• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:29
CET 15:29
KST 23:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1917 users

Simple Questions and Answers - Page 100

Forum Index > Hearthstone General
Post a Reply
Prev 1 98 99 100 101 102 162 Next
nwstehle
Profile Joined May 2014
United States0 Posts
July 11 2014 12:18 GMT
#1981
On July 11 2014 07:50 Hier wrote:
How come Murloc decks completely died out?


Still run across Murloc decks, but they can be countered by a good Hunter deck with the requisite traps. That and it is one of the most obvious decks to give its tell. Now some decks mix things up with fewer Murlocs, but they are still Murloc decks.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
July 11 2014 15:58 GMT
#1982
On July 11 2014 21:18 nwstehle wrote:
Show nested quote +
On July 11 2014 07:50 Hier wrote:
How come Murloc decks completely died out?


Still run across Murloc decks, but they can be countered by a good Hunter deck with the requisite traps. That and it is one of the most obvious decks to give its tell. Now some decks mix things up with fewer Murlocs, but they are still Murloc decks.


Yeah I run a Murloc deck for the days when I don't want to think too hard and just want to have a bit of aggro fun
Clan: QQGC - wundertunge#1850
TL+ Member
Jerom
Profile Joined April 2011
Netherlands588 Posts
July 11 2014 16:17 GMT
#1983
I attacked a water elemental with my chillwind yeti, then healed it when an earthen ring farseer. It's my opponents turn now and I just noticed my yeti isn't frozen.

Is this supposed to happen?
Excludos
Profile Blog Joined April 2010
Norway8157 Posts
Last Edited: 2014-07-11 17:00:33
July 11 2014 17:00 GMT
#1984
On July 12 2014 01:17 Jerom wrote:
I attacked a water elemental with my chillwind yeti, then healed it when an earthen ring farseer. It's my opponents turn now and I just noticed my yeti isn't frozen.

Is this supposed to happen?


Its suppose to be frozen even through your next turn after attacking.
Jerom
Profile Joined April 2011
Netherlands588 Posts
July 11 2014 17:03 GMT
#1985
On July 12 2014 02:00 Excludos wrote:
Show nested quote +
On July 12 2014 01:17 Jerom wrote:
I attacked a water elemental with my chillwind yeti, then healed it when an earthen ring farseer. It's my opponents turn now and I just noticed my yeti isn't frozen.

Is this supposed to happen?


Its suppose to be frozen even through your next turn after attacking.


That's what I thought aswell. But I'm 100% sure I attacked the water elemental and that it wasn't frozen. Does it have something to do with healing it with the earthen ring farseer?
Excludos
Profile Blog Joined April 2010
Norway8157 Posts
July 11 2014 18:07 GMT
#1986
On July 12 2014 02:03 Jerom wrote:
Show nested quote +
On July 12 2014 02:00 Excludos wrote:
On July 12 2014 01:17 Jerom wrote:
I attacked a water elemental with my chillwind yeti, then healed it when an earthen ring farseer. It's my opponents turn now and I just noticed my yeti isn't frozen.

Is this supposed to happen?


Its suppose to be frozen even through your next turn after attacking.


That's what I thought aswell. But I'm 100% sure I attacked the water elemental and that it wasn't frozen. Does it have something to do with healing it with the earthen ring farseer?


No. Either bug, or as in most cases, you missed something.
Jerom
Profile Joined April 2011
Netherlands588 Posts
July 11 2014 19:16 GMT
#1987
On July 12 2014 03:07 Excludos wrote:
Show nested quote +
On July 12 2014 02:03 Jerom wrote:
On July 12 2014 02:00 Excludos wrote:
On July 12 2014 01:17 Jerom wrote:
I attacked a water elemental with my chillwind yeti, then healed it when an earthen ring farseer. It's my opponents turn now and I just noticed my yeti isn't frozen.

Is this supposed to happen?


Its suppose to be frozen even through your next turn after attacking.


