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Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 25 2015 18:07 GMT
#2681
Feel like I should know this by now, but I don't play Shaman much.

If I kill Sylvanas with a Fire Elemental battlecry, is that Fire Elemental eligible to be stolen?
Hier
Profile Blog Joined November 2009
2391 Posts
April 26 2015 05:23 GMT
#2682
On April 26 2015 03:07 Dromar wrote:
Feel like I should know this by now, but I don't play Shaman much.

If I kill Sylvanas with a Fire Elemental battlecry, is that Fire Elemental eligible to be stolen?

Yes.
"But on a more serious note..." -everyone on this forum at some point.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-26 11:32:08
April 26 2015 11:22 GMT
#2683
Are any of these cards good?

I also have about 3000 gold; should I just buy all of Naxx or spread between BRM and Naxx?

I recently opened some card packs; I got some gold cards:
I don't play much Shaman, Druid or Paladin; because the starting cards you get for them are frankly shit. But I'm not opposed to playing them if my deck has rounded it more; I got a more cards for them.

Druid
Wrath
Anodized Robo Cub

Hunter
Cobra Shot
Savannah Highmane

Mage
Flamecannon
Vaporize

Paladin
Eye for an Eye
Seal of Light
Repentance
Divine Favor

Rogue
Conceal
Blade Flurry
Defias Ringleader
One-eye Cheat
Tinker's Sharpsword Oil
Trade Prince Gallywix

Shaman
Earth Shock
Forked Lightning
Lightning Bolt
Dust Devil
Crackle
Whirling Zap-o-matic
Unbound Elemental

Priest
Thoughtsteal

Warlock
Demonfire

Warrior
Arathi Weaponsmith

Monsters
Argent Squire
Bloodsail Corsair
Shieldbearer
Young Priestess
Mana Addict (Gold)
Big Game Hunter
Flesheating Ghoul (2)
Stone Splinter Trogg
Lil' Exorcist
Mind Control Tech
Ogre Brute
Raging Worgen
Tauren Warrior
Burly Rockjaw Trogg
Cult Master
Dread Corsair
Piloted Shredder
Azure Drake (Gold)
Twilight Drake (2)
Silver Hand Knight
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
Last Edited: 2015-04-26 16:25:34
April 26 2015 16:16 GMT
#2684
Are you asking if they are good, because you are contemplating the decision to disenchant your cards?

There are so many good cards in that list that you should NOT disenchant. Just thinking about breaking down some of those cards gives me shivers.

Edit: Just in case you are, I'll quickly identify the cards that I think are worth keeping.


Druid
Wrath - KEEP, essential
Anodized Robo Cub

Hunter
Cobra Shot
Savannah Highmane - KEEP, essential for any Hunter deck with a slower gameplan

Mage
Flamecannon - KEEP, useful in many decks where you have room for it
Vaporize

Paladin
Eye for an Eye
Seal of Light
Repentance
Divine Favor - KEEP, used in Aggressive Paladin decks

Rogue
Conceal
Blade Flurry - KEEP, essential
Defias Ringleader - KEEP, currently used in minion-based variant of Combo Oil Rogue decks
One-eye Cheat
Tinker's Sharpsword Oil - KEEP, essential for Combo Oil Rogue decks
Trade Prince Gallywix

Shaman
Earth Shock - KEEP, essential
Forked Lightning
Lightning Bolt - KEEP, essential
Dust Devil
Crackle - KEEP, essential
Whirling Zap-o-matic
Unbound Elemental - KEEP, will become very useful post-BRM

Priest
Thoughtsteal - KEEP, essential

Warlock
Demonfire

Warrior
Arathi Weaponsmith

Monsters
Argent Squire - KEEP, useful tool if needed
Bloodsail Corsair
Shieldbearer
Young Priestess
Mana Addict (Gold)
Big Game Hunter - KEEP, ESSENTIAL
Flesheating Ghoul (2)
Stone Splinter Trogg
Lil' Exorcist
Mind Control Tech - KEEP, useful tool against Aggressive decks
Ogre Brute
Raging Worgen
Tauren Warrior
Burly Rockjaw Trogg
Cult Master
Dread Corsair
Piloted Shredder - KEEP, essential
Azure Drake (Gold) - KEEP, essential
Twilight Drake (2) - KEEP, essential in slow decks that build your hand size
Silver Hand Knight

Who would sup with the mighty, must walk the path of daggers.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 26 2015 21:34 GMT
#2685
On April 27 2015 01:16 kingjames01 wrote:
Are you asking if they are good, because you are contemplating the decision to disenchant your cards?

