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Hearthstone: Heroes of Warcraft TCG - Page 7

Forum Index > Hearthstone General
Post a Reply
Prev 1 5 6 7 8 9 106 Next
renlynn
Profile Joined May 2011
United States276 Posts
Last Edited: 2013-08-17 01:34:41
August 17 2013 00:01 GMT
#121
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?

aside from that looks similar to other wow tcg. well heroes seem to be able to whack each other without weapons or buffs so I guess that's another difference. nevermind they do require buffs but the buff is an innate ability for certain heroes so doesn't require a card in the hand.
urashimakt
Profile Joined October 2009
United States1591 Posts
August 17 2013 00:03 GMT
#122
On August 17 2013 09:01 renlynn wrote:
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?

Yep. Although some cards give can destroy your mana crystals, some can give you temporary (that turn only) mana crystals, and some can permanently increase your mana crystals.
Who dat ninja?
bjwithbraces
Profile Joined April 2010
United States549 Posts
Last Edited: 2013-08-17 01:28:12
August 17 2013 00:03 GMT
#123
On August 17 2013 09:01 renlynn wrote:
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?


Yeah seems to be. I'm just watching Day[9]'s stream and noticed that. How big is the beta so far? Just curious, definitely wanna get my hands on a key sometime. Loved MTG, but I like the pseudo-FTP model of this. Hopefully it comes out nice.

As a MTG player, I'm not sure I like how you can just attack the player with creatures, even if there's creatures on the field. What do you guys think? What I mean is even if you have a 4/4 and they have a 1/1, they can block the 4/4, sacrifice the 1/1 and prevent them from taking 4 damage. Right now it doesn't matter what you have, you eat the damage. Especially since the mana pool goes up automatically each turn, this seems to favor higher mana cost creatures that can deal guaranteed chunks of damage, unless I'm missing something?
http://steamcommunity.com/id/unipolarity/inventory/
dragonblade369
Profile Joined May 2010
Canada464 Posts
August 17 2013 01:08 GMT
#124
Guys, another wave of invite just went out. Go check your e-mail!
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
August 17 2013 01:23 GMT
#125
Boo blizzard why u hatez me. Every other beta I get but not this one????
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
SlayerS_BoxxY
Profile Joined June 2012
United States64 Posts
August 17 2013 01:33 GMT
#126
LOL, I was watching Day9's stream for the last hour, then looked at my email and realized I had a beta invite waiting for me. Good luck everyone!
renlynn
Profile Joined May 2011
United States276 Posts
August 17 2013 01:33 GMT
#127
On August 17 2013 09:03 bjwithbraces wrote:
Show nested quote +
On August 17 2013 09:01 renlynn wrote:
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?


Yeah seems to be. I'm just watching Day[9]'s stream and noticed that. How big is the beta so far? Just curious, definitely wanna get my hands on a key sometime. Loved MTG, but I like the pseudo-FTP model of this. Hopefully it comes out nice.

As a MTG player, I'm not sure I like how you can just attack the player with creatures, even if there's creatures on the field. What do you guys think? What I mean is even if you have a 4/4 and they have a 1/1, they can block the 4/4, sacrifice the 1/1 and prevent them from taking 4 damage. Right now it doesn't matter what you have, you eat the damage. Especially since the mana pool goes up automatically each turn, this seems to favor higher mana cost creatures that can deal guaranteed chunks of damage, unless I'm missing something?


if a creature has taunt then you have to attack it first.
hootsushi
Profile Joined August 2010
Germany3468 Posts
August 17 2013 01:38 GMT
#128
My first impressions from watching day9 are pretty cool so far, hoping to get into it. I played MTG for ~5 years and I would love to check this game out.
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
August 17 2013 02:18 GMT
#129
On August 17 2013 09:03 bjwithbraces wrote:
Show nested quote +
On August 17 2013 09:01 renlynn wrote:
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?


Yeah seems to be. I'm just watching Day[9]'s stream and noticed that. How big is the beta so far? Just curious, definitely wanna get my hands on a key sometime. Loved MTG, but I like the pseudo-FTP model of this. Hopefully it comes out nice.