That's what I thought aswell. But I'm 100% sure I attacked the water elemental and that it wasn't frozen. Does it have something to do with healing it with the earthen ring farseer?


No. Either bug, or as in most cases, you missed something.

well... I guess so. Wish I had taken a screenshot as I'm pretty sure I didn't miss anything.
Excludos
Profile Blog Joined April 2010
Norway8157 Posts
Last Edited: 2014-07-11 22:27:40
July 11 2014 22:25 GMT
#1988
On July 10 2014 05:05 Excludos wrote:
The amount of zoo in ranked now is beyond belief, and my handlock (which I've spent every gold and dust I've gathered on) just can not win against them, they're simply too fast. Any ideas?


Allow me to finally answer my own question after seemingly having a bit more luck lately. Maybe it will help someone else

As well as changing my deck (removing one owl and shadow bolt for Shieldmasta and an extra Sunwalker) I also found a fault in my playstyle. When facing rush/zoo decks, what I would want to do is try to get out minions as fast as possible, best case being ancient with Owl or Sunfury on turn 2 if coin)..this is apparently shit against zoo. You only end up delaying the damage you'll take while your big minions now either wont come out or come out weak.

Just Life tapping to round 3/4 and get a Twilight Drake or Mountain Giant out seems to work out much better. Yeah, if your opponent gets a good start you might end up taking so much damage you either outright die or get too low to recover, but that is the nature of Zoo and Rush, if they have perfect hand, nothing can stop it. Most of the time though, you'll end up somewhere between 10 and 15 health before getting up your first taunted giant on round 4 or 5..and now you have a taunted giant on round 4 or 5, that he will have huge trouble dealing with. Even if he gets through it after suiciding most or all of his minions, he's now low on minions and you've gotten to a point where you can stabilize with more taunts, healing, removal, etc.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
July 13 2014 00:57 GMT
#1989
Can you earn the new cards through packs? because i've been saving packs until naxx but i dont know if I should be hehe
someone help me out ^^"
$O$ | soO
Excludos
Profile Blog Joined April 2010
Norway8157 Posts
July 13 2014 01:31 GMT
#1990
On July 13 2014 09:57 iMrising wrote:
Can you earn the new cards through packs? because i've been saving packs until naxx but i dont know if I should be hehe
someone help me out ^^"


No. Go ahead and open your packs, but start saving your gold. New cards can only be earned by defeating bosses
S_SienZ
Profile Joined September 2011
1878 Posts
July 13 2014 05:30 GMT
#1991
On July 12 2014 07:25 Excludos wrote:
Show nested quote +
On July 10 2014 05:05 Excludos wrote:
The amount of zoo in ranked now is beyond belief, and my handlock (which I've spent every gold and dust I've gathered on) just can not win against them, they're simply too fast. Any ideas?


Allow me to finally answer my own question after seemingly having a bit more luck lately. Maybe it will help someone else

As well as changing my deck (removing one owl and shadow bolt for Shieldmasta and an extra Sunwalker) I also found a fault in my playstyle. When facing rush/zoo decks, what I would want to do is try to get out minions as fast as possible, best case being ancient with Owl or Sunfury on turn 2 if coin)..this is apparently shit against zoo. You only end up delaying the damage you'll take while your big minions now either wont come out or come out weak.

Just Life tapping to round 3/4 and get a Twilight Drake or Mountain Giant out seems to work out much better. Yeah, if your opponent gets a good start you might end up taking so much damage you either outright die or get too low to recover, but that is the nature of Zoo and Rush, if they have perfect hand, nothing can stop it. Most of the time though, you'll end up somewhere between 10 and 15 health before getting up your first taunted giant on round 4 or 5..and now you have a taunted giant on round 4 or 5, that he will have huge trouble dealing with. Even if he gets through it after suiciding most or all of his minions, he's now low on minions and you've gotten to a point where you can stabilize with more taunts, healing, removal, etc.