There are so many good cards in that list that you should NOT disenchant. Just thinking about breaking down some of those cards gives me shivers.

Edit: Just in case you are, I'll quickly identify the cards that I think are worth keeping.

Show nested quote +

Druid
Wrath - KEEP, essential
Anodized Robo Cub

Hunter
Cobra Shot
Savannah Highmane - KEEP, essential for any Hunter deck with a slower gameplan

Mage
Flamecannon - KEEP, useful in many decks where you have room for it
Vaporize

Paladin
Eye for an Eye
Seal of Light
Repentance
Divine Favor - KEEP, used in Aggressive Paladin decks

Rogue
Conceal
Blade Flurry - KEEP, essential
Defias Ringleader - KEEP, currently used in minion-based variant of Combo Oil Rogue decks
One-eye Cheat
Tinker's Sharpsword Oil - KEEP, essential for Combo Oil Rogue decks
Trade Prince Gallywix

Shaman
Earth Shock - KEEP, essential
Forked Lightning
Lightning Bolt - KEEP, essential
Dust Devil
Crackle - KEEP, essential
Whirling Zap-o-matic
Unbound Elemental - KEEP, will become very useful post-BRM

Priest
Thoughtsteal - KEEP, essential

Warlock
Demonfire

Warrior
Arathi Weaponsmith

Monsters
Argent Squire - KEEP, useful tool if needed
Bloodsail Corsair
Shieldbearer
Young Priestess
Mana Addict (Gold)
Big Game Hunter - KEEP, ESSENTIAL
Flesheating Ghoul (2)
Stone Splinter Trogg
Lil' Exorcist
Mind Control Tech - KEEP, useful tool against Aggressive decks
Ogre Brute
Raging Worgen
Tauren Warrior
Burly Rockjaw Trogg
Cult Master
Dread Corsair
Piloted Shredder - KEEP, essential
Azure Drake (Gold) - KEEP, essential
Twilight Drake (2) - KEEP, essential in slow decks that build your hand size
Silver Hand Knight



I disenchanted one card (Dread Corsair I think)

but yeah; that was what I was asking. Wasn't sure what was good and what just sounded good
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2015-04-27 11:04:18
April 27 2015 11:02 GMT
#2686
Q. Does chromaggus duplicate cards from Echo of Medivh?

A. Nope
Volband
Profile Joined March 2011
Hungary6034 Posts
April 27 2015 13:59 GMT
#2687
So.... Dragon Consort is like a light-prostitute?
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 27 2015 15:18 GMT
#2688
On April 27 2015 06:34 Torte de Lini wrote:
Show nested quote +
On April 27 2015 01:16 kingjames01 wrote:
Are you asking if they are good, because you are contemplating the decision to disenchant your cards?

There are so many good cards in that list that you should NOT disenchant. Just thinking about breaking down some of those cards gives me shivers.

Edit: Just in case you are, I'll quickly identify the cards that I think are worth keeping.


Druid
Wrath - KEEP, essential
Anodized Robo Cub

Hunter
Cobra Shot
Savannah Highmane - KEEP, essential for any Hunter deck with a slower gameplan

Mage
Flamecannon - KEEP, useful in many decks where you have room for it
Vaporize

Paladin
Eye for an Eye
Seal of Light
Repentance
Divine Favor - KEEP, used in Aggressive Paladin decks

Rogue
Conceal
Blade Flurry - KEEP, essential
Defias Ringleader - KEEP, currently used in minion-based variant of Combo Oil Rogue decks
One-eye Cheat
Tinker's Sharpsword Oil - KEEP, essential for Combo Oil Rogue decks
Trade Prince Gallywix

Shaman
Earth Shock - KEEP, essential
Forked Lightning
Lightning Bolt - KEEP, essential
Dust Devil
Crackle - KEEP, essential
Whirling Zap-o-matic
Unbound Elemental - KEEP, will become very useful post-BRM

