Devil Crackle - KEEP, essential Whirling Zap-o-matic Unbound Elemental - KEEP, will become very useful post-BRM Priest Thoughtsteal - KEEP, essential Warlock Demonfire Warrior Arathi Weaponsmith Monsters Argent Squire - KEEP, useful tool if needed Bloodsail Corsair Shieldbearer Young Priestess Mana Addict (Gold) Big Game Hunter - KEEP, ESSENTIAL Flesheating Ghoul (2) Stone Splinter Trogg Lil' Exorcist Mind Control Tech - KEEP, useful tool against Aggressive decks Ogre Brute Raging Worgen Tauren Warrior Burly Rockjaw Trogg Cult Master Dread Corsair Piloted Shredder - KEEP, essential Azure Drake (Gold) - KEEP, essential Twilight Drake (2) - KEEP, essential in slow decks that build your hand size Silver Hand Knight | ||
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Germany38463 Posts
On April 27 2015 01:16 kingjames01 wrote: Are you asking if they are good, because you are contemplating the decision to disenchant your cards? There are so many good cards in that list that you should NOT disenchant. Just thinking about breaking down some of those cards gives me shivers. Edit: Just in case you are, I'll quickly identify the cards that I think are worth keeping. I disenchanted one card (Dread Corsair I think) but yeah; that was what I was asking. Wasn't sure what was good and what just sounded good | ||
IcemanAsi
Israel681 Posts
A. Nope | ||
Volband
Hungary6034 Posts
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kingjames01
Canada1603 Posts
On April 27 2015 06:34 Torte de Lini wrote: I disenchanted one card (Dread Corsair I think) but yeah; that was what I was asking. Wasn't sure what was good and what just sounded good Dread Corsair has been added to Grim Patron Warrior decks. It's a really strong Turn 4 tempo play after equipping a weapon. Are you trying to build a particular deck so you need the dust immediately? In general, when asked about disenchanting cards I point out that a Card can be turned into Dust at any time for no extra cost. Even if you never use a Card, just leave it in your Collection. You should only disenchant right at the moment when you are going to craft a card and you need the Dust. | ||
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Germany38463 Posts
On April 28 2015 00:18 kingjames01 wrote: Dread Corsair has been added to Grim Patron Warrior decks. It's a really strong Turn 4 tempo play after equipping a weapon. Are you trying to build a particular deck so you need the dust immediately? In general, when asked about disenchanting cards I point out that a Card can be turned into Dust at any time for no extra cost. Even if you never use a Card, just leave it in your Collection. You should only disenchant right at the moment when you are going to craft a card and you need the Dust. I just wanted the achievement basically. | ||
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Germany38463 Posts
Cogmaster Tinkertown Technician Screwjank Clunker Micro Machine Salty Dog | ||
Zeon0
Austria2995 Posts
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Germany38463 Posts
I just got access to BRM and Naxxaramas, so I have about 3000 gold left. | ||
mordek
United States12704 Posts
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Germany38463 Posts
On April 28 2015 02:23 mordek wrote: Do you plan on playing arena to earn packs/gold? No, probably not. Once in awhile, but not in the near future as I am not very good. Used gold to get a bunch of classic packs, I'll start buying GvG here on. Was hoping for legendaries, but got a bunch of strange cards. I guess I'll buy GvG now after I beat Naxxaramas and BRM. Druid Soul of the Forest Starfall Druid of the Claw Hunter Flare Unleash the Hounds Deadly Shot Mage Ice Barrier Kirin Tor Mage Cone of Cold Blizzard Paladin Blessing of Wisdom Noble Sacrifice Sword of Justice (Gold) Equality Holy Wrath Rogue Conceal (I have 3 now) Preparation Betrayal Eviscerate Defias Ringleader (2 now) Shaman Lightning Bolt Unbound Elemental Lava Burst Stormforged Axe Earth Elemental Priest Circle of Healing Lightwell Shadowform Holy Fire Temple Enforcer Warlock Flame Imp Flame Imp (Gold) Summoning Portal Warrior Inner Rage (2 now) Rampage Armorsmith Arathi Weaponsmith (2 now) Gorehowl Monsters Abusive Sergeant Murloc Tidecaller Young Dragonhawk Amani Berserker Ironbeak Owl Faerie Dragon Mad Bomber Youthful Brewmaster Alarm-o-Bot Acolyte of Pain (2 now) Nat Pagle Earthen Ring Farseer (2 now) Injured Blademaster Harvest Golem Jungle Panther Raging Worgen (2 now) Cult Master (2 now) Dread Corsair (2 now) Dark Iron Dwarf (2 now) Spellbreaker Silvermoon Guardian Abomination Fen Creeper (2 now) Spiteful Smith (3 now) Stampeding Kodo (2 now) Stranglethorn Tiger Gadgetzan Auctioneer (2 now) Priestess of Elune Sunwalker Windfury Harpy | ||
Wuster
1974 Posts