You shouldn't keep Mountain Giants at all vs Zoo. The only time tapping for a Mountain Giant turn 4 play is valid is when your opponent has a terrible start with Zoo. Drakes are arguable but better since you can still play them, just with less health.

Mulligans should strictly be for Watchers, Sunfuries, Molten Giants and Hellfire.
Excludos
Profile Blog Joined April 2010
Norway8157 Posts
Last Edited: 2014-07-13 14:34:57
July 13 2014 14:11 GMT
#1992
On July 13 2014 14:30 S_SienZ wrote:
Show nested quote +
On July 12 2014 07:25 Excludos wrote:
On July 10 2014 05:05 Excludos wrote:
The amount of zoo in ranked now is beyond belief, and my handlock (which I've spent every gold and dust I've gathered on) just can not win against them, they're simply too fast. Any ideas?


Allow me to finally answer my own question after seemingly having a bit more luck lately. Maybe it will help someone else

As well as changing my deck (removing one owl and shadow bolt for Shieldmasta and an extra Sunwalker) I also found a fault in my playstyle. When facing rush/zoo decks, what I would want to do is try to get out minions as fast as possible, best case being ancient with Owl or Sunfury on turn 2 if coin)..this is apparently shit against zoo. You only end up delaying the damage you'll take while your big minions now either wont come out or come out weak.

Just Life tapping to round 3/4 and get a Twilight Drake or Mountain Giant out seems to work out much better. Yeah, if your opponent gets a good start you might end up taking so much damage you either outright die or get too low to recover, but that is the nature of Zoo and Rush, if they have perfect hand, nothing can stop it. Most of the time though, you'll end up somewhere between 10 and 15 health before getting up your first taunted giant on round 4 or 5..and now you have a taunted giant on round 4 or 5, that he will have huge trouble dealing with. Even if he gets through it after suiciding most or all of his minions, he's now low on minions and you've gotten to a point where you can stabilize with more taunts, healing, removal, etc.

You shouldn't keep Mountain Giants at all vs Zoo. The only time tapping for a Mountain Giant turn 4 play is valid is when your opponent has a terrible start with Zoo. Drakes are arguable but better since you can still play them, just with less health.

Mulligans should strictly be for Watchers, Sunfuries, Molten Giants and Hellfire.


Thats what I had been doing when I had a 100% loss ratio vs zoo. I'm telling you it doesn't work. Molten giants are amazing and always 100% keep, but throwing out weaklings that does nothing but delay your own big minions is not the way to go. Zoo doesn't have any trouble dealing with your 4 and 5 health minions while pushing out more. The real problem starts when you get your 8 and 9 health minions with taunt out. Even if they driver 3 or 4 of their own to clear it, you're at a point where you can get another one up the turn after.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 14 2014 19:37 GMT
#1993
Can anyone give me a quick definition of deck type? I get Aggro, Combo, and Control, but I don't know the difference between Midrange vs Tempo.
Conti
Profile Joined November 2010
Germany2516 Posts
July 14 2014 20:49 GMT
#1994
Let me try: A midrange deck is simply trying to end the game somewhere in the middle of the game, I'd say somewhere around turn 10. So it's something between aggro and control. Sunshine Hunter is a good example. A tempo deck has a lot of tempo cards, which are, basically, cards that get the advantage back to your side. Backstab is the prime example, as it kills most 2 mana minions for free while you can immediately play your own 2 mana minion, reversing board control. Rogue in general has a ton of tempo cards. The idea of a tempo deck is to have the advantage in the game at all times, thus determining the tempo of the game.