Priest
Thoughtsteal - KEEP, essential

Warlock
Demonfire

Warrior
Arathi Weaponsmith

Monsters
Argent Squire - KEEP, useful tool if needed
Bloodsail Corsair
Shieldbearer
Young Priestess
Mana Addict (Gold)
Big Game Hunter - KEEP, ESSENTIAL
Flesheating Ghoul (2)
Stone Splinter Trogg
Lil' Exorcist
Mind Control Tech - KEEP, useful tool against Aggressive decks
Ogre Brute
Raging Worgen
Tauren Warrior
Burly Rockjaw Trogg
Cult Master
Dread Corsair
Piloted Shredder - KEEP, essential
Azure Drake (Gold) - KEEP, essential
Twilight Drake (2) - KEEP, essential in slow decks that build your hand size
Silver Hand Knight



I disenchanted one card (Dread Corsair I think)

but yeah; that was what I was asking. Wasn't sure what was good and what just sounded good


Dread Corsair has been added to Grim Patron Warrior decks. It's a really strong Turn 4 tempo play after equipping a weapon.


Are you trying to build a particular deck so you need the dust immediately? In general, when asked about disenchanting cards I point out that a Card can be turned into Dust at any time for no extra cost. Even if you never use a Card, just leave it in your Collection.

You should only disenchant right at the moment when you are going to craft a card and you need the Dust.
Who would sup with the mighty, must walk the path of daggers.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 27 2015 16:06 GMT
#2689
On April 28 2015 00:18 kingjames01 wrote:
Show nested quote +
On April 27 2015 06:34 Torte de Lini wrote:
On April 27 2015 01:16 kingjames01 wrote:
Are you asking if they are good, because you are contemplating the decision to disenchant your cards?

There are so many good cards in that list that you should NOT disenchant. Just thinking about breaking down some of those cards gives me shivers.

Edit: Just in case you are, I'll quickly identify the cards that I think are worth keeping.


Druid
Wrath - KEEP, essential
Anodized Robo Cub

Hunter
Cobra Shot
Savannah Highmane - KEEP, essential for any Hunter deck with a slower gameplan

Mage
Flamecannon - KEEP, useful in many decks where you have room for it
Vaporize

Paladin
Eye for an Eye
Seal of Light
Repentance
Divine Favor - KEEP, used in Aggressive Paladin decks

Rogue
Conceal
Blade Flurry - KEEP, essential
Defias Ringleader - KEEP, currently used in minion-based variant of Combo Oil Rogue decks
One-eye Cheat
Tinker's Sharpsword Oil - KEEP, essential for Combo Oil Rogue decks
Trade Prince Gallywix

Shaman
Earth Shock - KEEP, essential
Forked Lightning
Lightning Bolt - KEEP, essential
Dust Devil
Crackle - KEEP, essential
Whirling Zap-o-matic
Unbound Elemental - KEEP, will become very useful post-BRM

Priest
Thoughtsteal - KEEP, essential

Warlock
Demonfire

Warrior
Arathi Weaponsmith

Monsters
Argent Squire - KEEP, useful tool if needed
Bloodsail Corsair
Shieldbearer
Young Priestess
Mana Addict (Gold)
Big Game Hunter - KEEP, ESSENTIAL
Flesheating Ghoul (2)
Stone Splinter Trogg
Lil' Exorcist
Mind Control Tech - KEEP, useful tool against Aggressive decks
Ogre Brute
Raging Worgen
Tauren Warrior
Burly Rockjaw Trogg
Cult Master
Dread Corsair
Piloted Shredder - KEEP, essential
Azure Drake (Gold) - KEEP, essential
Twilight Drake (2) - KEEP, essential in slow decks that build your hand size
Silver Hand Knight



I disenchanted one card (Dread Corsair I think)

but yeah; that was what I was asking. Wasn't sure what was good and what just sounded good


Dread Corsair has been added to Grim Patron Warrior decks. It's a really strong Turn 4 tempo play after equipping a weapon.


Are you trying to build a particular deck so you need the dust immediately? In general, when asked about disenchanting cards I point out that a Card can be turned into Dust at any time for no extra cost. Even if you never use a Card, just leave it in your Collection.

You should only disenchant right at the moment when you are going to craft a card and you need the Dust.