So you can either just disenchant them everytime they come up regardless if they're useful or not (because you'll likely just end up with them again sooner or later). Or to save everyone a lot of time, just keep 2 in your collection and let auto-disenchant do it's job. Also, if you did't know, the break even point for Arena is 3 wins (1 pack + ~50g worth of rewards), so if you can accomplish that it's often worth it to play Arena instead of buying a pack in hopes that you'll get even better rewards. But that doesn't apply if you can't stand arena of course. | ||
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Germany38463 Posts
On April 28 2015 03:55 Wuster wrote: A lot of the cards you keep listing are commons, to state the obvious you'll be getting them very frequently. So you can either just disenchant them everytime they come up regardless if they're useful or not (because you'll likely just end up with them again sooner or later). Or to save everyone a lot of time, just keep 2 in your collection and let auto-disenchant do it's job. Also, if you did't know, the break even point for Arena is 3 wins (1 pack + ~50g worth of rewards), so if you can accomplish that it's often worth it to play Arena instead of buying a pack in hopes that you'll get even better rewards. But that doesn't apply if you can't stand arena of course. Should I still keep buying classics or move onto GvG? I like arena, I just dont very well and I just use arena value to determine what cards to pick Also, what should I enchant first? I have 140 dust | ||
mordek
United States12704 Posts
If you played arena I was going to recommend buying classic and using arena to get GvG. | ||
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Germany38463 Posts
On April 28 2015 05:28 mordek wrote: Most people save up for legendaries as you're least likely to get one in a pack. Alternatively you could select one deck you like and craft all the epics/rares you need to have a competitive deck. If you played arena I was going to recommend buying classic and using arena to get GvG. I feel it is better to play 100 for guaranteed GvG than to try and win 3-4 in a row, no? How much is a legendary? I'll stop buying classic packs and get GvG now | ||
kingjames01
Canada1603 Posts
On April 28 2015 05:38 Torte de Lini wrote: I feel it is better to play 100 for guaranteed GvG than to try and win 3-4 in a row, no? How much is a legendary? I'll stop buying classic packs and get GvG now Crafting a non-Golden Legendary will cost you 1600 Dust. The real answer behind the Classic vs GvG Pack question: It depends. - If you're just starting out your collection, and you don't have very many cards, then opening either pack type will usually result in new cards for your collection. Additionally, if you're just starting, Classic packs are more important because the foundation of essentially all decks are built with Classic cards. - If you've built up your collection, then you need to identify the tools that you are missing. Can they be substituted with something you already have? Next, look to see how many cards of each set (Classic vs GvG) you are missing and work out the expectation value for Dust that you would get when opening any given pack. If that expectation value is higher for Classic, then get a Classic pack. Otherwise, get a GvG pack. Edit: I made a spreadsheet that keeps track of my collection, and the expectation value for Dust when opening any given pack. My calculations state that if my goal is to complete my collection, then it is better for me to open GvG packs until I get the equivalent of 15 Legendary cards. However, if my goal is to complete my wishlist of competitive cards, then it is better for me to open Classic packs until I get the equivalent of 3 Legendary cards. | ||
Wuster
1974 Posts
On April 28 2015 04:07 Torte de Lini wrote: Should I still keep buying classics or move onto GvG? I like arena, I just dont very well and I just use arena value to determine what cards to pick Also, what should I enchant first? I have 140 dust This will really depend on what kind of deck you like to play. For example, if you want to play Druid, it's basically mandatory that you have Ancient of Lores and Keeper of the Groves, other decks are more flexible when it comes to staples. Fortunately a lot of the critical class cards happen to be earned through leveling up and/or are common anyways. The rest can more or less be worked around. Even the legendaries can be worked around. You might not get to the top of ladder without those specific legendaries but you can easily make due without. For instance in the old days a lot of decks finished with Leeroy, but it worked nearly as well with a Reckless Rocketeer (+1 mana, -1 damage, starting set) or an Arcane Golem (-2 damage, -2 mana, rare) depending on taste and collection. | ||
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