As a MTG player, I'm not sure I like how you can just attack the player with creatures, even if there's creatures on the field. What do you guys think? What I mean is even if you have a 4/4 and they have a 1/1, they can block the 4/4, sacrifice the 1/1 and prevent them from taking 4 damage. Right now it doesn't matter what you have, you eat the damage. Especially since the mana pool goes up automatically each turn, this seems to favor higher mana cost creatures that can deal guaranteed chunks of damage, unless I'm missing something?

I personally like the extra dynamic of it. And that's one thing I was always iffy on in magic the whole sacrifice a lesser.
semantics
Profile Blog Joined November 2009
10040 Posts
August 17 2013 02:22 GMT
#130
Mmm i like the new battle.net launcher no more pinning each game individually
bjwithbraces
Profile Joined April 2010
United States549 Posts
August 17 2013 02:32 GMT
#131
On August 17 2013 11:18 Spektor wrote:
Show nested quote +
On August 17 2013 09:03 bjwithbraces wrote:
On August 17 2013 09:01 renlynn wrote:
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?


Yeah seems to be. I'm just watching Day[9]'s stream and noticed that. How big is the beta so far? Just curious, definitely wanna get my hands on a key sometime. Loved MTG, but I like the pseudo-FTP model of this. Hopefully it comes out nice.

As a MTG player, I'm not sure I like how you can just attack the player with creatures, even if there's creatures on the field. What do you guys think? What I mean is even if you have a 4/4 and they have a 1/1, they can block the 4/4, sacrifice the 1/1 and prevent them from taking 4 damage. Right now it doesn't matter what you have, you eat the damage. Especially since the mana pool goes up automatically each turn, this seems to favor higher mana cost creatures that can deal guaranteed chunks of damage, unless I'm missing something?

I personally like the extra dynamic of it. And that's one thing I was always iffy on in magic the whole sacrifice a lesser.


Really? I haven't played MTG in a while so perhaps this has changed, but I always saw the ability to block as a way of sort of balancing the "weak but many" vs the "powerful but few" desk archetypes. I do see this new system as a way of keeping games short which I can appreciate. Either way I'll probably play it regardless, today was my first time seeing it that's all.
http://steamcommunity.com/id/unipolarity/inventory/
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
August 17 2013 02:59 GMT
#132
On August 17 2013 11:32 bjwithbraces wrote:
Show nested quote +
On August 17 2013 11:18 Spektor wrote:
On August 17 2013 09:03 bjwithbraces wrote:
On August 17 2013 09:01 renlynn wrote:
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?


Yeah seems to be. I'm just watching Day[9]'s stream and noticed that. How big is the beta so far? Just curious, definitely wanna get my hands on a key sometime. Loved MTG, but I like the pseudo-FTP model of this. Hopefully it comes out nice.

As a MTG player, I'm not sure I like how you can just attack the player with creatures, even if there's creatures on the field. What do you guys think? What I mean is even if you have a 4/4 and they have a 1/1, they can block the 4/4, sacrifice the 1/1 and prevent them from taking 4 damage. Right now it doesn't matter what you have, you eat the damage. Especially since the mana pool goes up automatically each turn, this seems to favor higher mana cost creatures that can deal guaranteed chunks of damage, unless I'm missing something?

I personally like the extra dynamic of it. And that's one thing I was always iffy on in magic the whole sacrifice a lesser.


Really? I haven't played MTG in a while so perhaps this has changed, but I always saw the ability to block as a way of sort of balancing the "weak but many" vs the "powerful but few" desk archetypes. I do see this new system as a way of keeping games short which I can appreciate. Either way I'll probably play it regardless, today was my first time seeing it that's all.



It adds another dimension to the game, and gives a bit of a different feel than mtg. It's not necessarily "better," just different.