Anyone, feel free to correct me if I'm wrong.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 15 2014 00:56 GMT
#1995
any one with good face/ggro warrior deck? I like fast games to finish quest and save up gold. I've pretty much only see control warrior played
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-07-15 17:30:43
July 15 2014 16:23 GMT
#1996
why is dog not yet featured? he was #1 US some time ago and tl even asked him for the power ranks. + Show Spoiler +
and what is the right place to ask this sort of questions?
Countdown to victory: 1 200!
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 16 2014 02:43 GMT
#1997
I started playing this game recently and I'm really enjoying it but coming here for the first time tonight and reading some threads I'm a little confused by all the jargon. I have so many questions I don't really know where to begin. Is there somewhere basic info is compiled in an ordered fashion?
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 16 2014 06:42 GMT
#1998
On July 16 2014 11:43 Reason wrote:
I started playing this game recently and I'm really enjoying it but coming here for the first time tonight and reading some threads I'm a little confused by all the jargon. I have so many questions I don't really know where to begin. Is there somewhere basic info is compiled in an ordered fashion?

just ask all your questions here , preferrably with numbers so its easier to answer
This is our town, scrub
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2014-07-16 12:06:28
July 16 2014 10:20 GMT
#1999
Fine. Question number one. Why all the hatred for a 1 mana cost taunt?
Two. Wtf is Naxx?
Thanks, should have said I was talking about footman. What you said makes sense.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
Last Edited: 2014-07-16 10:46:10
July 16 2014 10:45 GMT
#2000
On July 16 2014 19:20 Reason wrote:
Fine. Question number one. Why all the hatred for a 1 mana cost taunt?

Gold Shire footman :
Its not hated because of its taunt, but because of its stats 1/2
1/2 trades equally but loses to 2 drops in value , meaning any 2 drop 3/2 or 2/3 can take it out and still stay alive.
1 mana cost drops with 2/1 stats like worgen are preferred as they can trade with 3/2 or put more pressure on the board (leper gnome ex if you want to rush)
Its actually not that bad for zoo decks: i.e. decks with a lot of low cost minions. Problem: Void walker is strictly better.

Shield bearer:
It cant attack and doesnt damage the minions it attacks (unlike a taunted ancient watcher). You basically throw away a card for slightly delaying your opponent. This could be usefull in some decks, for example freeze mage. Proble: Freeze mage has mirror image which is better in most cases (tanks 2 attacks, is a spell; allthough it is worse against board clear)
It is used in Zoo decks (decks with a lot of low cost creatures that are hard to remove and buff each other, trying to get board control quickly). Here it can get buffed by dire wolf alpha / shattered sun cleric / abusive seargent / defender of argus so its able to attack. Thus it can make use of its 4 stats for 1 mana.

void Walker / Mirror images : No hate , those are being used successfully
This is our town, scrub
Prev 1 98 99 100 101 102 162 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV1040
TKL 382
Rex126
IntoTheiNu 36
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 382
RotterdaM 230
Rex 126
SortOf 108
Vindicta 21
StarCraft: Brood War
Calm 4443
Shuttle 1049
Soma 980
Hyuk 917
firebathero 779
Stork 506
ZerO 472
Rush 202
hero 187
Barracks 133
[ Show more ]
Sharp 108
sSak 98
Killer 90
Aegong 61
Sea.KH 60
Backho 37
Free 32
ToSsGirL 30
Sexy 29
sas.Sziky 23
zelot 19
Movie 15
Shine 14
Terrorterran 11
Dota 2
Gorgc2303
singsing1492
Dendi1305
XcaliburYe140
BananaSlamJamma139
Counter-Strike
olofmeister1761
markeloff95
Other Games
B2W.Neo1226
hiko519
DeMusliM403
crisheroes316
Lowko271
Pyrionflax239
Hui .235
Sick217
ArmadaUGS125
oskar100
Fuzer 94
Liquid`VortiX47
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1973
• WagamamaTV346
League of Legends
• Nemesis1978
• TFBlade593
Upcoming Events
OSC
1h 31m
Replay Cast
8h 31m
Replay Cast
18h 31m
Kung Fu Cup
21h 31m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 8h
The PondCast
1d 19h
RSL Revival
1d 19h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 21h
WardiTV Korean Royale
1d 21h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.