I just wanted the achievement basically.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 27 2015 16:25 GMT
#2690
I just played arena and I got:

Cogmaster
Tinkertown Technician
Screwjank Clunker
Micro Machine
Salty Dog
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 27 2015 16:57 GMT
#2691
Cogmaster and Tinkertown are essential for Mech decks. Mage and Shaman have really good, competitive mech decks. Micro Machine isnt the worst, but gererally not good enough for constructed. The others are crap.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 27 2015 17:10 GMT
#2692
Is it better to buy GvG or Classic packs?

I just got access to BRM and Naxxaramas, so I have about 3000 gold left.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 27 2015 17:23 GMT
#2693
Do you plan on playing arena to earn packs/gold?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-27 17:53:55
April 27 2015 17:35 GMT
#2694
On April 28 2015 02:23 mordek wrote:
Do you plan on playing arena to earn packs/gold?


No, probably not.
Once in awhile, but not in the near future as I am not very good.

Used gold to get a bunch of classic packs, I'll start buying GvG here on. Was hoping for legendaries, but got a bunch of strange cards. I guess I'll buy GvG now after I beat Naxxaramas and BRM.

Druid
Soul of the Forest
Starfall
Druid of the Claw

Hunter
Flare
Unleash the Hounds
Deadly Shot

Mage
Ice Barrier
Kirin Tor Mage
Cone of Cold
Blizzard

Paladin
Blessing of Wisdom
Noble Sacrifice
Sword of Justice (Gold)
Equality
Holy Wrath


Rogue
Conceal (I have 3 now)
Preparation
Betrayal
Eviscerate
Defias Ringleader (2 now)

Shaman
Lightning Bolt
Unbound Elemental
Lava Burst
Stormforged Axe
Earth Elemental

Priest
Circle of Healing
Lightwell
Shadowform
Holy Fire
Temple Enforcer

Warlock
Flame Imp
Flame Imp (Gold)
Summoning Portal

Warrior
Inner Rage (2 now)
Rampage
Armorsmith
Arathi Weaponsmith (2 now)
Gorehowl

Monsters
Abusive Sergeant
Murloc Tidecaller
Young Dragonhawk
Amani Berserker
Ironbeak Owl
Faerie Dragon
Mad Bomber
Youthful Brewmaster
Alarm-o-Bot
Acolyte of Pain (2 now)
Nat Pagle
Earthen Ring Farseer (2 now)
Injured Blademaster
Harvest Golem
Jungle Panther
Raging Worgen (2 now)
Cult Master (2 now)
Dread Corsair (2 now)
Dark Iron Dwarf (2 now)
Spellbreaker
Silvermoon Guardian
Abomination
Fen Creeper (2 now)
Spiteful Smith (3 now)
Stampeding Kodo (2 now)
Stranglethorn Tiger
Gadgetzan Auctioneer (2 now)
Priestess of Elune
Sunwalker
Windfury Harpy

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Wuster
Profile Joined May 2011
1974 Posts
April 27 2015 18:55 GMT
#2695
A lot of the cards you keep listing are commons, to state the obvious you'll be getting them very frequently.

So you can either just disenchant them everytime they come up regardless if they're useful or not (because you'll likely just end up with them again sooner or later).

Or to save everyone a lot of time, just keep 2 in your collection and let auto-disenchant do it's job.

Also, if you did't know, the break even point for Arena is 3 wins (1 pack + ~50g worth of rewards), so if you can accomplish that it's often worth it to play Arena instead of buying a pack in hopes that you'll get even better rewards. But that doesn't apply if you can't stand arena of course.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-27 19:13:26
April 27 2015 19:07 GMT
#2696
On April 28 2015 03:55 Wuster wrote:
A lot of the cards you keep listing are commons, to state the obvious you'll be getting them very frequently.

So you can either just disenchant them everytime they come up regardless if they're useful or not (because you'll likely just end up with them again sooner or later).

Or to save everyone a lot of time, just keep 2 in your collection and let auto-disenchant do it's job.

Also, if you did't know, the break even point for Arena is 3 wins (1 pack + ~50g worth of rewards), so if you can accomplish that it's often worth it to play Arena instead of buying a pack in hopes that you'll get even better rewards. But that doesn't apply if you can't stand arena of course.