But there are minions with "taunt" that you have to attack and remove before anything else. You can also put weapons on your "hero" so that when they get attacked they deal damage back to the minions. Also, minions don't heal up at the end of a turn, so you can whittle down bigger minions with smaller ones.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
August 17 2013 03:02 GMT
#133
Artosis going deep and buying 40 packs. The game looks fun, I'm sure it will get more complex once they are able to add some more abilities.
twitter: @terrancem
bjwithbraces
Profile Joined April 2010
United States549 Posts
August 17 2013 03:04 GMT
#134
On August 17 2013 11:59 HardlyNever wrote:
Show nested quote +
On August 17 2013 11:32 bjwithbraces wrote:
On August 17 2013 11:18 Spektor wrote:
On August 17 2013 09:03 bjwithbraces wrote:
On August 17 2013 09:01 renlynn wrote:
hmmm so you automatically get +1 mana each turn? no playing lands resources whatever?


Yeah seems to be. I'm just watching Day[9]'s stream and noticed that. How big is the beta so far? Just curious, definitely wanna get my hands on a key sometime. Loved MTG, but I like the pseudo-FTP model of this. Hopefully it comes out nice.

As a MTG player, I'm not sure I like how you can just attack the player with creatures, even if there's creatures on the field. What do you guys think? What I mean is even if you have a 4/4 and they have a 1/1, they can block the 4/4, sacrifice the 1/1 and prevent them from taking 4 damage. Right now it doesn't matter what you have, you eat the damage. Especially since the mana pool goes up automatically each turn, this seems to favor higher mana cost creatures that can deal guaranteed chunks of damage, unless I'm missing something?

I personally like the extra dynamic of it. And that's one thing I was always iffy on in magic the whole sacrifice a lesser.


Really? I haven't played MTG in a while so perhaps this has changed, but I always saw the ability to block as a way of sort of balancing the "weak but many" vs the "powerful but few" desk archetypes. I do see this new system as a way of keeping games short which I can appreciate. Either way I'll probably play it regardless, today was my first time seeing it that's all.



It adds another dimension to the game, and gives a bit of a different feel than mtg. It's not necessarily "better," just different.

But there are minions with "taunt" that you have to attack and remove before anything else. You can also put weapons on your "hero" so that when they get attacked they deal damage back to the minions. Also, minions don't heal up at the end of a turn, so you can whittle down bigger minions with smaller ones.


Nice, yeah that is kinda neat. I'm watching Artosis play now, pretty exciting to see him unravel 40 packs haha.
http://steamcommunity.com/id/unipolarity/inventory/
renlynn
Profile Joined May 2011
United States276 Posts
August 17 2013 03:05 GMT
#135
artosis is such a troll
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 17 2013 03:05 GMT
#136
Looks like a really boring game from what I've seen with not really any interesting cards or dynamics.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
August 17 2013 03:06 GMT
#137
On August 17 2013 12:05 Markwerf wrote:
Looks like a really boring game from what I've seen with not really any interesting cards or dynamics.

I suppose they want to make the start easier. It was the same with the real TCG
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
August 17 2013 03:30 GMT
#138
Hm, I thought the 2nd player had more HP to offset the disadvantage of playing 2nd? What happened to that? Anyways, still looks pretty interesting. Still will be playing when I have the chance.
TheExile19
Profile Joined June 2011
513 Posts
August 17 2013 04:03 GMT
#139
On August 17 2013 12:30 VirtuallyJesse wrote:
Hm, I thought the 2nd player had more HP to offset the disadvantage of playing 2nd? What happened to that? Anyways, still looks pretty interesting. Still will be playing when I have the chance.


from the streams I've been watching, when you go second you get a card called "the coin" that gives you an extra mana crystal for the turn you use it.

are the invite waves done for this beta? hope not
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-08-17 04:38:35
August 17 2013 04:37 GMT
#140
There is some complexity to the game my only issue is the starting life, isn't the best decks mid range to late game that slow roll. Using early game def either though shields or taunts and then just using better late game value cards to win. Seems not room for a quick deck. So far only played practice and 2 arena games got 3 characters to lvl 10 mage shaman and warlock.
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