Should I still keep buying classics or move onto GvG?

I like arena, I just dont very well and I just use arena value to determine what cards to pick

Also, what should I enchant first? I have 140 dust
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 27 2015 20:28 GMT
#2697
Most people save up for legendaries as you're least likely to get one in a pack. Alternatively you could select one deck you like and craft all the epics/rares you need to have a competitive deck.

If you played arena I was going to recommend buying classic and using arena to get GvG.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 27 2015 20:38 GMT
#2698
On April 28 2015 05:28 mordek wrote:
Most people save up for legendaries as you're least likely to get one in a pack. Alternatively you could select one deck you like and craft all the epics/rares you need to have a competitive deck.

If you played arena I was going to recommend buying classic and using arena to get GvG.


I feel it is better to play 100 for guaranteed GvG than to try and win 3-4 in a row, no?
How much is a legendary?

I'll stop buying classic packs and get GvG now
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
Last Edited: 2015-04-27 21:40:14
April 27 2015 21:34 GMT
#2699
On April 28 2015 05:38 Torte de Lini wrote:
Show nested quote +
On April 28 2015 05:28 mordek wrote:
Most people save up for legendaries as you're least likely to get one in a pack. Alternatively you could select one deck you like and craft all the epics/rares you need to have a competitive deck.

If you played arena I was going to recommend buying classic and using arena to get GvG.


I feel it is better to play 100 for guaranteed GvG than to try and win 3-4 in a row, no?
How much is a legendary?

I'll stop buying classic packs and get GvG now


Crafting a non-Golden Legendary will cost you 1600 Dust.

The real answer behind the Classic vs GvG Pack question: It depends.

- If you're just starting out your collection, and you don't have very many cards, then opening either pack type will usually result in new cards for your collection. Additionally, if you're just starting, Classic packs are more important because the foundation of essentially all decks are built with Classic cards.

- If you've built up your collection, then you need to identify the tools that you are missing. Can they be substituted with something you already have? Next, look to see how many cards of each set (Classic vs GvG) you are missing and work out the expectation value for Dust that you would get when opening any given pack. If that expectation value is higher for Classic, then get a Classic pack. Otherwise, get a GvG pack.

Edit: I made a spreadsheet that keeps track of my collection, and the expectation value for Dust when opening any given pack.

My calculations state that if my goal is to complete my collection, then it is better for me to open GvG packs until I get the equivalent of 15 Legendary cards. However, if my goal is to complete my wishlist of competitive cards, then it is better for me to open Classic packs until I get the equivalent of 3 Legendary cards.
Who would sup with the mighty, must walk the path of daggers.
Wuster
Profile Joined May 2011
1974 Posts
April 27 2015 22:55 GMT
#2700
On April 28 2015 04:07 Torte de Lini wrote:
Show nested quote +
On April 28 2015 03:55 Wuster wrote:
A lot of the cards you keep listing are commons, to state the obvious you'll be getting them very frequently.

So you can either just disenchant them everytime they come up regardless if they're useful or not (because you'll likely just end up with them again sooner or later).

Or to save everyone a lot of time, just keep 2 in your collection and let auto-disenchant do it's job.

Also, if you did't know, the break even point for Arena is 3 wins (1 pack + ~50g worth of rewards), so if you can accomplish that it's often worth it to play Arena instead of buying a pack in hopes that you'll get even better rewards. But that doesn't apply if you can't stand arena of course.


Should I still keep buying classics or move onto GvG?

I like arena, I just dont very well and I just use arena value to determine what cards to pick

Also, what should I enchant first? I have 140 dust


This will really depend on what kind of deck you like to play. For example, if you want to play Druid, it's basically mandatory that you have Ancient of Lores and Keeper of the Groves, other decks are more flexible when it comes to staples. Fortunately a lot of the critical class cards happen to be earned through leveling up and/or are common anyways. The rest can more or less be worked around.

Even the legendaries can be worked around. You might not get to the top of ladder without those specific legendaries but you can easily make due without. For instance in the old days a lot of decks finished with Leeroy, but it worked nearly as well with a Reckless Rocketeer (+1 mana, -1 damage, starting set) or an Arcane Golem (-2 damage, -2 mana, rare) depending on taste and collection.
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